Nash: Human Shifter

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Nash
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Joined: Thu Dec 20, 2018 8:37 am

Nash: Human Shifter

Post by Nash »

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Legendary [dice:14vdnhjc]46467:5[/dice:14vdnhjc]
Can't get away: You are known far and wide as a hero that is ruthless in their pursuit for justice. Any time you shake an opponent that opponent actually takes wound. This will take most extras out of play and make wild cards think twice about what ever you got up your sleeve.

Player Name: Your first name is fine
Google Handle: Your google hangouts username
Character Name (Name your character)
Rank: Experience: 30 Advances Left:
Race: Human
Iconic Framework: Shifter
Attributes: Agility d6, Smarts d8 (Hindrances) , Spirit d8, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 0 (½ Fighting +2); Toughness: 5 (½ Vigor+2 plus armor); Strain: 0

Skills:
  • Fighting (Ag) d6 (2)
  • K/Arcana (Sm) d10 (3)
  • K/Politics (Sm) d8 (HJ Roll)
  • Notice (Sm) d8 (3)
  • Persuasion (Sp) d8 +2 (2, d6 fromHJ Roll)
  • Riding (Ag) d6 (2)
  • Spellcasting (Sm) d12 (2) (d8 from I.F.)
  • Stealth (Ag) d4 (1)



Hindrances
  • Hindrance (Major): Overconfident.
  • Hindrance (Minor): Loyal
  • Hindrance (Minor): Stubborn

Edges
  • Edge: AB: Magic (I.F.)
  • Edge: Master of Magic (I.F.)
  • Edge: Power Points (Hindrances)
  • Edge: Rapid Recharge (Human)
  • Edge: Wizard (Novice)
  • Edge: Poiwer Points (Novice)
  • Edge: Power Points (Seasoned)
  • Edge: New Power (Slumber)

Powers (post background as a reply to character sheet)
Arcane Background: Magic
PPE/ISP: 25 - Recovery: 1/30 minutes

Trapped Power Name [Detect Arcana] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [Summon Ally] (PPE/ISP Cost) [Power Rank] [Auto-Raise]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [Drain P.P.E.] (PPE/ISP Cost) [Power Rank] [Auto-Raise]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [Banish] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [Dispel] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [Bolt] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Silver
  • Effect: Summary of power

Trapped Power Name [Slow] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [Puppet] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
Background (post background as a reply to character sheet)

Gear (post gear as a reply to character sheet)
Item
  • Adventure Survival Armor
  • NG-33 Laser Pistol
  • NG-S2 Survival Pack
  • 1d4 × 1000 credits
  • Shadow Cloak.An arcane cloak that allows the wearer to gather shadows around herself either to use for hiding or to create fear and distraction among enemies. The cloak grants +2 to Stealth and the fear and invisibility powers. It costs 1 Power Point to charge for one hour.

  • Combat Mage Armor (TW): Considered
    by many the pinnacle of Techno-Wizard
    armor design, this suit implements
    magically forged metals, mystic crystal
    energy cells, and rune-patterned conduits
    and circuits to provide the arcane version of
    power armor. The wearer gains +7 Armor, as
    well as a Strength increase of one die type.
    He also gains the same Full Environment
    Protection found in most fully sealed armor
    suits of the non-magical variety; the suit
    construction doesn’t necessarily show itself
    to be sealed, as many designs rely on arcane
    force fields to fill stylistic gaps. The helmet of
    the armor grants access to both the darksight
    and farsight powers, and the armor does not
    require charging when on a ley line. Outside
    of a ley line, Combat Mage Armor requires
    1 Power Point per hour to function; without
    this, the weight quadruples, the Armor value
    drops to +3, and no other functions work. (9
    lb, 250,000 credits)

Credits:

Contacts

Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here


Iconic Framework
  • Benefits, table rolls, etc
  • Drawbacks, etc

Hero’s Journey
  • Body Armor (2): You may trade the starting Armor from your Iconic Framework for any other body armor (not power armor or robot armor) listed in this book. If this is not your first roll, apply all other results from rolling on this table to your newly chosen body armor.
  • Enchanted Items (4): Going covert is much easier with a Shadow Cloak on
  • Education (11): Understanding the ebb and flow of power in the habitable lands of North America may very well mean the difference between life and death, making your hero’s grasp of such matters extremely valuable. She gains Knowledge (Politics) at d8. She also gains +2 to Persuasion.
  • Magic & Mysticism (14): Some arcane wielders learn how to use certain spells as almost second nature. Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.
  • Magic & Mysticism (14): Some arcane wielders learn how to use certain spells as almost second nature. Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.


Advances
  • Initial Advances: (From Hindrances): Raise Smarts, Power Points Edge
  • Free Edge (Human): Rapid Recharge
  • Cybernetic Modifications:
  • Novice 1 Advance: Edge: Wizard
  • Novice 2 Advance: K/Arcana to D10
  • Novice 3 Advance: Edge: New Power (Slumber)
  • Seasoned 1 Advance:Raise Spirit to D8
  • Seasoned 2 Advance: Spellcasting to D12
  • Seasoned 3 Advance: Edge: Power Points
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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