Seasoned Male Human (Mutant), MARS Super Soldier
Iconic Framework: MARS Super Soldier
Attributes:
Agility d12
Smarts d6
Spirit d8
Strength d12+2 (d12+3 for calculating encumbrance and minimum weapon and armor strengths)
Vigor d10
Skills:
Athletics d6
Battle d6
Common Knowledge d4+2
Driving d6
Fighting d10
Language (Native) d8
Notice d6
Persuasion d4
Riding d6
Shooting d10
Stealth d6
Survival d6
Pace: 8
Jump: 2”(H) 1.5”(V)
Parry: 8
Toughness: 22 (9)
Strain: 6/16
Hindrances:
Heroic
Overconfident
Reckless
Edges:
Filthy Rich
Improved Nerves of Steel
Marksman
Nerves of Steel
Rapid Fire
Rich
Soldier
Upgradeable
Language: Native (native, d8)
Current Wealth: 2789.20cr
MARS Package: Super Soldier
- Super Powered Soldier: Begin with the Super Powers Edge and Power Level I super powers as listed in the Super Powers Companion.
- Starting Edge: Soldier
- Comic-Book Combat: This collection of Setting Rules from the Super Powers Companion applies to the super and his abilities, with the exception of Knockback.
- Super Edges and Hinderances: The super may take Edges and Hindrances from the Super Powers Companion, subject to GM approval. Note the change to Alien Form, see Supers In Rifts®.
- Collateral Damage: The super gains the Reckless Hindrance, but is awarded a Benny each time his power goes out of control due to a Critical Failure.
Additionally, if he uses a power in a risky manner (GM's call), the GM can award a Benny and say it went a bit wild, complicating the situation. For example, a heat ray sets the room on fire or radar sense is detected by enemy sensors. - Mutant: Similar to D-Bee, mutants are spurned by many humans but the reaction is more often disgust than hostility. Even when accepted as members of human society they are often not welcome in the highest social circles and may have difficulty fully pursuing romantic and professional relationships. Many human communities that accept D-Bees still find human mutants off-putting, in these cases their Reaction starts at Uncooperative.
- Extra Actions: -2 to Extra Action Penalties
- Mind Shield: −2 to use mind reading or mind control on this hero.
- Super Attribute: Agility: Increase Agility by a die type.
- Super Attribute: Spirit: Increase Spirit a die type.
- Super Skill: Fighting: Increase Fighting a die type
- Super Skill: Shooting: Increase Shooting a die type
- Super Edge: Grants Nerves of Steel Edge
- Super Edge: Grants Upgradable Edge
- Armor Plating (1 strain, Custom): +2 natural Armor, stacks with Worn Armor. At +6 the Armor is MDC and stacks with any other MDC Body or Power Armor, but not non-MDC Armor
- Reinforced Frame (1 strain, Custom): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
- Embedded Combat Coding (2 strain, Custom): Gain one combat edge, requirements for other Edges must be met. Requires Cyber-wired Reflexes. (Marksman)
- Leg Upgrades (1 strain, Custom): Each upgrade grants +2 Pace and +1" Jumping distances.
- Internal Life Support (2 strain, Custom): Immune to disease, drowning, and poison, +4 to resist the Hazards of Cold, Heat, and Radiation.
- Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- Bionic Strength Augmentation (1 strain, Custom): Raise Strength one die step
- Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
Advances
Novice Advances
- Raise Attribute: Spirit
- Edge: Rich
- Edge: Filthy Rich
- Raise Attribute: Vigor
- Edge: Increase Fighting and Shooting by 1 die.
Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014), Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Hero!, Super StrengthSupers Campaign Level: Pulp HeroesValidity: Character appears valid, but not optimal
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