Niki (NEMA Peacekeeper)

GM: Venatus Vinco
A chartered company of explorers, commissioned by the City of Lazlo and other partners, sets off to pass over the Rocky Mountains and see what lies beyond.
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User avatar
Jackal
Daniel (Lars)
Posts: 439
Joined: Sat Jun 18, 2016 7:14 pm

Niki (NEMA Peacekeeper)

Post by Jackal »


━━━━━━━━ NEMA ━━━━━━━━
☆ ☆ ☆
Nicole ‘Niki’ Sawyer
Peacekeeper Commando
━━━━━━☆━━━━━━
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Iconic Framework: MARS Commando, Heroic 4

Player: Dan (Lars)

Pace: 8 (12 in Armor)
Parry: 7
Toughness: 7
— in Armor: 18 (8)
Strain: 6/6
Age: 25 (110 PA)

Attributes
  • Agility d8
  • Smarts d8
  • Spirit d10
  • Strength d8 (d12 in armor)
  • Vigor d6
Skills
  • Athletics d8
  • Common Knowledge d8
  • Fighting d8 +2
  • Language (American) d8
  • Notice d8+2
  • Occult d6
  • Performance d4+1
  • Persuasion d8+1
  • Repair d6
  • Shooting d10
  • Stealth d10
  • Survival d8
  • Commando:
    • Battle
    • Boating
    • Driving
    • Electronics
    • Healing
    • Piloting
    • Riding are all d4 and at a +2 for daring moves.
    — Vehicle Interface +2 to
    • Boating
    • Driving
    • Piloting
    • Electronics checks.
    — Core Electronics +2 to
    • Common Knowledge
    • Electronics
    • Hacking
    • Research
    • Repair rolls.
Hindrances
  • Curious
  • Impulsive
  • Loyal (NEMA)
Edges
  • Fleet Footed
  • Quick
  • Ambidextrous
  • Woodsman
  • Brave
  • Assassin
  • Brawler
  • Conditioned
  • Dodge
  • Marksman
  • Soldier
  • Alertness
  • Two Gun Kid
  • Rich & Filthy Rich (Cybernetics)
  • Rapid Fire
  • Imp. Rapid Fire
  • Double Tap
  • Martial Artist
  • Martial Warrior
  • Chi
  • Elan
As of April 1, 2022 (2Q2022)

Cybernetics/Bionics (Acquired via Rich and Filthy Edges)
  • Core Electronics Package (1): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
  • Signal Booster (1): 100-mile range radio, +2 Survival (navigation) rolls.
  • Vehicle Interface Package (1): Grants +2 to related Boating, Driving, Piloting, and Electronics checks.
  • Cybernetics Reinforced Frame (1): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
  • Cyber-Wired Reflexes (1): Raise Agility one die step.
  • Cybernetics Hand-to-Hand Reaction Wiring (1): Grants +2 to all Fighting checks and +1 Parry, requires Cyber-Wired Reflexes.
Current Wealth
  • 1000 credits
  • Languages Known: American (native, d8)
  • MARS Advances: Commandoes begin as Seasoned heroes
  • Commando Attributes: +1 Spirit and +1 Vigor, adjust Trait maximums accordingly.
  • Commando Skills: Athletics d6, Fighting d4, Shooting d4, and Survival d4.
  • Commando Edges: Assassin, Brawler, Conditioned, Dodge, Marksman, and Soldier Edges.
  • Who Dare, Wins: Use the Battle, Boating, Driving, Electronics, Healing, Piloting, and Riding skills at no untrained penalty. +2 bonus to parachuting, rappelling, and similar daring moves.
  • Focused Training: Make two fewer rolls on the Hero's Journey tables.
  • Dedicated Arrogance: Begin with either the Loyal or Quirk Hindrance for no added benefit.


