Fernando Acosta
Veteran Male Human, MARS Power Armor Ace
Iconic Framework: MARS Power Armor Ace
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16;
Parry: 5;
Toughness: 19 (9 M.D.C.);
Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5),
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0
Special Abilities
- Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
- Languages Known: Native (native, d8)
- Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
- Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
- ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
- STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
- Nimble: -1 to be hit and +1 on Evasion rolls.
- Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
- Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
Cyberware
- Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
Advances
Novice Advances
- Raise Attribute: Smarts
- Raise Skills: Fighting/Repair
- Edge: Steady Hands
Seasoned Advances
- Raise Attribute: Spirit
- Edge: Combat Reflexes
- Raise Skills: Notice/Athletics
- Raise Skills: Electronics/Hacking
Veteran Advances
- Edge: Rapid Fire
- Raise Attribute: Agility
- Raise Skills: Shooting/Piloting
- Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's Circle
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
Validity: Character appears valid, but not optimal
Created with
Savaged.us