Mor & The Chrono Devices a Techno Wizard

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Mor
Posts: 22
Joined: Thu Jun 09, 2022 12:08 pm

Mor & The Chrono Devices a Techno Wizard

Post by Mor »

Mor & Chronos 2.jpg

Mor
Attributes: Agility d4, Smarts d10*, Spirit d6, Strength d4, Vigor d6
Pace: 6; Parry: 2; Toughness: 7 (2)*
Skills:
  • Core Skills
  • Athletics d4
  • Common Knowledge d4*
  • Notice d10* 3
  • Persuasion d4
  • Stealth d4
    Hyper Education
  • Repair d10+2* 4
  • Science d10* 4
  • Weird Science d12* 4
    * = free reroll
Hindrances:
  • Cautious (minor): The character plans extensively and/or is overly careful.
    - Robby constantly wants to have the maximum amount of time to think about everything and often to the annoyance of others wants to keep talking when it is time for action.
    .
  • Curious (major): The character wants to know about everything.
    - Robby wants to know everything. He spends all his free time reading, studying or experimenting. He is especially obsessed with metahumans.
    .
  • Heroic (major): The character always helps those in need.
    - Robby likes to help people. Even with the money has been able to make off of patents and from lottery scratchers, he finds himself living modestly out of his need to share with those who have more need than himself.
    .
  • Small (minor): The character subtracts 1 from their size.
    - Robby is 5’8” and very thin and weighs only 140 lbs.
    .
  • Thin Skinned (minor): The character suffers -2 penalty to resist Taunts.
    - Robby has insecurities and does not respond as well as he should to challenges.


Advancement & Edges
Starting Selections;
  • Setting Rule: Super Powers [24+5]
  • Super Edge: Arcane Background (Weird Science): The character has the ability to create super inventions.
  • Super Edge: Gadgeteer: Spend up to 3 Power Points to create a device that replicates another
    .
  • Human: Jack of All Trades: Gain d4 in a skill (or d6 with a raise) until replaced.
  • Hindrances: Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Hindrances: Improved Level Headed: Draw two additional Action Cards each round in combat and choose which one to use.
  • Hindrances: Followers: Mor has five additional drones that perform various functions for him.
Novice Advancements;
  1. Novice 1: McGyver: Quickly create improvised devices from scraps.
  2. Novice 2: Calculating: Ignore up to 2 points of penalties on one action with an Action Card of Five or less.
  3. Novice 3: Power Points: Gain 5 additional Power Points, no more than once per Rank.


Super Powers
  • Mutant Genius - Genius [2]
    .
  • Chrono-Cube-Adaption - Super Science [4]
    .
  • Techno-Absorption - Absorption (metals) [8]: additional power types (electricity, fire/heat, and light) +2, alternate trait (Weird Science) +1, transference +3
    Techno-Absorption - Healing [3]: contingent (Absorption) +0, fatigue +2, no range -2
    - At the core of Mor's reality altering power is absorption of technology and energy. The energy absorbed healing, and invigorating him. He then stores the energy and uses it to create his cubes of cosmic energy, manipulate technology and otherwise bend reality.
    .
  • Techno-Constructs - Minions 4 [8]: no range -2, summonable +2
    - Mor holds several cubes in his palm, charging them with energy. The cubes then expand and multiply taking on a robot like forms and performing basic tasks for him.

    These are the droids I was looking for...
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d6
    Skills: Athletics d6, Common Knowledge d6, Fighting d6, Focus d6, Notice d6, Persuasion d4, Repair d4, Shooting d6, Stealth d6
    Hindrances: Loyal
    Edges: Super Powers (5).
    Pace: 6; Parry: 5; Toughness: 5
    Powers:
    • Alternate Constructions - Shape Change 3 [5]: requires being adjacent to Mor and being under his direction (this takes an action for both Mor and the construct) -2, speech +1

    .
  • Techno-Savant - Super Edge [4]: Weird Science, Gadgeteer
    - Mor prepares for the more routine times when he is not around a power outlet by creating small cubes. He can then use those cubes to create some minor effects, a few of these he has mastered to a level he can create quickly, while most effects take a bit of time to create with such small amounts of energy.

