Orange Starfire Braclet

Post Reply
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Orange Starfire Braclet

Post by Pender Lumkiss »

Orange Starfire bracelet(base item is a peice of jewelry)
  • Not unlike the necklaces given to the Tomorrow Legion’s 13th, although this one signifies more of a attaboy than true legendary status. It is made by a powerful enchanter of unknown origions although some whisper it is Plato of Lazlo. Truth be told Ms. Dee comissioned it special for a small plucky kid from Silverbluff. It’s power is designed to give any hero a true chance to survive the rigors of the battle field and face their fears head on.
    Abilities:
    • Minor x2: Health of a Hero! +2 to vigor rolls!
    • Major: Vigor of a Hero!: +1 die type to Vigor
    • Major: The Fearless hero: Brave edge: +2 vs vs fear rolls.
    Complications:
    • Always a Hero: This item only works for someone who has the heroic hindrance.
Code

Code: Select all

Orange Starfire bracelet(base item is a peice of jewelry)
[list][size=85][*]Not unlike the necklaces given to the Tomorrow Legion’s 13th, although this one signifies more of a attaboy than true legendary status.  It is made by a powerful enchanter of unknown origions although some whisper it is Plato of Lazlo. Truth be told Ms. Dee comissioned it special for a small plucky kid from Silverbluff.  It’s power is designed to give any hero a true chance to survive the rigors of the battle field and face their fears head on.[/size]
Abilities:
[list][*]Minor x2: Health of a Hero!  +2 to vigor rolls!
[*]Major: Vigor of a Hero!: +1 die type to Vigor
[*]Major: The Fearless hero: Brave edge: +2 vs vs fear rolls.[/list]
Complications:
[list][*]Always a Hero: This item only works for someone who has the heroic hindrance.[/list][/list]
Field Team Six Bennies
3/6
User avatar
Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Item Validation

Post by Ndreare »

Looks pretty good.

Approved


I assume the base item is normal jewelry.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: Item Validation

Post by Pender Lumkiss »

RFT wrote:Looks pretty good.

Approved


I assume the base item is normal jewelry.
Yeah updated with it. I thought it would be cool if it was a holy item or something but a peice of jewlery works for me too.
Field Team Six Bennies
3/6
User avatar
Tribe of One
Posts: 1208
Joined: Wed Aug 30, 2017 9:28 am

Re: Orange Starfire Braclet

Post by Tribe of One »

Yeah, looks good.
GM Bennies: 7/7
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Orange Starfire Braclet

Post by Freemage »

Hm... I like it, though it does mean that, in theory, a lot of the folks who earn one still won't be able to use the actual benefits associated with it--for a non-Heroic hero, it's just a shiny bauble--which seems kind of weird ("If you aren't already a hero by instinct, don't bother doing anything heroic, because the Legion's rewards don't do nothin' for you, anyway").

A possible edit:
Complication: Always a Hero
If worn by a character with the Heroic Hindrance, this complication has no effect. Characters without this Hindrance, however, gain no benefit from the Bracelet until they have worn it for 24 hours, at which point they gain both the Hindrance and the benefits. Removing the Bracelet for a continuous week will allow this shadow-Hindrance to fade away.

This prevents shenanigans like taking off the bracelet to run a con job, then putting it back on and immediately getting the Vigor bonus when your mark catches on to what you were doing. But it makes the Bracelet a prize to be sought out by any Legionnaire who doesn't actively resist becoming a Hero.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: Orange Starfire Braclet

Post by Pender Lumkiss »

Freemage wrote:Hm... I like it, though it does mean that, in theory, a lot of the folks who earn one still won't be able to use the actual benefits associated with it--for a non-Heroic hero, it's just a shiny bauble--which seems kind of weird ("If you aren't already a hero by instinct, don't bother doing anything heroic, because the Legion's rewards don't do nothin' for you, anyway").

A possible edit:
Complication: Always a Hero
If worn by a character with the Heroic Hindrance, this complication has no effect. Characters without this Hindrance, however, gain no benefit from the Bracelet until they have worn it for 24 hours, at which point they gain both the Hindrance and the benefits. Removing the Bracelet for a continuous week will allow this shadow-Hindrance to fade away.

This prevents shenanigans like taking off the bracelet to run a con job, then putting it back on and immediately getting the Vigor bonus when your mark catches on to what you were doing. But it makes the Bracelet a prize to be sought out by any Legionnaire who doesn't actively resist becoming a Hero.
Nice suggestion for sure, we totally need a space for item mods and complications! This is going to be a sig item for Alex from silverbluff. I made it more clear that it was specially made for him.

Also edited out the battle hardened edge and replaced it with the brave edge.
Field Team Six Bennies
3/6
User avatar
Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Orange Starfire Braclet

Post by Ndreare »

So are you planning to reward it to having the bonding properties mentioned by Freemage or leave it as is?
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: Orange Starfire Braclet

Post by Pender Lumkiss »

I am going to leave it as is since it is a Sig item and the heroic hindrance is just for flavor. If This item was for player consumption I would totally toss in Freemage’s idea.
Field Team Six Bennies
3/6
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Orange Starfire Braclet

Post by Freemage »

Ah, as a sig item for Alex, yeah, just straight-up approved.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: Orange Starfire Braclet

Post by Snake Eyes »

Looks solid to me. Approved.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
Post Reply

Return to “Approved Items”