Sgt. Hurtt (Saxon / Watson / Heller / Vasquez) 5 Merc NPCs

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Daniel
Daniel (Lars)
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Sgt. Hurtt (Saxon / Watson / Heller / Vasquez) 5 Merc NPCs

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FIVE MERCS
OOC Comments
ImageSgt. Hurtt

Sgt. Hurtt / Saxon / Watson / Heller / Vasquez


There are five Mercs that are run by the players as NPCs. Are they Followers or Sidekicks? Do we care? As long as they get paid they will continue to be loyal to the AC (Or the Black Company if paid by the BC, we’ll have to negotiate that).

Sgt. Hurtt is squad leader of the Mercs. These 5 mercs are yours to run. You the Players get to "play" them for this up coming "mission" to get the Snow Truck back on Amarok IV. I do not care how you split them up, 1 each or all 5 run by one Player.

Rank: Seasoned Experience: NPC
Race: Human
Iconic Framework: M.A.R.S. Mercenary Soldier NPCs

Attributes: Agility d8 (d6 for Hurtt), Smarts d8 (d10 for Hurtt), Spirit d8, Strength d8, Vigor d6
Charisma: 0; Pace: 6 (+1d6); Parry: 7
Carry 64 lbs; Toughness: 6; IN ARMOR 15 (9); Strain: 0

Skills:

• Driving d8
• Fighting d8
• Intimidation d6 +2
• Knowledge (Battle) d4
• Knowledge (Computers) d8 (+2 vs. electronic security)
• Notice d6
• Persuasion d6
• Shooting d8
• Stealth d8
• Streetwise d4
• Survival d8
• Taunt d6+2

Hindrances
• Code of Honor (Major) :
• Always honor the contract. Never betray your employer while in his employ, even if offered more by the opposition, unless he lies to you or betrays you. Follow the rules of engagement. If the situation changes a lot, you may return the payment along with an explanation and an apology. If a contractor does not fulfill its part of the contract, revenge is not only permissible, but encouraged.
• Loyal (Minor) : Friends are good to have and keep around if you can, and of course always finish a job.
• Cautious (Minor) : What´s the plan? We do have a plan? So, this is the plan then, because I don’t enjoy walking into something without a plan.

Edges
• Contacts AC Company
• Dirty Fighter +2 Bonus on Trick Maneuvers.
• Dodge (MARS Combat Edge) : Unless they are the victim of a surprise attack and taken completely unaware, attackers must subtract 1 from their Shooting or Throwing rolls when targeting them. Characters who attempt to evade area effect attacks may add +1 to their Agility roll as well (when allowed).
• Improved Dodge (MARS Combat Edge): As Dodge Edge, but attackers subtract 2, +2 to evade area of effect attacks.
• Brawny: +1 Toughness. Load limit is 8 x Str.
• Strong Willed : +2 Intimidation and Taunt, +2 to resist Test of Will

Gear

NG-S2 Survival Pack
• Weight: 30

NE-45 "Heavy Magnum" Cartridge Revolver <------ bullets
Range: 10/20/40
Damage: 3d8
ROF: 1
AP: 4
Shots: 6
Rounds total: 6 in gun plus 30
Weight: 7 lbs.
Cost: 19,000 for the gun, each round is 60 credits to buy, but ultra rare, rounds can be made using spent casings for 90-100 credits each.
Notes: Mega-Damage, bullet, Min Str: d8, Intimidating Weapon, Revolver

NE-L5 <------ bullets
Range: 30/60/120
Damage: 3d6+2
RoF: 1
AP. 2
Shots: 20 rounds
Vibro Knife Bayonet
Weight: 14

NE-33 <---- laser
Range: 15/30/60
Damage: 2d4+1
RoF: 1
AP. 2
Shots: 20
Weight: 4

Vibro Knife Bayonet
• Damage: d8+d6
• AP: 4
• Parry +1
• Reach 1
• 2 Hands
• Mega Damage
• Weight: 2

NEUW-3C Urban Warrior Tactical Armor
• +9 Armor.
• Full Environmental Protection
• 5 mile range communications
• Light sensitive visors. Reduce illumination penalties by 2, and +2 to resist blinding attacks.
• Extra high-density plating
• Targeting enhancements +2 on all ranged attacks
• Micro exoskeleton enhancements +1 Pace
• Woodland Camouflage +2 to Stealth check in woodland settings.
• Weight: 11

_________________
Lars - The Black Company
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