Adrenal Overload

House trappings available for various power types.
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High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Adrenal Overload

Post by High Command »

Adrenal Overload
Huge quantities of adrenaline, far more than could ever be natural, surge through the veins of the target, providing laser focus on the danger at hand and boosting her physical capabilities. For +1 ppt, On a success the target adds a +1 to her parry for the duration of the power or until her next action. On a raise, vigor raises a die type. At the beginning of the target's first action upon the effect lapsing (next action for instant powers), the target must succeed at a vigor roll (without die increase in the case of a raise) or else suffer a level of fatigue that lasts 1d6 hours and cannot be removed by succor. Each successive boost of adrenaline adds a cumulative -1 penalty to the vigor roll until the target gets 6 hours of rest.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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