Temporal Trappings

House trappings available for various power types.
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High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Temporal Trappings

Post by High Command »

Temporal Thought
When activating a power with this trapping, you connect with 1000 alternate selves, while it can be jarring to those unprepared.
  • A harmful power requires the victim to make a Smarts roll or be Fatigued.
  • A beneficial power gives unexpected insight often from a life choice not taken. Upon casting this, you can choose an untrained skill and gain a d4 in that skill for the duration of the power. This trapping adds +1 PP to the casting cost.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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