Background
Mica Nowell is a 16 year old female human. Her physical build is lean and athletic and she a very attractive looking. She is average height, standing 5 feet, 5 inches tall. She is agile and dexterous, able to use both hands with equal skill.
To note on her young age, due to the constant, ongoing conflict engaged in by the United Earth Expeditionary Force regularly depleting the fleet of experienced pilots and troops, the UEEF has to recruit young.
She is the last born in her family at the Mars Base. She has 2 older siblings, an older brother and an older sister. Her parents and siblings are alive and well, but she is not on the best of terms with all of them. Her older brother, Scott Nowell, was a member of the early reclamation forces and disappeared. (Note: he actually ended up on Rifts earth.)
Her outlook on Earth, It is the legendary homeworld. She sees it through rose-colored glasses and it is special and wonderful. She has an unrealistic and fanciful, idealized vision of Earth, its importance and what it should be like. She is happy to be “home,” but is most certainly in for a rude awakening.
She is By the book and tends to follow orders to the “T,” She is very formal, follows procedures and is by the book military. Always against breaking rules and hate bending the rules except under exceptional circumstances. Note: this is her code of honor hinderance. She however is also bold, not afraid to lead into combat.
She is smart and learned, studying electronics and engineering at the Mars base. She has always been good with machines and she learned much about the UEEF mecha and power armor. She has fine tuned her armor and her H-90 Gallant.
She trained to be infantry for the fight to retake Earth from the invid. She was a member of a unit making the assault on reflex point. She was tasked with bringing much needed protoculture cells to a group of fighters who desperately needed it. Along the way, during the battle, a rift opened that she went through and found herself on Rifts Earth.
Note: PE-clip* is used twice as much energy in Rifle mode (*PE is for Protoculture Energy)
2 extra PE-clips
2 smoke grenades
UEEF Survival Pack
Cyclone Storage Box filled with 6 protoculture cells - One cell can recharge a PE-Clip 20 times. Note: Box Falls off when transforming to Battloid. Must be manually reattached after transforming back to bike mode. Can be carried in hand while in battloid mode. They have straps.
Cyclone Storage Box filled with 2 protoculture cells and the survival pack when not worn - One cell can recharge a PE-Clip 20 times. Note: Box Falls off when transforming to Battloid. Must be manually reattached after transforming back to bike mode. Can be carried in hand while in battloid mode. They have straps.
survival knife
Power Armor VR-038L Note: Frequent use of battloid mode will drain a protoculture cell every 30 days. This means assuming battloid mode every battle. Or for extended periods of time. Cutting this time in half will double the effective life of the power cell. Bike mode
Size: 2
Crew: 1+1 passenger
Toughness: 9(2)
ACC/TS: 20/60
MODS remaining(cargo): 1
Equipped with: Targeting System, Sensor Suite, Boosters, and 3 fixed weapon mounts (2 on front wheel and on on the right side of the front fairing.)
Hinderance: Exposed Crew
Use the transform maneuver to go from vehicle to battloid. ( uses an action per maneuver rules)
Power Armor Mode
Size: 1
Crew: 1
Toughness: +2 toughness and +2 armor
Note: With CVR-3 Combat armor, total toughness is +3 toughness, and +8 armor
Pace: 12
Strength: d12
MODS remaining(cargo): 0 (any cargo carried in bike mode is dropped)
Equipped with: Targeting System, Sensor Suite, Jump Jets and has 3 fixed weapon mounts (Right forearm, Left forearm, and right shoulder)
As an action it can transform into a motor cycle mode.
Transform maneuver
No piloting roll required at a speed of 15 or less. Speeds above 15 vehicle speed penalties to piloting apply and a piloting roll must be made.[/size] Weapons
Right mount (wheel/forearm): Forearm shield (+1 parry, +4 armor to ranged shots that hit.
Left mount (wheel/forearm): Forearm shield (+1 parry, +4 armor to ranged shots that hit.