  • Brave & an extra Bennie at start of quarter
  • Any Armor w/ one upgrade (NEMA EBA with exoskeleton +2 Pace)
  • Woodsman edge and add a die type to survival



Hindrances
  • Fleet Footed
  • Quick
Human
  • Ambidextrous
HJ
  • Woodsman

F&G
  • Brave
Commando
  • Assassin
  • Brawler
  • Conditioned
  • Dodge
  • Marksman
  • Soldier

Novice Advances
  1. (PbP)Edge: Alertness
  2. MARS: Raise Skills: Common Knowledge/Repair
  3. MARS: Raise Skills: Occult/Common Knowledge
Seasoned Advances
  1. MARS: Edge: Two Gun Kid
  2. MARS: Edge: Rich
  3. Rapid Fire
  4. Double Tap
Veteran Advances
  1. V1: Martial Artist
  2. V2: Imp. Rapid Fire
  3. V3: Spirit Up
  4. V4: Martial Warrior

Heroic Advances
  1. H1: Raise Skills: Occult/Stealth
  2. H2: Filthy Rich
  3. H3: Chi
  4. H4: Elan


Starting Bennies Each Quarter
  • 4
Character
Jackal

Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

The 7th SET

• Chok'lat
- Cyberred up Brodkil Tank
• Strider
- Sea Titan, MARS Scholar
• Growler
- Best Boy Dogboy Nega-Psychic
• Jarvis Ursus
- Kittani PA Jock
• Jonns Mythe
- Quickflex MARS Gunslinger
• Rib
- Trimadore MARS Vagabond Martial Arts & Technical Specialist
• Kriza
- What? A Human?! MARS Psi-Druid
• Jackal
- Oh, whew, another Human...or is it? AI Pilot
• Roy
- True Atlantian Shifter
User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Background

Post by Daniel »


━━━━━━━━ NEMA ━━━━━━━━
☆ ☆ ☆
Nicole ‘Niki’ Sawyer
Commando
━━━━━━☆━━━━━━
Image


Game Link Introducing Niki


Major Carter listens with part wonderment and even bigger parts disbelief as the group explains the current situation to her. Yet, a dragon, a centaur, stood in front of her and a group of primitive stood outside her door. She nods at the various requests in turn but doesn't agree to anything. Finally she motions to a nearby trooper, who has been quietly listening to everything, "Sawyer, congratulations. You're going on recon. Help gear these people up for a trip to the west. We will send teams north, south, and east and get a handle on things. Quietly."

Access to NEMA records gives excellent maps and locations of various Golden Age population centres, military facilities, and other interesting information. However, the Major doesn't just hand it over but loads it on to a data pad entrusts to Niki Sawyer. The team's newest members. Whether they like it or not.


Recently “thawed out”. The NEMA facility in Colorado she was “frozen” at was uncovered by explorers. Her commanding officer has asked her to set out into the strange world of Rifts and explore.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Weapons and Equipment

Post by Daniel »


