Retired & Deceased: Iron Tic (Titan Juicer)

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Iron Tic
Posts: 73
Joined: Sat Mar 18, 2017 7:35 am

Retired & Deceased: Iron Tic (Titan Juicer)

Post by Iron Tic »

Character Sheet

Player Name: Jon N
Google Handle: jonneeper@gmail.com
Character Name Iron Tic
Rank:Novice Experience: 5 Advances Left: 0
Race: Quick Flex
Iconic Framework: Juicer
Attributes: Agility d12, Smarts d4, Spirit d6, Strength d12+1, Vigor d12
Charisma: 0; Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6) ; Strain: 0
Skills:
  • Skill Fighting d10 (4pts)
  • Skill Shooting d6 (2 pts)
  • Skill Intimidation d8(4 pts)
  • Skill Climbing d8 (3 pts)
  • Skill Notice d4 (1 pts)
  • Skill Stealth d4 ( 1 pt)
Hindrances
  • Hindrance (Major): Heroic: a big damn hero, all the time everytime!
  • Hindrance (Minor): Quirk: Marty Mcfly syndrome, don’t call him chicken, dont call him big guy, or insult him.
  • Hindrance (Minor): Poverty: Loves to gamble, possibly the worst at it. Don’t ever let him play with a Presci
  • Hindrance (Racial): Overconfident( major): If there is something to be done he is your Quick-flex to do it.
  • Hindrance (Racial):Short attention span: -1 to all smart rolls
  • Hindrance (Racial):Restricted path no PPE
  • Hindrance (Racial): Distinctive Debee -4 Cha
  • Hindrance (IF): Each point of strain subtracts 1 point of burn
  • Hindrance (IF): Death wish (minor): He is going to die and dammit he is going to go out like the hero he is.
  • Hindrance (IF): -1 to smart/smart linked skills when out of combat, does not gain uncanny reflexes or quick on first round of combat
  • Hindrance (IF): Cannot use magic or psionics in any way
  • Hindrance (Titan Juicer): Last Call
  • Hindrance (Titan Juicer): Stuff aint built for me.
Edges
  • Edge (IF): Brawny: He knows how to carry his weight and str with ease: +1 Toughness x8 load limit
  • Edge( IF): Quick: Like greased owl shit he moves fast, at least after the first round of combat. Any initiative card below a 5 he gets dealt another until it is above a 5.
  • Edge(IF): Fleet Footed: He can out run most people by choice. +2 pace and d10 running die.
  • Edge(Race): Ambidextrous: ignore off hand attack penalty
  • Edge( Race): +2 agility die types.
  • Edge( Race): Elusive: +1 parry
  • Edge( Race): Fast: +2 pace and +1 die type to run die
  • Edge( HJ):
  • Edge( HJ): Combat edge: battle Hardened: +2 soak rolls
  • Edge( HJ ): Martial Arts
  • Edge ( HJ): Brawler
  • Edge( Hindrance pts): Titan Juicer: Size +2 (Comes with a +2 to toughness), Punches are considered MD. To calculating damage, STR is treated as two die types higher
  • Edge ( Hindrance pts): Split the seconds
Cybernetics
Name (None) - Strain: 0



Background Will post if approved


Credits:

Contacts


Iconic Framework
  • Internal repair system: As an action make a natural healing roll at +2, 3 charges takes 8 hours to recover 1 charge
  • Super Endurance: +2 vigor die type, ½ normal sleep, +2 on all fatigue checks
  • Super reflexes: +2 agility types, uncanny reflexes (-2 to be hit), and quick edge
  • Super Speed: double base pace, fleet-footed edge
  • Super strength: +2 str die types, brawny edge
  • Burn rating: 8 last call: burn die is d12
Hero’s Journey
  • Table: Training
  • [dice]0[/dice]
  • ( 2 for 1)
  • Table: Body Armor
  • [dice]1[/dice]
  • +1 toughness
  • Table: Body Armor
  • [dice]2[/dice]
  • Choice of body armor: Triax T-10 cyclops,6 armor +2 toughness, 25lbs, night vision mode
  • Table: Experience wisdom
  • [dice]3[/dice]
  • ( 2 for 1)
  • Table: training
  • [dice]4[/dice]
  • Combat edge of choice ignoring restrictions except for other edges:
  • 2 for 1 result: Training 4: Martial arts and brawler
Last edited by Iron Tic on Tue Apr 04, 2017 7:20 pm, edited 11 times in total.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
-Soak damage from skeleton underneath bar.
+1 Bennie for joker draw
-reroll on gaining gun from borg
+2 from joker draw
-damage reroll on cs commanderin nexus room
- fear extra effort
- nexus maw reroll
User avatar
Iron Tic
Posts: 73
Joined: Sat Mar 18, 2017 7:35 am