Advances Please list all Edges and Advances taken for your character here Free Skill points
Knowledge (Electronics): 2
Knowledge (Engineering): 2
Notice: 2
Repair: 1
15 Starting Skill points
Driving: 2
Fighting: 3
Healing: 1
Investigation: 1
Persuasion: 1
Piloting: 1
Repair: 1
Shooting: 3
Stealth: 1
Survival: 1
Advances:
Fighting: 1
Persuasion: 2
Shooting: 1
Stealth: 2
Smarts+1
Notice: 1
Stealth: 1
Iconic Framework
Hero’s Journey
Body Armor Table
Roll result: 20, picked 16
Helmet of armor (CVR-3) has exceptional embedded targeting enhancements, granting your hero +2 on all ranged attacks.
Training Table
Roll result: 10
Functional machines and technology often mean the difference between life and death. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase for the Repair skill, as well as +1 on Knowledge (Electronics) and Knowledge (Engineering) rolls
Range Weapon Table
Roll result: 10
ranged weapon is extra deadly. granting +1 to all damage rolls made with it.
MARS Fortune & Glory Fortune and Glory
Rolls: [4, 11, 5]
Agile and Dexterous: Your hero adds one die type to Agility and begins with Ambidextrous Edge
Fortune Favors the Bold: Your hero begins with the Brave Edge. She also begins each session with one additional Benny.
Smart and Learned: You hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
Knowledge
Knowledge
Notice
EXP Ledger
Starting Bonus: 5 XP
Class Starting: 20 XP
2017 Q2: 6
2017 Q3: 5
2017 Q4: 6
2018 Q1: 4
2018 Q2: 5
2018 Q3: 5
Total XP: 56
Advances
Free Edge (Human): Attractive
Cybernetic Modifications:
(0 XP) Initial Advances: (From Hindrances): Very Attractive
Note to GM: This character uses a very particular form of energy in regards to E-clips and power cells for the cyclone battle bike/armor. Finding even a handful will be a major boon on Rifts Earth. Finding more is nearly impossible. At some point the character will have to convert the bike to a Rifts power source - probably TW or possibly a very advanced nuclear option custom optimized. Another good option would be the 50 year crystal power source of a mechanoid. The energy needs of the cyclone are very high.
Please note the Cyclone can be used indefinitely in bike mode, as they have an electric battery that will suffice for basic operations.
Last edited by Ximena on Fri Oct 05, 2018 5:38 pm, edited 11 times in total.
If you're open to suggestions, Quirk (Naivete) would be a good fit for her background--she's not quite Clueless (which would be a Major Hindrance), but she's still very Pollyanna about how she views the the world, which might leave more cynical natives a bit bemused and/or frustrated, depending on the circumstance.
And since you're likely to be the party Face, if you can qualify for the Linguist Edge, that would be incredibly useful. (I'm just picturing her, as a recruit in her bunk, reading anything she can get of old Earth fiction, and learning several languages just so she can make use of as broad a collection as possible.)
Q2/19 Adventure Cards: Seize the Day - The character acts as if he had drawn a Joker this combat round. Lucky Break - Play this card to completely negate the damage from one attack. Mechanical Malfunction - A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work. Epiphany - Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Mica Nowel wrote:At some point the character will have to convert the bike to a Rifts power source - probably TW
Just a quick note that if you get the the bike converted to TW, you would need to pick up an Arcane Background to use it. You wouldn't be able to do much with it other than power TW devices unless you also built up the appropriate skill, though.
I could see her being a latent psychic, but coming from a low-magic world it was never powerful enough to be noticed. Rifts Earth having so much more ambient magical energy could cause her powers to 'awaken'. Feels a bit more Gundam than Robotech to me, though.
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
none
Active effects:
[1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
I need to setup a post for the cyclones and CVR-3 armor. I think I ran into a minor technical issues with my current writeup and i don't want to just go and fix it. I forgot to make notation that the armor is M.D.C. armor. the second part being that the CVR-3 armor is also M.D.C armor? looking at the players handbook, there is personal armor that is M.D.C.