Savitar's Armor of Speed
Savitar's Armor of Speed
Base Armor: C&S Crusader Heavy Combat Armor 55,000 cr
Base Conversion Cost: 5,500 cr
Base Conversion Time: 3d12 hours
1 Minor Upgrade: +5 PPE +5,000 cr +2d6 hours
2 Minor Upgrade: +5 PPE +5,000 cr +2d6 hours
1 Major Upgrade (Novice): Power Speed +20,000 cr +2d6 days
2 Major Upgrade (Seasoned): Power Quickness +40,000 cr +4d6 days
3 Major Upgrade (Novice): Edge Fleet-Footed +20,000 cr +2d6 days
4 Major Upgrade: +10 PPE +30,000 cr +3d6 days
Total Construction Cost: 170,500 cr
Total Construction Time: 11d6 days + 4d6 +3d12 hours
Base Conversion Cost: 5,500 cr
Base Conversion Time: 3d12 hours
1 Minor Upgrade: +5 PPE +5,000 cr +2d6 hours
2 Minor Upgrade: +5 PPE +5,000 cr +2d6 hours
1 Major Upgrade (Novice): Power Speed +20,000 cr +2d6 days
2 Major Upgrade (Seasoned): Power Quickness +40,000 cr +4d6 days
3 Major Upgrade (Novice): Edge Fleet-Footed +20,000 cr +2d6 days
4 Major Upgrade: +10 PPE +30,000 cr +3d6 days
Total Construction Cost: 170,500 cr
Total Construction Time: 11d6 days + 4d6 +3d12 hours
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Re: Savitar's Armor of Speed
Yup, totes legit. J'approve!
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Re: Savitar's Armor of Speed
I want one.
PS: Approved
PS: Approved
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Rob Towell
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Re: Savitar's Armor of Speed
Follows the RAW, but I vote No as it uses the Signature Item to circumvent an implicit limitation on the Crazy IF (quickness and speed are noticeably absent from the Crazy power list). While using a Sig Item in that way is legitimate -- others certainly have used them to shore up weaknesses -- I'm not comfortable with stacking on so many speed- and action-oriented effects, when the designers clearly sought to limit that very thing.
I expect I may be outvoted, and that's fine, but I wanted to explain where I'm coming from.
I expect I may be outvoted, and that's fine, but I wanted to explain where I'm coming from.
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Re: Savitar's Armor of Speed
This is an item that Hans or any other Seasoned TW could make. Would you make it unavailable to get an NPC to make it for him? Would you stop a TW from making the item itself, upgrade by upgrade?
Re: Savitar's Armor of Speed
I'm inclined to go with Hans on this--this item doesn't even require special rules to make--it's bog-standard, and could be purchased from an NPC TW if you have one available to you. (Note that saying, "Crazies can't buy TW gear with the Quickness power on them" raises even more ruling issues.)
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Re: Savitar's Armor of Speed
The consequence will be the Crazy with Split the Seconds can now take what 6 actions a round? But he will still do less offensively than the Robot Pilot or the Glitter Boy. It make the crazy a selective area of effect weapon. I would not consider this the end of the world.
How many magic users and mind melters on the Site use Exalted Quickness to take 4 per round Likely at least 20. So this crazy has a synergy that lets him take 6 per round.
How many magic users and mind melters on the Site use Exalted Quickness to take 4 per round Likely at least 20. So this crazy has a synergy that lets him take 6 per round.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: Savitar's Armor of Speed
In fact, Hans and Tick combined into Tick having 2 turns of 3 actions without penalty a round, with just the 1 power of Hans'sRFT wrote:The consequence will be the Crazy with Split the Seconds can now take what 6 actions a round? But he will still do less offensively than the Robot Pilot or the Glitter Boy. It make the crazy a selective area of effect weapon. I would not consider this the end of the world.
How many magic users and mind melters on the Site use Exalted Quickness to take 4 per round Likely at least 20. So this crazy has a synergy that lets him take 6 per round.
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Re: Savitar's Armor of Speed
Hopefully we will have that with Humble soon too! I would not mind my favorite tank running around with 4 attacks. He could use them to discourage people from attacking his allies.Hans Greuber wrote:In fact, Hans and Tick combined into Tick having 2 turns of 3 actions without penalty a round, with just the 1 power of Hans'sRFT wrote:The consequence will be the Crazy with Split the Seconds can now take what 6 actions a round? But he will still do less offensively than the Robot Pilot or the Glitter Boy. It make the crazy a selective area of effect weapon. I would not consider this the end of the world.
