Ozy “Oz” Mandius, (Royal Frilled Dragon Agent of Titan Robotics)

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Ozy “Oz”
Posts: 48
Joined: Mon May 09, 2022 2:49 pm

Ozy “Oz” Mandius, (Royal Frilled Dragon Agent of Titan Robotics)

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Ozy “Oz” Mandius
Titan Robotics Agent

Iconic Framework:
Royal Frilled Dragon Hatchling

Attributes:
Dragon:
Agility d6
Smarts d8
Spirit d6
Strength d12+3 (Load Limit: 500 lbs. | Max Lift: 1 TON)
Vigor d10
Human

Age: 4 months
Strain: 6/6;
Parry: 6
DRAGON FORM:
Dragon Length: 17’
Dragon Weight: 5 Tons
Dragon Wounds: 4
Flying Pace: 12
Dragon Toughness: 38 (18 M.D.C.) (19 M.D.C vs Arcane)
Dragon Size: Large (Dragon Form, 6, Size mod +2)
HUMAN FORM:
Human Height: 6’3"
Human Weight: 185 lbs.
Human Wounds: 3
Pace: 6
Human Toughness: 14 (6 Armor vs Arcane)
Human Size: Medium

Skills:
Athletics d6
Common Knowledge d4
Driving d4
Fighting d6
Language (Dragonese/Elven) d8
Language (English) d6
Notice d6
Persuasion d6 (d6-2 with Non-Dragons)
Piloting d4
Psionics d6
Riding d4
Shooting d6
Spellcasting d6
Stealth d6

Hindrances:
Outsider (Major) -2 to persuasion rolls with non-dragons.
Quirk (Minor) - He doesn't lie. He doesn't understand deception.

Edges:
Major Psionic
New Powers (Dispel, Mind Wipe)
Iron Jaw (Talisman of Marduk)
Linguist (Talisman of Marduk)

Arcane Background:
Magic (Rifts® TLPG)
  • PPE: 30
  • Powers:
    • Rank: Novice
    • Power Points: 1
    • Range: Smarts
    • Duration: 5
    • Trappings: Concentration, a dull glow around the protected character, a fetish.
    Success with arcane protection means hostile powers suffer a −2 penalty (−4 with a raise) to affect this character. If the power causes harm, damage is also reduced a like amount. Arcane protection stacks with Arcane Resistance should the recipient have both!
    MODIFIERS:
    ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for one additional Power Point.
    (SWADE, p148)
    • Rank: Novice
    • Power Points: 1
    • Range: Smarts
    • Duration: 5
    • Trappings: Concentration, a warm or sympathetic smile, exchanging a pleasantry.
    The caster forms an emotional bond between himself and the target with a successful arcane skill vs Spirit roll. He knows the target’s emotional state and most basic surface thoughts, and gains +1 (+2 with a raise) to Intimidation, Persuasion, Performance, or Taunt rolls against him.
    Empathy also works on animals, adding +2 to Riding or other rolls used to interact with the creature.
    (SWADE p154)
    • Rank: Novice
    • Power Points: 2
    • Range: Smarts
    • Duration: Instant
    • Trappings: Glue bomb, vines, handcuffs, webs
    Entangle allows the caster to restrain a target with ice, bands of energy, or other vine-like Trappings (Hardness 5). If successful, the target is Entangled. With a raise, he’s Bound.
    Victims may break free on their turn as detailed under Bound & Entangled on page 98.
    MODIFIERS:
    AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.
    STRONG (+2): The entangling material is particularly resilient. Rolls to break free are made at −2 and its Hardness increases to 7
    (SWADE p161)
    • Rank: Novice
    • Power Points: 3
    • Range: Touch
    • Duration: Instant
    • Trappings: Laying on hands, touching the victim with a holy symbol, prayer.
    Healing removes Wounds less than an hour old. A success removes one Wound, and a raise removes two. The power may be cast additional times to remove additional Wounds within that hour and as long as the healer has enough Power Points.
    For Extras, the GM must first determine if the ally is still alive (see Aftermath, page 96). If so, a successful arcane skill roll returns the ally to action (Shaken if it matters.)
    (SWADE p158-159)
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
Psionics (Rifts® TLPG)
  • I.S.P.: 20
  • Powers:
    • Rank: Novice
    • Power Points: 2
    • Range: Smarts
    • Duration: 5 (detect); one hour (conceal)
    • Trappings: Waving hands, whispered words.
    Detect arcana allows the recipient of the power to see and detect all supernatural persons, objects, or effects in sight for five rounds. This includes invisible foes, enchantments on people or items, weird science devices, and so on. With a raise, the caster knows the general type of enchantment as well—harmful, obscurement, magic, miracles, etc.
    Detect arcana also allows a character to ignore up to 4 points of penalties when attacking foes hidden by magical darkness, invisibility, or similar abilities (or all penalties with a raise). (Limitations: One Aspect, Self (limited); Skill Bonus: +2)
    (SWADE p158
    • Rank: Novice
    • Power Points: 2
    • Range: Smarts
    • Duration: Instant
    • Trappings: Psionic invasion, soulsight.
    Mind reading is an opposed roll versus the target’s Smarts. Success allows the character to gain one truthful answer from the subject. The target is aware of the mental intrusion unless the mind reader gets a raise. The GM may apply mod- ifiers based on the subject’s mental Hindrances or current state of mind.
    (SWADE p165)
    • Rank: Novice
    • Power Points: 1
    • Range: Smarts
    • Duration: 10 minutes
    • Trappings: Words, pictures, hand motions.
    This power allows a character to speak, read, and write a sapient language other than his own. A raise on the arcane skill roll allows the user to appropriately use and understand slang and dialect as well.
    MODIFIERS:
    ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for one additional Power Point each.
    (SWADE p168)
    • Rank: Novice
    • Power Points: 2
    • Range: Smarts
    • Duration: Instant
    • Trappings: Bolts of energy, stun bombs, sonic booms, burst of blinding light.
    Stun shocks a target with concussive force,sound, light, magical energy, or the like. A successful casting means the victim must make a Vigor roll (at −2 with a raise on the arcane skill roll) or be Stunned (see 106).

