Silver Bluff - The North West Lay Line

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Pender Lumkiss
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Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

About a 4 hour, by foot journey[ 2 hours by vehicle, land bound ones need to make 2 driving rolls], in the general North Western direction through woods lies a layline that crosses the river.
A journey out to the Layline alone is perilous to say the least. You would fine a Layline. Something about it seems odd, it seems to be building up energy.

GM Clarification

Kn; Arcana would reveal that most likely be a Periodic rift
Kn: Arcana -2 you would be able to figure out that once the rift is unleashed it would not last for long, Diminishing.
Travel times
Yup scouting out the lay line will be in the lay line thread.
-Walking(and Nadine) will lock you into 2 scene times worth of actions
-Mountaineer, will lock you into 1 scene time worth of actions
-Hoverbike, so quick you can use normal rules for scene times.
If you travel out this way make a notice roll at a -4. There is a small chance for combat to erupt with a hidden camp of brodkill
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Markus Berger
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus drives to check the ley line, and find all the possible information he can about it, so he can report it back to camp.
He tries to drive the hoverbike in such a way he is the least visible possible, as to avoid any unnecessary confrontations.
[OOC: Ideally he would like to find about the broadkill, check the "lay of the land" and go back undetected]
Driving Check: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Notice Check: [dice]2[/dice] (+2 Sight and Hearing based - 4 as per check)
Wild Die: [dice]3[/dice]
Stealth Check: [dice]4[/dice]
Wild Die: [dice]5[/dice]
---
[OOC: Edits]
Using a Benny to add to the Notice Roll, +2 Elan.
[dice]6[/dice]
Notice Check Total: 10
Stealth Wild Die Ace: [dice]7[/dice]
Stealth Check Total: 10
[OOC: So, if I am correct, Driving was a success (not sure if needed), Notice was a success and rise, and Stealth was a success and rise.
I will post in the Garage after knowing if he survives the Broadkill]

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

The CS major Fitzbad meets you in the morning ready to go. He has his rifle slumg accross his back, as well as a rocket launcher. He grins, " Grease, and Tommy filled me in that something might be lurking in the water.". The trip out to the layline is fairly uneventful, you zip over tree after tree. You swimg low into a clearing ducking into a small trench, and it a good thing as you see a brodkill poke his head out of a rock outcropping nearby( about 15 min from the layline, as an walks). He munches on something that looks likea leg, and goes back into the cave of sorts.

the leyline

The leylie stretches accross the width of the river. There are no signs of a vampire encampment. Two things do strike you as being odd. One on the eastern bank near the layline are dozens upon dozens of footprints crisscrossing over each other. Two the leyline itself surges every so often as if it building up to something.

The skull cave
The mouth of the cave is big enough for a grackletooth to climb through. He skull decor seems to have been fashioned by someone who loves sculpting. The cave is pretty well hiden in the rock outcroppin. Descending down 24ft will lead you to a ledge that goes arround the entire top of the cavern. Directly accross from you on this ledge is a carved tunnel just big enough for a human. Below, about 36 feet, you you see a brodkill encampment about 8 brodkill are milling arround, it seems several of them are munching on human remains. Their voices are guteral and echo in the cavern.
" It was nice that the mistress got us this human flesh!"
"Mmm, slow roasted for a week, so much better than those Srial."
" To much goodness hard baked into them, blah! Give me a tastey human any day, even if this one smacks of oil. It really brigs out the flavor though."
"Yeah let those vamps have thier cattle!"

The musings of how tasty humans can be go on for sometime. You notice a couple of rocket launchers, a few plasma rifles, and a handful of vibro swords, one mini rail gun, on a weapons rack to one side. The ledge you are on has crude stairs that will bring you all the way to the bottom. The Major looks at Markus and whispers, "What do you want to do?"

GM clarification
-Carved Tunnel: Creeping along the ledge and entering the carved tunnel will take up your entire morning and your norml action in the noon scene time.
If you want to engage the Brodkill, we will be using the quick combat rules found here http://savagerifts.com/viewtopic.php?f=8&t=70#p619
Basically make a combat roll at a -2 target is 4.
-a crit failure means you and the major are captured and you have received 1d4 wounds (a 4 means you were knocked out with 3 wounds)
-failure you received 1. As far as you know you got all the bastards exept for 1-2, and had to make a hastsy retreat.
-success, killed all the brodkill, but the major fired his launcher destroying most of the brodkill weapons. Select one weapon as a trophy of what was done.
-Success with raise(8), killed all brodkill, and got all their weapons.
Make the combat roll, and then based on the roll narate what this scene looks like
Attachments
River at morning
River at morning
Brodkill
Brodkill
IMG_0080.JPG (44.8 KiB) Viewed 26038 times
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

[OOC: Quick combat? Nice... let's do this.]
Markus looks at the Brodkill, and rememebers all the time he faced them, and their bestiality, in the NGR. He fought them then, he will fight them now. He signals to the captain to get in a good position to snipe at them, and hit them hard and fast. HE also finds an outcrop with good visibility and cover, and aims at the biggest and baddest one.
Payback time.
Shooting Roll: [dice]0[/dice] [OOC: Not sure if the +2 if weapon calibrated +2 with armor Offsets up to 2 points of penalty +2 Aim +2 Marksman bonuses apply. I am not using them.]
Wild Die: [dice]1[/dice]
---
Edit:
If the bonuses don't help, I'll be using his Extra Effort Adventure Deck Card - Play to add +1d6 to any trait roll. This roll may Ace.
Extra Effort: [dice]2[/dice]
Shooting Roll Total: 8
[OOC: Huzza!!]
---
The first shoot miss. The Brodkill turns and growl, looking for the source of the shot. Markus, taking cover, hears his own breathing as he curses his poor aim.
"Scheisse!"
He forces himself to calm down. To regain his cool. To ease his breathing.
"Just remember your training, soldier."
A rock, thrown to a different direction. A quick shoot finding it's target. The Brodkill in confusion. The Coalition captain distracting them enough for Markus to hit two others. More shoots.
Everything end in less than 60 seconds.

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

After the battle subsides you find 8 deadbrodkill. Major Fitzbad nods to you, " Nice shooting there, you should think about joining up with the coalition.". He scratches his nose and quickly adds, " After these vamps are taken care of course. We could use a good man like yourself.". Littered on the ground are many weapons. On the weapons rack 2 interesting rocket launchers are still there. In a way they seem old, like they do not have a hi-tech sleek design. There is a swastika painted on the side, and words in german Panzerfaust.
OOC Comments
7 vibro swords
1 giant chain sword
2 JA-9 laser rifles
1 vehicular mini rail gun
4 NG-E4 plasma ejector
2 Panzerfaust rocket launchers -single shot
Panzerfaust 12/24/48, 4d8 Ap 20 MBT , MD, snapfire good for 1 shot, 10lbs.
The major looks at Markus, "I am not sure we can get all this weaponry loaded onto your bike, but if your team is planning on comming back out we could probably stash a good portion of it nearby.". He looks arround carefully, " Either way I hate to linger down here with this filth, whats next?"

indeed Markus, what next?
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus smiles.
"I'll think about it, but right now I must keep with the Tomorrow Legion. But keep up the good work. We will see earth reclaimed for us all. We just need to keep strong."
He examines the weapons, and loads in the Hoverbike whatever he can, and ask Major Fitzbad to help him stash the rest where they can find later.
"When the rest come we can take them with us."
[OOC: In order of preference, the vehicular mini rail gun, the JA-9 laser rifles, the NG-E4 plasma ejectors and then the rest. What can he carry? What does he stash for later?]
Then he will drive them both back to the town.
[OOC: He can only act in the noon scene, right? No more "morning" actions?]

