Vivan Rose Parker, Human City Rat Thief

This team is part of the Special Units arm of the Tomorrow Legion.
GM: Corrigon
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Vivian Parker
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Joined: Thu Jul 12, 2018 1:47 am

Vivan Rose Parker, Human City Rat Thief

Post by Vivian Parker »

Credits: [dice]0[/dice] x 100 = 1100

Fortune and Glory

[dice]1[/dice] - Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
[dice]2[/dice] - Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
[dice]3[/dice] - Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.

Hero's Journey

Underworld & Black Ops: [dice]4[/dice] - Your character’s innate understanding of computers makes him one of the most valuable people in the world. He gains Knowledge (Computers) d8, as well as +2 when dealing with electronic security.
Underworld & Black Ops: [dice]5[/dice] - Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +3 Skill Points to spend on Climbing, Lockpicking, and Stealth as he chooses.
Experience & Wisdome [dice]6[/dice] - Your hero knows how to make the most of second chances. He has Elan.
Character Tracking
Vivian Character Sheet
Parry: 9; Toughness: 17 (6)
Acrobat: +2 nimbleness Agility rolls
Brawny: Load limit Str x 8
Connections (Black Market)
Danger Sense
Elan: +2 on benny rolls
I Know a Guy
Marksman
Scrounger
Strong Willed: +2 vs Tests of Will
Bennies: 5/4
Pistol Ammo: 20; 2 x 20 reloads
Rifle Ammo: 59; 2 x 60 reloads
Armor: 10/10 PP
Adventure Card:
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
User avatar
Vivian Parker
Posts: 88
Joined: Thu Jul 12, 2018 1:47 am

Vivan Rose Parker, Human City Rat Thief Character Sheet

Post by Vivian Parker »

Player Name: Matthew
Google Handle: KahlessNestor

Character Name: Vivian Rose Parker

Rank: Veteran Experience: 44 Advances Left: 0
Race: Human
Iconic Framework: City Rat
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d10
Charisma: 2; Pace: 6; Parry: 9; Toughness: 17 (6); Strain: 4/4
Skills:
  • Climbing d8+2
    • Walk Walker System: Ignore surface penalties, +2 climbing pace
  • Fighting d12 (d4 natural, +4 skill chip)
  • Gambling d12 (d4 natural, +4 skill chip)
  • Healing 1d4-2
    • +1 first aid kit
  • Intimidation 1d6+2
  • Investigation 1d4-2
    • +2 field computer
  • Knowledge (Computers) d8
    • +2 vs. electronic security
    • +2 field computer
  • Lockpicking d6+2
    • +2 field computer
  • Notice d8
  • Persuasion d6+2
  • Shooting d12 (d4 natural, +4 skill chip)
    • +2 Ion pistol
    • +2 Ion rifle setting
    • Integrated scope: offset 2 points of range/illumination penalties
    • Armor: ignore illumination penalties
  • Stealth d10+2
    • Armor: +2
  • Streetwise d8+2
  • Survival 1d4-2
    • +1 land navigation
    • +1 foraging
  • Taunt 1d6+2

Hindrances
  • Overconfident (Major): The hero believes he can do anything.
  • Loyal (Minor): The hero tries to never betray or disappoint his friends.
  • Greedy (Minor): Character is obsessed with wealth

