The Job: Active Phase
- Jude Maverick
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- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
The Job: Active Phase
Would the Arcane Signature scene be a good place for Jude to be primary? Talking our way through past Security? Especially if I can maybe grab a quick ID or something from the guards we tie up outside?
Character Tracker
- Pender Lumkiss
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- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: The Job: Active Phase
I added a player note at the bottom of each scene giving some examples of how a player might help resolve the action going on at each scene. Just keep in mind each trait roll is at a -2 for the scene penalty unless otherwise noted. Personally I would love to see how Jude overcomes the Arcane signature.
Field Team Six Bennies
Re: The Job: Active Phase
Thank you Sir. Posted. Once as Prime. And a few times as Secondary.
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- Markus Berger
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- Joined: Wed Dec 28, 2016 6:50 pm
Re: The Job: Active Phase
At a loss in how Markus can help. Please let me know where and how can he helps if it is needed.
- Pender Lumkiss
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Re: The Job: Active Phase
So it looks like we need someone to be the primary actor if desired on the second floor gaurds. While there is no complication at that scene, there are two weapons available to be snatched by an intrepid NGR soldier from their office. Cantrell has already paved the way up, and Z has the guards drugged.
If we do not want to go after those two guns let me know, and we will move to the last two scenes. Both I beleive complications
If we do not want to go after those two guns let me know, and we will move to the last two scenes. Both I beleive complications
Field Team Six Bennies
Re: The Job: Active Phase
So, just to keep tally, so far, Primary Actors have been:
Sniper's Nest: Firehawk
Front Guards: Zieja
Arcane Signature: Bane
Special Forces:
Golems Destroyed: Cantrell
Portal: Libertas
Since Jude went to the office, he's ineligible for the Office scene. That leaves Max and Markus for weapon-retrieval. And then it will be Jude and whichever of the M's doesn't go for weapons for the last two complications.
Hm... I'm going to suggest that Markus' mechanical skills may be needed going forward--so Max, go fetch! Get the weapons, boy!
Which means for the last two complications, we'll have...
Sniper's Nest: Firehawk
Front Guards: Zieja
Arcane Signature: Bane
Special Forces:
Golems Destroyed: Cantrell
Portal: Libertas
Since Jude went to the office, he's ineligible for the Office scene. That leaves Max and Markus for weapon-retrieval. And then it will be Jude and whichever of the M's doesn't go for weapons for the last two complications.
Hm... I'm going to suggest that Markus' mechanical skills may be needed going forward--so Max, go fetch! Get the weapons, boy!
Which means for the last two complications, we'll have...
- Maximilian
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- Joined: Wed Mar 08, 2017 2:37 pm
Re: The Job: Active Phase
I can do that! I'll show you who's a good boy!Freemage wrote:Hm... I'm going to suggest that Markus' mechanical skills may be needed going forward--so Max, go fetch! Get the weapons, boy!
Maximilian
- Maximilian
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Re: The Job: Active Phase
TX-26 p-beam pistol
Roll 1: [dice]0[/dice]
Roll 2: [dice]1[/dice]
Reroll 1: [dice]4[/dice] - +1 damage
Reroll 2: [dice]5[/dice]
2nd Reroll 2: [dice]6[/dice] -- dealer's choice = +2 AP
NG-LG6 rifle w/ grenade launcher
Roll 1: [dice]2[/dice]
Roll 2: [dice]3[/dice]
Reroll 1: [dice]7[/dice] -- dealer's choice = +2 AP
Reroll 2: [dice]8[/dice] -- dealer's choice = +2 AP
Roll 1: [dice]0[/dice]
Roll 2: [dice]1[/dice]
Reroll 1: [dice]4[/dice] - +1 damage
Reroll 2: [dice]5[/dice]
2nd Reroll 2: [dice]6[/dice] -- dealer's choice = +2 AP
NG-LG6 rifle w/ grenade launcher
Roll 1: [dice]2[/dice]
Roll 2: [dice]3[/dice]
Reroll 1: [dice]7[/dice] -- dealer's choice = +2 AP
Reroll 2: [dice]8[/dice] -- dealer's choice = +2 AP
Maximilian