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Markus Berger
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus decides to take the JA-9 rifles only, and stash, as well as possible, the rest of the weapons for later retrieval.
"So, Mayor, ready to go back?"

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Lucretia
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Re: Silver Bluff - The North West Lay Line

Post by Lucretia »

Lucretia waits for the others in the Mountaineer, blissfully unaware of the threats of torture going on not all that far away. That's probably for the best, though, as she would probably have harsher words - and possibly blows - for Markus than Bane or Bronze did.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max strolls up to the staging point in Nadine. "Top Dog, want a better seat? I've got two extra spots."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Bane
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Notice 13
[dice]0[/dice] Ace!
Notice Ace [dice]2[/dice]
Wild Die [dice]1[/dice]
Bane walks up to Max and says to him "I'd like to ride in Nadine, if that is alright. I don't know how to run the sensors or guns if that's a problem."
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Bane
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Lucretia wrote:Lucretia waits for the others in the Mountaineer, blissfully unaware of the threats of torture going on not all that far away. That's probably for the best, though, as she would probably have harsher words - and possibly blows - for Markus than Bane or Bronze did.
"Remember Mel, that Necromancer we took for questioning? I must regretfully information you he died in an accident before any information could be gotten from him when Cantrell slipped on a patch of oil, grabbed onto a rope that held an engine block up in the air, which caused it to fall on Mel's head.
Bronze initially thought it was intentional because Markus and Max had been threatened Mel immediately prior, but I reassured him it was a complete accident. Unfortunately the incident caused him to have a heart attack, but I brought him back to life.."
Bane reports to Lucretia.
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Lucretia
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Re: Silver Bluff - The North West Lay Line

Post by Lucretia »

If Lucretia had eyes, she would have rolled them.
"Oh come on, I'm not that gullible."

Then, when Bane doesn't laugh, her expression changes to one of total shock.
"You're not...."

She sighs.
"I believe you that it was an accident, but I don't know how the townsfolk will react. First Daggen, now this."
Maybe they'll stop naming things after me.

"I'd better stay behind to deal with this."

She flips on her radio.

"Jude, there's been a couple ... um... situations in town, and your diplomatic skills may be necessary."
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max stares in awe at his console as Bane relays the catastrophe to Lucretia. "Cantrell did WHAT?!" He double facepalms and shakes his head. "Well, Libertas, remember that thing I said about 'what could possibly go wrong'? Yeah. Vampires and witches are nothing compared to the danger to the populace when the 13th rolls into town! Let's see if we can get Kesslan to set the whole burg on fire, Markus to purge the non-humans, and I bet Jude can have the remaining female survivors, young and old, impregnated within a week. Rifted hell. Guess we didn't need any info out of that guy anyway."
He switches to external speakers. "Bane, come on up. I can operate pretty much anything up here. Fire linking lets me pop off most of what we'll need. Can you whip something up in case someone does to me what the vampire did to Lucretia? Mind control or whatever? We don't need Nadine going rogue in the middle of a scouting mission."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Lucretia
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Re: Silver Bluff - The North West Lay Line

Post by Lucretia »

"Or worse, during a battle."

She sighs.

"You two go ahead, I'm going to go check on Bronze and make sure there aren't any mobs forming to drive us out."

With a wave, she departs for the garage.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
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Bane
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Bane climbs into Nadine and starts to inspect the orb that Cantrell handed him back at the garage. "Hmm, I wonder what you are?"
Knowledge Arcane 7
[dice]0[/dice]
Wild Die [dice]1[/dice]
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Maximilian
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Posts: 548
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max finishes his systems check, while glancing out of the corner of his eye at whatever Bane is playing with. Giving a sniff, he clicks his radio on.
OOC Comments
Notice with detect arcana
[dice]0[/dice]

Wild die notice
[dice]1[/dice]
Hey, we should get this show on the road. Last call for the ley line scouting mission!
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Markus Berger
Posts: 361
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus reporting for duty, sir!

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Cantrell
Posts: 425
Joined: Thu Mar 02, 2017 10:57 pm

Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

"Yep, we're here!" Cantrell says, trotting up beside Markus. "Think we can hitch a ride on Nadine's shoulders?"
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max smiles, and wags his tail in the pilot's seat a bit. "The more, the merrier! Bane's already up here, but I've got room for one more. Nadine can certainly carry one of you, if you want. Do we know if the CS guys were sending anyone with?"
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Markus Berger
Posts: 361
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

"I think so."
He radios the Coalition Major.
"Major, Markus Berger here. Are you coming to scout the Ley Line?"

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

The major's voice comes over the comm to Markus only, it is filled with frustration and worry, I am sorry Markus, we are dealing with an issue here. I am going to need Grease to head back to the command tent. If you have sensitive data, I suggest you keep it close and re-check your security.". There is some muffled background noise, and th major continues, we will be ready for the assult, keep us apprised of any new developments.
Field Team Six Bennies
3/6
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Markus Berger
Posts: 361
Joined: Wed Dec 28, 2016 6:50 pm

Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus face gets serious. He answers, by radio, to the Major only (but his friends can hear him talk).
"Roger that. We will. Do you need backup? Can we help?"

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

Markus Berger wrote:Markus face gets serious. He answers, by radio, to the Major only (but his friends can hear him talk).
"Roger that. We will. Do you need backup? Can we help?"
After a moment of silence. " Its ok. We had a hidden camera that she missed... We will meet up with you after the recon."

The Northwest layline

A 2 hour drive by vehicle, in the general North Western direction through a densly populated wood, lies a layline that crosses the river. You find the weapons cahe Markus had hidden. Something about the layline seems odd, it seems to be building up energy.

GM Clarification

Kn; Arcana would reveal that most likely be a Periodic rift, set to open late in the evening
Kn: Arcana -2 you would be able to figure out that once the rift is unleashed it would not last for long, Diminishing.
Everyone going needs to make a notice check at -4.
Max your dog boy detect arcana becomes all but useless when right close to the layline.

GM edit
Weapon Cache
7 vibro swords
1 giant chain sword
2 JA-9 laser rifles
1 vehicular mini rail gun
4 NG-E4 plasma ejector
2 Panzerfaust rocket launchers -single shot
Panzerfaust 12/24/48, 4d8 Ap 20 MBT , MD, snapfire good for 1 shot, 10lbs.
Field Team Six Bennies
3/6
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Maximilian
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Posts: 548
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max checks his visual readout. "That doesn't look normal."
OOC Comments
Notice (detect arcana doesn't apply in armor; -4 for task, +2 for robot armor sensors, net -2)
[dice]0[/dice]

Wild die notice
[dice]1[/dice]
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Cantrell
Posts: 425
Joined: Thu Mar 02, 2017 10:57 pm

Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

"I don't like the sound of that," Cantrell says after Markus gets off the radio with the Coalition major. "His superiors are planning something he doesn't agree with, and he's tried to circumvent it but maybe been found out. We need to talk to him when we get back and get the whole story out of him before we all walk into something we won't walk back out of."
OOC Comments
Notice [dice]0[/dice] +2 -4
Wild Die [dice]2[/dice]
Common Knowledge [dice]1[/dice]
Wild Die [dice]3[/dice]
She's preoccupied by the ominous conversation, her thoughts somewhere else as the group approaches the ley line ...
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Markus Berger
Posts: 361
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus answers Cantrell.
"And it seems they found a spy. One of ours? A third party? We will need to check."
Notice (-4 +2 sight or hearing based): [dice]1[/dice]
Wild Die: [dice]0[/dice]
[OOC: Success!]