Chrono Cubes used to manipulate relativity fields: 20 cubes.
Each power is activated by channeling energy into a cube and sending/ throwing it towards a target, or the cube taking on the shape and effect needed. When dormant these cubes appear as small 12mm quartz 6 sided dice with what looks like a small sun inside.
  • Chrono Cube Gravity Waves: Telekinesis (5 Cubes, range Smarts, moves items with strength of d10 (d12 with a raise))
    - Mor tosses a cube forward charged with his power, it then animates expanding to encompass objects and targets that can then be moved around.
    .
  • Chrono Cube Time Phase: Intangibility (5 Cubes, range Smarts, Target becomes incorporeal)
    - Mor holds a cube in his hands that then enters the target, expanding from within while shifting the dimensional alignment of the target letting then slide through objects that only exist within this dimension.
  • Chrono Drones: Summon Ally (2+ Cubes, range touch -1)
    - Mor holds several cubes in his palm, charging them with energy. The cubes then expand and multiply taking on a robot like forms and performing basic tasks for him.
    .
  • Chrono Warp: Teleport (2 Cubes, range Smarts/12”)
    - A Chrono cube forms, then expands into a box encompassing the target. While the cube is expanding a secondary cube is formed at the target location depositing the target in the new location.
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Mor
Posts: 22
Joined: Thu Jun 09, 2022 12:08 pm

Re: Mor & Chronos

Post by Mor »

Gear $45

Old Work Van (no real stats)

Body Suit (2* armor, $200, Notes: Ballistic)
Ballistic Helmet (2* armor, $80, Notes: Ballistic)

Daggers/Knives (3/6/12, Str+d4, AP 0, RoF 1, Weight 1, $25 x5, note installed in drones)

Stun Grenades (5/10/20, no damage, LBT, 1 lb, $50 x6 Notes: Targets must make a Vigor roll (at –2 with a raise) or be Stunned (see page 106).)


Zip ties (I have no clue about mechanics. It was Mirror's idea)


Future Investment
Chronopod.jpg
Chronopod Option 3.jpg
Chronopod Option 2.jpg

Chrono Ellipsoid
This small disk appears as a 2' dimeter platform chair (about the size of a wheel chair). When Mor touches the sphere with his power the disk becomes energized and takes on an egg like shape. In this form More can use his power to cause the Chrono Ellipsoid to move about in any direction at speeds close to 60 mph.
With concentration Mor can cause the sphere to expand to the size of a suburban allowing up to six passengers in the Chrono Ellipsoid. However in this state the sphere is not as maneuverable or as easy for him to control. When on his own Mor will use the full sized Chrono Ellipsoid as a traveling home using the giant ovoid space to hold essentials while he travels.
In its smallest state the Chrono Ellipsoid appears like a hover board with a translucent force field enveloping the rider.

Chrono Ellipsoid
  • Size 0, Handling 0, Top Speed 60 MPH, Flight 60 MPH, Toughness 9 (2), Crew 1. Focus d8
    Adaptation - Super Edge [2]: The Best There is
    Force Field - Force Field 2 [4]: life support +2
    Self Alteration - Chameleon [2]: object +2, objects only -2, requires 1 full turn to change -1
    Translocation - Teleport [5]: traverse +3
    Transformation - Growth [11]: Contingent (chameleon) +0, Size +4, requires 1 full turn to change -1
Setting Rules
  • Born a Hero (SW)
  • Comic Book Combat (SPC)
  • Conviction (SW)
  • Creative Combat (SW)
  • Death & Defeat (SPC)
  • Fanatics (SW)
  • Gritty Damage (SW)
  • Hard Choices (SW)
  • High Adventure (SW)
  • Larger than Life (SPC)
  • Never Surrender (SPC)
  • Power Stunts (SPC, confirmed online, but not in original list. Here)
  • Throwdown (SPC)
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Mor
Posts: 22
Joined: Thu Jun 09, 2022 12:08 pm

