Q3 Adventure Card
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Q3 Adventure Card
Looks like we will be dealing out adventure cards so go ahead and roll those 1d54, seasoned rolls twice, vetrans three times. If you could put the card you drew, I'll update a ledger below. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Field Team Six Bennies
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Q3 Adventure Card
Seasoned, drawing two cards:
[dice]0[/dice] Theme Song It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
[dice]1[/dice] Karma Thief Take a benny from any other Wild Card (this may include other player characters).
... Okay, I think I know which one is gonna be more likely to be played....
[dice]0[/dice] Theme Song It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
[dice]1[/dice] Karma Thief Take a benny from any other Wild Card (this may include other player characters).
... Okay, I think I know which one is gonna be more likely to be played....
Libertas Magicorum
OOC Comments
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Q3 Adventure Card
Veterans get 3 cards? I made vet this quarter. If not, just discount roll 3.
[dice]0[/dice] Joker's Gone Wild - Play this card to swap your initiative card with any Joker drawn for initiative.
[dice]1[/dice] Teamwork - Your Hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
[dice]2[/dice] Better You Than Me - Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
[dice]0[/dice] Joker's Gone Wild - Play this card to swap your initiative card with any Joker drawn for initiative.
[dice]1[/dice] Teamwork - Your Hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
[dice]2[/dice] Better You Than Me - Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
Maximilian
Re: Q3 Adventure Card
Novice = 1 card
[dice]0[/dice]
Turncoat : Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.
[dice]0[/dice]
Turncoat : Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.
FIREHAWK
Re: Q3 Adventure Card
[dice]0[/dice] Payback: "Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene."
[dice]1[/dice]
[dice]2[/dice]
Reroll the 52 and 18
[dice]3[/dice]
[dice]4[/dice] Inspiration: "Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round."
Reroll the 27...
[dice]5[/dice] Last Stand: "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
[dice]1[/dice]
[dice]2[/dice]
Reroll the 52 and 18
[dice]3[/dice]
[dice]4[/dice] Inspiration: "Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round."
Reroll the 27...
[dice]5[/dice] Last Stand: "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Re: Q3 Adventure Card
Z Seasoned (2 Cards)
[dice]0[/dice]: In the Zone, Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
[dice]1[/dice]: Once More With Feeling, Play to take any one Adventure Card from the discard pile.
[dice]0[/dice]: In the Zone, Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
[dice]1[/dice]: Once More With Feeling, Play to take any one Adventure Card from the discard pile.
Accounts
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q3 Adventure Card
Jude got Veteran, so gets 3.
[dice]0[/dice]
Boom! Head Shot: You may ignore any Called Shot penalty on your next ranged attack.
[dice]1[/dice]
Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
[dice]2[/dice]
Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
LOL Jude got Renown again! I didn't actually manage to play a card last quarter
[dice]0[/dice]
Boom! Head Shot: You may ignore any Called Shot penalty on your next ranged attack.
[dice]1[/dice]
Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
[dice]2[/dice]
Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
LOL Jude got Renown again! I didn't actually manage to play a card last quarter
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q3 Adventure Card
I have to complete a deed of some import first anyway.
Soon Jude will have so much Charisma, he'll be emperor himself!
Soon Jude will have so much Charisma, he'll be emperor himself!
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Q3 Adventure Card
Just need a +12 to get into his realm.Jude Maverick wrote:I have to complete a deed of some import first anyway.
Soon Jude will have so much Charisma, he'll be emperor himself!
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Q3 Adventure Card
Markus is Veteran now, 3 rolls.
[dice]0[/dice] -> Taken
[dice]1[/dice]
[dice]2[/dice]
22 is already taken, rolling again:
[dice]3[/dice] -> Taken
40 is already taken, rolling again:
[dice]4[/dice]
So it is 7, 17 and 30:
Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Revelation: Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
Nice!
Unused extra rolls.
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]0[/dice] -> Taken
[dice]1[/dice]
[dice]2[/dice]
22 is already taken, rolling again:
[dice]3[/dice] -> Taken
40 is already taken, rolling again:
[dice]4[/dice]
So it is 7, 17 and 30:
Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Revelation: Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
Nice!
Unused extra rolls.
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q3 Adventure Card
[dice]0[/dice]
[dice]1[/dice]
Re-rolling the 46
[dice]2[/dice]
[dice]1[/dice]
Re-rolling the 46
[dice]2[/dice]
12 Lucky Break
36 Power Surge
Jitters
Temp Stats
Adventure Card
Contact
Enemy
Better You Than Me