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Bane
Posts: 273
Joined: Sat Feb 04, 2017 12:27 am

Re: Silver Bluff - The North West Lay Line

Post by Bane »

Notice 17
[dice]0[/dice]
Wild Die [dice]1[/dice]
Extra Effort [dice]4[/dice] Ace!
Extra Effort Ace [dice]7[/dice] Ace!
Extra Effort Ace [dice]8[/dice]
Knowledge Arcana 4
[dice]2[/dice]
Wild Die [dice]3[/dice]
Re-roll
Knowledge Arcana [dice]5[/dice]
Wild Die [dice]6[/dice]
Bane rolls the baseball sized piece of white quartz around in his hands as he inspects it as much physically as mystically before saying "This item is a basically a mystical version of a radio. You can get at least 100 miles of use as long as you correctly attune yourself to it, which you have to do each and every time you use it, although it's not uncommon to get 200 miles out of it, sometimes 300, rarely more. By itself it is worth 10,000 credits, although if we had both of them in the set it would be worth considerably more. So who ever has the other one, we know they are probably within 100 miles of Silver Bluff."

Bane observes the Ley Line for a few moments before he declares "This rift is probably a periodic rift that opens in the late evening, my guess would be right around the time that Soledad wants Lucretia to show up."
Last edited by Bane on Mon Jun 05, 2017 10:10 pm, edited 5 times in total.
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Maximilian
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Posts: 548
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max's ears flatten, and he furrows his brow. "Bane, would you know if that thing was transmitting? Could somebody be listening to us through that? If there are two that are linked, maybe we should seal that thing off until we know we're not being listened to. Who knows what spy the CS found? Maybe it's a feint to throw us off? I've got a bad feeling about this." Max shakes his head, dissatisfied with the situation.
"This is going to go poorly."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Maximilian wrote:Max's ears flatten, and he furrows his brow. "Bane, would you know if that thing was transmitting? Could somebody be listening to us through that? If there are two that are linked, maybe we should seal that thing off until we know we're not being listened to. Who knows what spy the CS found? Maybe it's a feint to throw us off? I've got a bad feeling about this." Max shakes his head, dissatisfied with the situation.
"This is going to go poorly."
"Does Nadine's cargo compartment contain a layer of lead? If so then I'll put it in there. Otherwise I'll hang on to it in case the person who has the other one tris to contact the previous owner of this and we might get some Intel on them." Bane says.
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Libertas Magicum
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Re: Silver Bluff - The North West Lay Line

Post by Libertas Magicum »

Libertas' voice comes over the radio. "Sarge and I are talking to someone about the clue we got earlier. You all got everything under control at your ends?"
Libertas Magicorum
OOC Comments
Presci Techno-Wizard (Appears Human)
Active effects: none
Parry: 6; Pace: 8/d6; Toughness: 13 (6) [Triax Mechanic]
Charisma: 0 (-1 if Kleptomania known; +2 if Comm Band is active)
Edges: Danger Sense, Quick, Level-Headed, Dodge, Imp. Rapid Recharge, Arcane Marksman, Linguist
Additional Edges: Brawny (Helskor); Thief (Cloak); Assassin (Cloak)
Hindrances: Bad Eyes (Glasses), Hard of Hearing, Overconfident, Minor Greedy, Minor Habit: Klepto, Stubborn, Vulnerability: Silver, Enemy: Major (Zee Hail)
Gizmos: Healing, Boost/Lower Trait, Fly, Summon Ally, Pummel, Quickness
Gear Powers: Invisibility, Fear, Puppet, Greater Healing, Greater Armor (lasers/electric only); Intangibility
Arcane Machinist Remaining: 6/6
  • Active Arc. Mach. Devices (Remaining PPE):
PPE: 30/30 + 10 (Staff)
Bennies: 2/2

  • Q2/19 Adventure Cards:
    Seize the Day - The character acts as if he had drawn a Joker this combat round.
    Lucky Break - Play this card to completely negate the damage from one attack.
    Mechanical Malfunction - A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
    Epiphany - Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
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Markus Berger
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus signals to the others to be quiet, and then signals towards a hollow tree nearby.
"Seems we got a stowaway."
OOC Comments
From our DM meesage: In the woods, about 10 minutes from the layline location ( on the Silver Bluff side of the river) a man in a brown cloak scurry away from Nadine's romp through the forest. You both are able to track him visually until he vanishes presumably going into a large hollow tree.
"About the spy, I fear it is our friendly local Black Market representative. I hope I am mistaken. So, let's go see who is hidden there."

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

"Wow. He got past Nadine's sniffer? That's impressive. Alright. Let's give this joker a scare." Max turns Nadine in the direction Markus pointed and presses forward.
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Bane
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Common Knowledge 3
[dice]0[/dice]
Wild Die [dice]1[/dice]
"He just walked into an area with True Invisibility." Bane informs the rest of them in Nadine.

"I'll pop my head out and use my mystical senses to try and locate him." Bane tells them before popping open the hatch, sticking his head out, casting Exalted Detect Arcana (-2 PPE)
Spellcasting 6
[dice]2[/dice]
Wild Die [dice]3[/dice]
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

A hut, a chronicler, hidden in a hollow
With some sharp eyes and a bit of magic the northwest layline group follows the figure to his hidden hut. His field of true invisibility only extents so far, and once Nadine passes about 20 feet to the hollowed out tree, where the man disapeared, a small hut, made from natural fibers and timber found locally, appears out of nowhere. The hut has a large diamond wrapped in platnium coilds of metal, obviously a technowizard device of some kind. A man in a cloak and earth colored pants, no shirt, comes out to greet the members of the 13th. He looks up at the towering robot and speaks in a commanding voice with his hands held wide. " Here in the Heroes venture forth a second time seeking answers to questions not known. To the hut of the last of the order of the white rose, Caleb the Chronicler...". His voice grows excited and jumbled, " Caleb, the castoff. Caleb the clown...Hahha.". He laughs again a high pitched squeal. He gazes toward the fast setting sun. Hurriedly he says motioning Nadine forward a bit more.
" Bring your Behmoth here, they will not be able to see it. It has been long since I have interviewed anyone for the saga of these parts... Come in, I have tea." He walks into his hut, leaving the door open.

What do you do?

Gm Clarification
-This is a great time to ask any questions about this area, give a little narration, and ask what you want to know.
-He is a bit crazy, so do not be surprised if he only answers 1 or 2 questions per player before moving on to his real goal, asking you questions! A successful persuation roll can help him focus on your questions though.
-Magical smells are a bit hard to discern, he has an arcane background, their is a field of true invisibility surrounding this localized area
-You are about a 10 minuite walk from the Layline and river.
-We will also say Nadines storage area is full of a cashe of weapons Markus got off the brodkill. So inside Nadine is a bit cramped with weapons.
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max blinks and looks around. The sudden appearance of the hut caught him slightly off guard, but he maneuvers Nadine to a suitable stopping point, as directed by the hermit. Running another scan of the surrounding area, he prepares to lock the controls.
OOC Comments
Notice with robot armor systems
[dice]0[/dice]

Wild die notice
[dice]1[/dice]
He speaks, quietly, to Bane. "I know that trick he pulled to disappear is no minor gag. We should be really, really careful with this guy. I've got the controls locked, but it won't take the time to wag my tail to get her ready to stomp, if we need it."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max hits the radio, quietly. Libertas, we've got a lone hermit out here near the line. Looks like he might not be all there, if you know what I mean. But we're good for now.
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Cantrell
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Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

"Okay, Caleb, a talk over tea it is," Cantrell says, climbing down from Nadine's shoulder.

