Atributes: Agility d8, Smarts d4, Spirit d6, Strength d12+2, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d6+2, Persuasion d4, Shooting d6+2, Stealth d6, Survival d4, Taunt d4
Pace: 8; Parry: 6; Toughness: 11 (2); Charisma -2 (-6 w/CS); Strain: 8
Hindrances: Greedy (Minor), Mean, Cautious
Gear: NG-L5 Rifle (Range 25/50/100, Damage 3d6+2, RoF 1, AP 2)
1 Spare E-clip
Vibro-sword (Str+d10, AP 4, Mega Damage)
CS Utility Belt (Communicator (5 mile range), Compass/inertial mapper, Firestarter kit (solar-powered lighter and flint & steel), Flashlight/signal light (with bright halogen and infrared options), Mini first aid kit (+1 Healing check, only one use).
Special Abilities:
Armor +2: Brodkil have armored hides.
Bite/Claws: Str+d6.
Fear: All demons cause Fear checks when frst encountered.
Infernal Form: Immune to normal fre, heat, and cold (but affected by Mega Damage sources); immune to disease and poisons.
Size +2: Brodkil are significantly taller and tougher than the average human.
Slow Regeneration: Brodkil gain a natural healing roll once per day.
Weakness (Holy Weapons): As demons, Brodkil take +4 damage from holy attacks and weapons.
Cyberware:
- Armor Plating I: +4 Armor (1)
- Bionic Strength Augmentation II: +2 Strength (2)
- Extra Limb: 1 Extra Non-Move Action (3)
- Cyber-Eyes: Optics Package (+2 Notice, ignore all Illumination penalties) + Targeting System (+2 Shooting) (2)