Resolute vs Hammers

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Pender Lumkiss
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Resolute vs Hammers

Post by Pender Lumkiss »

I am rolling 1d56 to represent 4 jokers, this means I will not waste time with rerolls on duplicates or reshuffling.
Team with the high card goes first. Action happens as it is posted. Quick allows reroll on 1 through 20, Raise on Quickness allows reroll on 1 through 28. Every Card divisible by 4, except the Joker 56, is considered a club. 53-56 are jokers, they add +2 to trait rolls and damage(for the player that drew it or WC if a gm), and a benny to each player or wild card on that side.

Ashlyn (Dodge, enemies crit on 1 or 2), Parry: 8; Toughness: Melee: 18 (9)/Range: 22 (13) + 2 vs supernatural evil: On Hold Agility 7
Brody: On Hold Agility 7
Kir Parry: 8(1); Toughness: 10(5): On Hold Agility 4

Ndreare Dealt in Parry: 9 Toughness: 22 (8): 1 Card [dice:2vqycsya]58439:0[/dice:2vqycsya]
  • Pen and Karl Acts on: Kn Battle 4 Cards [dice:2vqycsya]58439:1[/dice:2vqycsya]
Hans Toughness: 21 (11); Parry: 4; Pace: 7 / (5): 1 card [dice:2vqycsya]58439:8[/dice:2vqycsya]
Architect Parry: 4 || Toughness: 5 [6 (11)] || Strain: --: No card but can act on a smarts roll -2

Allies, Gretta, Rangers: No Card

Bad Guys:

Right Bank Agility: [dice:2vqycsya]58439:2[/dice:2vqycsya] wild [dice:2vqycsya]58439:3[/dice:2vqycsya] Ace [dice:2vqycsya]58439:7[/dice:2vqycsya]
Left Bank Agility: [dice:2vqycsya]58439:4[/dice:2vqycsya] wild [dice:2vqycsya]58439:5[/dice:2vqycsya]
Submarine ( lvl headed): 2 cards [dice:2vqycsya]58439:6[/dice:2vqycsya]
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Resolute vs Hammers

Post by Pender Lumkiss »

Shooting the dragon:
R3 with marksman and skill die +2, JA-11
[dice:6ltn6la4]58441:0[/dice:6ltn6la4]
[dice:6ltn6la4]58441:1[/dice:6ltn6la4] [dice:6ltn6la4]58441:17[/dice:6ltn6la4]
Damage MD: AP2 [dice:6ltn6la4]58441:18[/dice:6ltn6la4] no damage

Shooting Kir, 1-4 bad, 5-6 good: [dice:6ltn6la4]58441:16[/dice:6ltn6la4]
R3 with marksman and skill die +2, JA-11
[dice:6ltn6la4]58441:2[/dice:6ltn6la4] no damage

R2: Lost action, [dice:6ltn6la4]58441:3[/dice:6ltn6la4]

R3 Samson Two Rocket launchers: d8 shooting plus skill chip +2, ignores 2 pts penalty, two weapon fighting
1 at 3 ranger
[dice:6ltn6la4]58441:4[/dice:6ltn6la4] wild[dice:6ltn6la4]58441:6[/dice:6ltn6la4] [dice:6ltn6la4]58441:13[/dice:6ltn6la4]
1 at Hans and gretta, 1-4 bad, 5-6 good: [dice:6ltn6la4]58441:19[/dice:6ltn6la4] while falling hit with a rocket.
[dice:6ltn6la4]58441:5[/dice:6ltn6la4] wild [dice:6ltn6la4]58441:7[/dice:6ltn6la4]ace [dice:6ltn6la4]58441:8[/dice:6ltn6la4]
Damage: [dice:6ltn6la4]58441:20[/dice:6ltn6la4] raise [dice:6ltn6la4]58441:21[/dice:6ltn6la4] ace [dice:6ltn6la4]58441:22[/dice:6ltn6la4] AP 11
R3 dudes, Plasma grenades
Ndreare and Ashlyn
[dice:6ltn6la4]58441:9[/dice:6ltn6la4] [dice:6ltn6la4]58441:11[/dice:6ltn6la4] ace [dice:6ltn6la4]58441:14[/dice:6ltn6la4]
Karl, Audry, Pen
[dice:6ltn6la4]58441:10[/dice:6ltn6la4] [dice:6ltn6la4]58441:12[/dice:6ltn6la4] ace [dice:6ltn6la4]58441:15[/dice:6ltn6la4]
Field Team Six Bennies
3/6
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Re: Resolute vs Hammers

