Jericho Killmore
Veteran Male Kill Cat, Nega-Psychic
Iconic Framework: Nega-Psychic
Rank: Veteran
Advances: 10
Advances Left: 0
Attributes: Agility d10, Smarts d8-1, Spirit d6, Strength d10, Vigor d10
Skills: Athletics d8, Common Knowledge d4, Driving d4, Fighting d10 (+1), Intimidation d6, Language (American) d8, Notice d8, Persuasion d6, Psionics d6, Repair d6, Shooting d8, Stealth d10, Survival d8
Pace: 6;
Parry: 8 (1);
Toughness: 18 (7);
Size: Normal (2)
Strain: 6/6
Hindrances: Bloodthirsty, Code of Honor, Curious, Curious, Wanted (major, Coalition)
Edges: Alertness, Brave, Breed Advantage (Strong), Dirty Fighter, Frenzy, I Know a Guy, Killer Instinct, Major Psionic, Strong Willed, Trademark Weapon, Tricky Fighter, Woodsman
Armor: Gladiator Medium Combat Armor (Armor 7)
Weapons:
- Unarmed (Range Melee, Damage Str)
- Bite/Claws (Range Melee, Damage Str+d6)
- Survival Knife (Range Melee, Damage Str+d4)
- Telekinetic (TK) Revolver (Range 12/24/48, Damage 3d6, ROF 1, AP 3)
- Vibro-Knife (Range Melee, Damage Str+d6, AP 6, M.D.C.)
- Vibro-Greatsword (Range Melee, Str+d12, AP 12, M.D.C.)
- Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2)
- Wooden Stakes (Range Melee, Damage Str+d4)
- Bandolier
- 10 Armor Piercing Grenades (Range 5/10/20, 3d8, AP 16, SBT)
.
- Credits: 800
- Goods: 26,000
Gear: NG-S2 Survival Pack, Wooden Cross
Language: American (native, d8)
Current Wealth:
- 4,700 Universal Credits
- 6,500 in goods and Valuables
Arcane Background: Psionics (Rifts® TLPG, p120)
- I.S.P.: 20
- Powers: Arcane Protection (SWADE p148; Limitations: Self (limited)), Boost Trait (SWADE p156; Limitations: One Aspect, Self (limited)), Dispel (SWADE p158-159; Limitations: Smarts (limited)), Smite (SWADE p168; Limitations: Self (limited))
Special Abilities
- Bite/Claws: Kill Cats have claws and teeth dealing Str+d6 damage.
- Breed Advantage: Various species of cats provide distinct genetic advantages that can express over time.
- Bloodthirsty: Potential enemies are much less likely to negotiate or give quarter, and allies are consistently shocked by the violent measures that come naturally to the mutant predators.
- Curious: Has the Curious Hindrance.
- Hyperactive: Suffer a −1 to all Smarts rolls (but not linked skills) as their minds wander, fighting their instinctive need to hunt.
- Keen Sense of Hearing: They gain a +2 bonus on hearing-based Notice checks.
- Leaper: Mutant felines can jump twice as far as normal and add +4 to damage when making a Wild Attack when coupled with a leap.
- Low Light Vision: Mutant cats ignore Dim or Dark Illumination penalties.
- Mutant: Initial Reactions typically start at uncooperative, except possibly other GED mutants and physically similar D-Bees.
- Near-Human Physiology: Those unfamiliar with the mutant's physiology suffer a −1 penalty to Healing and cybernetics checks.
- Oddly Built: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and human power armor is not an option.
- Powerfully Built: Begin with Agility d6 and Strength d6, Agility Trait maximums is d12+1, while Strength is d12+3.
- Restricted Paths: Cannot take any Arcane Background using PPE or Iconic Framework including it.
- Size +2: Kill Cats are Size +2, giving them +2 Toughness and increasing their maximum Strength two steps.
- Wanted (Major): CS forces will put them down when encountered.
- Arcane Background (Psionics): Arcane Background (Psionics) choosing three powers, the Major Psionic Edge, Psionics d6 and 20 ISP (10 ISP base, doubled by Major Psionic). Their powers are not disrupted by their own Greater Arcane Resistance.
- Disrupt Magic: Can use dispel any time (automatically interrupting actions) as a free action, rolling Spirit at no penalty for different Arcane Backgrounds. ISP costs are normal, and she may use Modifiers she has access to.
- Greater Arcane Resistance: Reduces damage from all arcane sources (including poison and disease) by 8 points. All Arcane Backgrounds are included, as are inherently supernatural or psionic monstrous abilities. Targeting the Nega-Psychic suffer a −8 penalty, and she gains +8 to opposed Trait rolls to resist powers.
- Rapid Healing: Natural healing roll daily to recover Wounds, then Injuries. +2 on rolls to resist Poison and Disease Hazards.
- Rebellious Spirit: Begin with the Brave and Strong Willed Edges.
- Beneficial Powers Resistance: Nega- Psychics can still wield TW gear, such as firing a TW weapon or using the farsight ability in a pair of TW goggles. However, anything external that would give her a direct benefit to herself (like healing or mind link cast by an ally) is rolled at a −8 due to her Greater Arcane Resistance.
- Cybernetics: Disrupting the inherent power flows within a Nega-Psychic’s spirit can harm her resistances. Each point of Strain from cybernetics reduces the value of Greater Arcane Resistance by one, so 3 points would reduce her resistance to 5.
- Enemies: Supernatural creatures and beings tend to hate Nega-Psychics with an unreasoning fury, often attacking them first if their abilities are discovered.
- Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance
Advances
Novice Advances
- Raise Attribute: Vigor d8
- Raise Skills: Notice/Repair
- Raise Skills: Psionics/Repair
Seasoned Advances
- Raise Attribute: Agility
- Raise Skills: Driving/Fighting
- Raise Skills: Athletics/Stealth
- Edge: Frenzy
Veteran Advances
- Raise Attribute: Vigor d10
- Alertness
- Killer Instinct
- Trademark Weapon
Heroic Advances
Current Load: 51.25 (81)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super Strength
Validity: Character appears valid and optimal
Created with
Savaged.us