Weapons & Equipment
M-160
M-160
M-160 Ion Battle Rifle
• Range 24/48/96
• RoF 1
• Damage 1 - 3d12 depending on range
• AP 0
• Rounds 55
NEMA HP-29 Heavy Plasma Cannon
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NEMA Liberator Multi-Rifle (Patron Item)
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The incredible gun looks very much like a cross between a grenade launcher and a particle beam rifle. It fires either a powerful particle beam or micro-grenade-sized exotic energy pellets that explode with the force of energy within them - freezing or flash burning things in their area of effect. Only a five hundred were made for NEMA Special Forces due to their incredible cost. The people who sold them were quite unhelpful when it came to revealing their source. Technically A.R.C.H.I.E.-3 has the design specs for this weapon, but it is flagged as a failed weapon experiment.
• Range (Particle Beam): 35/70/140 (Exotic Particle Launcher): 12/24/48
• Damage (by mode)
  • ☞ Particle Beam: 2d8+4 (MD) AP 6; This powerful blast requires 10 charges from the Canister E-Clip.
    ☞ Exotic Freezing Pellet: On impact a gel-like pellet ruptures to spread a plasma-like freezing substance that covers a SBT and does 3d10 cold damage. It hits any targets within the area all-at-once, engulfing the target and affecting the least-armored area on the body. This means anyone not in fully sealed armor is in serious trouble. Any target hit must make a Vigor roll (at –2 on a raise) to avoid cold-based Fatigue. Targets can Dive for Cover (SWD 79) as with many area effect attacks. Note this attack deviates like other area effect attacks as well. This powerful attack requires 4 charges from the Canister E-Clip.
    ☞ Exotic Burning Pellet: On impact a gel-like pellet ruptures to spread a plasma-like flaming substance that covers a SBT and does 3d8 fire damage. It hits any targets within the area all-at-once, engulfing the target and affecting the least-armored area on the body. This means anyone not in fully sealed armor is in serious trouble. One the shooter's next action, unless counteracted in some way (taking an action to strip off the plasma-covered item), the attack does 2d8 damage (plus any other bonuses such as a raise from damage or power bonuses) to each affected target. Targets can Dive for Cover (SWD 79) as with many area effect attacks. Note this attack deviates like other area effect attacks as well. This powerful attack requires 4 charges from the Canister E-Clip.
• RoF: 1
• Shots: 30 (Canister E-Clip); The gel pellets are made from a separate canister which has 20 gel-pellets worth of the substance. Most chemists and operators can make it with a sample of the substance. Costs 1000 credits per canister.
• Features:
  • ☞ 3RB, Min Str d8 (15 lbs.)
    ☞ (Particle Beam Mode) Snapfire
    ☞ Two-handed weapon

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NEMA NGR-360 “Terror Stopper” Rifle
  • Range 30/60/120
  • Damage: 4d6+4
  • AP 4
  • Rounds:
  • Mags: 6
  • RoF 3
  • Multi-Optics Scope
  • Notes: Heavy Pulse, grenade launcher (18/36/72, 12 Shots, Plasma grenades 3d12 Mega Damage, RoF 1, SBT, It Burns) Two Grenades loaded.
  • Player Note: Niki can fire 3 times in turn no MaP. (Edges Rapid Fire and Improved Rapid Fire).


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MIP-21 “Crime Stopper” Max-Ion Pistol
  • Range 12/24/48
  • Damage 1–3d10
  • Rounds:
  • Mags: 4
  • RoF 3
  • Notes: 3RB
  • Player Note: Niki can fire 3 times in turn no MaP. (Edges Rapid Fire and Improved Rapid Fire).


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NEMA AMT “Skorpion” Auto Mag (Has two)
  • Range 15/30/60
  • Damage 2d8 SDC or 3d8 Ramjet
  • AP 4
  • Rounds: 16
  • Mags: 6
  • RoF 1
  • Notes: Ramjet Rounds in use.
  • Player Note: Niki has Double Tap Edge


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NEMA “Lunchbox” Gun Locker
Portable gun locker. Holds four rifles. Side handle and carry strap. You gotta be strong to carry this lunchbox.

Vibro-Shortsword
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Vibro-Knife
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  • • Str+d6, AP 6
    • Weight: 2 (Min Str d4)
    • Notes: Harmonic Blades, MD, Powered Weapons; As an attached Bayonet to a long arm: Str+d8, AP 8, Parry +1, Reach 1, Two Hands
    • Rarity: +2 Cost: 7,000


Armored Body Suit
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  • • Armor: +2 Toughness: +1
    • Weight: 5 lbs (Min Str: d4)
    • Notes: Their protection can stack with other non-MDC body armor (but not MDC armor, they have no effect) increase the Strength Minimum required to wear the base armor by one die type, to a minimum of d6.
    • Rarity: -1; Cost: 6,000 (EoH)


NEMA "Peacekeeper" EBA
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  • ”Republican” (NEMA) Infantry EBA
  • +8 Armor, +3 Toughness
  • Multi-Optics Helmet
  • Min Str d6, 14 lb
  • Notes: add 1 dt to STR x2 second from FR, exoskeleton adds +2 to Pace x2 second from FR.