When she reaches the ground, she sends a limited radio message to her squad mates: <<Keep an eye on our six. I'm gonna engage the old man and try to gather some intel, but I'll need back up if he decides to summon a demon to the tea party.>>

Following the hermit into the hut, she removes her helmet and has a look around as he starts the kettle, hoping to spot something among the decorations that might guide her questions.

Notice [dice]0[/dice]+2
Wild Die [dice]1[/dice]+2
Ace [dice]6[/dice]
6+4+2=12 Success with two raises


Common Knowledge [dice]2[/dice]
Wild Die [dice]3[/dice]

"You mentioned a white rose -- one of the villagers did, too. Said it had something to do with the village, and an order of monks that once lived there. Do you know anything about that? And if you've been watching the village, do you know why so many children seem to go missing?"

Persuasion [dice]4[/dice]+2
Ace [dice]7[/dice]
(And since I'm swimming in bennies: Use a benny for Extra Effort)
Extra Effort [dice]8[/dice]
6+3+2+2=13 Success with two raises

Wild Die [dice]5[/dice]+2
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Markus Berger
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus stays by the door, inside the invisibility field, scanning the surrounding to prevent a surprise attack, his senses alert, letting the others deal with the obviously mad wizard.
Notice: [dice]0[/dice] (another +2 if sight or hearing based)
Wild Die: [dice]1[/dice]
Ace Notice Roll: [dice]2[/dice]
Total Notice Roll: 12

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

The Huts interior is fairly homey. A generator lies in one corner, it looks broken. There are various accrutromonts adorning the hut, mostly rocks and stones one might find along the river or in a forest. A couple of things do catch your eye, there is a 40 volume set of books in a carefully crafted book shelf. There is a writing table with an open book and quill near it. A fearsome set of armor is hanging near the bed. The helm looks like a skull with horns, and the armor itself looks like a heavy plate mail, several nicks and cuts adorn it. The chest itself looks like it was torn apart. A blade broken in twain hangs above the armor. Above you is the bottom of the large crystal that powers the invisibility spell, it feeds into a engine of some kind that makes a soft whirl every so often.

Caleb keeps the door open in case anyone else wishes to enter but he is so very pleased to have company. The tea smells delicious as it steeps.

He sits at the table with a pipe and offers another one to Cantrell. He take a few puffs. " Yes the order of the white rose... This was our end. We had settled this area told by a powerful psychic a great battle would occur, and it was out charge to see it end." He lifts a small lizard creature off the floor and seems to speak to it, " Was the psychic a servant of Duriel, the lord of vengeance, maybe..." He releases the lizard and turns back to Cantrell, " It was our undoing, or perhaps our destiny..." He coughs breifly and continues, " 20 some years ago, maybe 25... The night erupted in a battle we were wholly unprepared for. The servants of Duriel came, led by Elana..." He snatches a spider dropping down from the ceiling and speaks to it, " Its not her real name is it... Missive the mistress of Duriel, perhaps tiny friend." He releases the spider with care. It attention drifts into the smoke of his pipe, but Cantrell is able to keep him focused. " Ahh yes, they were all taken below into a cavern. Elana performed a horrible task... I was alone out here in my hut, and books... My family's life force was used to summon Duriel himself!" He smiles proudly for a moment, " I saw it a shining lance perieced knights hearts, robbing Elana of their energy. Still though the heart of Duriel was summoned..." He shudders drawing close to Cantrell, " I would pity the soul that went into that chamber and trifled with the heart. It will suck your lifeforce out, and unleash its mystic protector." The kettle goes off and he goes and pours the tea.

" As for the children, she needs the ones that carry Duriel's seed to fuel her own life... Every couple of years she steals into the town and takes one of these marked children, I am afraid I do not know exactly what she does with them... But I suspect she kills them. You stopped her servants, her wroth will be swift with them I am afraid. This is one of those years she needs one." He sips his tea quietly for a moment looking to the door to see whom else might come in...
OOC Comments
Nice Persuasion roll to keep him on task!
Attachments
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

OOC Comments
Both Cantrell and Markus (you can hear the conversation) notice he is not only holding something back but seems over concerned about drawing out his story.
Field Team Six Bennies
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Cantrell
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Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

Dice Rolls
OOC Comments
Notice [dice]0[/dice]+2=6 Success
Wild Die [dice]1[/dice]+2

Common Knowledge[dice]2[/dice]
Wild Die [dice]3[/dice]=Success

Persuasion[dice]4[/dice]+2=6 Success
Wild Die [dice]5[/dice]+2
And since we're almost to the end of the quarter:
Extra Effort [dice]6[/dice]
Ace! [dice]7[/dice]
Nice! So 6+10 = 16, for a success with three raises! Tell me your deepest darkest secrets, Caleb!
Cantrell has a hard time following all of the arcane references sprinkled into the old man's rambling tale, but she picks up enough -- and certainly recognizes the armor of a Mystic Knight hanging from the well. The question is, did this Caleb help defeat the armor's former owner ... or was it his own?

"Caleb, is this Elana a witchling? I heard about one from a man in town," she asks, before noticing that he's holding back, and glancing at the door.

"Also, I get the sense you're not telling me everything. Are you expecting someone else?"

EDIT: Decided to use a Bennie for Extra Effort, giving me a total of 16 on Persuade.
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max notes Cantrell's radio transmission. Thinking better of leaving Nadine on lockdown, Max sits back at the controls and runs the rapid unlock sequence. This whole thing smells funny. I hope they don't drink this crazy coot's tea.

In-ear radio transmission to the people at the hut only: Cantrell, don't drink the tea. I've got a bad feeling about this. Nadine is up and running.
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Bane
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Notice 6
[dice]0[/dice]
Wild Die [dice]1[/dice]
Common Knowledge 6
[dice]2[/dice]
Wild Die [dice]3[/dice]
Extra Effort [dice]7[/dice]
Total 3 + 3 = 6
To see what he knows of the Knights of the White Roses or their possible connection to the town.
Persuasion 11
[dice]4[/dice] Ace
Persuasion Ace [dice]6[/dice]
Wild Die [dice]5[/dice]
8 + 3 = 11
Total keep him on track
Bane climbs out of Nadine and enters the hut, idly looking around. When the hermit mentions the Order of the White Roses, Bane asks "Are you one of the founders of Silver Bluff? There is a lot of white rose imagery in town."

