Jack "Bullet" Jones - Psi Slinger

"Go west, young man" - Horace Greeley
GM: Tribe of One
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Jack 'Bullet' Jones
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Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

Rolls

F&G1: [dice:i87hvwsv]17740:0[/dice:i87hvwsv] -- Charming and Well Traveled (add Charismatic & I Know a Guy edges)
F&G2: [dice:i87hvwsv]17740:1[/dice:i87hvwsv] -- Spiritual and Determined (add 1 die type to Spirit and add Strong Willed Edge)
F&G3: [dice:i87hvwsv]17740:2[/dice:i87hvwsv] -- Choose any result: Smart and Learned (add 1 die type to Smarts and begins with d6 in 3 Smarts-linked skills)

HJ 1 - Psionics: [dice:i87hvwsv]17740:3[/dice:i87hvwsv] - +10 ISP
HJ 2 - Psionics: [dice:i87hvwsv]17740:4[/dice:i87hvwsv] - +2 Intimidation, Persuasion checks, +2 to Fear power
HJ 3 - Experience & Wisdom: [dice:i87hvwsv]17740:5[/dice:i87hvwsv] - Quick edge

Credits: [dice:i87hvwsv]17740:6[/dice:i87hvwsv] x 100

Narrative Hook: [dice:i87hvwsv]17740:7[/dice:i87hvwsv] -- Battle Beyond the Rifts
Last edited by Maximilian on Sat Sep 02, 2017 12:59 am, edited 2 times in total.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
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Jack 'Bullet' Jones
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Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

Player Name: Christian
Google Handle: crapgame7
Character Name: Jack “Bullet” Jones
Rank: Heroic Experience: 72 Advances Left: 0
Race: Human
Iconic Framework: Psi Slinger
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4, Vigor d6/d8 (TW armor)
Charisma: 6/8 w/ band; Pace: 6; Parry: 5; Toughness: 14 (6); Strain: 0; ISP: 50
Skills:
  • Shooting d8 (IF) (+1 when shooting Pearl Handled Colt)
  • Psionics d12+1 (IF+2, +1 adv reward)
  • Riding d6 (2)
  • Fighting d6 (2)
  • Gambling d10+2 (FG+2, w/ TW armor bonus)
  • Healing d6 (FG)
  • Intimidation d6+4 (2) (+2 HJ Psionics, +2 Strong Willed)
  • Notice d6 (FG)
  • Persuasion d6+8/11 (1) (+2 attractive, +2 very attractive, +2 charismatic, +2 HJ psionics, +1 w/ band, +2 when using voice)
  • Stealth d6 (2)
  • Streetwise d6 / +1 (2) (+1 with band)
  • Common Knowledge d10

Hindrances
  • Overconfident (Major): There's not much Jack can't talk, shoot, or gamble his way out of.
  • Enemy (Minor): Rival (Baron Samedi) thinks Jack cheated at a high stakes game.
  • Greedy (Minor): Jack is out for the money first.
  • Vengeful (Minor): Jack has no patience for those who abuse children or the defenseless. He will deal out harsh punishment for the offender.

Edges
  • AB: Psionics: (IF) can use Psionics
  • Major Psionic: (IF) x2 base ISP, 2x PP edge, may spend ISP to add to Psionics rolls
  • Master Psionic: (S2) can access Mega versions of powers
  • Charismatic: (FG) add +2 to Charisma
  • I Know A Guy: (FG) Acts as Connections edge 1x / session
  • Strong Willed: (FG) +2 to Taunt and Intimidate, +2 to resist Test of Wills
  • Ambidextrous: (human) No penalty for actions with the off-hand
  • Attractive: (hind 1) Charisma increases to +2
  • Very Attractive: (hind 2) Charisma increases to +4
  • Two Fisted: (N1) No MAP for making attacks with both hands
  • Quick: (HJ) redraw any card lower than 6
  • New Power: Bolt
  • New Power: Deflection
  • New Power: Disguise
  • Power Points: +10 ISP
  • Elan: (V1) add +2 when using a benny
  • Rapid Recharge: (V2) recharge 1 ISP / 30 minutes
  • Quick Draw (V3): Allows the hero to draw a weapon as a free action, or +2 to draw if an Agility roll is required
  • Improved Rapid Recharge: (H2) recharge 1 ISP / 15 minutes
  • Exceptional Rapid Recharge: (H3) recharge 1 ISP / 5 minutes