    • Rank: Seasoned
    • Power Points: 4
    • Range: Smarts
    • Duration: 5
    • Trappings: Gestures, prayer, whispered words, concentration.
    With a successful arcane skill roll, the recip- ient gains the benefits of a single Combat Edge chosen by the caster. The caster (not the recipient) must have the same Rank or higher as the Edge’s Requirements. With a raise, the recipient gains the Improved l version of the Edge (if there is one, and even if he doesn’t meet the Rank Requirement).
    MODIFIERS:
    ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each.
    (SWADE p169-170)
Special Abilities
  • Armored Hide*+: Have +18 MDC Armor and +6 Toughness in dragon form plus Size bonuses.
  • Bite/Keen Claws*: Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size. In addition, their bite has Reach equal to the additional Wounds granted by Size. Royal Frilled dragons gain +4 AP to claw attacks.
  • Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
  • Fear (-2)*: Hatchlings are terrifying and cause Fear checks to all who see their dragon form. Additionally, when Royal Frilled dragons extend their frills (a free action), opponents check Fear or resist Intimidation at a −2 penalty (stacks with similar effects).
  • Toxic Breath*†: Can breathe a purple poisonous cloud using the Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at (-2 with a raise) or be Incapacitated for 1d4 minutes; double with Critical Failure.
  • Resistant to Fire and Cold†: –4 damage from all heat and cold based attacks.
  • Infravision: Half illumination penalties when attacking targets that radiate warmth.
  • Inherently Magical: Arcane Background (Magic), 20 PPE, Spellcasting d4, and three powers. The Power Points Edge gains +10 PPE instead of +5.
  • Extended Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his 3x Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
  • Mighty†: Strength of d12+3 and Vigor d10 without limit.
  • Major Psionic: Arcane Background (Psoinics), 20 ISP, Psionics d4, speak language, two other powers, and the Major Psionic Edge; increasing their ISP to 20.
  • Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
  • Size 6 (Large): 15 –20 feet from snout to tail-tip and weigh up to 7 tons, gaining a fourth Wound level and +6 Toughness (in addition to the Armored Hide bonus).
  • Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.
  • Tail Lash*: A Hatchling in dragon form can attack all opponents adjacent to its rear or side as an action using his Athletics skill and ignores Scale penalties for this particular attack, which may be Evaded. Inflicts Str+d8 Mega Damage.
  • Flight*: Has Flying Pace of 12" and may "run". Flight is usable in another form if it has wings.
  • Cybernetics: Dragons cannot take cybernetics at any point. Their bodies reject such foreign implants.
  • Enemies: Hunted with extreme prejudice by CS forces. Many arcane factions seek to control dragons or use their body parts.
  • Form Limits: If a dragon transforms into a humanoid race with a restriction it suffers the same penalties as that race. Most gear can only be used in humanoid form.
  • Hatched: Dragons are born not made. They do not choose a race.
  • Outsider (Major): Have the Outsider (Major) Hindrance.
  • Territorial: Dragons tend to dislike their own and treat newcomers as invading their territory.
  • Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character.
  • Very Young: Begin with Dragonese/Elven language, and 3 points to adjust their attributes and only 10 skill points without other benefits.
  • Eccentric: Take the Arrogant, Curious, Suspicious (Major) or Vengeful (Major) Hindrance for no added benefit.
Advances
Novice Advances
  • Increase Skills: Language (English) d6, Shooting d6
  • Increase Attribute: Smarts d8
Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthExtra Perk Points: 3Validity: Character appears valid, but not optimal
:
Human Form
Human Form
C800C826-1E11-4F6C-BA6F-CA1508AF2702.jpeg (11.14 KiB) Viewed 585 times
Dragon Form
Dragon Form
201B38E2-CB3F-485C-9E33-EB1F233D1C87.png (45.81 KiB) Viewed 614 times

