Page 1 of 1

TW Staff of Boost/Lower Trait

Posted: Mon Nov 28, 2016 3:16 am
by Beowulf85
Item one of my players requested, I have no problems with it but figured I would run it by the board.

TW Gizmos (3)
Staff - Boost/Lower Trait (2 PPE, Duration 3 (1/round))
Dmg:Str+d4 Wt:8 Parry +2, Reach 1, 2 hands
Salt Shaker of Healing (3 PPE)--covered with small crystals and copper wire, this clear, empty container channels the Healing Power. When activated, the shaker fills with multi-colored lights that swirl about. Soft, soothing music, like a music box emits from the device.
Whistle - Summon Ally (3+ PPE, Duration 3 (1/round))

Boost/Lower Trait is normally a ranged spell. I can leave it that way, but I was kind of thinking that it would be neat to have the option to reduce the range to the reach of the weapon in exchange for a bonus to the opposed roll.

I was thinking maybe, if casting the spell, the user would roll on their TW skill rather than the fighting roll. The staff would not do any damage as an attack, because the goal is to make contact with the target--just a trapping of casting the spell. The caster would have a +2 to the opposed roll vs. the opponent's Spirit in exchange for the reduced range. Kind of a focused casting, if you will.

Basically, an option to trade a 10" range for a 2" range for a +2. What do you think?

Re: TW Staff of Boost/Lower Trait

Posted: Sat Dec 10, 2016 10:43 am
by Capt. Murdok
I know this is late to post, and you probably already included it but here is my 2 cents anyways.

I will have to review the TW rules in greater details, but a staff on it's own does not make a TW item. For it to be TW, it should be technical in nature. Maybe a Bio-Comp device?

Re: TW Staff of Boost/Lower Trait

Posted: Sun Dec 11, 2016 12:04 am
by High Command
Or even a weird Rube Goldberg box that looks like a defib device strapped to the back of the armor and attached via wireless pads to the skin. Has rose and clear quartz, ruby, and an emerald in place of buttoms, and a rose quartz on each of the wireless leads. Gems and a device that has the function you want to implement are core to TW items. Look at Qoat in group 1. His stuff is different, but follows the same kinds of rules.

Re: TW Staff of Boost/Lower Trait

Posted: Thu Aug 17, 2017 1:06 pm
by Ndreare
Where is this at?

Is it in use in a game and thus approved or is it still waiting on feedback?

Re: TW Staff of Boost/Lower Trait

Posted: Mon Aug 21, 2017 7:23 am
by Ndreare
Capt. Murdok wrote:I know this is late to post, and you probably already included it but here is my 2 cents anyways.

I will have to review the TW rules in greater details, but a staff on it's own does not make a TW item. For it to be TW, it should be technical in nature. Maybe a Bio-Comp device?
As a note the Iconic Image in the book has a TW with a TW Staff. See page 107 for reference.
Or Archetypes 2 ULYSSES CHANCE.

Re: TW Staff of Boost/Lower Trait

Posted: Mon Sep 04, 2017 7:22 am
by Ndreare
With no response to where this is at after 2 weeks I am moving it to abandoned.