Mr. Marvin (CS Sniper/Agent, former Juicer) ON HOLD

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Marvin
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Mr. Marvin (CS Sniper/Agent, former Juicer) ON HOLD

Post by Marvin »

HJ Rolls: 2d20: 2d20-Body armor of choice, Elan edge
HJ roll: 1d20-assassin edge, edge Justice ranger, reimagined as CS ISS agent.
MARS:
Reach Out and Touch Someone: Add two die types to Shooting. Gain a Personal Ranged weapon of choice or Trademark Weapon for a starting ranged weapon. Chose: trade mark weapon (viggo custom fire arm)

Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.
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Re: Mr. Marvin (Delphi Juicer)

Post by Marvin »

Mr. Marvin

Seasoned Psi-Stalker, MARS Gunslinger

Iconic Framework: MARS Gunslinger

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d6, Academics d8, Common Knowledge d4, Electronics d6, Fighting d6, Intimidation d8, Language (Native) d8, Notice d8, Persuasion d4, Riding d6, Shooting d12+3, Stealth d10+2, Survival d8+2, Thievery d6
Pace: 8; Running Die: d8; Parry: 7; Toughness: 14 (6)
Strain: 8/8
Hindrances: Bloodthirsty, Loyal, Quirk (Truth Shaper), Vengeful (major)
Edges: Ambidextrous, ISS Agent(justice ranger reimagined) , Brave, Danger Sense, Dead Shot, Elan, Expert, Improved Trademark Weapon (Viggo's Custom Provider Single-Shot Breech Loading Rifle), Marksman, Professional, Quick, Quick Draw, Sharpshooting, Soldier, Steady Hands, Woodsman, trick shooting, two gun kid
Armor: NE-C20 Camouflage Variable EBA (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str),
Spirit Bow (Range 30/60/120, Damage 4d6, ROF 1, M.D.C.)
Ammo: Unlimited
,Survival Knife (Range Melee, Damage Str+d4),
Viggo's Custom Provider Single-Shot Breech Loading Rifle (Range 50/100/200, Damage 2d12+2, ROF 1, AP 6, +1 to Hit, M.D.C., +2 Parry)
  • +2 shooting,
  • 12 shots
  • 12 Silver reload
  • 36 normal reload
Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: North American (native, d8)
Current Wealth: 0 cr

Special Abilities
  • Ambidexterity: Psi- Stalkers start with the Ambidextrous Edge.
  • Animal Empathy: Psi-Stalkers start with Riding d6 and animals treat them as one of their own, though this can be problematic with territorial predators.
  • Fast: Increase Pace by +2 and Running die by a die type.
  • Mutant (Minor): Psi-Stalkers can be creepy and off-putting , especially to magic users and psionics. Not fully accepted in Coalition high society and despised by the Federation of Magic, initial Reactions often start off Uncooperative.
  • Psychic Sense: Psi-Stalkers have the inherent ability to detect arcana, this is an extra sense which is always active. They use the Notice skill to detect the presence and location of anything psychic, magic, or supernatural including invisible or astral beings, and arcane items. They can track specific beings and items using the Survival skill. Psychic Sense doesn’t work inside sealed armor or vehicles. Every point of cybernetic Strain imposes a −1 penalty.
  • Psychic Vampire: See p64
  • Racial Enemy: Psi-Stalker and Simvan tribes (see page 66) have been at war for generations. Meetings start argumentative and get worse. Psi-Stalkers suffer −2 Persuasion with Simvan.
  • Restricted Paths: Psi-Stalkers cannot take an Arcane Background or Iconic Framework using PPE.
  • Languages Known: Native (native, d8)
  • MARS Advances: Gunslingers begin as Seasoned heroes
  • Gunslinger Agility: +2 Agility die types, adjust Trait maximums accordingly.
  • Gunslinger Shootist: Shooting d8 and the Marksman and Sharpshooting Edges.
  • Gunslinger Intuition: Begin with the Danger Sense, Dead Shot, and Quick Edges.
  • The Quick and the Dead: First round as a free action, after Action Cards, may spend a Benny. The Gunslinger and his opponent make an opposed Agility roll. On success, he immediately attacks the target and has The Drop. If he fails, the Benny is wasted.
  • Quick Draw Edge: The Tomorrow Legion Field Manual states that Gunslingers get this edge for free as well.
  • Gunslinger Hindrance: Begin with the Arrogant, Heroic, Overconfident, or Vengeful (Major) Hindrance for no added benefit.

Advances
Novice Advances
  • Raise Attribute: Vigor
  • Edge: Steady Hands
  • Edge: Brave
Seasoned Advances
  • Raise Attribute: Vigor
  • Edge: Soldier
  • Edge: Woodsman
  • Edge: Improved Trademark Weapon (Viggo's Custom Provider Single-Shot Breech Loading Rifle)
Veteran
  • Edge: Trickshooting
  • Edge two gun kid
Current Load (normal/combat): 63.25 / 43.25 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
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Pender Lumkiss
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Re: Mr. Marvin (CS Sniper, former Juicer)

Post by Pender Lumkiss »

Updated. Now he is a sniper for the CS.
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Re: Mr. Marvin (CS Sniper, former Juicer)

Post by Daniel »


Awesome sauce Mr. Marvin. Have at!
@Pender Lumkiss

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Welcome to the First Force Recon!
Agents of Titan Robotics Industries (AoT)
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• Derrick - Caiden: Male Human, Momano Headhunter
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Not Active
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