Character Creation Requirements.

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Technospawn
Diamond Patron
Diamond Patron
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Joined: Thu Mar 12, 2020 9:28 pm

Character Creation Requirements.

Post by Technospawn »

The Venators

If from super tech experiments, aliens begins, or powerful rituals the Venators were assembled to stop the demons and drive them back. Maybe even find a way to close or reduce the arch.

SPC3 options are allowed viewtopic.php?f=57&t=6778
No rolls. Pick all F&G and HJ
Standard build then add:
  • 4 additional points to use for skills, edges, or attributes
  • Up to 4 additional hinderance points (physical hinderances only)
  • +3 HJ rolls
  • Buy additional HJ roll for 2 points
  • add 8 advances (include the 1 for pbp)
  • 10x Starting wealth.
  • 1 Signature Item
  • 1 Patron Item (if you are a patron)
  • No EP limit
  • 1 group vehicle limit $1 million credits
[*]Character sheet must clearly list where the extra points were spent.
[*] Backstory must indicate how you became more powerful. (super tech experiments, aliens begins, or powerful rituals, etc)
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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