"Do you know of a master vampire by the name of Soledad? Because that's who was trying to kidnap the babies. Has Duriel ever worked with vampires in the past?" Bane asks the hermit.
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

Caleb pushes a cup of tea onto Cantrell. He sips his cup again, looking to the door when Bane enters.
" So that is two.". He mutters going to writing desk he jots down a few notes into his open volume. He hands Bane a cup of tea as well, it smells quiet good.
He laughs, " Is Elana a witchling?" He plucks a buzzing fly out of the air. " What do you think? Yes a basic level she is a witchling.". He lets the fly continue its buzzing. His voice is low and carries an air of sadness, " She is more, the Missive of Duriel! A powerful enchanter... Capable of turning your heart from the righteous path." His eyes dart to some of the animal creatures moving through the hut, the lizard, the spider, the fly. He chuckles softly, " You would not beleive me if I told you everything... I was with the rest of the order, and we all did settle this area to confront our fated foe." He stops for a moment looking at Bane. At the mention of Soldad he jots something more into his book.
" Thank you, I had seen his form but not known his name...He and Elana came after our defeat to enact their plan to introduce Duriel's power via the well into the children being born... So far four have survived, the three you saved, and one other older named Jessica.". He sips his tea some more. " I would be surprised if this Soldad was alive, Elana like her master is want to cast her vengence fully... ". The spider drops down once again, Caleb lets it perch on his shoulder. He looks at it and speaks softly to it, " Elana can be a soft sweet whisper one moment and the next she can be wroth incarnate.". The spider retracts up its silky strand. Caleb looks at Bane and then looks up at the TW enhanced crystal powering the invisibility spell. " I have been here for 40 years, if Elana is using vampires as henchmen, they must be of Soldad's making. Duriel likes his demon ilk, especially fond of his Soul Demon lutenants..." . Again he looks at the three animals/incects in the hut. The lizard scurries out the door. Omonously he whispers, " Perhaps Elana is so desperate the end has finally come." Once again he casts his eye to the open door as if especting someone to walk in.
OOC Comments
Both Cantrell and Bane notice his control or rapport with the incects and lizard is unusally strange. Seriously good job keeping him on task!
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

Max, from inside Nadine you smell the sweet stench of magic just before you hear a klaxon go off. Looking at some of the weapons recovered from the brodkill it looks as if one of the weapon stocks on a rifle has been oh so slightly modified and is emitting the warning noise!

Nothing bad will necessarily happen if you let it keep going. Its not going to explode or anything, might get annoying, -2 to hearing based notice checks while it is going off inside Nadine.
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Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

Geez, if that's how he talks when we keep him on topic, I'd hate to have seen him get off track. Not sure how much of that I follow ...

Rolls:
OOC Comments
Notice [dice]0[/dice]+2=4 Success
Wild Die [dice]1[/dice]+2

Common Knowledge[dice]2[/dice]
Ace! [dice]6[/dice]=10 total Success with a raise

Wild Die [dice]3[/dice]+2

Persuasion [dice]4[/dice]+2
Ace! [dice]7[/dice]=9 total Success with a raise

Wild Die [dice]5[/dice]+2
Cantrell steals a sidelong glance at Banethro, hoping the devilman understands more of the hermit's ramblings than she does. She perks up when he mentions Jessica, and again when he mentions "the end."

"What kind of power would the children have? And what could Elana do with it?" she asks. "And when you say the end may have come -- what exactly would 'the end' entail?"
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max wheels around to find the source of the noise. Hey, guys, we've got a problem. One of the brodkil rifles is letting off some kind of alarm. It's making a ton of noise. I don't know if it's detecting enemies or if someone is triggering it remotely, but it reeks of magic either way. Get your heads on a swivel. I think something is about to go down.
Rolls
Notice with detect arcana - add 2 for smell, minus 2 for hearing, plus 2 for anything using Nadine's sensors
[dice]0[/dice]

Edit: spending benny on extra effort for the notice roll
[dice]4[/dice]

Wild die notice
[dice]1[/dice]

Common knowledge to examine the rifle
[dice]2[/dice]

Wild die common knowledge
[dice]3[/dice]
Max picks up the noisy rifle, arming himself with it as he takes a closer look. What's your problem, pea shooter?
Max sits himself back at the controls with the rifle in hand. He runs a full sensor scan of the area, checking for anything that might be heading their way.
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Bane
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Notice 5
[dice]0[/dice]
Wild Die [dice]1[/dice]
Persuasion 14
[dice]2[/dice]
Wild Die [dice]3[/dice]
Extra Effort [dice]6[/dice] Ace! -1 Bennie
Extra Effort Ace [dice]7[/dice]
Common Knowledge 8
[dice]4[/dice]
Wild Die [dice]5[/dice]
Bane nods as he listens while sipping the tea until Caleb mentions that Jessica is also a Mystical Baby, causing him to do a spit take, spraying his his tea away from Cantrell and Caleb. "Jessica is a Mystical Child?!" Bane exclaimed excitedly. "How did she get overlooked? Does she realize who or what she is? Is she still in danger?" Bane asks, firing questions off like a laser pulse rifle. He continues, asking "Are you willing to help us fight Soledad?"
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

Caleb looks up from his tea. A look of great pain is on his face. " The young Bronze is as safe if you think anyone is safe. Elana will not take her now, she is far too old..." He looks into his tea cup, and then looks at Cantrell and Bane. He opens his mouth hesitantly, and snaps it shut. He shakes his head clearly wrestling with some kind of moral dilemma. He stops and looks at the fly, perched behind him on the counter, the spider dangling just a few feet over head, the lizard at the doorway staring directly at him. All three animals are clearly looking at him in some kind of anticipation.
OOC Comments
Seriously epic persuasion rolls!
Grimly he nods, and dead serious he states, " So be it." Before Cantrell and Bane can react he grabs a near by broom using it to slap the cups of tea from Cantrell and Bane's hands. The cups shatter on the ground giving off an acrid stench.
OOC Comments
If you drank the tea, which I do not think anyone did, make a vigor roll -2 to resist the effects of a paralyzing poison, 2d6 minutes failure, 2d6 rounds success.
Quickly he says with urgency, " You need to leave, the Brodkill will arrive shortly. I summoned them, they should have already been here-" He stops mind way through trying to get Cantrell and Bane out the door. " Unless that is where one of your party went... Could he have vanquished them... Oh no, oh no!" Realizing one evil was traded in for another Caleb quickly crosses the room reaching for his broken sword. From the ceiling a spray of spider web hits him hard biting into his skin and holding him pressed to the wall. " Argghh, Run! Save Silver Bluff these animals are awakening!!!" The spider's web bites into him more as if somehow shrinking in on him cutting his flesh. Caleb passes out from the pain.

The Spider in the rafters has grown to almost a human size, after webbing Caleb it tries to do the same to Bane and Cantrell. Its mandibles spray black saliva that dissolve the wood flooring as it drips out.
Giant spider.jpg
The Fly too transformed into a hideous incect that only vaguely resembles its small self. A stinger drips with venom. It darts to and fro trying to paralyze Bane and Cantrell.
Giant Fly.jpg
The Lizard grows, and grows, and grows until almost the size of a truck. Its powerful forearms strike out trying to knock Nadine over, and its tail sweeps the ground trying to bash Markus into Pieces.
Giant Lizard.jpg

GM clarification
GM Edit: The Layline is close enough to draw upon.
If you want to engage the Beastly Large animals, we will be using the quick combat rules found here http://savagerifts.com/viewtopic.php?f=8&t=70#p619
Basically make a combat roll at no modifiers target is 4. I would have done -2, but you all were on your toes.
-a crit failure means you have received 1d3 wounds, and were not able to help the group succeed. Perhaps though your defeat was epic
-failure you received 1. You might have had some impact but you also were wounded in the process.
-success, You did a good Job, maybe not a legendary victory, but you did what was required to save the day.
-Success with raise(8), Wow! Did you write the book on how to be a legend? Bards will be singing songs for years to come about what you did this day. You certainly shined during this combat.
Make the combat roll, and then based on the roll narrate what this scene looks like
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Nadine's sensors scream at the newly enlarged creatures that trigger her proximity alarms. I knew this smelled funny! Blasted magic trickery!"
The massive lizard lashes out at Nadine, narrowly missing. Max begins the dance of death he's done a thousand times. Nadine drops into a combat stance, ready for any foe. The medium laser, tuned to Max's smallest flicks of the controls, hums and begins unleashing its brilliant carnage.
Shooting
Shooting
[dice]0[/dice]

