Code: Select all
[b][u]Race Name[/u][/b]
Description: (Source material if applicable.)
Race Description
[list]
[b][u]Racial Abilities and Complications[/u][/b]
[*][u]Name of Ability or Complication[/u] A Brief Description of Ability of Complication.
[/list]
Example
Wolfen
Description: (The full background text of the Wolfen can be found on pp 86 of the Rifts Conversion Book.)
The Wolfen are a species of large humanoids that also bear a striking resemblance to the canine species of wolves. On their home world the Wolfen have only adopted civilization for the last couple of generations and indeed many races there, including humans, still see the Wolfen as a barbaric race. The truth is, however, that the Wolfen are in most ways equals to humans in terms of society and culture. While they do come from a more primitive culture, those Wolfen that find their way to Rifts Earth are both eager and able adapt to the advanced weapons and armor that can be found here. In terms of magic they are relatively new as a culture to such things though they have as much capacity for it as most other races and find no objection to acquiring magical knowledge. Their abilities with psychic powers are also on a par with humans.
- Racial Abilities and Complications
- Code of Honor All Wolfen live by a strict warrior’s code of honor.
- Distinctive D-Bee While Wolfen are generally humanoid in form they share a great many features with that of wolves and could never pass for human and therefore are subject to extreme prejudice in any CS Territory. They suffer a -4 Charisma with CS citizens.
- Natural Weaponry Wolfen possess sharp teeth and claws which do Str + d6 damage.
- Non-Standard Physiology Due to their size and body structure Wolfen cannot wear standard armor and any trait rolls related to driving a vehicle or firing a vehicle’s weapons are subject to a -2 penalty.
- Size +1 Wolfen typically range between 7 and 9 feet in height and can weigh up to 500 lbs.
- Superior Senses Wolfen have a keen sense of smell and hearing. They gain a +2 bonus to Notice rolls involving smell or hearing (Bonuses do not stack.)
- Superior Strength Wolfen are powerfully built and start with a d6 Strength.
- Swift Wolfen are swift runners and gain a +2 Pace and a +1 die increase for Running.