Psionics -- 50 ISP
  • Telekinesis -- no trapping
  • Exalted Telekinesis -- no trapping
  • Smite* -- Electricity/Lightning (+1 ISP for +2 AP)
  • Greater Smite* -- chosen at activation
  • Boost Trait* -- Splendor approved custom trapping - +2 Charisma, raise boosts Persuasion
  • Greater Boost Trait* -- Splendor approved custom trapping - +2 Charisma, raise boosts Intimidation
  • Deflection* -- Ectoplasmic Shroud approved custom trapping, -1 to be hit by ranged attacks
  • Greater Deflection* -- Ectoplasmic Shroud approved custom trapping, -1 to hit by ranged attacks
  • Disguise -- Splendor approved custom trapping, +2 charisma, raise gives bonus to Streetwise
  • Mass Disguise -- Splendor approved custom trapping, +2 charisma, raise gives bonus to Persuasion
  • Bolt
    • 1 bolt - Cold/Ice (Fatigue)
    • 2 bolts - Fire/Heat (Fatigue)
    • 3 bolts - Sunlight
    • 1 add. Dmg. bolt - Sunlight
  • Onslaught
    • 1 bolt - Sunlight
    • 2 bolts - Ectoplasm - It Gets Everywhere (AP +2)
    • 3 bolts - Cold/Ice (Fatigue)
    • 4 bolts - Electricity (Spasms)
    • 1 add. dmg. bolt - Particle Bolt - Jack's bullet (+2 AP for +1 ISP)
Ectoplasmic trappings
Illusion trappings
Last edited by Jack 'Bullet' Jones on Mon May 14, 2018 7:19 pm, edited 22 times in total.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
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Jack 'Bullet' Jones
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Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

Background

Jack "Bullet" Jones lives for the thrill of the game. Poker, blackjack, you name it, he'll play it. And he'll probably win. Being psionically gifted doesn't hurt, either. A young Texas gentleman from an alternate Earth, he found himself playing a pazaak tournament beyond the rifts after proving his skill at cards against a dimensional wanderer. Even though it was a game he was unfamiliar with, his grasp of the concepts of games of skill and chance is beyond most normal people, and he found himself in the final round of the tournament against a powerful but underhanded gambler by the name of Baron Samedi. Baron Samedi is not above cheating. He attempted to pay off, threaten, or ensorcel whoever he could to arrange the win, but Jack had spent some time sweet talking Baron Samedi's newest piece of arm candy. He knew the signals to watch for. He saw the tells. And the winning card that was supposed to be dealt to his opponent ended up in Jack's hand. Jack Jones was declared the winner, but the angry Samedi launched an ambush before the winnings were awarded.
As luck, or his sharp instincts, would have it, Jack was first to the draw. Several of Samedi's minions charged, weapons drawn. With a combination of two gun fireworks and psionic mastery, Jack Jones mowed down or drove off the hired guns -- or were they puppets? -- and lit out for the nearest exit he could find, with more hunters on his tail looking for blood. He narrowly escaped through a rift, leaving a fortune with his name on it behind on the table. He found himself wandering the area of Castle Refuge. Joining the Tomorrow Legion was an easy decision. There's safety in numbers, and there just might be a game or two in his future here.
Baron Samedi doesn't let go of a grudge, and to this day, his hunters and thralls are still scouring the megaverse for the psionic gambler they call "Bullet Jones."
Image
Last edited by Maximilian on Tue Sep 12, 2017 11:50 pm, edited 2 times in total.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
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Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

Gear
TX-26 Particle Beam Pistol
  • Damage: 2d8+3
  • Range: 10/20/40
  • ROF: 1
  • AP: 2
  • Shots: 15
  • Weight: 5
NG-45 Long Pistol - Pearl Handled Colt
Image
Damage: 2d6+5 (+3 bonus)
ROF: 1
Range: 15/30/60
Payload: 8 shot E-Clip
Weight: 8
Min Str: -
Cost: 15,000
Notes: AP 4 (+2 bonus); Semi-Auto; Ring of Returning attached, grants Trademark Weapon, +1 to Shooting


Rings of Returning
One ring worn on the hand, the other attaches magically to the hilt of a weapon. The weapon becomes a Trademark Weapon, and may be summoned from up to one mile away as if using Quick Draw. (Attached to Pearl Handled Colt)