Wild die shooting
[dice]1[/dice]

Benny for extra effort with Elan
[dice]2[/dice]
Total result = 10
Nadine lets loose with her glowing bolts of laser death, riddling the monster lizard with massive, cauterized holes in several very vital locations. As it drops lifeless, Max turns Nadine towards the hut and runs a target assessment. With two targets still bouncing around, Max locks them into the targeting computer and prepares to blast away. Over the loudspeaker Max's voice comes through. "Bane, Cantrell! You two need help? Lizard steaks are on the menu tonight!"
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Bane
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Notice 5
[dice]0[/dice]
Wild Die [dice]1[/dice]
Bane's sharp senses notice something amiss as he starts thinking about the funny aftertaste that tea he spit out had. As the three animals grow in size, Bane casts Greater Boost Trait on himself for Shooting and Power Weapon on his NG-33 Laser Pistol as he pulls it from his holster as Nadine lights up the giant lizard thing, so Bane fires off a shot at the spider thing.
Spellcasting Greater Boost Trait 12
[dice]2[/dice] Ace!
Spellcasting Ace [dice]6[/dice]
Wild Die [dice]3[/dice]

+4 Die Types to Shooting
Spellcasting Power Weapon 5
[dice]4[/dice]
Wild Die [dice]5[/dice]

+4 Damage, Fire type
Shooting 8
[dice]7[/dice]
Wild Die [dice]8[/dice]
Damage 12 MD Fire, AP 4
[dice]9[/dice]
[dice]10[/dice]
Raise [dice]11[/dice]
+1 for the pistol
+4 from Power
Catching fire [dice]12[/dice]
Last edited by Bane on Sun Jun 25, 2017 2:09 pm, edited 1 time in total.
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
User avatar
Cantrell
Posts: 425
Joined: Thu Mar 02, 2017 10:57 pm

Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

OOC Comments
Notice [dice]0[/dice]+2
Wild Die [dice]1[/dice]+2
Common Knowledge [dice]2[/dice]
Wild Die [dice]3[/dice]
Shooting [dice]4[/dice]+2
Ace! [dice]6[/dice]
Wild Die [dice]5[/dice]+2
Ace! [dice]7[/dice]
Damage [dice]8[/dice]
+ Raise [dice]9[/dice]
+ A-sploding [dice]10[/dice]
Total = Shooting 20 for 24 plasma damage

Already on edge, Cantrell reacts immediately when Caleb knocks over the tea. Grabbing her helmet with one hand she flips the table over with the other, providing some cover from the webs and poisoned barbs.

When she comes back up, her plasma rifle is in her hands. With expert aim, she fires a blast at the overgrown fly, blowing out one side of the hut as she incinerates the creature. The barrel smoking, she spins toward the others, ready to finish off anything that's still moving after her comrades have acted.
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Maximilian
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Posts: 548
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Seeing the other two creatures disappear from the targeting system, Max wheels Nadine back around to face the direction of the ley line. "Better keep an eye on our flank! No telling what that blasted alarm is calling!"
Notice
Notice using Nadine's sensors
[dice]0[/dice]

Wild die notice
[dice]1[/dice]
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Markus Berger
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

[OOC: No need to roll, as the others made short work of the creatures. Good work team!]
Markus stands up from the floor, somewhat dizzy at the strike from the giant lizard. He spits at the body.
"Verfluchte Kreaturenes! I hate America!"
He looks at the tied hermit.
"Yes, we dealt with the Brodkill too."
He turns from him, and peers outside the hut, looking for enemies approaching, letting the others interrogate him.
"I'll let you know if we got more company."
Notice Roll: [dice]0[/dice] (with another +2 if sight or hearing based)
Wild die: [dice]1[/dice]
Wild die Ace: [dice]2[/dice]
Total Notice: 9 (or 11 if sight or hearing based)

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Bane
Posts: 273
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Re: Silver Bluff - The North West Lay Line

Post by Bane »

Bane grabs a knife off of Cantrell and cuts Caleb out of the webbing before grabbing him by the collar and says to him "Tell us everything you know or I'll let her do to you what she did to an uncooperative necromancer a couple of hours ago."
Persuasion
[dice]0[/dice]
Wild Die [dice]1[/dice]
Last edited by Bane on Mon Jun 26, 2017 5:40 pm, edited 1 time in total.
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Cantrell
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Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

Bane wrote:Bane picks Caleb up by the webbing that binds him and says to him "Tell us everything you know or I'll let her do to you what she did to an uncooperative necromancer a couple of hours ago."
Persuasion
[dice]12747:0[/dice]
Wild Die [dice]12747:1[/dice]
Hmm, no engine blocks, Cantrell thinks. But that giant crystal powering the invisibility device might work ...
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Satisfied with the disposal of the newly enlarged creatures, Max turns his attention back to the hut. I've had about enough of this. Time for answers. With skillful manipulation, Nadine scoops at the roof of the hut, neatly lifting off enough of the structure to look down in on Bane, Cantrell, and the hermit. The loudspeaker booms.
"Listen here, little man. I don't know what you're trying to pull. I thank you for the lizard steaks, but that's not what we're here for. Answers. NOW. What in bloody rifted hell is going on? Where did those things come from? What's the deal with the witch? Don't make me let Cantrell off the leash. You should see the smear of what was the last guy who didn't answer her questions."
OOC Comments
Adventure card played = Turncoat
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Cantrell
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Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

"We better wake him up before we start threatening him," Cantrell says as she pats the old man gently. His eyes flutter open and grow wide in fear -- looking over her shoulder, Cantrell sees the invisibility device dangling precariously from the ceiling above them.

"Oh, why don't we move you over here," she says, then nods to her comrades. "Take it away, boys.
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

Caleb groggily wakes up, he grimaces from the stinging pain of the spider web. He looks at Bane and at Nadine lifting the roof off the hut. There is a terrible wrenching sound as the roof comes off. Despite the skillful manipulation, there is no denying that the walls were being held upright by the rooft. The walls collapse spilling his armor, books, blade, and various other sundries everywhere. He looks at his rock collection spilt on the floor, halfheartedly he says," I had collected those from the river." The TW installed diamond is torn from its small engine and tubing, a large crack goes through the small mo-ped engine block.
OOC Comments
Anyone with detect arcana can tell the invisibility field is gone
Inside Nadine the alarm coming from the gun is silenced when the diamond is disconnected from the engine.

