Looks like we will be dealing out adventure cards so go ahead and roll those 1d54, seasoned rolls twice. If you could put the card you drew, I'll update a ledger below. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Q2 Adventure Cards
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Q2 Adventure Cards
Field Team Six Bennies
Re: Q2 Adventure Cards
Lets try this again
Adventure Deck [dice]0[/dice]
Boom! Headshot: You may ignore any Called Shot penalty on your next ranged attack.
Adventure Deck [dice]0[/dice]
Boom! Headshot: You may ignore any Called Shot penalty on your next ranged attack.
What you want is irrelevant. What you have chosen is at hand.
Spartacus of the order of Cyber-Knights
Bennies 0 of 3
ISP: 27 / 30
Active Powers: None
Alts: Professor Adam Radecliffe, Hawdore
Spartacus of the order of Cyber-Knights
Bennies 0 of 3
ISP: 27 / 30
Active Powers: None
Alts: Professor Adam Radecliffe, Hawdore
Stats
Re: Q2 Adventure Cards
[dice]0[/dice]
Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Re: Q2 Adventure Cards
ADVENTURE
[dice]0[/dice]
Draw 3 initiative cards and keep highest
[dice]0[/dice]
Draw 3 initiative cards and keep highest
Character Cheat Sheet
Re: Q2 Adventure Cards
Adventure Card: [dice]0[/dice]
Power Surge: Immediately recover all spent Power Points.
Power Surge: Immediately recover all spent Power Points.
Ink
Character Summary
Re: Q2 Adventure Cards
[dice]0[/dice]
Rolling adventure card for Leben.
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Pretty weird card for a monk.
Also pretty creepy sounding.
Rolling adventure card for Leben.
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Pretty weird card for a monk.
Also pretty creepy sounding.
Character Summary
GM Quick ReferenceRe: Q2 Adventure Cards
[dice]0[/dice] =
EDIT: I was looking at the row number on the spreadsheet, which is one off from the result number...
Lucky Break: Play this card to completely negate the damage from one attack.
EDIT: I was looking at the row number on the spreadsheet, which is one off from the result number...
Lucky Break: Play this card to completely negate the damage from one attack.
Last edited by Penitent on Sat Jul 01, 2017 7:44 am, edited 1 time in total.
Penitent
Quick Stats
- Ashlyn Alvarez
- Diamond Patron
- Posts: 260
- Joined: Sat Jul 01, 2017 5:16 am
Re: Q2 Adventure Cards
[dice]0[/dice]
Extra Effort: Add 1d6 to any roll (I'm assuming this is bennie free)
Extra Effort: Add 1d6 to any roll (I'm assuming this is bennie free)
Character Tracker