Created with Savaged.us
Last edited by Ozy “Oz” on Wed Apr 12, 2023 3:12 pm, edited 58 times in total.
Agent Ozy "Oz" Mandius
Bennie: 1/2
Dragon Wounds: 4/4
Human Wounds: 3/3
PPE: 30/30
ISP: 20/20
User avatar
Ozy “Oz”
Posts: 48
Joined: Mon May 09, 2022 2:49 pm

Re: Wip

Post by Ozy “Oz” »

Gear and Currency
Current Load: 25 (501)

Equipment

Talisman of Marduk (Patron Item) (SWADE)
Image
These unassuming talismans look like pieces of ancient currency made into jewelry. The trick to them is that embedded in the core of these ancient bronze coins are a chip of stone. This stone chip is from the mythical Tablet of Destiny, gifted to the high priests of Marduk in the times of Babylon. These talismans have been passed down from high priests to high priest, eventually coming into the hands of great leaders over the centuries. Anyone who comes into contact with one of these talismans is likely destined to become a great leader.
Powers
Godly Health: Even with the merest fraction of power from the Tablets of Destiny the talisman enhances the health of it's wearer.
• Gain +1 to Toughness and the Iron Jaw edge. If the hero has this edge, instead increase it's bonus by 1.
Magical Resistance: The Talisman protects it's wearer from harmful magical effects.
• The wearer acts as if he had 1 points of Armor when hit by damage-causing arcane powers, and adds +1 to his Trait rolls when resisting opposed powers. Even friendly arcane powers must subtract this modifier to affect the resistant hero. This stacks with Arcane Resistance, Arcane Protection, and other such abilities.
Voice of Kings: The wearer is able to speak any language even if only for a brief while.
• The character gets the use of the Linguist edge.
Sight of Destiny: The wearer is able to peer into the depths of time and space to view events as they happen.
• The wearer gains the Object Read power while using this talisman. The medallion has a base of 10 P.P.E. and regains 1 PPE per hour. They do not gain access to Mega Modifiers.

