Veteran Female Half-Elf, Wolf Sister and Northland Ranger
Background
Mother was a High Elf that was called away for war about seven years ago, she never came home. Father was a human that was a hunt master and woodsman, who trained Dire Wolves. When I left he gave me three of the Dire Wolves, Jager, Mond, and Kampfer. I went to guard the North Woods, learning that they would be under attack soon, I went searching for help, knowing that they would not stand a chance against a raid. I am now farther from home than I have ever been and need help protecting the land I am sworn to.
Ali is a Northland Ranger, her favored enemy is Humanoids.
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d4, Fighting d8, Healing d4, Notice d6, Persuasion d4, Shooting d8, Stealth d8, Survival d8+2
Pace: 6; Parry: 6; Toughness: 7 (2)
Hindrances: Curious, Loyal, Quirk (When nervous fidgets with pets.)
Edges: Beast Master (Dire Wolf (Jager)), Beast Master (Dire Wolf (Kampfer)), Beast Master (Dire Wolf (Mond)), Dodge, Fighter, Mystic Powers (Ranger), Ranger, Woodsman
Armor: Ethereal Leather (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Bow, Long (Range 15/30/60, Damage 2d6, ROF 1, AP 1), Sword, Short Masterwork (Range Melee, Damage Str+d6, AP 1)
Gear: Bag of Holding, Minor (500 lbs) (Contains: Adventurer's Kit (p107), 40x Arrows Darkwood)
Languages: Native, Elven
Current Wealth: 191gp
Special Abilities
- Languages: Common and Elven.
- Elven Magic: They get a free reroll when resisting enemy powers.
- Flexibility: Start with a d6 in any one Attribute. This does not increase the attribute maximum.
- Low Light Vision: They ignore penalties for Dim and Dark Illumination.
- Favored Enemy: Choose a type of enemy from the list on page 244. The ranger gets one free reroll when failing to track (Survival) or attack (Athletics, Fighting, Shooting) that type of being.
- Favored Terrain: Choose a terrain type (Arctic, Desert, Forest, Jungle, Plains, Hills/Mountains, Rivers/Seas, Swamp, Urban, or Underground). The ranger draws an additional Action Card for initiative when in his Favored Terrain.
- Wilderness Stride: Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for Difficult Ground (see page 124).
- Martial Flexibility: Once per encounter as limited free action, gain the benefits of a single Combat Edge for 5 rounds if meets all the requirements.
- Languages Known: Native, Elven
Advances
Novice Advances
- Edge: Beast Master (Dire Wolf (Jager))
- Edge: Beast Master (Dire Wolf (Kampfer))
- Edge: Beast Master (Dire Wolf (Mond))
- Edge: Dodge
- Raise Skills: Shooting/Stealth
- Edge: Woodsman
- Edge: Fighter
- Edge: Mystic Powers (Ranger)
Books In Use: Pathfinder Core BookSetting Rules: Multiple LanguagesSetting Modlines: +1 EdgeValidity: Character appears valid and optimal
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