Post by Pender Lumkiss »

Soldiers L1
2 on Ndreare shooting marksman and skill chip: Miss!
[dice:1lrz0dt5]58834:0[/dice:1lrz0dt5]
[dice:1lrz0dt5]58834:1[/dice:1lrz0dt5]

L2
Samson soak Kir: 3 wounds with battle hardened [dice:1lrz0dt5]58834:24[/dice:1lrz0dt5] wild [dice:1lrz0dt5]58834:25[/dice:1lrz0dt5] (Nerves of steel, 1 wound)attack vs Pen, no damage!
Rocket 1 1d12 -2 map, -2 slow (ignores 2 pts of shooting penalties)[dice:1lrz0dt5]58834:2[/dice:1lrz0dt5] wild [dice:1lrz0dt5]58834:3[/dice:1lrz0dt5]

Rocket 2 [dice:1lrz0dt5]58834:4[/dice:1lrz0dt5] wild [dice:1lrz0dt5]58834:5[/dice:1lrz0dt5]
Damage [dice:1lrz0dt5]58834:6[/dice:1lrz0dt5] ace [dice:1lrz0dt5]58834:7[/dice:1lrz0dt5]ap11 GM benny [dice:1lrz0dt5]58834:8[/dice:1lrz0dt5] ap11

Solder vs Ashlyn with JA-11: shooting [dice:1lrz0dt5]58834:9[/dice:1lrz0dt5]Miss!
Solder vs Kir with JA-11: [dice:1lrz0dt5]58834:10[/dice:1lrz0dt5]

L3: 2 wounds to architect, nothing vs Pen.
Samson Rocket 1 vs Pen: [dice:1lrz0dt5]58834:11[/dice:1lrz0dt5] wild [dice:1lrz0dt5]58834:12[/dice:1lrz0dt5] ace [dice:1lrz0dt5]58834:15[/dice:1lrz0dt5]
Damage [dice:1lrz0dt5]58834:16[/dice:1lrz0dt5]ap11 gm benny [dice:1lrz0dt5]58834:17[/dice:1lrz0dt5]
Rocket 2 vs Architect and Soldad: [dice:1lrz0dt5]58834:13[/dice:1lrz0dt5] wild [dice:1lrz0dt5]58834:14[/dice:1lrz0dt5]
Damage [dice:1lrz0dt5]58834:18[/dice:1lrz0dt5]ap11 ace [dice:1lrz0dt5]58834:19[/dice:1lrz0dt5]

Solder vs rangers grenade [dice:1lrz0dt5]58834:20[/dice:1lrz0dt5]
Damage [dice:1lrz0dt5]58834:22[/dice:1lrz0dt5]
Soldier vs rangers grenade [dice:1lrz0dt5]58834:21[/dice:1lrz0dt5]
Damage [dice:1lrz0dt5]58834:23[/dice:1lrz0dt5]

L4
Samson 1 Light Rail gun vs ND
[dice:1lrz0dt5]58834:26[/dice:1lrz0dt5]
[dice:1lrz0dt5]58834:27[/dice:1lrz0dt5]
[dice:1lrz0dt5]58834:28[/dice:1lrz0dt5]
[dice:1lrz0dt5]58834:29[/dice:1lrz0dt5]
Samson 2
Samson 1 Light Rail gun vs ND
[dice:1lrz0dt5]58834:30[/dice:1lrz0dt5]
[dice:1lrz0dt5]58834:31[/dice:1lrz0dt5]
[dice:1lrz0dt5]58834:32[/dice:1lrz0dt5]
[dice:1lrz0dt5]58834:33[/dice:1lrz0dt5] ace [dice:1lrz0dt5]58834:34[/dice:1lrz0dt5]
Damage [dice:1lrz0dt5]58834:35[/dice:1lrz0dt5]AP10 gm Benny [dice:1lrz0dt5]58834:36[/dice:1lrz0dt5]