Edges
  • Scrounger: A Scrounger can make a Streetwise check, once per session, in any city or large town (−2 in smaller urban areas) to accomplish one of the following:
    • Gain 1d6+2 fully charged e-clips for the firearms she and her teammates use.
    • Acquire a complete reload for one Mega Damage weapon, such as a Boom Gun, Mini Rail Gun, or grenade launcher.
    • Procure food for 2d6 people for a week.
    • Fully restock one Trauma Kit, or find 1d4+1 first aid kits (as found in the NGS2 Survival Pack).
    • Obtain a non-secured cred-card with 2d10 × 2,000 credits on it.
    • Find some rare (not necessarily valuable) and needed item (entertainment chips for computers, a spare part for a suit of armor or vehicle, snacks and treats, etc.).
  • Charismatic: +2 Charisma
  • I Know a Guy: Once per session, the player can invoke this Edge to effectively have the Connections Edge with any person or group. Use the rules for Connections to determine if the contact can be reached, and if he will help in any way. If the attempt to contact a particular person fails, the once-per-session use of this Edge is not used up; failures on the Persuasion check to get help still trigger that session’s use of the Edge.
  • Brawny: +1 Toughness, load limit Str x 8
  • Strong Willed: +2 Intimidation and Taunt, +2 to resist Test of Wills
  • Thief: +2 Climb, Lockpick, Stealth, or to disarm traps
  • Elan: +2 when spending a Benny on a Trait roll (including Soak rolls)
  • Connections (Black Market): Streetwise, then Persuasion. On a success, the contact might share information, but won’t do anything too risky to help. On a raise, the contact is willing to leak sensitive information, but stops short of outright betrayal. Two or more raises means the heroine has pushed the right buttons and can count on serious help.
  • Acrobat: +2 to nimbleness-based Agility rolls; +1 Parry if unencumbered
  • Luck: +1 Benny per session
  • Danger Sense: Notice at –2 to detect surprise attacks/danger
  • Marksman: +2 Shooting if don’t move.

Cybernetics

Cyber-Wired Reflexes (1) - Strain: 1
  • +1d Agility
Subject Matter Expert Port (1) - Strain: 1
  • Skill chip: +4d Gambling
Wired Skill Port (2) - Strain: 2
  • Skill chip: +4d Fighting
  • Skill chip: +4d Shooting
Last edited by Vivian Parker on Tue Jul 16, 2019 1:38 am, edited 5 times in total.
Character Tracking
Vivian Character Sheet
Parry: 9; Toughness: 17 (6)
Acrobat: +2 nimbleness Agility rolls
Brawny: Load limit Str x 8
Connections (Black Market)
Danger Sense
Elan: +2 on benny rolls
I Know a Guy
Marksman
Scrounger
Strong Willed: +2 vs Tests of Will
Bennies: 5/4
Pistol Ammo: 20; 2 x 20 reloads
Rifle Ammo: 59; 2 x 60 reloads
Armor: 10/10 PP
Adventure Card:
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
User avatar
Vivian Parker
Posts: 88
Joined: Thu Jul 12, 2018 1:47 am

Vivan Rose Parker, Human City Rat Thief Gear

Post by Vivian Parker »

