Pathfinder for SWADE Give away

OOC commentary and whatever else you want to chime in with.
Post Reply
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Pathfinder for SWADE Give away

Post by Technospawn »

I am giving away 2 PFSW VTT licenses. 2 Winners will be selected at random to win.

To enter you must:
  • Be an registered player on Savagerifts.com
  • Post a reply to this thread with your preferred VTT (Roll20 or Foundry)
Yes I know there are more than just those 2 VTTs but those are the only ones that PEG is making the VTT companions for.

Entries will close at 23:59 PST on 02/28/2021
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Pursuit
Game Master
Posts: 1211
Joined: Thu Jan 04, 2018 9:21 am

Re: Pathfinder for SWADE Give away

Post by Pursuit »

Oh, wow!

Foundry, por favor.
Curse of the Crimson Throne GM Bennies: 3/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
User avatar
Cendragon
Posts: 15
Joined: Sat Oct 31, 2020 11:03 am

Re: Pathfinder for SWADE Give away

Post by Cendragon »

Awesome! If I'm selected I'd like Roll20 please.
GingerGiant
Posts: 5
Joined: Wed Dec 02, 2020 10:06 pm

Re: Pathfinder for SWADE Give away

Post by GingerGiant »

I'd like to have a chance at the Roll20 VTT please!
GingerGiant, of GingerGiant#6877 fame.

Characters
User avatar
Andrew Cofield
Posts: 33
Joined: Tue Sep 29, 2020 4:15 pm

Re: Pathfinder for SWADE Give away

Post by Andrew Cofield »

Yea, sign me up for a Foundry copy.

Parry: 6; Toughness: 7 (2)
Wounds/Fatigue: 0/0
PP: 10/10
Active Powers: none
Hindrances: Arrogant, Impulsive
Edges: Ace, Arcane Armor, Favored Powers (Wizard), Wizard (Specialist) (Abjuration (Necro, Enchant))



Parry: 5; Toughness: 7(2)
Wounds/Fatigue: 0/0
PP: 10/10
Active Powers: none
Hindrances: Can’t Swim, Cautious, Small, Wanted (minor, former street gang)
Edges: Arcane Background (Magic), Free Runner, Thief
User avatar
Jesse (Graunk)
Posts: 42
Joined: Sat May 02, 2020 10:00 pm

Re: Pathfinder for SWADE Give away

Post by Jesse (Graunk) »

hey thanks for a cool contest. new to Foundry and would love to increase my library! Pathfinder is a good system and Savage rules!. thanks. may the odds forever be in your favor...
Graunk- Orc Vampire Slayer
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Pathfinder for SWADE Give away

Post by Technospawn »

  1. Pursuit
  2. Cendragon
  3. GingerGiant
  4. Balanor
  5. Aos Theay
Congratulations @Cendragon and @Aos Theay
Dice rolls
Winner 1d5: [2] = 2
Second winner 1d5: [5] = 5
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Pathfinder for SWADE Give away

Post by Technospawn »

@Cendragon and @Aos Theay are you still around. The pledgemanager just opened so your stuff has been ordered.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Jesse (Graunk)
Posts: 42
Joined: Sat May 02, 2020 10:00 pm

Re: Pathfinder for SWADE Give away

Post by Jesse (Graunk) »

oh man, have been having some computer issues! just getting back to some PBP since most of my time been VTT and Discord. (My group 21 hot shots - stalled, now i'll be looking for another) but anyway, is the prize for the contest still available. i would still very much love it!
Graunk- Orc Vampire Slayer
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Pathfinder for SWADE Give away

Post by Technospawn »

Aos Theay wrote: Sun Jul 18, 2021 6:56 pm oh man, have been having some computer issues! just getting back to some PBP since most of my time been VTT and Discord. (My group 21 hot shots - stalled, now i'll be looking for another) but anyway, is the prize for the contest still available. i would still very much love it!
Yes when it gets released. I am waiting for it to start my new game.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
KahlessNestor
Posts: 666
Joined: Thu Feb 15, 2018 4:02 am

Re: Pathfinder for SWADE Give away

Post by KahlessNestor »

It's released now.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
User avatar
Jesse (Graunk)
Posts: 42
Joined: Sat May 02, 2020 10:00 pm

Re: Pathfinder for SWADE Give away

Post by Jesse (Graunk) »

Hoorah! the VTT pathfinder has landed. so excited! If the contest results are still valid, i'm ready. My former log on was- Aos Theay; now that i'm in a new game, it's- Jesse (Graunk), also the same on Discord in the savagerifts channel. could you pop me an update as to the contest prize, please. ( i'm tying to resist just buying it immediately... we all have been waiting so long. i backed the physical stuff. anyway thanks.
Graunk- Orc Vampire Slayer
User avatar
Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Pathfinder for SWADE Give away

Post by Ndreare »

I am not sure if @Technospawn has had a chance to reach out to the winners. But he was only sent one of the licenses he paid for and needs to contact PEG for the additional one he purchased. So there may be some delay.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Post Reply

Return to “Out of Character Topics”