Klima, Kydian Super Soldier

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Klima, Kydian Super Soldier

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Character Name

Rank:
Advances Left:
Race:
Iconic Framework:
Attributes:
  • Agility d12
  • Smarts d8
  • Spirit d8
  • Strength d12+2 (d12+4 in armor)
  • Vigor d12
Pace: 6 (7 in armor); Parry: 13; Toughness: 18/ 29 (7) in armor; Strain:

Skills:
  • Athletics: d6
  • Battle: d8
  • Common Knowledge: d4
  • Electronics: d8
  • Fighting : d12
  • Intimidation: d8
  • Language: Kydian d8
  • Language: Sploogorth d6
  • Language: Kitani d6
  • Language: Trade 4 d6
  • Language: Trade 6 d6
  • Notice: d8
  • Occult: d6
  • Persuasion: d4
  • Piloting: d6
  • Repair: d4
  • Shooting: d12
  • Stealth: d4
  • Survival: d6
  • Taunt: d8
Hindrances
  • Clumsy: (Major): -2 to Athletics and Stealth rolls (MARS)
  • Ruthless: (Major):
  • Loyal: (Minor)
  • Vow: To free his Clan from servitude to a Gene Splicer
Edges and Iconic Abilities
  • Brawny : (racial)
  • Example : info here
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Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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Re: Klima, Kydian Super Soldier

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Powers
If applicable

Super Powers
Super Power Points: 20
  • Toughness (Cost 7) Increase toughness by 7
  • Stabilized Anatomy (Cost 2): The heroes body had duplicate organs, seals off wounds quickly or otherwise is more stabile than others. The character does not roll temporary wounds when struck by heavy damage.
  • Extra Actions (Cost 6) Ignores 4 points of Multi Action Penalty
  • Parry (Cost 5) +5 to Parry
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Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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Re: Klima, Kydian Super Soldier

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Gear

GAW Throwback (Patron Item)
Image
• Adaptive Engineering: Can use Bandito Arms Big Bore rounds for the shotgun.
•• Range: 10/20/40
• • Damage: 1– 3d8+4, AP: 5
• • Special: When using this round, the Throwback acts as a Shotgun with the following additional effects: Targets hit are Distracted and then roll Strength (−2 if shooter got a raise). Those who fail are hurled 2d6” and become prone, suffering another 2d4 damage if they strike a hard object. Targets with MDC or of Size (Large) or greater ignore this effect (100 credits per shell, Rarity −1).
• Adaptive Engineering: Can use normal shotgun rounds - slug and buckshot.
• • Range: 12/24/48
• • Damage: Slug: 2d10 / Buckshot: 1-3d6, AP 0, +2 to hit
• RoF: 3
• Payload: Expanded internal tubular magazine, 30 round capacity (3 rows of ten). Switching between rows is free action equivalent to drawing a weapon (i.e. limited to twice per round as a free action, per SWADE). Using a insertion tube speed loader, reloading a tube is Reload 3. Otherwise each tube must be reloaded one round at a time.
• Features:
• • A golden age recoil suppression system negates 1 points of penalty to hit from auto-fire.
• Min Strength d8; (15 lbs.) The recoil dampening helps reduce the needed strength to use BigBore rounds or fire shotguns in automatic rates of fire.
• Golden Age Reliability: Functionally the same as Northern Gun Manufacturer Quality for its firearms and body armor only; For vehicles use Black Market knock off quality. (Empires of Humanity, page 38)


Special Armored Tactical Suit (Rifts Patron Item)
Image
• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor.
• No Minimum Strength Requirement (5 lbs.)
Features:
The internal pockets can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
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Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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Imperator
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Re: Klima, Kydian Super Soldier