Gear

Vibro-Sword
  • Damage: Str+d10, AP 4, Mega-Damage
  • 9 lb
NG-59 Ion Pistol
  • +2 Shooting
  • Damage: 1-3d6, Semi-Auto
  • Range: 10/20/40
  • Shots: 20
    • E-clips: 2 x 20 shots
  • Integral Grenade Launcher
    • Damage by grenade
      • 3 smoke grenades: Creates an area of smoke in a LBT that obscures vision (–4). For double the price, the smoke also contains particles that halve the damage from energy weapons.
    • Range 12/24/48
    • 1 shot x 2 reloads
  • 4 lb
JA-11 Energy Rifle
  • Mode 1 (laser)
    • Damage: 3d6, AP 2
    • Range 30/60/120
  • Mode 2 (ion)
    • +2 Shooting
    • Damage: 1-3d6-1
    • Range 12/24/48
  • Mode 3 (MD laser)
    • Damage: 3d6 MD
    • Range 30/60/120
    • Uses 10 ammo/shot
    • Snapfire: -2 if move and shoot
  • Integrated scope: Offset 2 points of Range/Illumination penalties
  • Shots: 60
    • 2 reloads x 60 shots
  • 7 lb
Bandito Arms Branaghan Armored Overcoat (Rifts Patron Item)
  • +1 Toughness (stacks)
  • Load limit Str x 10
  • Attachment points
    • Smoke grenade
    • Smoke grenade
    • Short E-clip
    • Short E-clip
    • Long E-clip
    • Long E-clip
    • Lockpicks
    • Field Computer (Grade II)
ATEA-50 Supai Stealth Armor (Patron Item)
  • +6 Armor, +2 Toughness
  • Full Environmental Protection
  • Built-in mini-computers for basic functions
  • Communications system with a 10 mile range
  • Public-address loudspeakers
  • Night and thermal vision mode for vision
  • No Strength Minimum. (12 lb)
  • Experimental Cloaking Technology powered by an experimental self charging battery.
    • Functional equivalent of the Invisibility power, but it is only effective against any technological sensor (including cybernetics, body armor optics, power armor, vehicle, and robot sensors).
    • The battery holds the equivalent of 10 PP, and recharges at a rate of 1 PP per hour. If plugged into a major energy source (generator, city power grid, etc) it can recharge 4 PP per hour instead, but must remain immobile.
  • In addition, the armor grants a +2 bonus to stealth in any setting due to a computer controlled adaptive paint job and padded boots and joints.
Wall Walker System: With these gloves, kneepads, and shoe-tips, a user can climb any sort of sheer surface—from smooth glass to rough stone. The character makes Climbing rolls as usual but ignores penalties for the surface. The system also adds +2 to the user’s climbing Pace.
Field Computer (Grade II)
  • +2 Knowledge (Computers)
  • +2 Lockpicking
  • +2 Investigation
NG-S2 Survival Pack
  • Weight: 30
  • One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
  • One sleeping bag, also insulated. One flashlight, with a concealed pocket knife.
  • Miniaturized solar panels give it near-infinite operation under typical conditions.
  • One biometric compass/inertial mapper. Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled over time (+2 to Survival rolls related to land navigation).
  • A mirrored back allows for reflective signaling to others if the sun is out.
  • One short-range radio, five-mile range.
  • One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished
  • One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
  • Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
  • One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
  • One survival knife, one small hatchet, and one wooden cross.
  • Four signal flares.
  • One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
  • One bar of soap and a sterilized cloth.
  • One canteen.
  • Two weeks worth of minimal sustenance survival rations in sealed pouches.

Credits: 4,100

Contacts
Character Tracking
Vivian Character Sheet
Parry: 9; Toughness: 17 (6)
Acrobat: +2 nimbleness Agility rolls
Brawny: Load limit Str x 8
Connections (Black Market)
Danger Sense
Elan: +2 on benny rolls
I Know a Guy
Marksman
Scrounger
Strong Willed: +2 vs Tests of Will
Bennies: 5/4
Pistol Ammo: 20; 2 x 20 reloads
Rifle Ammo: 59; 2 x 60 reloads
Armor: 10/10 PP
Adventure Card:
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
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Vivian Parker
Posts: 88
Joined: Thu Jul 12, 2018 1:47 am

Vivan Rose Parker, Human City Rat Thief Background

Post by Vivian Parker »

Background

Image

Vivian grew up in the ‘Burbs around Chi-Town. Her life was hard. Her father was a thief and con artist, but he fell afoul of the authorities and Viv never saw him after her tenth birthday. So it was up to her to support her and her mother.

Viv proved adept at what her father had taught her, and she got overly cocky on one job. She had stolen something from a mark she didn’t know was with the Black Market. The chase and subsequent fight didn’t go her way.

Viv woke up in some antiseptic hospital. She didn’t know how long she had been out. But a man in a very nice suit was awaiting her. He laid out the conditions of her continued survival: serve the Black Market, pay off her debt. Or die. Viv figured it was three squares and a roof over her head, so she agreed.