Sub1
Juicers x4 vs Brody: [dice:1lrz0dt5]58834:37[/dice:1lrz0dt5]wild [dice:1lrz0dt5]58834:38[/dice:1lrz0dt5]
Combat borg [dice:1lrz0dt5]58834:39[/dice:1lrz0dt5]
Boating [dice:1lrz0dt5]58834:42[/dice:1lrz0dt5]
Crazies x4 vs Brody [dice:1lrz0dt5]58834:40[/dice:1lrz0dt5] wild [dice:1lrz0dt5]58834:41[/dice:1lrz0dt5]
Crazy 1 shooting [dice:1lrz0dt5]58834:44[/dice:1lrz0dt5]-2 cover, hit
Damage wilks 447 laser: [dice:1lrz0dt5]58834:50[/dice:1lrz0dt5] ace [dice:1lrz0dt5]58834:51[/dice:1lrz0dt5]AP2
Crazy 2 shooting [dice:1lrz0dt5]58834:45[/dice:1lrz0dt5]-2 cover
Crazy 3 fighting with improved frenzy loosing it, wild attack [dice:1lrz0dt5]58834:46[/dice:1lrz0dt5][dice:1lrz0dt5]58834:47[/dice:1lrz0dt5]-2 for cramp
DMage: [dice:1lrz0dt5]58834:52[/dice:1lrz0dt5] AP2 ace [dice:1lrz0dt5]58834:54[/dice:1lrz0dt5]
Crazy 4 fighting with improved frenzy loosing it, wild attack [dice:1lrz0dt5]58834:48[/dice:1lrz0dt5] [dice:1lrz0dt5]58834:49[/dice:1lrz0dt5]-2 cramp
DMage: [dice:1lrz0dt5]58834:53[/dice:1lrz0dt5] AP2 ace [dice:1lrz0dt5]58834:55[/dice:1lrz0dt5]

Sub2
[dice:1lrz0dt5]58834:43[/dice:1lrz0dt5]
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Resolute vs Hammers

Post by Pender Lumkiss »

I am rolling 1d56 to represent 4 jokers, this means I will not waste time with rerolls on duplicates or reshuffling.
Team with the high card goes first. Action happens as it is posted. Quick allows reroll on 1 through 20, Raise on Quickness allows reroll on 1 through 25. Every Card divisible by 4, except the Joker 56, is considered a club. 53-56 are jokers, they add +2 to trait rolls and damage(for the player that drew it or WC if a gm), and a benny to each player or wild card on that side.

Ashlyn (Dodge, enemies crit on 1 or 2), Deflection, Parry: 8; Toughness: Melee: 18 (9)/Range: 22 (13) + 2 vs supernatural evil: 1 card [dice:1gnu4748]58872:0[/dice:1gnu4748]
Brody: 1 card [dice:1gnu4748]58872:1[/dice:1gnu4748]
Kir Parry: 8(1); Toughness: 20(15): 1 card [dice:1gnu4748]58872:2[/dice:1gnu4748]
Ndreare Dealt in Parry: 9 Toughness: 22 (8), card must be higher than 25 1 Card [dice:1gnu4748]58872:3[/dice:1gnu4748]
Pen and Karl redraws Initiative of 25 or less, 32(18), parry 9, imp lvl 3 cards: [dice:1gnu4748]58872:4[/dice:1gnu4748]
Hans Toughness: 31 (21); Parry: 4; Pace: 7 / (5) redraw lower than 25 [dice:1gnu4748]58872:9[/dice:1gnu4748] [dice:1gnu4748]58872:11[/dice:1gnu4748] [dice:1gnu4748]58872:12[/dice:1gnu4748] [dice:1gnu4748]58872:13[/dice:1gnu4748]
Architect Parry: 4 || Toughness: 34(16), parry 4+2 to hit: 1 card [dice:1gnu4748]58872:10[/dice:1gnu4748]

Badguys:
Left Side: [dice:1gnu4748]58872:5[/dice:1gnu4748]
Right side: [dice:1gnu4748]58872:6[/dice:1gnu4748]
Subs: [dice:1gnu4748]58872:7[/dice:1gnu4748]
Hammer: [dice:1gnu4748]58872:8[/dice:1gnu4748] [dice:1gnu4748]58872:14[/dice:1gnu4748]
Field Team Six Bennies
3/6
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