SNARLS Multi-Optics Helmet
Supernatural & Arcane Recognition Laser System. Developed for use by special forces as humanity explored psionics and the supernatural just prior to the cataclysm.
  • Weight: 5 lbs.
  • Sensory Features Abilities: Ignores Illumination penalties, gains +2 to sight based Notice rolls or to offset Range penalties, and +1 Shooting with calibrated weapons. Includes a hands-free radio (10-mile range) and megaphone voice projection system.
  • Notes: detect arcana, Monster Slayer Edge, 5 PP
  • Protection: +4 Armor, +2 Toughness to head only
  • Activation Skill: Electronics
  • Availability: NA
  • Base Cost: 90,000 credits


NEMA S2 Survival Pack (20 lb)
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  • • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
    • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
    • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
    • Fire starter kit with pocket lighter and flint sparker.
    • First aid kit with three uses (each refill costs 100 credits).
    • Flashlight and radio (five-mile range), crank and solar powered.
    • Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
    • Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
    • Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
    • Survival Knife
    • Wooden Cross
    • Mallet and wooden stakes
    • 1 set extra clothes


Armor Piercing Grenade x6
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  • • Range: 5/10/20
    • Dmg: 3d8, AP: 16
    • Weight: .25 lbs.
    • Notes: MD, SBT. Cannot make use of Extreme Range, and may be evaded; see the Hot Potato, Cooking, and Covering rules in Savage Worlds.
    • Rarity: -1 Cost: 700
Fragmentation Grenade x2
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  • • Range: 5/10/20
    • Dmg: 5d6, AP: 0
    • Weight: .25 lbs.
    • Notes: MD, LBT. Cannot make use of Extreme Range, and may be evaded; see the Hot Potato, Cooking, and Covering rules in Savage Worlds.
    • Rarity: +1 Cost: 550
High Explosive Grenade x2
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  • • Range: 5/10/20
    • Dmg: 3d10, AP: 4
    • Weight: .25 lbs.
    • Notes: MD, MBT. Cannot make use of Extreme Range, and may be evaded; see the Hot Potato, Cooking, and Covering rules in Savage Worlds.
    • Rarity: +0 Cost: 750
Plasma Grenade x6
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  • • Range: 5/10/20
    • Dmg: 3d12, AP: 0
    • Weight: .25 lbs.
    • Notes: MD, SBT. Cannot make use of Extreme Range, and may be evaded; see the Hot Potato, Cooking, and covering rules in Savage Worlds. On a raise targets catch fire, they take 3d6 damage each round and are Distracted until doused (see Fire in Savage Worlds).
    • Rarity: -2 Cost: 1,800

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Box full of grenades.

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Hardened Laptop II

Hardened Cellular Phone (no service) but 4000 plus photos from Pre Rifts time.

(2) Quick draw holsters
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

User avatar
Jackal
Daniel (Lars)
Posts: 439
Joined: Sat Jun 18, 2016 7:14 pm

Status Tracker

Post by Jackal »


Weapons in hand or on body (rest stored in boxes):
NEMA HP-29 Heavy Plasma Cannon
NEMA AMT “Skorpion” Auto Mag (Has two)
3 Armor Piercing Grenades
Vibro Knife
Vibro Sword


Bennies: 4/4
Wounds: 0/3
Fatigue: 0/2
Conviction: 0
Character
Jackal

Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

The 7th SET

• Chok'lat
- Cyberred up Brodkil Tank
• Strider
- Sea Titan, MARS Scholar
• Growler
- Best Boy Dogboy Nega-Psychic
• Jarvis Ursus
- Kittani PA Jock
• Jonns Mythe
- Quickflex MARS Gunslinger
• Rib
- Trimadore MARS Vagabond Martial Arts & Technical Specialist
• Kriza
- What? A Human?! MARS Psi-Druid
• Jackal
- Oh, whew, another Human...or is it? AI Pilot
• Roy
- True Atlantian Shifter
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