  • Armor:
    Urban Warrior Tactical Medium EBA +5 Armor, +2 Toughness
  • Weapons:
    Dragon:
    Bite (Range Melee, Damage Str+3d4, AP 6, M.D.C.
    Claws (Range Melee, Damage Str+3d4, AP 10, M.D.C.)
    Toxic Breath (Range Cone or 18" MBT, Damage )
    Tail Lash (Range Melee, Damage Str+d8, M.D.C.)
  • Human:
    Unarmed (Range Melee, Damage Str)
    L-20 Pulse Rifle (Range 24/48/96, Damage 4d6, ROF 3, AP 2)
    NG-57 Heavy Ion Blaster (Range 12/24/48, Damage d8+2, ROF 1)
    Vibro-Bayonet (Range Melee, Damage Str+d8, AP 8, Reach 1, +1 Parry) Current d12+d8+3
    Gear
Current Wealth: 0 cr
[in=Table Rolls] d20: [9] = 9
d20: [9] = 9
d20: [2] = 2
d20: [1] = 1
d20: [8] = 8
[/in]
Last edited by Ozy “Oz” on Wed Apr 12, 2023 3:08 pm, edited 5 times in total.
Agent Ozy "Oz" Mandius
Bennie: 1/2
Dragon Wounds: 4/4
Human Wounds: 3/3
PPE: 30/30
ISP: 20/20
User avatar
Ozy “Oz”
Posts: 48
Joined: Mon May 09, 2022 2:49 pm

Re: Ozy “Oz” Mandius, (Royal Frilled Dragon Agent of Titan Robotics)

Post by Ozy “Oz” »

Background
Background

Ozymandius stood in the Human Resources office for Titan Robotics. The woman in the business attire looks at him, "Well this is unprecedented. What makes you want to work fo Titan Robotics. This desire is uncharacteristic of your kind."

He hatched only 4 months prior. His mother had imparted an intense amount of knowledge upon him and then left. Oz was unusually social, and missed the presence of his mom. Among his mothers hoard was a device, still in the box. It claimed to be an exact replica of an older device from the beginning of the 21st century, after reading the instructions and flipping up the screen, he realized he needed to find the classic tech that would allow him to use the device. It said it played DVD's of all "all your favorite classic shows." For weeks he searched the city which his mother had made his lair. One day he stumbled on a store that had these DVD antiques. He found many serials, and began watching them. His favorite were comedies, centered around people working together in an office where they experienced zaney situations, and funny interactions. Despite his predisposition to solitude and hoarding, he craved to experience this for real. So in complete disregard of his nature and instinct Oz set out into the world, to find a job. A place where he could socialize with humans and have zaney mishaps and adventures. He heard about Titan Robotics setting up shop in Medora, looking for people to help. Within a few days had made is way to Titan Robotics and now sits in HR for an interview.

Oz replies to the woman, "Well I have heard that there is something to be said for being part of something. For being part of a team. I want to experience that. I found it difficult to do that while sitting in solitude collecting stuff, so her I am. I promise to work hard and do my best everyday. I also assure you I will not let our zany adventures interfere with our mission." The woman smiles with a sort of uncomfortable look on her face. Truth was she was told to hire him before the interview. Who doesn't want a dragon on their payroll? But this was an odd dragon. "Ok fill out this paperwork, and we will get you onboarded." She hands him a tablet. He stares at the tablet. "How am supposed to do paperwork on here. It is made of metal and glass, not paper." The woman's eyes widen, "Ohh, good point. Please complete the electronic documents on this device. You will be paid the same as everyone else." Oz smiles, "Yes that is my wage." His excitement is hard for him to contain. The woman continues, "You are on a 90 day probationary period. If it doesn't work out for either one of us, we can choose to cease your employment." His eyes light up again, "I would be fired? Pack up my desk in a box? I have always wanted to be fired. Where is my desk?" The woman awkwardly smiles again. "You will be a field agent so there really isn't a desk." Ozy frowns a moment, which instills a little fear in the woman. Oz's eyes display illumination as he asks, "Can I bring my own desk?" The woman thinks for a moment, "I think that would be fine. Just not sure where you will put it." "I will find a place out of the way I promise.", Oz replied. He stands and says "Thank you so much for this opportunity." Oz stands up and vigorously shakes her hand and goes out the door to report for duty. The woman immediately slumps in the chair, exhausted from the fear of being eaten.
Agent Ozy "Oz" Mandius
Bennie: 1/2
Dragon Wounds: 4/4
Human Wounds: 3/3
PPE: 30/30
ISP: 20/20
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