Player Name: Derrick S.
Google Handle: DSmith8807
Stephen Phillips
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Human
Iconic Framework: CS Army Infantry Soldier (MARS Variant)
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6/d12+4, Vigor d10
Charisma: 0; Pace: 6(d6)/8(d10); Parry: 7/9(2); Toughness: Below; Strain: 0
- Toughness (in Clothes): 7
- Toughness (in Jumpsuit): 8
- Toughness (in Death Knight): 20 (10)
- Climbing d4
- Fighting d10
- Gambling d6
- Intimidation d6
- Knowledge (Battle) d6
- Knowledge (Electronics) d6
- Notice d8
- Piloting d6
- Shooting d6
- Stealth d4
- Survival d4
- Throwing d6
- Overconfident “Impulsive” (Major): There’s nothing out there your hero can’t defeat. At leastthat’s what he thinks. He believes he can do most anything and never wants to retreat from a challenge. He’s not suicidal, but he certainly takes on more than common sense dictates.
- Loyal (Minor): Encouraged by the C.S. in training, your character would give her life for her friends. This character can never leave another soldier behind if there’s any chance at all she could help.
- Vow - Serve the CS (Minor): Everyone who is a part of the formal CS Military and Security forces takes an oath to serve and protect the Coalition against all comers. You feel strongly about this, but it is not as dear as breathing to you.
Edges
- Battle Hardened: The hero’s conditioning reflects the rigors of a martial career. He adds +2 to all Soak rolls.
- Charge: The warrior is experienced at moving across a large distance and getting the most effect out of rushing her foe. She may ignore the multi-action penalty for Running when making a Fighting attack at the end of her movement.
- Combat Sense: The champion has the perception, skill, and agility to handle multiple foes. Opponents halve any Gang Up bonuses against him (round down).
- Counterattack: Fighters with this Edge know how to respond instantly to an enemy’s mistakes. Once per round (if not Shaken), the character receives one free Fighting attack against one adjacent foe who failed a Fighting attack against him. This attack is made at –2, and the Counterattack must be a normal attack (no Disarm, Wild Attack, or other maneuvers), and may not be combined with Frenzy or Sweep. It may be used with the Defend maneuver, but not Full Defense.
- Dirty Fighter: Some fight with honor. Some fight to win. This Edge is most likely known by thugs, mercenaries, and assassins. A Dirty Fighter is particularly good at Trick maneuvers, gaining a +2 bonus with them.
- Elan: When this spirited hero puts his heart into something it tends to pay off in big ways. When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
- First Strike: Once per turn the hero (if not Shaken) gets a free Fighting attack against a single foe who moves adjacent to him. This automatically interrupts the opponent’s action and does not cost the hero his action if he is on Hold or has not yet acted this round.
- Luck, Great: The player draws two extra Bennies instead of one at the start of each session.
- Nerves of Steel: Your hero has learned to fight on through the most intense pain. He may ignore 1 point of wound penalties.
- Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
- Power Armor Jock: Power armor requires a basic level of training and experience to operate effectively. A character must have this Edge to avoid a −2 penalty to Agility and all skill rolls while wearing power armor.
- Strong Willed: Characters with strong willpower use their voice, steely stares, or quick wits to unnerve their opponents. Strong Willed adds +2 to a character’s Intimidation and Taunt rolls, as well as his Spirit and Smarts rolls when resisting Test of Wills attacks.
- Tricky Fighter (Agility): The hero suffers no multi-action penalty when using a Trick in the same round as a Fighting attack. The player must choose which type of Trick this Edge applies to (Agility or Smarts) and must have a d8+ in that attribute. The character may take this Edge twice to apply it to both kinds of Tricks.