Re: Juicer Variants for Savage Rifts

Post by Iron Tic »

Advances
  • Initial Advances: (From Hindrances): Split the seconds, Titan Juicer
  • Cybernetic Modifications:
  • Novice 1 Advance: +1 Die type to STR
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
-Soak damage from skeleton underneath bar.
+1 Bennie for joker draw
-reroll on gaining gun from borg
+2 from joker draw
-damage reroll on cs commanderin nexus room
- fear extra effort
- nexus maw reroll
User avatar
Iron Tic
Posts: 73
Joined: Sat Mar 18, 2017 7:35 am

Re: Juicer Variants for Savage Rifts

Post by Iron Tic »

Gear
Item
  • Tx-10 cyclops armor, 25 lbs, 6 armor +2 toughness, +1 an additional toughness for HJ modification, night vision mode
  • Wilks 320 laser pistol
  • JA-9 variable laser rifle
  • I modified P-40 Particle Beam Cannon, 3d8+5 +6AP, 10 round clip. STR 12 to use. Taken from the dead CS Heavy Cyborg named: The End. (gimble essentially negated the -2 snapfire penalty. The gimble also negated the auto fire penalty. .
  • Vibro sword: Damage 1d12 + 1d10 + 3 ( str increase for damage) AP 4, MD (lOST)
  • Fists: 1d12+5 ( str increase for damage and brawler) +1d4 ( martial arts)
    • Goblin Impact Hammer
      • Damage: Str+2d6
      • Weight: 11 lbs
      • Cost: 11,000
      • Notes: Raise damage d10.
      Image[/quote]
Last edited by Iron Tic on Tue Jun 20, 2017 7:38 pm, edited 2 times in total.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
-Soak damage from skeleton underneath bar.
+1 Bennie for joker draw
-reroll on gaining gun from borg
+2 from joker draw
-damage reroll on cs commanderin nexus room
- fear extra effort
- nexus maw reroll
User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Iron Tic (Titan Juicer)

Post by Daniel »

I am liking.

Just need VV to say yes to Titan Edge. I'm good with it.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

User avatar
Iron Tic
Posts: 73
Joined: Sat Mar 18, 2017 7:35 am

Re: Iron Tic (Titan Juicer)

Post by Iron Tic »

Here is the edge for ease.

Titan Juicer (Juicer Variant)
Requirements
  • Novice
  • Juicer
  • Background Edge
  • May not already have a Juicer Variant Edge
Benefits
  • Size +2 (Comes with a +2 to toughness)
  • Punches are considered MD. To calculating damage, STR is treated as two die types higher
Complications
  • Last Call
  • Stuff aint built for me
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
-Soak damage from skeleton underneath bar.
+1 Bennie for joker draw
-reroll on gaining gun from borg
+2 from joker draw
-damage reroll on cs commanderin nexus room
- fear extra effort
- nexus maw reroll
User avatar
Iron Tic
Posts: 73
Joined: Sat Mar 18, 2017 7:35 am

Re: Iron Tic (Titan Juicer)

Post by Iron Tic »

Born and raised in the kingdom of los almos. He was always a scrawny quick-flex kid with a helpful heroic spirit. He never had any money because he loved thrill of making a bet, and more often then not would loose. Lady Luck just did not smile kindly on him. Maybe not the brightest but he had a heart four times his small size. Others teased him quiet a bit, daring him to go into places he should not. He has always had a hard time when folks call him chicken and when they got him to go into an experimental juicer clinic it would forever change his life. Talk about being in the wrong place at the right time or wrong time depending how you view the juicer's low life span. He came out of the clinic changed forever. He tower aboved most normal people and was a hulk of a quickflex. Odds are this simple giant probably does not fully understand what he is signing up for with the black company. Blackwell met him after Meeting him in a bar and invited him to the company betting Iron Tic that he would not be up to the challenge.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
-Soak damage from skeleton underneath bar.
+1 Bennie for joker draw
-reroll on gaining gun from borg
+2 from joker draw
-damage reroll on cs commanderin nexus room
- fear extra effort
- nexus maw reroll
User avatar
Iron Tic
Posts: 73
Joined: Sat Mar 18, 2017 7:35 am

Re: Iron Tic (Titan Juicer)

Post by Iron Tic »

Starting session Burn rating 8
Last call burn die of d12
[dice]0[/dice]
Spending a pt of burn not to die.
Burn at 7
-burn to fight against nexus maw
Burn at 6
-burn for epic swing under the ships
Burn 5
-burn for saving a kid
Burn 4
- Burn for lizard punch
-Burn for Lizard punch
Burn 2
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
-Soak damage from skeleton underneath bar.
+1 Bennie for joker draw
-reroll on gaining gun from borg
+2 from joker draw
-damage reroll on cs commanderin nexus room
- fear extra effort
- nexus maw reroll
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