Caleb sighs seeing his world torn apart, " Tell you everything? I might as well..." He looks at the stove cluttered with debris from the ceiling and wall. Clearly he would like some tea. He looks at Cantrell and the small engine overhead thankful he is moved away from it.
" I am a coward, when my brethern stood and fought the demonic forces of Duriel, I stayed here to Chronicle the event. Then Elana came victorious, she offered me life while she took the lives of my friends. I stood next to her while she tried to use the life forces of the white rose to power a gateway that would free Duriel. Thankfully she failed, but she tasked me to watch over Silver Bluff and tell her when a spawn of Duriel came forth. Not a demon per se, but a child with the potential to store a vast amount of potential psychic energy." He cries into his hands overcome by what he did for the last 20 some odd years, " So I did it, and she would come to claim them... They never would come back. As for Jessica, her father helped me... He did not know who I was, just a traveler caught by a rampaging Rhino buffalo... I repaid him, and that is when Elana saddled me with my keepers. Half demon and half animal... They would whisper to me while I slept driving me mad!" He looks up at Bane who is still holding him, his eyes are pleading for someone to forgive him.
" I am so sorry... I know little more about Elana, other than what I told you... Although I have heard some of the brodkill talk of her realm You follow a rocky snow covered path, through a gorge, and their lies a black spire. They say it is cold, awfully cold and black, always pitch black, no stars, except for the city of nearby lights... A large City... The perfect place for her and her vampires...I would hear them call the city Chicago."

GM Edit, originally I had the diamond breaking, but since a adventure card was played I'll let it survive. But the walls were being held up essentially by the roof and its cross sections.
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Markus Berger
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Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

From a gap in the now toppled walls, Markus helmet shows up.
"People, a lot of gems just fell off here. I guess today is Payday. I hope our host doesn't mind we collect them, and use them for good."
Then he proceeds to gather and store them.

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Cantrell
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Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

OOC Comments
Notice [dice]0[/dice]+2=6
Wild Die [dice]1[/dice]+2

Common Knowledge[dice]2[/dice]
Wild Die [dice]3[/dice]
Ace! [dice]6[/dice]=9


Persuasion[dice]4[/dice]+2=7
Wild Die [dice]5[/dice]+2
"That's all good information, Caleb. I hope you can tell us about anything else you remember," Cantrell says, as she racks her brain. Chicago is the old name for Chi-Town ... and it's certainly a city of lights. But it's not always night around it.

"Is Elana's lair in the real world, or some other dimension?"

She waves off any suggestions of squishing the old man, instead putting the question to him: "You've provided some valuable information, and I think you can share more. But you've also deceived us. What would you suggest we do with you?"
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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Pender Lumkiss
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Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

Caleb Sees Markus gathering of his stones he has found of the years. He nods adamently pointing arround the rubble of his hut, " Please... Please take it... I have a few weapons in the trunk over there. Uhh... A jug of river water here. Given by a roaming river priest." Caleb chuckles slightly forgetting for a moment what a precarious situation he is in, "He was able to find this hut too, came right up, a friendly chap, seemed he had seen me running about... He gave me a jug of water, I've drank some but there should be enough for a few more. Every time I have drank from it I feel ready for High adventure!" His eyes refocus on Bane and Cantrell. " Another realm, yes probably right? I am not aware of a perpetual darkness over any city nearby. I have never been, nor will never go. Please that's all I know, I never meant to hurt anyone..." His voice breaks slightly, " Please I just love taking the history of the area and putting it into my books... Please..."
He shakes his head in fury muttering to himself, " I don't deserve it... No!" He turns his head at Nadine as his eyes glow with a purple energy and a flurry of purple energy flies from them hitting Nadine but doing no damage ( Not even a scratch).
" Common! Fight me metal beast!" Another flurry of bolts fling out striking Nadine ( Again no damage, not even a scratch).
From inside the cockpit, Max can swear he heard Nadine give humorous snort.
Caleb yells one last time shaking from guilt, " What are you waiting for!! Strike me down!"

So what are you going to do? You got the weapons cache from the brodkill in Nadine, Layline was checked out, kill Caleb, let him be, or take him back to the town, or a 4th option? We are getting close to the end of the action packed afternoon, maybe time for 1 or 2 more things before the scene ends.

GM Clarification
  • Whomever opens the trunk, roll a total of 3 times on either the close combat or personal ranged weapons table, and 1 time on the mystic items table. So we are looking at total of 4 rolls.
    • Any modification rolled, a repair check -2 is needed to incorporate it into an existing non magical weapon
    • Please make rolls in the new Loot OCC section
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Maximilian
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max instinctively moves to respond to the incoming magical fire...until Nadine barely registers impact. The robot bends down and lifts a hand to strike. It swings, and comes to a stop a few feet from the hermit.
The loudspeaker comes to life. "Nope. Tickling Nadine doesn't earn you a death blow. The information you've provided will help atone for your...passivity. Stay or go, doesn't matter. Write in your books. Maybe go to town and make amends. Contribute. But you won't be contributing a red smear on Nadine's foot. Sweet shih tzu, I'd have to clean that off. No thanks."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Cantrell
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Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

"Thank you, Caleb. We'll put the information, and these weapons, to good use. And Max is right -- dying here will not make amends. Only living can do that."

With that, Cantrell bends down and picks up the crate of weapons, the servos in her armor whining as they take up the load.

"Well boys, shall we head back to town? I can only imagine what kind of havoc the others have caused during our absence..."
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
User avatar
Markus Berger
Posts: 361
Joined: Wed Dec 28, 2016 6:50 pm

Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

"Ready to head back, sir."

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Bane
Posts: 273
Joined: Sat Feb 04, 2017 12:27 am

Re: Silver Bluff - The North West Lay Line

Post by Bane »

Bane looks at Caleb and tells him "If you truly feel that strongly about it, go to Castle Refuge to put yourself on trial."
Persuasion 14
[dice]0[/dice] Ace!
Persuasion Ace [dice]6[/dice]
Wild Die [dice]1[/dice]
Looking at the rest of the group, Bane says "I'd like to actually inspect the ley line and recover my mystic energy I spent just now."
Knowledge Arcane 9
[dice]2[/dice]
Wild Die [dice]3[/dice]
Spellcasting 5
[dice]4[/dice]
Wild Die [dice]5[/dice]
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
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Pender Lumkiss
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Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

Before you leave the hermit, Caleb comes out lf his ruined hut, with an aforementioned jug, and four cups. His face looks sad enough that one could almost trip over his bottom lip. His voice is hoarse and lacks any force, " Please... I have harmed so many, Please I can help you with this." He pours 4 cups of water, as he pours it doesn't even look loke the water is moving into each cup, just a static stream.
" I will do my best for the people of Silver Bluff... If you will be dystroying Missive you must be well prepared. Drink from these cups, and you will be ready for such a high adventure." He hold them out siliently pleading with the members of the 13th.

Gm Clarification
  • The water tastes unbelievably cool and refreshing.
  • After quaffing such a drink you maybe ready for high adventure.
Field Team Six Bennies
3/6
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Bane
Posts: 273
Joined: Sat Feb 04, 2017 12:27 am

Re: Silver Bluff - The North West Lay Line

Post by Bane »

Bane looks between Caleb and the the cup he's offering several times before he tentatively takes it and cautiously sips it a couple of times before he feels it's safe to drink.
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
User avatar
Markus Berger
Posts: 361
Joined: Wed Dec 28, 2016 6:50 pm

Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus shakes his head.
"No way I am drinking that."

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
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Maximilian
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Posts: 548
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Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Max's eyes narrow at the offer of water. "Hey Bane, when you load back up into Nadine, would you bring me that cup, please?"
Assuming Bane agrees, Max will give it a sniff before imbibing.
Notice
Notice with detect arcana
[dice]0[/dice]

Wild die notice with DA
[dice]1[/dice]
If it doesn't smell of bad magic, Max will drink and thank Caleb.
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Cantrell
Posts: 425
Joined: Thu Mar 02, 2017 10:57 pm

Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

"Oh, come on Markus. You drank that stuff at the inn they passed off as whiskey. This can't be any worse," Cantrell says. Convinced of Caleb's contrition, she tosses back the water, feeling the coolness run through her veins.
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
User avatar
Markus Berger
Posts: 361
Joined: Wed Dec 28, 2016 6:50 pm

Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

"Thank you, but no thanks. Bad whiskey I can drink, but whatever hellish concoction that is, I won't have."