The Black Market had recognized the young girl’s talent. Since she was so young, her body was also healthy and vigorous, so they installed cybernetics to make her even better, and gave her a special suit. She pulled jobs for the Black Market until the day they asked her to join the Tomorrow Legion, keep an eye on this up and coming organization, and report back to them.
Character Tracking
Vivian Character Sheet
Parry: 9; Toughness: 17 (6)
Acrobat: +2 nimbleness Agility rolls
Brawny: Load limit Str x 8
Connections (Black Market)
Danger Sense
Elan: +2 on benny rolls
I Know a Guy
Marksman
Scrounger
Strong Willed: +2 vs Tests of Will
Bennies: 5/4
Pistol Ammo: 20; 2 x 20 reloads
Rifle Ammo: 59; 2 x 60 reloads
Armor: 10/10 PP
Adventure Card:
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
User avatar
Vivian Parker
Posts: 88
Joined: Thu Jul 12, 2018 1:47 am

Re: Vivan Rose Parker, Human City Rat Thief

Post by Vivian Parker »

Advances

Iconic Framework
  • Select cybernetic systems up to 4 total Strain.
  • Begin with Streetwise d6 and the Scrounger Edge.
  • Begin with the Crazy’s starting gear.

Hero’s Journey
  • Underworld & Black Ops
    • Your character’s innate understanding of computers makes him one of the most valuable people in the world. He gains Knowledge (Computers) d8, as well as +2 when dealing with electronic security.
    • Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +3 Skill Points to spend on Climbing, Lockpicking, and Stealth as he chooses.
  • Experience & Wisdom
    • Your hero knows how to make the most of second chances. He has Elan.

MARS Fortune & Glory
Fortune and Glory
  • Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
  • Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
  • Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.

Advances
  • Initial Advances: (From Hindrances): Spirit d8, Vigor d10
  • Free Edge (Human): Connections (Black Market)
  • Cybernetic Modifications: Cyber-Wired Reflexes
  • Cybernetic Modifications: Wired Skill Port, +4d Shooting
  • Cybernetic Modifications: Subject Matter Expert Port, +4d Gambling chip
  • Cybernetic Modifications: Wired Skill Port, +4d Fighting
  • Novice 1 Advance: Agility d10
  • Novice 2 Advance: Lockpicking d6, Stealth d10
  • Novice 3 Advance: Acrobat
  • Seasoned 1 Advance: Luck
  • Seasoned 2 Advance: Strength d8
  • Seasoned 3 Advance: Climb d8, Notice d8
  • Seasoned 4 Advance: Danger Sense
  • Veteran 1 Advance: Marksman
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Last edited by Vivian Parker on Wed Apr 03, 2019 2:52 am, edited 3 times in total.
Character Tracking
Vivian Character Sheet
Parry: 9; Toughness: 17 (6)
Acrobat: +2 nimbleness Agility rolls
Brawny: Load limit Str x 8
Connections (Black Market)
Danger Sense
Elan: +2 on benny rolls
I Know a Guy
Marksman
Scrounger
Strong Willed: +2 vs Tests of Will
Bennies: 5/4
Pistol Ammo: 20; 2 x 20 reloads
Rifle Ammo: 59; 2 x 60 reloads
Armor: 10/10 PP
Adventure Card:
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
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Corrigon
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by Corrigon »

my first thought is why would somebody who is an expert on computers without skill chips be illiterate?
GM bennies 6/8
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KahlessNestor
Posts: 666
Joined: Thu Feb 15, 2018 4:02 am

Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by KahlessNestor »

Corrigon wrote:my first thought is why would somebody who is an expert on computers without skill chips be illiterate?
Ah. That makes some sense LOL I changed it to Greedy.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
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Corrigon
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by Corrigon »

A fighting of D10 gives you a parry of 7. I was wondering where the other two points came from?

Took me a while to figure out where the equipment came from.

Still need to check skill points, edges and advances
GM bennies 6/8
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KahlessNestor
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by KahlessNestor »

Corrigon wrote:A fighting of D10 gives you a parry of 7. I was wondering where the other two points came from?

Took me a while to figure out where the equipment came from.

Still need to check skill points, edges and advances
Sorry. I had some skill points in Fighting before and must have forgotten to adjust Parry when I moved them out.

