MARS 2d20: [11, 15] = 26
Rerolling Animal Magnetism
1d20: [8] = 8
F&G 1d20: [6] = 6
Starting Credits:
4d6: [3, 5, 4, 1] = 13
x 100
Starting Gear Value:
2d4: [4, 3] = 7
x 500
Poe - Human Commando
Poe - Human Commando
GM Bennies 9/9
Wild Card Bennies ?
Wild Card Bennies ?
Re: Poe - Human Commando
Poe
Seasoned Male Human, MARS Commando
Iconic Framework: MARS Commando
Attributes: Agility d10, Smarts d10, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d10, Battle d6, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Native) d8, Notice d8, Persuasion d8, Shooting d10, Stealth d8, Survival d6
Pace: 6; Parry: 7 (8 w rifle due to bayonet, 9 with NG-57); Toughness: 18 (7); Size: Normal (1)
Strain: 8/8
Hindrances: Driven (minor, ), Loyal, Overconfident, Ruthless (minor)
Edges: Acrobat, Assassin, Brawler, Brawny, Charismatic, Conditioned, Dodge, I Know a Guy, Improved Trademark Weapon (NG-57 Heavy Ion Blaster), Killer Instinct, Marksman, Soldier
Armor: Plastic-Man Light EBA (Armor 4), Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str+d4), L-20 Pulse Rifle (Range 24/48/96, Damage 4d6, ROF 3, AP 2, M.D.C.), NG-57 Heavy Ion Blaster (Range 12/24/48, Damage 3d8+2, ROF 1, +2 to Hit, +2 Parry), Survival Knife (Range Melee, Damage Str+d4), Vibro-Bayonet (Range Melee, Damage Str+d8, AP 8, Reach 1, +1 Parry), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Special Abilities
Languages Known: Native (native, d8)
MARS Advances: Commandoes begin as Seasoned heroes
Commando Attributes: +1 Spirit and +1 Vigor, adjust Trait maximums accordingly.
Commando Skills: Athletics d6, Fighting d4, Shooting d4, and Survival d4.
Commando Edges: Assassin, Brawler, Conditioned, Dodge, Marksman, and Soldier Edges.
Who Dare, Wins: Use the Battle, Boating, Driving, Electronics, Healing, Piloting, and Riding skills at no untrained penalty. +2 bonus to parachuting, rappelling, and similar daring moves.
Focused Training: Make two fewer rolls on the Hero's Journey tables.
Dedicated Arrogance: Begin with either the Loyal or Quirk Hindrance for no added benefit.
Advances
Novice Advances
Raise Attribute: SmartsRaise Skills: Athletics/ShootingEdge: Trademark Weapon (NG-57 Heavy Ion Blaster)Seasoned Advances
Edge: Improved Trademark Weapon (NG-57 Heavy Ion Blaster)
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Current Load: 60.25 (81)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Seasoned Male Human, MARS Commando
Iconic Framework: MARS Commando
Attributes: Agility d10, Smarts d10, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d10, Battle d6, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Native) d8, Notice d8, Persuasion d8, Shooting d10, Stealth d8, Survival d6
Pace: 6; Parry: 7 (8 w rifle due to bayonet, 9 with NG-57); Toughness: 18 (7); Size: Normal (1)
Strain: 8/8
Hindrances: Driven (minor, ), Loyal, Overconfident, Ruthless (minor)
Edges: Acrobat, Assassin, Brawler, Brawny, Charismatic, Conditioned, Dodge, I Know a Guy, Improved Trademark Weapon (NG-57 Heavy Ion Blaster), Killer Instinct, Marksman, Soldier
Armor: Plastic-Man Light EBA (Armor 4), Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str+d4), L-20 Pulse Rifle (Range 24/48/96, Damage 4d6, ROF 3, AP 2, M.D.C.), NG-57 Heavy Ion Blaster (Range 12/24/48, Damage 3d8+2, ROF 1, +2 to Hit, +2 Parry), Survival Knife (Range Melee, Damage Str+d4), Vibro-Bayonet (Range Melee, Damage Str+d8, AP 8, Reach 1, +1 Parry), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Special Abilities
Languages Known: Native (native, d8)
MARS Advances: Commandoes begin as Seasoned heroes
Commando Attributes: +1 Spirit and +1 Vigor, adjust Trait maximums accordingly.
Commando Skills: Athletics d6, Fighting d4, Shooting d4, and Survival d4.
Commando Edges: Assassin, Brawler, Conditioned, Dodge, Marksman, and Soldier Edges.
Who Dare, Wins: Use the Battle, Boating, Driving, Electronics, Healing, Piloting, and Riding skills at no untrained penalty. +2 bonus to parachuting, rappelling, and similar daring moves.
Focused Training: Make two fewer rolls on the Hero's Journey tables.
Dedicated Arrogance: Begin with either the Loyal or Quirk Hindrance for no added benefit.
Advances
Novice Advances
Raise Attribute: SmartsRaise Skills: Athletics/ShootingEdge: Trademark Weapon (NG-57 Heavy Ion Blaster)Seasoned Advances
Edge: Improved Trademark Weapon (NG-57 Heavy Ion Blaster)
------------------
Current Load: 60.25 (81)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
GM Bennies 9/9
Wild Card Bennies ?
Wild Card Bennies ?