Shard Pistol
  • Damage: 2d8+1
  • Range: 15/30/60
  • ROF: 3
  • AP: 1
  • Shots: 36
  • Weight: 4
Wilk's Remi "Longshot" Rifle (reskinned JA-9)
  • Damage: 3d6+1
  • Range: 40/80/160
  • ROF: 1
  • AP: 3
  • Shots: 30
  • Weight: 6
Autorifle
  • Damage: 2d8+1, ROF 3, AP 3, semi-auto, 3RB
  • Range: 50/100/200
  • Shots: 60
    • 100 autorifle rounds
  • 11 lb
LSR-250 Laser Rifle
  • Damage: 3d6+2, ROF 3, AP 2, Semi-Auto, 3RB
  • Range 30/60/120
  • Shots: 60
  • 3 extra e-clips, 60 shots each
TW Hellfire Hand Cannon
  • Damage: 2d10+2, MD
  • Range: 12/24/48
  • ROF: 1
  • AP: 2
  • “fan the hammer”
  • affects least armored area, catch fire 1 in 6
NG Maverick Body Armor (in storage)
  • +3 Armor
  • +1 Toughness
  • Weight: 10
Vibro-Knife (2)
  • Damage: Str+d6, MD
  • AP: 4
  • Weight: 2
C-14 "Firebreather" Laser Rifle:
  • Damage: 3d6
  • Range: 30/60/120
  • ROF: 1
  • AP: 2
  • Shots: 20
  • Weight: 10
  • Semi-Auto
  • Min Str d6
  • scope with nightvision and laser targeting offsets 2 points of range and/or darkness penalties
    • Integrated grenade launcher:
      • Damage: by grenade (currently AP, 3d8 MD)
      • Range 20/40/80
      • ROF 1
      • AP by grenade (currently 8)
      • Shots 12
      • Weight .25 each
      • Area by grenade (currently SBT)
Neural Mace
  • Damage: Str+d6
  • Weight: 9
  • Notes: Touch Attack, vigor roll failure = Inc, roll vigor 1/rd to revive to Shaken
NG-S2 Survival Pack: (30 lb, 3,000 credits)
  • -- One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
    -- One sleeping bag, also insulated.
    -- One flashlight, with a concealed pocket knife. Miniaturized solar panels give it near-in nite operation under typical conditions.
    -- One biometric compass/inertial mapper.
    -- Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled over time (+2 to Survival rolls related to land navigation). A mirrored back allows for reflective signaling to others if the sun is out.
    -- One short-range radio, five-mile range
    -- One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished (300 credits).
    -- One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
    -- Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
    -- One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
    -- One survival knife, one small hatchet, and one wooden cross.
    -- Four signal flares.
    -- One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
    -- One bar of soap and a sterilized cloth.
    -- One canteen.
    -- Two weeks worth of minimal sustenance survival rations in sealed pouches.
Communications Band - Upgraded
  • Grants Speak Language power
  • +1 to Persuasion
  • +1 to Streetwise
  • +2 Charisma when speaking / using voice
  • Costs 1 PPE/ISP per hour
Bandito Arms Branaghan Armored Overcoat (Rifts Patron Item) (trapped as a vest)
Image
The overcoat or long-coat — also known as a duster — is a favorite among cowboys, gunfighters and sheriffs because it is both stylish and offers a surprising amount of protection, as well as making an excellent raincoat (waterproof and a good article of clothing in which to hide a shotgun or rifle under). The entire coat is lined with (relatively) lightweight armor padding with plates over the shoulders and torso (often concealed under the fabric). It offers 8 small but usable internal pockets (four on each side).
• +1 Toughness
• Characters with Super Strength (TLPG p. 65) will multiply their Load limit by 1.4 (or 2.0 if they have Brawny), while normal characters will increase their load limit to Strength x 7 (or Strength x10 if they have Brawny) in pounds.
• No Minimum Strength Requirement (10 lbs.)
Features:
Attachment points can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
• Attachment: Pearl Handled Colt (NG-45 Long Pistol)
• Attachment: TX-26 Particle Beam Pistol
• Attachment: pistol e-clip
• Attachment: pistol e-clip
• Attachment: rifle e-clip
• Attachment: rifle e-clip
• Attachment:
• Attachment:


Lucky Devil's Duster - (TW Signature Item)
This outfit, consisting of a vest, duster, and hat, is made out of a flexible woven metal alloy. The rig has been given special treatment by a group of techno-wizards. Trimmed in silver accents, including a silver band around the hat, and with wiring hidden in the lining of the coat, it looks high quality, but otherwise indistinctive. When powered, a facemask deploys from the hat, providing Full Environmental Protection.
Base Item: Triax T-12 Field Medic armor
+6 armor, +1 toughness, +2 healing rolls, FEP, optics enhancement with 10x magnification and thermal vision
17 lb, 65,000 credit cost

