When activating a power with this trapping, you connect with 1000 alternate selves, while it can be jarring to those unprepared.
- A harmful power requires the victim to make a Smarts roll or be Fatigued.
- A beneficial power gives unexpected insight often from a life choice not taken. Upon casting this, you can choose an untrained skill and gain a d4 in that skill for the duration of the power. This trapping adds +1 PP to the casting cost.