Team with the high card goes first. Action happens as it is posted. Quick allows reroll on 1 through 20, Raise on Quickness allows reroll on 1 through 28. Every Card divisible by 4, except the Joker 56, is considered a club. 53-56 are jokers, they add +2 to trait rolls and damage(for the player that drew it or WC if a gm), and a benny to each player or wild card on that side.
Ashlyn (Dodge, enemies crit on 1 or 2), Parry: 8; Toughness: Melee: 18 (9)/Range: 22 (13) + 2 vs supernatural evil: On Hold Agility 7
Brody: On Hold Agility 7
Kir Parry: 8(1); Toughness: 10(5): On Hold Agility 4
Ndreare Dealt in Parry: 9 Toughness: 22 (8): 1 Card [dice:2vqycsya]58439:0[/dice:2vqycsya]
- Pen and Karl Acts on: Kn Battle 4 Cards [dice:2vqycsya]58439:1[/dice:2vqycsya]
Architect Parry: 4 || Toughness: 5 [6 (11)] || Strain: --: No card but can act on a smarts roll -2
Allies, Gretta, Rangers: No Card
Bad Guys:
Right Bank Agility: [dice:2vqycsya]58439:2[/dice:2vqycsya] wild [dice:2vqycsya]58439:3[/dice:2vqycsya] Ace [dice:2vqycsya]58439:7[/dice:2vqycsya]
Left Bank Agility: [dice:2vqycsya]58439:4[/dice:2vqycsya] wild [dice:2vqycsya]58439:5[/dice:2vqycsya]
Submarine ( lvl headed): 2 cards [dice:2vqycsya]58439:6[/dice:2vqycsya]