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
User avatar
Pender Lumkiss
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Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: Silver Bluff - The North West Lay Line

Post by Pender Lumkiss »

Bane wrote:Bane looks between Caleb and the the cup he's offering several times before he tentatively takes it and cautiously sips it a couple of times before he feels it's safe to drink.
While Bane is looking at the Layline he can sense it is over half a mile wide, and probably stretches at least 50 miles before connecting to another line. The rift at the river seems anchored between here and another point not on Rift's earth. Bane also gets a feeling that it opens up every night at 11am, and quickly closes in about 20 seconds. There is a possible concern about fitting Nadine through, it might be challenging, but doable. More info could be forth coming if you were to open it, counts as manipulating it, -4 spellcasting... But a crit fail will alter the rift somehow.
GM Clarification
  • Layline: half-mile wide 50 miles long
  • Rift:
    • Dimensional-Leads to another Dimension,
    • Periodic- opens at a specific time 11pm.
    • Diminishing, -4 to manipulate and 20 second duration... So when the rift opens you have 20 seconds to get through.
      You will need to manipulate it to get Nadine through... I think I told you -2, looks like a -4 actually, but Max can roll a cooperative Piloting roll every success he gets gives you a +1. Barring a crit failure you have three chances.
On the Way Back, a farewell
Clomping through the forest, vines and shrubbery it is almost impossible to not see Bonze's Glitter Boy somewhat clumsly heading sort of your direction, not to the layline but a generally westernly direction. The glitterboy is followed closely by a small ATV jeep. The two travelers veer towards Nadine and stop. Immediately you see Carol our favorite Blackmarket rep piloting the ATV ( The ATV is loaded with backpacks, 3 small crates and a few duffle bags), and Jessica Bronze, while it takes her three tries eventually pops out of the Glitter Boy.
Carol flashes her all American girl smile up at Nadine and Markus, " Hey there boys! Looks like it is time to move on. Don't forget to make sure that box gets to the dead drop." By move on it is clear she is talking about something else.
Jessica nods vehemently, " Lucretia invited us to head over to the Tomorrow Legion, out west I suppose."
Carol chuckles, " Girl I know where it is." Then she pats Nadine lovingly, "You've done right by her Max.".
Carol gives Markus a hug, she whispers in his ear, " You remember that time, and place, the moon... All the explosions!"
OOC Comments
Yeah you remember it a freaking booby trapped warehouse
She pulls back and laughs, " Well I left a note on the door, saying Slim will be here in a week to help the general store..." She hops back on her ATV revving the engine.

Jessica goes over to Cantrell she seems hesitant but she comes out with it eventually, " Can you tell Jude thanks. I had a wonderful time. When he gets to the castle find me... And Tell Lucretia sorry-" Carol revs the engine cutting her off, she shakes her head quickly at Jessica. Jessica steps away from Cantrell, " Well tell her for me."

The two prepare to head off apparently in the general direction of Castle Refuge. As they leave Carol yells again over the roar of her vehicle, " Don't forget to deliver!"
OOC Comments
Of course feel free to RP with them if you wish, but they are out of here.
Field Team Six Bennies
3/6
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Maximilian
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Posts: 548
Joined: Wed Mar 08, 2017 2:37 pm

Re: Silver Bluff - The North West Lay Line

Post by Maximilian »

Satisfied with the pleasant odor from the water, Max shoots the whole cup in one gulp. "Oooh, that was marvelous! Hey Markus, if you don't want yours, pass it to me. I'll down it!"

At Carol and Jessica's approach, Nadine's hand waves. "No worries, Carol. Consider the package delivered! Safe travels, you two."

Max waves and continues back to Silver Bluff.
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Markus Berger
Posts: 361
Joined: Wed Dec 28, 2016 6:50 pm

Re: Silver Bluff - The North West Lay Line

Post by Markus Berger »

Markus hugs Carol while whispering to her ear.
"Take care, the Coalition soldiers will want a word with you soon. They figure out who is spying on them."
[OOC: I guess she is telling Markus the general store is booby trapped, right?]

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection
User avatar
Bane
Posts: 273
Joined: Sat Feb 04, 2017 12:27 am

Re: Silver Bluff - The North West Lay Line

Post by Bane »

"Do me a favor and once you get within radio range of Castle Refuge, apprise them of our situation in town and tell them that Banethro is requesting a secondary SET to visit the town, especially if no word from us is sent," Bane asks of the two women.
OOC Comments
Bane


Armor: Ley Line Walker Light Armor (3 Armor, +4 to Vigor rolls vs. airborne toxins/diseases)
Toughness: 8 (3)
Weapon: TK Revolver (Range 12/24/48, Damage 2d6+2, RoF 1, AP 4, Shots 6, Wt. 4, Notes: Revolver, can "fan the hammer". (Rapid Attack)
PPE: 12/20
Bennies: 1

Alts: Logan Wright, CS Fightin' Joes
User avatar
Cantrell
Posts: 425
Joined: Thu Mar 02, 2017 10:57 pm

Re: Silver Bluff - The North West Lay Line

Post by Cantrell »

Cantrell waves at the women as they go.

"Good luck, Jessica," she says, then nods at Carol."We'll deliver the package, you have my word."
Nadya Cantrell
Tribe of One#5119
Quick Stats
Champion of Temporal Stability (Intelligent Construct)
Bennies: 2/3 +2 bonus
Attributes: Agility d12, Smarts d8, Spirit d12, Strength d8 (d12+1 in armor), Vigor d12
Pace: 8 (1d8); Parry: 8 (9 with blade); Toughness: 16 (8) or 30 (18) MDC in armor
Hindrances: Coalition Exile (m) (-1 Persuasion, +1 Intimidate/Taunt if D-bees or magic users know her past), Heroic (M), Loyal (m), Vow (M): Oppose Timey-Wimey Bullshit in All Its Forms; Wanted (M): Pretty much everyone;

Common Knowledge d6, Notice d8+4, Intimidation d8+2, Persuasion d8+2

Edges and Abilities of Note:
  • Advanced Senses (Ignores 4 pts of Range penalties; ignores Illumination penalties; has thermal, infrared, radiation, motion, radar, sonar, 360-degree awareness, etc.)
  • Automated Repair Unit (Vigor roll once a day to heal a Wound; +4 vs. Bleeding Out)
  • Brave (+2 vs Fear, -2 on Fear Table)
  • Construct (+2 vs Shaken; ignore 1 pt of Wound penalties; doesn't breathe; immune to Disease and Poison; no "Golden Hour," heals with lower Occult/Spellcasting)
  • Danger Sense (Notice +2 to sense ambushes)
  • Dodge (-2 to be hit at range)
  • Elan (+2 on rerolls)
  • Iron Jaw (+2 to Soak and vs. Knockout)
  • Imp. Level Headed (Draw three cards for initiative)
  • Malfunctions (suffers Technical Difficulties)

PPE: 10/15
Current Effects: GBT (Athletics) +1d and free reroll, BT (Stealth) +1d; Doubled Pace and ignore Running penalty
Wounds:
Fatigue:
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