Gear (158/84 or 158/1400)
Vibro-Blade Vambraces (1/2 Minor, 0/3 Major Tinker Modifications)
- Str+d8 Mega Damage, AP 4.
- +1 Parry.
- Minor Trapping: Designed to conform to Tito's size in relation to his Chihuagoyle Form power.
- Requires d8 Agility, must be worn as a pair.
- Weight: 8
- Cost: 11000
Mangler (Chain Greatsword
) - Not Carried
- Str+2d10 Mega Damage, AP 2
- Weight: 22
- Cost: 18,500
Whomper
- Whomper.png (46.1 KiB) Viewed 12699 times
Tito found this massive hammer underneath a 'Borg when helping haul the loot to Marron. It contains a trigger in the handle which generates an intense electrical charge in the head of the maul. Whomper stuns living biological beings by interfering with their nervous system. It also passively absorbs electricity, ion and related energy forms.
- Str+1d8+1d6 Mega Damage
- Stun: As part of any fighting roll with Whomper, Tito may pull the maul's trigger when he connects with a successful fighting attack (or touch attack) to activate stun. If the attack connects, the victim must make a Vigor roll at -2 or be Shaken. If Tito wins with a raise, the victim is Incapacitated on a failure.
- Incapacitated targets make a Vigor roll at -2 each round to revive. Success means they revive but are Shaken and recover on the next round as usual. On a raise, they revive instantly, not shaken.
- Whomper uses an e-clip to power it's stunning effect. Stun may be used 20 times per e-clip. Additionally, each wound absorbed by Whomper refills 1 shot to the e-clip. When the e-clip is empty, stun will not work until a new one is loaded.
- Shots: 19/20
- Tito makes a Vigor roll when wounded by electricity, ion and related energy forms. Each success and raise eliminates a wound. (Though it works the same, this is not a soak roll)
- +4 Toughness against Electric, ion, and related energy forms, and add +4 to rolls made to resist opposed rolls or effects of that type. The wielder's generally immune to all but the most intense background effects of of that type as well.
- Notes: Raise Damage d10, 2 hands
- Weight: 24 lbs
- Cost: 160000
Whoop-Ass (Mini Railgun/TX-50 Light Railgun; Tinkering: 1/2 Minor, Major: 1/3
)
Tito’s Whoop-Ass is a modified Mini Railgun. Due to his unique nature, its a little too big for him to use in his Dog Boy form. One of his fellow escapees had a knack for tinkering with machines, and was able to modify it to be more useful for Tito. Whoop-Ass has a toggle switch which extends or retracts the barrels and stock of the railgun to be more manageable by smaller or larger sized wielders.
- 2d8+4 Mega Damage, AP 6
- 75/150/300
- RoF: 4
- Min Str d12+1
- Free Action to toggle mode switch.
- 2d8+2 Mega Damage, AP 4
- 75/150/300
- RoF: 4
- Min Str d8
- Shots: 32/32
- Mods: 2 (100 lbs; Reduced by 1/2)
- Cost: 50000
SFD Huntsman Lightweight Personal Armor (Tinkering: 1/2 Minor, 0/3 Major
)
A light suit of armor looted off some skeletal remains halfway to Black Mesa. It's mostly intact and fully functional. Tito's friend modified it for him so that the armor overlaps somewhat in Dog Boy form, but is still functional. Then it stretches to grow with him into Chihuagoyle form.
- +5 Armor, +1 Toughness
- Basic (5 mi) comms
- Offsets illumination penalties by 2 and grants +2 to resist blinding attacks.
- Minor Trapping: Designed to conform to Tito's size in relation to his Chihuagoyle Form power.
- Weight: 16 lbs, Min Str d6
- Cost: 24000
Bandito Arms Branaghan Armored Overcoat (Rifts Patron Item)
The overcoat or long-coat — also known as a duster — is a favorite among cowboys, gunfighters and sheriffs because it is both stylish and offers a surprising amount of protection, as well as making an excellent raincoat (waterproof and a good article of clothing in which to hide a shotgun or rifle under). The entire coat is lined with (relatively) lightweight armor padding with plates over the shoulders and torso (often concealed under the fabric). It offers 8 small but usable internal pockets (four on each side).
- +1 Toughness (in Savage Rifts, this stacks with other all sources of toughness per VV)
- Characters with Super Strength (TLPG p. 65) will multiply their Load limit by 1.4 (or 2.0 if they have Brawny), while normal characters will increase their load limit to Strength x 7 (or Strength x10 if they have Brawny) in pounds.
- No Minimum Strength Requirement (10 lbs.)
Features:
Attachment points can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
• Attachment: Whoop-Ass Ammo Canister (32/23; 5000)
• Attachment: Whoop-Ass Ammo Canister (32/32; 5000)
• Attachment: Whoop-Ass Ammo Canister (32/32; 5000)
• Attachment: Whoop-Ass Ammo Canister (32/32; 5000)
• Attachment: Whoop-Ass Ammo Canister (32/32; 5000)
• Attachment: Short E-Clip (20/20; 5000)
• Attachment: Short E-Clip (20/20; 5000)
• Attachment: Short E-Clip (20/20; 5000)
Talisman of Marduk (Patron Item)
These unassuming talismans look like pieces of ancient currency made into jewelry. The trick to them is that embedded in the core of these ancient bronze coins are a chip of stone. This stone chip is from the mythical Tablet of Destiny, gifted to the high priests of Marduk in the times of Babylon. These talismans have been passed down from high priests to high priest, eventually coming into the hands of great leaders over the centuries. Anyone who comes into contact with one of these talismans is likely destined to become a great leader.
Powers
- Godly Health: Even with the merest fraction of power from the Tablets of Destiny the talisman enhances the health of it's wearer.
- Gain +1 to Toughness and the Battle Hardened edge. If the hero has this edge, instead increase it's bonus by 1.
- Magical Resistance: The Talisman protects its wearer from harmful magical effects. The wearer acts as if he had 1 points of Armor when hit by damage-causing arcane powers, and adds +1 to his Trait rolls when resisting opposed powers. Even friendly arcane powers must subtract this modifier to affect the resistant hero. This stacks with Arcane Resistance and Improved Arcane Resistance.
- Voice of Kings: The wearer is able to speak any language even if only for a brief while and limited times per day. The character gets the use of the Linguist edge.
- Sight of Destiny: The wearer is able to peer into the depths of time and space to view events as they happen. The wearer gains the Clairvoyance power while using this talisman. The medallion has a base of 10 P.P.E. and regains 1 PPE per hour.
Credits: 49000
Contacts
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