How many magic users and mind melters on the Site use Exalted Quickness to take 4 per round Likely at least 20. So this crazy has a synergy that lets him take 6 per round.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: Savitar's Armor of Speed
Hans may make Humble a suit of armor with a HUGE bullseye on it... with those upgrades.RFT wrote:Hopefully we will have that with Humble soon too! I would not mind my favorite tank running around with 4 attacks. He could use them to discourage people from attacking his allies.Hans Greuber wrote:In fact, Hans and Tick combined into Tick having 2 turns of 3 actions without penalty a round, with just the 1 power of Hans'sRFT wrote:The consequence will be the Crazy with Split the Seconds can now take what 6 actions a round? But he will still do less offensively than the Robot Pilot or the Glitter Boy. It make the crazy a selective area of effect weapon. I would not consider this the end of the world.
How many magic users and mind melters on the Site use Exalted Quickness to take 4 per round Likely at least 20. So this crazy has a synergy that lets him take 6 per round.
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Re: Savitar's Armor of Speed
Crazies can use tw gear, and tw can build items with these two powers on it. Going by this cyberknights could not use half the powers in the book because they are not on their list.Tribe of One wrote:Follows the RAW, but I vote No as it uses the Signature Item to circumvent an implicit limitation on the Crazy IF (quickness and speed are noticeably absent from the Crazy power list). While using a Sig Item in that way is legitimate -- others certainly have used them to shore up weaknesses -- I'm not comfortable with stacking on so many speed- and action-oriented effects, when the designers clearly sought to limit that very thing.
I expect I may be outvoted, and that's fine, but I wanted to explain where I'm coming from.
I would pose this issue as a house rule for voting before denying this item.
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Re: Savitar's Armor of Speed
I've got no problem with teammates working together, or TWs following the rules to enchant something, or PCs buying it with earned cash. But Signature Items are a house rule of this site, one introduced and approved by the GMs to provide a shortcut to accessing (hopefully flavorful) items of power. As such, I think it's fully within our purview to exercise some discretion in how that house rule is applied. This particular proposal clearly and powerfully uses the item to circumvent limitations baked into the SR rules, and does so in a way that pushes the speed and action economy to the very limit of what is normally only possible with coordinated teamwork or significant investment of time and resources. I don't see anything wrong with saying No in these circumstances.
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Re: Savitar's Armor of Speed
I was not saying it was not a fair argument. I just think it should be more of a house rule or addendum for the sig items. I also used to think it was a short cut to items with a fair amount of power and I did not really like them. VV changed my mind by explaining that the sig items are an item earned through play, no different than if you bought it, crafted it or got it from a loot drop.Tribe of One wrote:I've got no problem with teammates working together, or TWs following the rules to enchant something, or PCs buying it with earned cash. But Signature Items are a house rule of this site, one introduced and approved by the GMs to provide a shortcut to accessing (hopefully flavorful) items of power. As such, I think it's fully within our purview to exercise some discretion in how that house rule is applied. This particular proposal clearly and powerfully uses the item to circumvent limitations baked into the SR rules, and does so in a way that pushes the speed and action economy to the very limit of what is normally only possible with coordinated teamwork or significant investment of time and resources. I don't see anything wrong with saying No in these circumstances.
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Re: Savitar's Armor of Speed
The main reason im wanting the power Quickness is it does something that Split the Seconds doesn't. It lets me move twice.
And moving at fast as possible is what I'm shooting for with this character
And moving at fast as possible is what I'm shooting for with this character
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Re: Savitar's Armor of Speed
?? The current house rule is that Signature Items have to be approved by the GMs. I think currently it's 3-2, based on comments, and several folks haven't weighed in. What change are you suggesting?Pender Lumkiss wrote:Looks good to me, barring a house rule change.
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Re: Savitar's Armor of Speed
I am not proposing a house rule. But there does seem to be a line of thought that signature items cannot have powers an iconic framework does not have access too.Tribe of One wrote:?? The current house rule is that Signature Items have to be approved by the GMs. I think currently it's 3-2, based on comments, and several folks haven't weighed in. What change are you suggesting?Pender Lumkiss wrote:Looks good to me, barring a house rule change.
Should that thought become a house rule then I would need to reevalute my thoughts on this current item.
Let me get this straight, some folks will not let a character pay EP for this item, but if he starts with it and "owes" the legion credits for it, the item is approved unanimously?
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Re: Savitar's Armor of Speed
What if I paired the Quickness power to just the extra movement, so that when paired with Split the Seconds it equals the Quickness power?
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Re: Savitar's Armor of Speed
Let me be clear.
I approve as is already.
I am against restricting items to Iconic Framework power lists. I will add a poll for voting
I approve as is already.