Conversion cost: 6,500 credits
Minor Upgrades:
1: half weight (5,000 credits)
2: +5 ISP to charge the device (5,000 credits)

Major Upgrades:
1: Add power: Armor (20,000 credits) -- trapping - Ace In The Hole: the duster has a mind of its own, swirling to intercept melee attacks; +1 Parry
2: +1 die type Vigor (10,000 credits)
3: Add power: Invisibility (40,000 credits) -- trapping - Know When to Fold 'em: sound absorption (+1 Stealth die type)
4: Add power: Quickness (40,000 credits) -- trapping - Faster Than a Bullet: blur trapping (reskinned Darkness/Shroud, +1 Parry)

change +2 healing to +2 gambling rolls for the variety of extra dimensional pockets

Total cost: 191,500

Total stats: When charged, +6 armor, +1 toughness, +1 Vigor, +2 to Gambling rolls, FEP, optical enhancements. Allows the user to activate the Armor, Quickness, or Invisibility powers with a successful Psionics or Magic roll. Weighs 8.5 pounds.

Bandito Arms RH-1002B Robot Riding Horse - "Comet"
The Mustang is a robot horse with the same basic shape and size of the wild Mustang. They are tough and reliable, with good speed and cargo capacity. The only difference between the Mustang and the Pinto is the color of its fake hide.
Robot Riding horses are medium sized Robots that manage a good compromise between speed and carrying capacity.
Agility d8, Smarts d6, Spirit d6, Strength d12+2, Vigor d8
Skills: Fighting d4, Notice d8+2, Survival d6
Pace: 12 (Acc/TS 10/50); Parry: 4; Toughness: 17 (8)
Special Abilities
  • All-Terrain: Ignores penalties for rough terrain, and each inch counts as 1.5” instead of 2”
  • Armor +8: High strength alloy, M.D.C.
  • Handling: Riders gain +2 on all Riding checks.
  • Kick: Str, Mega Damage.
  • Sensor Suite: Power Armor sensors and communication, including 360 radar, thermal imaging, night vision, HUD, and +2 to Notice checks.
  • Environmental Weakness (Electricity): Robots suffer +4 damage from electrical attacks.
  • Nuclear Power Pack - Robot does not need to be recharged for 15 years
  • Size +2: Based on the mustangs of old, these robot horses are of a strong, compact model.
  • Travel Speed: Use the Acc/TS for overland speeds; use pace for combat

Credits: 7550

Contacts
Last edited by Jack 'Bullet' Jones on Thu May 17, 2018 8:59 pm, edited 24 times in total.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
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Jack 'Bullet' Jones
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Posts: 206
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Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

Iconic Framework
  • Begins with AB Psionics and Major Psionic edges, d6 Psionics, 20 ISP
  • Begins with Smite*, Telekinesis, and Boost Trait*
  • May wield ranged weapons using Telekinesis and Psionics skill instead of Shooting
  • Begins with Shooting d8

Hero’s Journey
  • Psionics
    • 4
    • +10 ISP
  • Psionics
    • 17
    • +2 Intimidation and Persuasion checks, and +2 to use of Fear power
  • Experience & Wisdom
    • 9
    • Gains Quick edge

    MARS Fortune & Glory
    Fortune and Glory
    • 10
    • Charming & Well Traveled - gain the Charismatic and I Know A Guy edges
    Fortune and Glory
    • 6
    • Spiritual & Determined - gain 1 die type in spirit and the Strong Willed edge
    Fortune and Glory
    • 12
    • Choose any result: Smart and Learned - gain 1 die type in Smarts and d6 in three Smarts-linked skills (Healing, Gambling, Notice)


    Advances
    • Initial Advances: (From Hindrances): Attractive, Very Attractive
    • Free Edge (Human): Ambidextrous
    • Novice 1 Advance: Two Fisted
    • Novice 2 Advance: New Power: Bolt
    • Novice 3 Advance: New Power: Deflection
    • Seasoned 1 Advance: New Power: Disguise
    • Seasoned 2 Advance: Master Psionic
    • Seasoned 3 Advance: +1 Spirit
    • Seasoned 4 Advance: Power Points Edge - +10 ISP
    • Veteran 1 Advance: Elan
    • Veteran 2 Advance: Rapid Recharge
    • Veteran 3 Advance: +1 Smarts
    • Veteran 4 Advance: Quick Draw
    • Heroic 1 Advance: +1 Persuasion, +1 Psionics
    • Heroic 2 Advance: Improved Rapid Recharge
    • Heroic 3 Advance: +1 Spirit
    • Heroic 4 Advance: Exceptional Rapid Recharge
    • Legendary 1 Advance: Edge
    • Legendary 2 Advance:
    • Legendary 3 Advance:
    • Legendary 4 Advance:
    • Legendary 5 Advance:
Last edited by Jack 'Bullet' Jones on Sun Apr 01, 2018 8:03 pm, edited 2 times in total.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
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Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

