Signatures

"Go west, young man" - Horace Greeley
GM: Tribe of One
Post Reply
User avatar
Tribe of One
Posts: 1208
Joined: Wed Aug 30, 2017 9:28 am

Signatures

Post by Tribe of One »

Signatures
It's handy to include pertinent combat information and other basic stats (Notice, Persuasion, etc.) in a signature on your posts. If you haven't set one up before, go to the User Control Panel at the top of your screen, then click on Profile and Edit Signature. Here are two examples. Feel free to do something different as long as it covers the basics:

Penitent
Quick Stats
Wormwood Apok
Bennies: 3/3
Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Charisma: -2 (-4 with mask); Pace: 8 (1d10); Parry: 8; Toughness: 14(6) or 16(6) with mask
Hindrances: Heroic, Death Wish, Overconfident, Delusional (Dunscon is the Unholy), Vow (Find daughter)
Notice d6, Intimidation d6
Edges and Abilities of Note: Immune to Fear, +4 vs. mind control and possession; Notice roll to detect surprise attack or ambush by supernatural/magic foes; Ambidextrous + Two-Fisted; Gain AP 2 with melee attacks for 1 PPE;
PPE: 10/10 + 4/10 from demon mask
Powers (all Mega): armor with shroud trapping (ranged attacks are -1); blast with flammable and hallowed trapping (counts as cold and silver); fear with hallowed trapping (supernatural and magic are -2 to resist); quickness; smite with hallowed trapping (holy and silver), auto-raise, cast as free action.
Adventure cards: 11 Lucky Break: Play this card to completely negate the damage from one attack.
Nadya Cantrell
Quick Stats
Human MARS Mercenary Soldier (Former CS Military Specialist)
Bennies: 2/4
Agility d10, Smarts d8, Spirit d8, Strength d6 (1d12+2), Vigor d8
Charisma: 2 (or 3 if known); Pace: 10 (1d10); Parry: 7; Toughness: 21 (10)
Hindrances: Cautious; Code of Honor; Wanted (Coalition-Minor)
Notice d8+2, Intimidation d8, Persuasion d8+2
Edges and Abilities of Note: Brave (+2 to fear tests); Danger Sense (Notice roll at -2 to detect surprise attack or ambush); Dodge (Attackers are -1 to hit with ranged attacks unless Nadya is surprised, +1 to Agility rolls to evade area effects); Marksman (Gain the benefits of Aiming when don’t move); Nano-Repair System (Heals one wound per day; +4 to resist Bleeding Out; 50 percent chance to reject poison or disease); Fortune Favors the Bold (+1 Benny per session)
Adventure cards: USED - 30 Revelation: (Find all the information available when doing research, or realize critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.); 32 Extra Effort (Play to add +1d6 to any trait roll. This roll may Ace.)

Code: Select all

[size=85][url=PUT THE URL OF YOUR CHARACTER SHEET HERE]NAME OF CHARACTER[/url][/size]
[ooc=Quick Stats][size=85]RACE, ICONIC FRAMEWORK, DESCRIPTION, ETC
[b]Bennies[/b]: X/X
Agility dX, Smarts dX, Spirit dX, Strength dX, Vigor dX
[b]Charisma[/b]: X; [b]Pace[/b]: X (1dX); [b]Parry[/b]: X; [b]Toughness[/b]: TOTAL (FROM ARMOR) [color=#00BF00]TOTAL FROM ANY ACTIVE POWERS[/color]
[b]Hindrances[/b]: XX; XX; XX
Notice dX, Common Knowledge dX, Intimidation dX, Persuasion dx
[b]Edges and Abilities of Note[/b]: LIST EDGES AND ABILITIES THAT GRANT RESISTANCES OR SENSORY ABILITIES (LIKE DANGER SENSE, BRAVE OR DODGE), SPECIAL COMBAT BONUSES OR OPTIONS (MARKSMAN, FRENZY, ETC) AND ANYTHING THAT AFFECTS INITIATIVE
[b]PPE OR ISP[/b]: X/X (RECHARGE RATE IN PARENTHESES, IF GREATER THAN NORMAL)
[b]Powers[/b] (MEGA?): [i]power[/i] with XX trapping (effect); [i]power[/i] with XX trapping (effect); [i]power[/i] with XX trapping (effect); [i]power[/i] with XX trapping (effect);
[b]Adventure cards:[/b] YOU CAN LIST YOUR ADVENTURE CARD(S) FOR THE QUARTER HERE[/size][/ooc]
GM Bennies: 7/7
Post Reply

Return to “Tomorrow Legion: 18th COT New West”