CRUSH IT!

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PaperDragon
Posts: 186
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CRUSH IT!

Post by PaperDragon »

Know who Crusher Joe is?

Want to play a character who works/part owns a company that is paid to do dangerous (also prob stupid) stuff, all from comfy digs in Splynn, Atlantis?

Have that character concept that just doesn’t make sense in that North American campaign you’ve eye’d?

Well look no further Crusher Inc. (temp name) is looking for new owner/operators to add to the roster of specialists for it’s diverse clientele and absolutely random missions! Interview Today!

This game is open ended. There isn’t much of a hook beyond the characters run an “we do dangerous stuff for money” business. The game is based out of Atlantis but can go wherever the random serial adventures take the characters. Being based in Atlantis does not make this an evil character game.

Atlantis will be boiled down to the powerful rule. Laws protect the continuation of business and physical property. The Splugorth only care if you murder a minion and if your kill a random demon lord or dragon you stumble upon? Splyncryth gives no cares. If you’re stupid enough to get killed by a mortal with just a laser pistol, then that’s a you problem. If you’re the guy with the laser pistol watch out for retaliation.

There is a lot of business in Atlantis! Hundreds of small businesses exist beyond what is found in the Market. They business. Maybe is a small time weapons manufacturer with a large building that houses a small gun manufactory. Perhaps homegoods are your thing. Trans-Megaversal Pet Store Franchises? Splynn is a great place to build your corporate headquarters! (Brochure may or may not be a parasite entity trying to mind control you.)

Suggested Character Roles
The Face
The Engineer
The Thief
The Hulk/Tank
The Pilot
The Mage
The Psi


Money? Characters automatically start as Filthy Rich. Follow Filthy Rich guidelines at character creation.

Home? Players to discuss.
1. Perminent office wity small/quick vehicles?
2. Mothership that can set up shop where the business is?
3. Swarm Mode, Characters have individual ships that can sync up to form a larger ship/base.
4. Player Suggestions.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
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Sabrek Vek
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Re: CRUSH IT!

Post by Sabrek Vek »

Sign me up. This will be my first Atlantean.
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Jade Grimhilde
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Re: CRUSH IT!

Post by Jade Grimhilde »

I’m interested (and I know Crusher Joe). Could do a blasty combat mage, though the pilot appeals a lot too. I like the idea of a carrier mothership so someone (or several people) could have fighter planes or flying submarines! Also robot vehicle ace.
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Tiny Tim
Posts: 232
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Re: CRUSH IT!

Post by Tiny Tim »

I am interested and am tempted to play the Psi... a Mind Melter Psi-ghost who specializes in Mind Control though I can make him a MARS and do the Thief...
Last edited by Tiny Tim on Wed Nov 23, 2022 1:58 pm, edited 1 time in total.
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

With the home base as a vehicle, we don’t have to worry about it being looted when we’re not there!

Some suitable possibilities, big enough to hold the whole party and have office space, labs, etc:

Skyborne Small TW airship, Atlantis p 63.

Trident sub Atlantis p 159 (with some or all the weapons removed, like the cruise missiles)

GUW-P002 Prowler General Utility Water Craft: Blood and Banes p. 33

The TW airship and sub jump out at me.
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Sabrek Vek
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Re: CRUSH IT!

Post by Sabrek Vek »

I would like the Hulk/Tank
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PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Awesome. I will get things going. Since the holiday is tomorrow I will try to post more details after that.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Sounds like fun. I'll take the role of "Requisitions Officer" (AKA Thief) unless there are objections? I'll start tinkering with a build over on Savaged.us and edit in a link later.
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Fyndhal
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Re: CRUSH IT!

Post by Fyndhal »

Question: For races like the Altara, would they be considered Rogue (and those considered as 'hunted' in Atlantis) or would those Hindrances be replaced with something more appropriate? Or are those races disallowed?

Still poking around in the book, don't really have a solid idea yet, this is mainly for informational purposes.
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Tiny Tim
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Joined: Sun Nov 10, 2019 2:15 pm

Re: CRUSH IT!

Post by Tiny Tim »

Yumi Overdrive wrote: Tue Nov 22, 2022 8:53 pm With the home base as a vehicle, we don’t have to worry about it being looted when we’re not there!

