Ned... Just Ned. Cactus man Dino Hunter... Dino chew toy. (Jungle Party) Rdy for Review.

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Pender Lumkiss
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Ned... Just Ned. Cactus man Dino Hunter... Dino chew toy. (Jungle Party) Rdy for Review.

Post by Pender Lumkiss »

FG:
2 rolls chosen, we will see about those in a bit.

HJ three rolls
Roll 1 1d20: [5] = 5 ranged weapons.
  • Exceptional crafting and fine-tuning grants your hero a +1 to Shooting with this weapon.
Roll 2: 1d20: [10] = 10 Psionics:
  • Your psionicist gains either the New Powers Edge or one power chosen from the Mind Melter's list (Rank permitting). Probably taking smite here.
Roll 3: 1d20: [7] = 7
  • Your character has extensively trained in a professional area of expertise, and has a trick or two up her sleeve. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval. Not sure which one, maybe Tundra Ranger...
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Re: Ned... Just Ned. Cactus man Dino Hunter... Dino chew toy. (Jungle Party)

Post by Pender Lumkiss »

Tundra Ranger Code:
Canada is a free and beautiful land of diverse people…

„ Keep its people safe.

„ Keep the peace.

„ Recognize and defy tyranny in all its guises.

„ Protect and help those in need but understand that they must stand on their own two feet and do for themselves. Your greatest gift to others is helping them to do so.

„ The pursuit of justice must be relentless. The unjust must always be brought to pay for their crimes (i.e. “we always get our man”).

„ Other people have different beliefs and ways of life. We embrace and celebrate those differences and share in the commonality of all intelligent and peace-loving beings.

„ Never doubt the good we are doing.

„ Believe in yourself and so will others, for truth and conviction are contagious.

„ Never make a threat, demand, or ultimatum you are not willing and able to back up with force.

„ Never betray a trust. Keep your word of honor, for it reflects on us all. We have earned the trust of others and it is a commodity beyond any tangible reward. Cherish it and never abuse it.

„ Never compromise another Ranger, and never speak for another man.

„ One person can make a difference. Never doubt it.

„ A Ranger never stands alone.

THE CODE OF THE THE CODE OF THE TUNDRA RANGERS TUNDRA RANGERS
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Re: Ned... Just Ned. Cactus man Dino Hunter... Dino chew toy. (Jungle Party)

Post by Pender Lumkiss »

Seasoned Cactus People, MARS Dinosaur Hunter

Iconic Framework: MARS Dinosaur Hunter

Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d4, Battle d8, Common Knowledge d6, Fighting d6, Language (Native) d8, Notice d8, Occult d8, Persuasion d4, Psionics d10, Repair d6, Riding d6, Shooting d12+1, Stealth d6, Survival d10+2
Pace: 6; Parry: 7; Toughness: 5
Strain: 6/6
Hindrances: Cautious, Hesitant, Overconfident, Vow (major, )
Edges: Calculating, Champion, Frontiersman, Giant Killer, Marksman, Sharpshooting, Soldier, Take 'Em Down, Trademark Weapon (Viggo's Custom Provider Single-Shot Breech Loading Rifle), Tundra Ranger, Woodsman
Armor: Plastic-Man Light EBA (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Viggo's Custom Provider Single-Shot Breech Loading Rifle (Range 50/100/200, Damage 2d12+2, ROF 1, AP 6, +1 to Hit, M.D.C., +2 Parry), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG, p120)
  • I.S.P.: 10
  • Powers: Detect/Conceal Arcana (SWADE p158), Empathy (SWADE p160), Mind Link (SWADE p164-165), Smite (SWADE p168)
Special Abilities
  • Bizarre Physiology: Those unfamiliar with Cactus Person biology suffer a −4 penalty to Healing and cybernetics checks. Juicer and Crazy augmentations don’t work for them. Compatible medical supplies/services and cybernetics cost quadruple the listed price.
  • Cannot Speak: Have no vocal cords and communicate entirely through a weaker form of mind link (which they activate with no roll or ISP cost as a free action, Range of Spirit × 4).
  • Doesn't Breathe: Do not breathe, instead drawing necessary gases from their foods—they aren't affected by inhaled toxins, can't drown, and don't suffocate in a vacuum.
  • Disease and Poison Resistant: Rarely affected by common earthly poison and disease, and gain a +4 bonus to resist when they are susceptible.
  • D-Bee (Major): Initial Reactions start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
  • Hunted (Minor): Evil bandits, slavers, and sorcerers harvest their blood for alchemical concoctions -and because it just plain tastes good. Tribal Simvan enjoy harassing them.
  • Low Light Vision: Cactus People can see into the ultraviolet range—ignore penalties for Dim and Dark Illumination.
  • Natural Psionics: Cactus People begin with the Arcane Background (Psionics) Edge, a d6 Psionics skill, and the following three powers: detect/conceal arcana, empathy, and mind link. If a Clszymllxbrrxxyfwrr chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except three of his starting powers are the ones listed above (even if not normally allowed to that Framework). The Clszymllxbrrxxyfwrr gains two additional powers to his starting total (e.g., a Cactus Person Burster starts with five powers).
  • Regeneration: Cactus People may make a natural healing roll daily to recover Wounds, or Injuries once all Wounds have been healed.
  • Sunlight Dependency: Cactus People need an hour of sunlight each day. If they don’t absorb enough ultraviolet rays they become Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent sunning themselves restores a level of Fatigue. Fully covering clothing and armor blocks their ability to absorb sunlight.
  • Restricted Paths: Cactus People have no capacity for speech and cannot take Arcane Background (Magic) or (Miracles), nor any Iconic Framework that includes them.
  • MARS Advances: Dinosaur Hunters begin as Seasoned heroes
  • Dinosaur Hunter Skills: Begin with Notice d8, Shooting d6, and Survival d8
  • Dinosaur Hunter Edges: Begin with the Giant Killer, Frontiersman, Marksman, and Woodsman Edges.
  • Megafauna Specialist: Dinosaur Hunters gain +2 on Survival rolls involving creatures of Size 4 or greater.
  • Add a power from the Mind Melter's list (Hero's Journey): Add a power from the Mind Melter's list

Advances
Novice Advances
  • Raise Attribute: Vigor
  • Edge: Calculating
  • Edge: Tundra Ranger
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Champion
Current Load (normal/combat): 62.25 / 42.25 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
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