1/1/18: Advance - +1 Spirit
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
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Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

4/1/18: Power Points edge
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
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Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

7/1/18: 2 advances: Elan, Rapid Recharge
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
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Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

9/18/2018: Interlude, +1 XP
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
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Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

10/1: Added +1 Smarts (Veteran 3)
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
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Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

11/1/2018: Adventure reward HJ roll: added +10 ISP (50 total)
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
Silver Patron
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Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

1/5/2019: Added 2 advances, Veteran 3, Heroic 1, Quick Draw edge & +1 Persuasion / +1 Psionics
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
Silver Patron
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Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

Bullet Jones' current status, 3/1/2019:

Bennies: 1 (+1 interlude fatigue, -2 reroll GS, -2 reroll shooting, +1 Joker, -1 reroll resist Puppet, +1 Sam Nugent)
Red Bennies (add 1d6 to total): 0 (-1 EE GLT Spirit)
Wounds / Fatigue: 0 / 0
ISP: 50 / 50
Active Powers: none

Adventure Cards:
Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.
Dressed to Kill: Your hero dresses up, is “on” for the night, or otherwise far more attractive or charismatic than usual. Add +4 to your Charisma for the duration of the current “scene.”
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
Silver Patron
Silver Patron
Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

1/31/2019: Added Vengeful (Minor). Jack will mete out harsh punishment for people who abuse children or the defenseless.
Selected +1 Psionics die type from adventure reward here.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
Silver Patron
Silver Patron
Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

3/1/2019: Added 1 XP for interlude.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
Silver Patron
Silver Patron
Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

8/15/2019: Added 3 XP for end of Q1 never collected. Added 5 XP for his time away. Results in 2 advances: Improved Rapid Recharge, +1 Spirit trait.
Adding 1 roll on Experience & Wisdom here:
[dice:31dzd1co]57190:0[/dice:31dzd1co] - Select one Professional Edge, ignoring requirements, subject to GM approval. Requesting Mentalist that might work with TK, etc. as Jack lacks much in the way of opposed powers.
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
Silver Patron
Silver Patron
Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

Bullet Jones' current status, 9/1/2019:

Bennies: 2 (-1 RR shooting)
Wounds / Fatigue: 0 / 0
ISP: 38 / 50
Active Powers: GBT Shooting, Greater Deflection (raise, -6 to hit); Greater Smite (PHC, raise, +8 MD silver)

Adventure Cards:
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
Silver Patron
Silver Patron
Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

10/9/2019: +1 XP, +1 advance per GM instruction; selecting Exceptional Rapid Recharge edge
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
User avatar
Jack 'Bullet' Jones
Silver Patron
Silver Patron
Posts: 206
Joined: Tue Sep 12, 2017 11:21 pm

Re: Jack "Bullet" Jones - Psi Slinger

Post by Jack 'Bullet' Jones »

Bullet Jones' current status, 2/12/2020:

Bennies: 0 (Stella refresh, +1 joker, +1 Tito joker, -1 EE Psionics, -1 EE Psionics, -1 EE ETK, -4 reroll Fear, +2 EP, +1 Silver Joker, -3 RR Psionics, +2 EP)
Wounds / Fatigue: 0 / 0
ISP: 36 / 50 (GBT, ETK)
Active Powers: GBT w/ raise - Psionics (d12+5), Exalted Telekinesis (with raise?)
Bullet Jones
Jack "Bullet" Jones
Current Status Post
Bennies: 2/3
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 14 (6)
ISP: 38 / 50
Active Powers: Greater Boost Trait - Shooting (+2 die types); Greater Smite (PHC, silver, raise); Greater Deflection (raise, -6 to hit)
Pace: 6
Pertinent Edges: Master Psionic, Charismatic, I Know A Guy, Strong Willed, Ambidextrous, Two Fisted, Quick, Elan
Armor: TW Lucky Devil's Duster
  • +6 Armor
  • +1 Toughness
  • FEP
  • +2 Gambling
  • Armor, Quickness, Invisibility powers
Weapon(s) in holster:
Right hand: PHC
Left hand: Hellfire Hand Cannon
Telekinesis: inactive
Adventure Cards:
  • none drawn yet
Edit Signature
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