Some suitable possibilities, big enough to hold the whole party and have office space, labs, etc:

Skyborne Small TW airship, Atlantis p 63.

Trident sub Atlantis p 159 (with some or all the weapons removed, like the cruise missiles)

GUW-P002 Prowler General Utility Water Craft: Blood and Banes p. 33

The TW airship and sub jump out at me.
I prefer the idea of the sub
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Tiny Tim wrote: Wed Nov 23, 2022 4:08 pm
I prefer the idea of the sub
The T-23 Bottom Feeder Light Submarine, Atlantis p.61 could work too, and be crewed by just PCs. The mechanical arms option could be quite useful, and there are some mod slots.

I’ll be going with the Mage, Combat Mage, human or devilkin.
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PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

The sub could work.

Here is the original art from underseas for the Bottom feeder.
9B023B8A-9BAC-4416-91B7-996253139814.jpeg

The flat side view is odd but if you really want to have fun we could steal the art for a coalition sub. It wouldn’t be the sub, it would be a Bottom feeder with a skull.
9B023B8A-9BAC-4416-91B7-996253139814.jpeg
Attachments
19DC5163-0EFF-4620-BDF4-C34455AAC374.jpeg
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Fyndhal wrote: Wed Nov 23, 2022 3:39 pm Question: For races like the Altara, would they be considered Rogue (and those considered as 'hunted' in Atlantis) or would those Hindrances be replaced with something more appropriate? Or are those races disallowed?

Still poking around in the book, don't really have a solid idea yet, this is mainly for informational purposes.

I don’t have any disallowed races an Altara may want to wear something to disguise themselves when wondering around Atlantis. Or you could change the hinderance and the character could be a “free agent.” She was aquired by a powerful person, that person could now be dead or gone, but thier status as a “free agent” doesn’t change. So likely a mark or something that can be shown if she’s ever questioned. I think the reason why she isn’t beholden to the Splugorth may end up being a big story hook for them.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

A sub would work well. A couple smaller vehicles could in a cargo hold or something.

The ship could then have a regular birth some place. My thought was to use Splynn, it would make sense the Splugorth cut large canals from the coast to Splynn so the slaver ships can take slaves directly to Splynn and the market.

So a PC sub could have a berth they could regularly return too. I’ll detail some of that and post it.

Along with the sub, there would likely need to be a couple small vehicles.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Step 1. Do you want to have the characters know each other or is this right at the start if forming the business?

Perhaps some event left them each owning a portion of the boat and an unfinished mission. Like the original owner gambled the boat in different places and now all the PCs technically jointly own the ship and the Owner skipped out of town on a job they needed to finish.

Toss out a few ideas and we can see what sounds best.

2. Since it will be serial adventures, have a back story hook that could become one of those adventures is requested by you GM. No rush per say but I think each character should have an event related to their backstory pop up.

3. How hardcore do you guys want to be with money? Missions have pay days and the funds will occasionally have to be deducted for “living” expenses to represent the cost of docking, food, so on? Or is money the means to upgrades or equipment, so the actual amount is less a concern then there being a thing funds from a mission or two would pay for?
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

I even have an idea for the first adventure!
I have an old Aliens novel I enjoyed. It revolved around the bug queen has special royal jelly that can make the normal bugs into super bugs. So the first mission can be traveling to the Xiticix hives where a mission to sneak in and steal some sweet sweet bug juice.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

I like the idea of having a regular berth, maybe with a mailbox in front for jobs to come into when we’re away.
PaperDragon wrote: Wed Nov 23, 2022 10:06 pm Step 1. Do you want to have the characters know each other or is this right at the start if forming the business?

Perhaps some event left them each owning a portion of the boat and an unfinished mission. Like the original owner gambled the boat in different places and now all the PCs technically jointly own the ship and the Owner skipped out of town on a job they needed to finish.

Toss out a few ideas and we can see what sounds best.
If the sub has some unique feature, tech or background (maybe it was a Coalition prototype and we salvaged or hijacked it!), it’s too useful not to stay together and keep using it. Perhaps it can do ley line flight to get unusual places, or to go faster on the water. Or radical stealth, like Red October getting the tram to missions no one else can. Maybe an AI who can mind the ship when the party is ashore.

