Outsider: Minor: -2 Charisma, treated badly by dominant society.
Loyal: Minor: AwkTek may not be a hero, but he'd give his life for his friends. AwkTek would never leave any of his friends behind if there is any chance at all he could help. (Q1 2017)
Poverty: Minor: AwkTek does not hoarde. Most of what he gets, he gives away, often repaired or in much better shape. (Q2 2017)
Curious: Major: Everything is something new and often a first experience for AwkTek (Q4 2017)
Armored Hide: The Hatchling has +16 M.D.C. Armor and +6 Toughness in dragon form.
Claws/Bite (Str+3d6 AP 4, Mega Damage).
Fear: In his natural form, a Dragon Hatchling is a terrifying creature to most folks, who must make a Fear check when first seeing him.
Fire Breath: Flame Wind Hatchlings can fire a bolt of flame at Range 12/24/48 and Damage 4d6 (Mega Damage), using their Shooting skill. Alternately, they can do 2d10, Mega Damage in a Cone Template starting from their mouths. Every target within the cone makes an Agility roll −2 to avoid the attack. Those who fail suffer 2d10 damage
Flight: The Hatchling has a Flying Pace of 12" and Climb 0. Flight is usable in another form if it has wings
Impervious to Fire: Fire and heat (including plasma weapons) do not affect a Flame Wind Dragon at all.
Infravision: Dragons halve the penalties for dark lighting against living targets (round down).
Inherently Magical: Hatchlings know no magic spells, but they have a natural pool of 10 PPE and can use any TechnoWizard devices. A dragon who takes an Arcane Background adds his starting PPE to any gained from the Edge. Additionally, whenever he takes the Power Points Edge, he gains +10 PPE instead of +5
Limited Metamorphosis: A dragon begins life able to adopt a single human or humanoid form for a limited amount of time each day. He can maintain this humanoid form for a number of hours equal to his Spirit die before needing at least six hours of rest. The dragon gains no special properties of what he mimics, only the size and appearance, but he retains all of his own abilities except those only usable in dragon form (marked with an *). Weapons and other personal effects (up to body armor) are assumed into the dragon’s form and reappear when returning to humanoid form. Any other objects are dropped. The process does not work in reverse, all gear carried by the dragon is dropped when transforming into humanoid form
Mighty: Dragon Hatchlings begin with d12+4 in Strength and d8 in Vigor with no maximum limit.
Nigh-Immortality: Immune to normal poisons and disease.
Size +6: In their natural forms, Dragon Hatchlings are usually 15 –20 feet from snout to tail-tip, and weigh up to 7 tons. This means, when not using their Metamorphosis abilities, Hatchlings gain +6 Toughness
Slow Regeneration: These creatures can even regenerate lost limbs over time, making a natural healing roll once per day.
Tail Lash: The dragon can sweep all opponents in his rear facing in a 2" long by 4" wide rectangle. This is a Fighting attack which ignores size penalties, doing Str+d8 (Mega Damage)
Item
Flaming Great Sword
Str+d12+4; +3 Fighting, AP 3, Mega Damage
Demon Hide Sheeth
Enchanted Demon Bracers
Parry +3
Credits:
Contacts
Re: AwkTech (Flame Wind Dragon Hatchling)
Posted: Mon Dec 05, 2016 10:19 am
by Architect
Hero’s Journey
Narrative Hook
Roll: 11
From Out of a Rift… Some hang like bizarre lanterns in the sky, while others aren’t seen until they suddenly pop open and spill out who-knows-what. Your character happened to be near one when it disgorged something. From that incident came some lasting effect or items, and may have led to her ultimately arriving at Castle Refuge.
Prior to birthing the egg that would become AwkTek (ArkTech), the Great Red Dragon Mother, had been studying the RIFTS that were all across North America. At the point in time, which she birthed AwkTek (ArkTech) she had prepared a skiff (small by her size) of technology which she used to close the portal. Years passed and as the egg neared its time to hatch a portal opened up and the skiff which the Great Red mother Dragon had sent out returned.
Now AwkTek's instructions from his mother had been quite complete. The skiff with its collected knowledge and technology should be delivered to a human settlement. It was impressed on his psyche that the Coalition were not such people. Upon hatching he boarded the skiff and begin a very short search for a human settlement. Hence his arrival at Castle Refuge.
Education
Roll: 8
The principles of technology are vital to building a future out of the catastrophes of the past. Your hero has the necessary foundation to be a part of that with a d8 in Knowledge (Electronics). She also gains +1 on any Repair rolls with electronic machinery.
The Great Red Mother Dragon instructed him well on Technology. His basic knowledge comes from her instruction and Electronics and Engineering are just as natural as Flying and breathing Fire.
Training
Roll: 20 (10)
Functional machines and technology often mean the difference between life and death in the world of Savage Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase for the Repair skill, as well as +1 on Knowledge (Electronics) and Knowledge (Engineering) rolls
AwkTek owes all he knows to his Momma, where ever she might be.
Age Old Question
Age
Roll [dice]0[/dice]
Roll [dice]1[/dice]
AwkTek believes he was roughly 3 days hold when he arrived at Castle Refuge.
Re: Sergeant_8d6 and AwkTek
Posted: Mon Dec 05, 2016 10:20 am
by Architect
Advances
Attributes:
Agility d4,
Smarts d4 --> d8 (2),
Spirit d4 --> d6 (1),
Strength d12+4 (Mighty),
Vigor d8 (Mighty)
Initial Advances: (From Hindrances): (Very Young Complication)
Novice 1 Advance:
Novice 2 Advance:
Novice 3 Advance:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Re: AwkTech (Flame Wind Dragon Hatchling)
Posted: Fri Mar 31, 2017 8:34 am
by Venatus Vinco
Hello,
This character has no EP Ledger entry. Please create one as your are missing out on 3 EP for this quarter.
[OOC=What Does a Dragon Know?__]
[list] Notice xx
[*] Notice [Dice]1d4-2[/Dice]
[*] Wild Die [Dice]1d6[/Dice] [/list]
[list] K/Common xx
[*] K/Common [Dice]1d8[/Dice]
[*] Wild Die [Dice]1d6[/Dice][/list][/OOC]