I am against restricting items to Iconic Framework power lists. I will add a poll for voting
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: Savitar's Armor of Speed
The current rule for Sig Items is that they're subject to GM discretion. I'm exercising my discretion as (just) one of the GMs to reject it, for the reasons I outlined above. I don't think there's any need to enshrine those reasons as a house rule, though, as the current policy covers it.Pender Lumkiss wrote:I am not proposing a house rule. But there does seem to be a line of thought that signature items cannot have powers an iconic framework does not have access too.Tribe of One wrote:?? The current house rule is that Signature Items have to be approved by the GMs. I think currently it's 3-2, based on comments, and several folks haven't weighed in. What change are you suggesting?Pender Lumkiss wrote:Looks good to me, barring a house rule change.
Should that thought become a house rule then I would need to reevalute my thoughts on this current item.
Let me get this straight, some folks will not let a character pay EP for this item, but if he starts with it and "owes" the legion credits for it, the item is approved unanimously?
And I'm not sure how a character would start with a Signature Item and owe the legion for it. For Signature Items, you "buy" them with EP or a Patron bonus, and they're subject to GM review. Alternatively, you could earn enough credits in-game over time to pay for the TW enchantments (or do it yourself if a TW) and get the item that way, bypassing GM review (other than your own GM). I'm fine with that.
I'd be much more comfortable with something like this. In fact, I'd be fine with a custom Major mod along the lines of "If the user has the Split the Seconds Edge, he may take a second Move action in conjunction with the additional action granted by the Edge. This benefit cannot be combined with quickness or any other effect that grants additional Move actions." That way you don't even have to pay Power Points for the ability (and it can't be dispelled), it just enhances the existing Edge.Jitters wrote: What if I paired the Quickness power to just the extra movement, so that when paired with Split the Seconds it equals the Quickness power?
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Re: Savitar's Armor of Speed
FYI, I never suggested this. We've had lots of characters submit items with powers that weren't on their list, but those generally included powers to fill a gap/offset a weakness, rather than stacking power on top of IF-granted power to push the movement/action economy to the bleeding edge.RFT wrote: I am against restricting items to Iconic Framework power lists. I will add a poll for voting
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Re: Savitar's Armor of Speed
Base Armor: C&S Crusader Heavy Combat Armor 55,000 cr
Base Conversion Cost: 5,500 cr
Base Conversion Time: 3d12 hours
1 Minor Upgrade: +5 PPE +5,000 cr +2d6 hours
2 Minor Upgrade: +5 PPE +5,000 cr +2d6 hours
1 Major Upgrade (Novice): Power Speed +20,000 cr +2d6 days
2 Major Upgrade (Veteran): Savitar's Speed: A true master of the speed force doth this armor make.
3 Major Upgrade (Novice): Edge Fleet-Footed +20,000 cr +2d6 days
4 Major Upgrade: +10 PPE +30,000 cr +3d6 days
Total Construction Cost: 190,500 cr
Total Construction Time: 11d6 days + 4d6 +3d12 hours
This is just a rehash of Jitters initial post wit h the feedback from he and tribe. Lets go with this version, yeah?
Base Conversion Cost: 5,500 cr
Base Conversion Time: 3d12 hours
1 Minor Upgrade: +5 PPE +5,000 cr +2d6 hours
2 Minor Upgrade: +5 PPE +5,000 cr +2d6 hours
1 Major Upgrade (Novice): Power Speed +20,000 cr +2d6 days
2 Major Upgrade (Veteran): Savitar's Speed: A true master of the speed force doth this armor make.
- Any creature with the ability for an extra non movement action, can now move with that second action
- Note this is a edge equivalent ability and increases the ppe cost of the armor by 1 ppt.
3 Major Upgrade (Novice): Edge Fleet-Footed +20,000 cr +2d6 days
4 Major Upgrade: +10 PPE +30,000 cr +3d6 days
Total Construction Cost: 190,500 cr
Total Construction Time: 11d6 days + 4d6 +3d12 hours
This is just a rehash of Jitters initial post wit h the feedback from he and tribe. Lets go with this version, yeah?
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Re: Savitar's Armor of Speed
Approved.
I like it better than just using a blanket application of Quickness. It has more flavour.
VV
I like it better than just using a blanket application of Quickness. It has more flavour.
VV
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Re: Savitar's Armor of Speed
Jitters do you have the background, flavor, why it is a sig iteam posted somewhere? I think that is all that it is missing.
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Re: Savitar's Armor of Speed
I'll get it posted this weekend.
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Re: Savitar's Armor of Speed
As a note what is missing is all signature items need to include a paragraph of what makes it special to the character.
You may want to jot something down.
You may want to jot something down.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell