Fells Blade. A chain great sword that signifies the leadership of the 1st SET. The item will gain powers based on how the item is passed from one leader to another.
Major: The weapon will digitally change the logo upon the users command, the first upgrade will be the command edge.
Major: Command Presence: The swords connects to the comms, enhancing them to allow for the users orders to be heard clearly farther away.
Major: Inspire: The sword has a sensor that manages the team adrenaline level. When needed, the sword will flash to bring the team back to reality quickly.
Minor: Internal Power Supply. This unit powers the logo, comms, and sensor system
Minor: Open
Fells Blade
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Re: Fells Blade
The Fell Blade
Commander’s Sword
This sword is a fearsome and awe inspiring blade. However, the truly remarkable part of this weapon is built into the pommel. A miniaturized battlefield AI that wirelessly connects to the owner’s communications system, becoming a voice in their ear helping them to lead and inspire others. The sword grants +2 to Knowledge (Battle) rolls while relaying valuable information that helps keep order and morale in the ranks.
Base Item: Great Chain Sword
Minor: +1 Knowledge Battle
Minor: +1 Knowledge Battle
Major: Command
Major: Command Presence
Major: Inspire
Quirk: Having had many owners over the years the AI has a bit of a personality. Rolling a 1 on the Wild Die causes it to say something snarky to its owner. Make an opposed Smarts roll (d8) or suffer the effects of a Test of Wills.
Repair: The weapon is very advanced and suffers a -2 to repair rolls. Also if no comms are available then the unit cannot communicate and the advantages are lost.
E-Clip: The clip continually charges using a combination of kinetic motion, ambient radiation, and even body heat, but can burn out. On a 1 on the Fighting die, the power pack burns out and the weapon has no power until it is replaced, requiring an action. When unpowered the AI ceases to function and the blade stops spinning and is useless.
Commander’s Sword
This sword is a fearsome and awe inspiring blade. However, the truly remarkable part of this weapon is built into the pommel. A miniaturized battlefield AI that wirelessly connects to the owner’s communications system, becoming a voice in their ear helping them to lead and inspire others. The sword grants +2 to Knowledge (Battle) rolls while relaying valuable information that helps keep order and morale in the ranks.
Base Item: Great Chain Sword
Minor: +1 Knowledge Battle
Minor: +1 Knowledge Battle
Major: Command
Major: Command Presence
Major: Inspire
Quirk: Having had many owners over the years the AI has a bit of a personality. Rolling a 1 on the Wild Die causes it to say something snarky to its owner. Make an opposed Smarts roll (d8) or suffer the effects of a Test of Wills.
Repair: The weapon is very advanced and suffers a -2 to repair rolls. Also if no comms are available then the unit cannot communicate and the advantages are lost.
E-Clip: The clip continually charges using a combination of kinetic motion, ambient radiation, and even body heat, but can burn out. On a 1 on the Fighting die, the power pack burns out and the weapon has no power until it is replaced, requiring an action. When unpowered the AI ceases to function and the blade stops spinning and is useless.
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- Capt. Murdok
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Re: Fells Blade
Okay, VV idea is better then mine.
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Re: Fells Blade
That restriction only applies to Minor Mods.
- Ndreare
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Re: Fells Blade
Looks good to me
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Fells Blade
Looks good to me, too.
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