Looks like we will be dealing out adventure cards so go ahead and roll those 1d54, seasoned rolls twice. If you could put the card you drew, I'll update a ledger below. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Q3 Adventure Cards
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Q3 Adventure Cards
Field Team Six Bennies
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- Diamond Patron
- Posts: 32
- Joined: Fri Jul 21, 2017 6:04 pm
Re: Q3 Adventure Cards
[dice]0[/dice]
Mechanical Malfunction: A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Mechanical Malfunction: A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Last edited by Devek Ragaa on Sun Oct 01, 2017 4:11 pm, edited 1 time in total.
Devek Ragaa
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Q3 Adventure Cards
Leben's roll.
[dice]0[/dice]
Sorry read the columns wrong. It was:
Not Today: "Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure."
[dice]0[/dice]
Sorry read the columns wrong. It was:
Not Today: "Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure."
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Q3 Adventure Cards
Aaaaad-VENTURE TIM...er Card! [dice]0[/dice]
Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Ink
Character Summary
Re: Q3 Adventure Cards
[dice]0[/dice]: Rabbit Out of My Hat - Play this card to gain +2 on any Trick test until the end of the scene.
- Fizzwaite Zipwidget
- Diamond Patron
- Posts: 111
- Joined: Fri Aug 18, 2017 8:10 am
Re: Q3 Adventure Cards
[dice]0[/dice]
Rally => Play to cause all allies in sight and/or hearing to immediately lose their Shaken status.
Rally => Play to cause all allies in sight and/or hearing to immediately lose their Shaken status.
Re: Q3 Adventure Cards
[dice]0[/dice] Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did
not have for the remainder of this game session.
not have for the remainder of this game session.
Penitent
Quick Stats
Re: Q3 Adventure Cards
[dice]0[/dice]
CARDS
Once more with feeling: Play this card to take any Adventure Card from the discard pile.
CARDS
Once more with feeling: Play this card to take any Adventure Card from the discard pile.
Character Cheat Sheet
- Ashlyn Alvarez
- Diamond Patron
- Posts: 260
- Joined: Sat Jul 01, 2017 5:16 am
Re: Q3 Adventure Cards
[dice]0[/dice]
Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Character Tracker