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Advances

Fortune and Glory
  • 6: Smart and Learned, increase Smarts by one die type and gain two ranks in three smarts based skills.
  • 7: Spiritual and Determined, increase Spirit by one die type and gain the Strong Willed edge
Hero’s Journey
  • Body Armor-1 Replace starting BA with one of choice: Triax T-11
  • Body Armor-16 +1 Toughness
  • Body Armor-11 Communication system
  • Training-1 3 skill points for combat skills
  • Education-17 3 skill points for Smarts Skills
  • Experience and Wisdom-10 Background Edge, Brave
  • Education-8 Gain d8 in electronics
Advances
  • Initial Advances: (Bonus from Hindrances): Raise Agility, Raise Spirit
  • Edge(s) granted by Racial Features: Brawny
  • Edges(s) from Hero’s Journey Rolls: Brave
  • Novice 1 Advance (PbP): Raise Agility to d12
  • Novice 2 Advance: Supernatural Strength to d12(Field Manual p12)
  • Novice 3 Advance: Raise Fighting and Shooting to d12
  • Seasoned 1 Advance: Raise Vigor to d10
  • Seasoned 2 Advance: Marksman
  • Seasoned 3 Advance: Sweep
  • Seasoned 4 Advance: Supernatural Strength to d12+1
  • Veteran 1 Advance: Take em Down
  • Veteran 2 Advance: Raise Vigor to d12
  • Veteran 3 Advance: Supernatural Strength to d12+2
  • Veteran 4 Advance: Improved Take em Down
  • Heroic 1 Advance: Linguist
  • Heroic 2 Advance: Level Headed
  • Heroic 3 Advance: Sharpshooter
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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Re: Klima, Kydian Super Soldier

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Background

Short narrative
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Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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Imperator
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Re: Klima, Kydian Super Soldier

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Kydian Racial Statistics

Positive
  • Brawny: Kydians begin with the Brawny Edge.
  • Low Light Vision: Kydians ignore Dim and Dark Illumination.
  • Powerful: Kydians start with Strength d8 and Vigor d6, raise Trait maximums accordingly.
  • Size 2 (Normal): Kydians stand 8’–10’ tall and weigh 400 – 600 lb. Their Size grants them +2 Toughness.
Negative.
  • Alien Physiology: Kydians are quite alien, giving those unfamiliar with their biology a −2 penalty to Healing and cybernetics checks. Juicer and Crazy augmentations don’t work. Compatible medical supplies/services and cybernetics cost double the listed price.
  • D-Bee (Major): The initial reactions to Kydians typically start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services. Failed social checks with Hostile parties often result in violence.
  • Restricted Path: Kydians can't take an Arcane Background or framework using ISP.
  • Smarts Penalty: Kydians suffer a −1 penalty to Smarts rolls, but not linked skills.
  • Wanted (Major): Any Kydian not serving the Splugorth are hunted as traitors. If captured they are used as gladiators and slaves. Those discovered dabbling in magic are terminated—the Splugorth don't want them to learn those secrets. Other factions who discover a Kydian's origins will treat them as spies of Atlantis and seek to imprison and interrogate them for the rest of their life.
Super Soldier M.A.R.S. Package
In addition to the basic features of all M.A.R.S. characters (including two Fortune and Glory Rolls and three Hero's Journey rolls, except as limited below), as well as the normal four advances.
A Journey of Their Own: The character may not select from or roll on the Magic & Mysticism or Psionics Heroes Journey Tables.
The character gains 20 Super Power Points with a Power Limit of 10 points.
The character must take 2 additional points in Physical or Super Hindrances (no points are awarded for these hindrances).
The character may take Cybernetics, however each point of Strain reduces available power points by 2 points.
Begin with Standard Gear, but they may substitute their armor with an Armored Cloak (see Empires of Humanity) instead.
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Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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Imperator
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Re: Klima, Kydian Super Soldier

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Build Worksheet

Attributes. 5 initial, 3 racial, 2 F&G, 2 hinderances, 2 advance

Agility: d12, 2 initial, 1 hinderance, 1 advance
Smarts: d8, 1 initial 1 F&G
Spirit: d8, 1 F&G, 1 Hinderance
Strength: d12+2, 1 initial, 2 racial, 3 Supernatural Strength edge
Vigor: d12, 1 initial, 1 racial, 2 Advance

Skills: 5 core, 15 initial, 6 Smarts F&G, 9 HJ (3 combat, 3 Smarts, 3 electronics

Athletics: d6, 1 core, 1 initial
Battle: d8, 2 F&G, 1 HJ
Common Knowledge: d4, 1 core
Electronics: d8, 3 HJ
Fighting : d12, 2 initial, 2 HJ, 1 advance
Intimidation: d8, 3 initial
Language: Kydian d8, Native
Notice: d8, 1 core, 2 F&G
Occult: d6, 1 HJ, 1 initial
Persuasion: d4, 1 core
Piloting: d6, 2 initial
Reoair: d4, 1 HJ
Shooting: d12, 3 initial, 1 HJ, 1 advance
Stealth: d4, 1 core
Survival: d6, 2 F&G
Taunt: d8, 3 initial
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Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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