Re: Mor & Chronos

Post by Mor »

Background

Robert Fateson was a pretty normal kid with passion for tabletop role playing games and enjoyment for all things science fiction and fantasy. Like most gamers he became a bit of an autodidact, constantly reading up on new topics and learning what he could for every new character. His interest in the occult, mythologies, academics, and everything else grew out of a passion for just learning and knowing everything.

When powers started to manifest in the spring of 2025 Robby was saddened and disappointed because he was not developing powers. Soon he began to grow jealous, his mind raced with the desire to learn everything he could about the nature of these powers people were developing. But Robby was wrong. As he studied he came to realize he was learning and understanding more about the powers of others than could be justified by a normal mind. The more he learned the more his mind grew. He had been granted some sort of hyper intelligence, nice!

Then while rolling up a character he noticed he could predict the dice rolls with his favorite dice, a special set of six sided dice made out of sapphire. After some experimentation he realized he could not only predict the die roll, he could make it change and even move the dice with concentration! The effort was tiring but he could do it.

He was not just a mutant genius, he had physical powers as well! He instantly began experimenting, learning that his mind was able to manipulate reality is small amounts and even manifest changes. Through experimentation he realized he could manipulate and even manifest nearly any metal using it to build devices allowing him to concentrate his power. But for some reason unlike other supers whenever he used his powers he could feel himself being depleted and needing time to recover the lost energy.

As his experiments went on, Robby learned that the energy he was using to create the phenomenal effects was coming from the environment around him. If he deliberately placed himself in an area with large amounts of energy he could recover faster. The more energy he absorbed the more energy he could manipulate. Beginning his work Robby started creating cubes filled with this cosmic energy, each one stored with the potential to change relativity and reality itself even. Calling them his Chronos Cubes he began making sure he always had some with him. This allowed him to use limited lesser version of his power more he could use his powers without relying on being near an energy source. Somehow even with his hyper intelligence he found that the devices he made still required a bit of his energy, making it had to share with others. But perhaps this is just another place to grow?

Robby was like a sorcerer or an artificer or a wizard from his role playing games. It was time for him to begin making changes, there were a lot of people out there doing vile things that needed to pay. After all, what is the point in being the first real sorcerer in the world if you do not use those powers?

Deciding to choose a name based on an Americanization of Moirie, Robby now works as a vigilante, helping put those who need it to justice. Robby’s real power is understanding, his mutant genius allowing him the perspective to develop reality manipulating powers that have continued to grow.

He has many inventions but the one he is most proud of are the Chronos Cubes. These tiny six sided dice can be manipulated and charged with power to generate powerful reality manipulating effects.
User avatar
Mor
Posts: 22
Joined: Thu Jun 09, 2022 12:08 pm

Re: Mor & Chronos

Post by Mor »

Fatigue: 0
Wounds: 2
Mor's Bennies: 2
Transference: 0
Chronos Cubes: 12 of 20
Current Jack of All Trades: Riding d6
Last edited by Mor on Tue Jul 19, 2022 9:59 am, edited 1 time in total.
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Naabaahii
Posts: 63
Joined: Tue Jun 07, 2022 7:59 pm

Re: Mor & The Chrono Devices a Techno Wizard

Post by Naabaahii »

I really love this concept and can't wait to see it in action.
Naabaahii
Wounds: 3/3
ISP: 10/10
Bennies: 2/3
Parry: 7
Toughness: 19 (6)

Ak'is
Wounds: 3/3
Parry: 4
Toughness: 10

Dzeel
Wounds: 3/3
Parry: 6
Toughness: 11
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Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Mor & The Chrono Devices a Techno Wizard

Post by Technospawn »

Approved.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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