Yeah, I got Patron armor, so I sold most of my starting gear and bought better stuff.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
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Corrigon
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by Corrigon »

however, Patron levels dropped again, so it might be better not to assume on that front with regard armour.
GM bennies 6/8
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KahlessNestor
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by KahlessNestor »

I guess I'll have to redo her if I have to go back to starting equipment. Sigh.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
User avatar
KahlessNestor
Posts: 666
Joined: Thu Feb 15, 2018 4:02 am

Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by KahlessNestor »

Okay, so she is safe for now as is.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
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Corrigon
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by Corrigon »

everything looks okay
GM bennies 6/8
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Snake Eyes
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by Snake Eyes »

Toughness is wrong. Should be 17 (6). +1 for Brawny, +1 for Overcoat, +2 for armor toughness, d10 Vigor = 7, +6 armor
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Corrigon
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by Corrigon »

Regarding tricky fighter, your skill chip does not act as fulfilling the requirement for fighting

http://archive.pegforum.com/viewtopic.p ... ip#p432583

That would require a couple of upgrade edges to get it

Fix that and I think we are good to get you involved when EP hits
GM bennies 6/8
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KahlessNestor
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Re: Vivan Rose Parker, Human City Rat Thief (Ready for Revie

Post by KahlessNestor »

Fixed Toughness.
Replaced Tricky Fighter with Acrobat
Moved a couple skill points around from Climb, Lockpicking, and Notice so I have a natural d4 in Fighting, Gambling, and Shooting on top of the skill chip so I can advance them more efficiently later.

She should be ready. I will put in the EP request and make an account. Let me know how you want to get her into the game.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
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Vivian Parker
Posts: 88
Joined: Thu Jul 12, 2018 1:47 am

Re: Vivan Rose Parker, Human City Rat Thief

Post by Vivian Parker »

Q3 2018 Advance: Climb d8, Notice d8
Character Tracking
Vivian Character Sheet
Parry: 9; Toughness: 17 (6)
Acrobat: +2 nimbleness Agility rolls
Brawny: Load limit Str x 8
Connections (Black Market)
Danger Sense
Elan: +2 on benny rolls
I Know a Guy
Marksman
Scrounger
Strong Willed: +2 vs Tests of Will
Bennies: 5/4
Pistol Ammo: 20; 2 x 20 reloads
Rifle Ammo: 59; 2 x 60 reloads
Armor: 10/10 PP
Adventure Card:
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
User avatar
Vivian Parker
Posts: 88
Joined: Thu Jul 12, 2018 1:47 am

Re: Vivan Rose Parker, Human City Rat Thief

Post by Vivian Parker »

Q4 2018 Advance: Danger Sense
Character Tracking
Vivian Character Sheet
Parry: 9; Toughness: 17 (6)
Acrobat: +2 nimbleness Agility rolls
Brawny: Load limit Str x 8
Connections (Black Market)
Danger Sense
Elan: +2 on benny rolls
I Know a Guy
Marksman
Scrounger
Strong Willed: +2 vs Tests of Will
Bennies: 5/4
Pistol Ammo: 20; 2 x 20 reloads
Rifle Ammo: 59; 2 x 60 reloads
Armor: 10/10 PP
Adventure Card:
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
User avatar
Vivian Parker
Posts: 88
Joined: Thu Jul 12, 2018 1:47 am

Re: Vivan Rose Parker, Human City Rat Thief

Post by Vivian Parker »

Q1 2019 Advance: Marksman
Character Tracking
Vivian Character Sheet
Parry: 9; Toughness: 17 (6)
Acrobat: +2 nimbleness Agility rolls
Brawny: Load limit Str x 8
Connections (Black Market)
Danger Sense
Elan: +2 on benny rolls
I Know a Guy
Marksman
Scrounger
Strong Willed: +2 vs Tests of Will
Bennies: 5/4
Pistol Ammo: 20; 2 x 20 reloads
Rifle Ammo: 59; 2 x 60 reloads
Armor: 10/10 PP
Adventure Card:
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
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