Nimbus
Heroic Male Human, MARS Intel Operative
Iconic Framework: MARS Intel Operative
Attributes: Agility d10, Smarts d12, Spirit d12, Strength d6, Vigor d6
Skills: Athletics d8, Battle d12, Common Knowledge d8, Electronics d8, Fighting d10, Intimidation d8+2, Language (Native) d8, Notice d12+2, Occult d8, Persuasion d6, Research d6, Shooting d6, Spellcasting d10, Stealth d10, Survival d6, Thievery d8
Pace: 5; Running Die: d4; Parry: 7; Toughness: 12 (5)
Strain: 6/6
Hindrances: Enemy (minor, Members of the Transgalactic Empire), Loyal, Ruthless (minor), Slow (minor)
Edges: Alertness, Arcane Background (Magic), Command, Conditioned, Field Intel, Inspire, Investigator, Master Tactician, Master of Magic, Natural Leader, New Powers (Deflection, Dispel), New Powers (Slumber, Teleport), Power Points, Power Points, Strong Willed, Tactician, Wizard
Armor: Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), NG-56 Light Ion Pistol (Range 10/20/40, Damage 1-3d8, ROF 1)
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Magic (Rifts® TLPG)PPE: 20Powers: Deflection (Savage Worlds: Adventure Edition p157-158), Dispel (Savage Worlds: Adventure Edition p158-159), Energy Disruption (Custom), Invisibility (Savage Worlds: Adventure Edition p164), Remote Viewing (Custom), Slumber (Savage Worlds: Adventure Edition p168), Teleport (Savage Worlds: Adventure Edition p169-170)
Special Abilities
Magic: Power Points: 20; Powers: Deflection (Savage Worlds: Adventure Edition p157-158), Dispel (Savage Worlds: Adventure Edition p158-159), Energy Disruption (Custom), Invisibility (Savage Worlds: Adventure Edition p164), Remote Viewing (Custom), Slumber (Savage Worlds: Adventure Edition p168), Teleport (Savage Worlds: Adventure Edition p169-170)
Power Activators: Magic users must be able to gesture and speak to cast spells.
Languages Known: Native (native, d8)
MARS Advances: Intel Operatives begin as Seasoned heroes
Operative Training: Common Knowledge d6, Electronics d6, Stealth d6, and Thievery d6.
Diverse Edges: Choose one: Alertness Edge or the Linguist Edge or the Streetwise Edge.
Investigator Training: Persuasion d6, Research d6, and the Investigator Edge.
Intel Training: Notice d6, Survival d6, and the Conditioned and Field Intel Edges.
Restricted Hero's Journey: Make one less roll on the Hero's Journey tables
Limited Hindrances: Cannot take the All Thumbs, Clueless, or Illiterate Hindrances.
Spellslinger: ["Invisibility"] (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.
Advances
Novice Advances
Raise Attribute: StrengthEdge: Power PointsRaise Skills: Occult/SpellcastingSeasoned Advances
Raise Attribute: VigorRaise Skills: Occult/IntimidationEdge: Master of MagicEdge: New Powers (Slumber, Teleport)Veteran Advances
Raise Attribute: AgilityRaise Skills: Fighting/StealthRaise Skills: Notice/BattleEdge: Power PointsHeroic Advances
Raise Attribute: SpiritEdge: New Powers (Deflection, Dispel)Edge: Natural Leader
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Current Load: 13 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Nimbus: Human Intel Operative
Re: Nimbus: Human Temporal Wizard
Background:
AMNESIA
AMNESIA
Last edited by Nimbus on Sat Nov 10, 2018 9:04 pm, edited 4 times in total.
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Nimbus: Human Temporal Wizard
let me know when your powers are finished and we move this guy
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Nimbus: Human Temporal Wizard
Should be good, just need to fine tune things.
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Nimbus: Human Temporal Wizard
Sure, looks good to go.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Nimbus: Human Temporal Wizard
Yep,
I already warned him how dangerous that was. But he says he is good with it, so who and I to judge?
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Nimbus: Human Temporal Wizard
Base Item: NG-IP7 Ion Pulse Rifle 12/24/48 1–3d6+1 3 — 30 7 20,000
Notes: Semi-Auto, 3RB.
Super Edge: Quick Draw (2 pts)
Attack, Ranged: 1 level (2 pts)
Armor Piercing Mod, 1 levels (1 pt)
Vibro Blade (1 pt)
Damage is 3-5d6+1 AP 6
Cost: Initial item 150% of value, 30,000
6 SPC Pts: 30,000
Total: 60,000