I like the idea of already being together, maybe everyone can make up something big they did in the origin.
PaperDragon wrote: Wed Nov 23, 2022 10:06 pm
2. Since it will be serial adventures, have a back story hook that could become one of those adventures is requested by you GM. No rush per say but I think each character should have an event related to their backstory pop up.
Sounds good. Could be one reason to stay together is powerful enemies, maybe one they made on their first mission.
PaperDragon wrote: Wed Nov 23, 2022 10:06 pm
3. How hardcore do you guys want to be with money? Missions have pay days and the funds will occasionally have to be deducted for “living” expenses to represent the cost of docking, food, so on? Or is money the means to upgrades or equipment, so the actual amount is less a concern then there being a thing funds from a mission or two would pay for?
Use tracked cash for upgrades of gear, with an eye to balance. The PCs are Filthy Rich, so they might make a bunch and spend a bunch on rent, repairs, carousing, bribes… make them feel like successful high rollers with trappings.
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

PaperDragon wrote: Wed Nov 23, 2022 10:44 pm I even have an idea for the first adventure!
I have an old Aliens novel I enjoyed. It revolved around the bug queen has special royal jelly that can make the normal bugs into super bugs. So the first mission can be traveling to the Xiticix hives where a mission to sneak in and steal some sweet sweet bug juice.
All their hives are really far inland though, dead center in the middle of North America. It’d be hard to get there from Atlantis!
DKDM
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Joined: Thu Nov 24, 2022 11:33 am

Re: CRUSH IT!

Post by DKDM »

Hello!

I’m interested in joining your PbP campaign and would be interested in playing the mage or engineer. I have all of the Savage RIFTS books and all of the Pallaium books too. I used to run Palladium RIFTS back in the day, and I’ve run a few games of Savage RIFTS.
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Fyndhal
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Re: CRUSH IT!

Post by Fyndhal »

PaperDragon wrote: Wed Nov 23, 2022 10:06 pm Step 1. Do you want to have the characters know each other or is this right at the start if forming the business?
I'd say it's probably best if we know one another. Perhaps we're all co-workers who worked for a now-deceased benefactor who bequeathed us his business and contacts...and probably more than a couple outstanding contracts/debts.
Perhaps some event left them each owning a portion of the boat and an unfinished mission. Like the original owner gambled the boat in different places and now all the PCs technically jointly own the ship and the Owner skipped out of town on a job they needed to finish.

Toss out a few ideas and we can see what sounds best.
2. Since it will be serial adventures, have a back story hook that could become one of those adventures is requested by you GM. No rush per say but I think each character should have an event related to their backstory pop up.
Sounds good to me.
3. How hardcore do you guys want to be with money? Missions have pay days and the funds will occasionally have to be deducted for “living” expenses to represent the cost of docking, food, so on? Or is money the means to upgrades or equipment, so the actual amount is less a concern then there being a thing funds from a mission or two would pay for?
Accounting isn't generally very fun, but OTOH the wealth system leaves a bit to be desired. I'll go with whatever the group decides, with a slight preference for using the Wealth system.

Working on an Elf MARS City Rat. I'll post a link in a bit once I finish up the mechanics.
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Sabrek Vek
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Joined: Sat Apr 23, 2022 8:35 am

Re: CRUSH IT!

Post by Sabrek Vek »

Is this a Novice 1 starting level?
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

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Tiny Tim
Posts: 232
Joined: Sun Nov 10, 2019 2:15 pm

Re: CRUSH IT!

Post by Tiny Tim »

Fyndhal wrote: Wed Nov 23, 2022 11:50 am Sounds like fun. I'll take the role of "Requisitions Officer" (AKA Thief) unless there are objections? I'll start tinkering with a build over on Savaged.us and edit in a link later.
Would me playing a Psi-Ghost overlap too much with your Requisitions Officer? He will be good at Stealth and will be able to go Intangible at will.

Also... thinking of a Nega-Psychic maybe instead of the Mild Melter... I believe it would still count as the Psychic
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Tiny Tim wrote: Thu Nov 24, 2022 3:59 pm Would me playing a Psi-Ghost overlap too much with your Requisitions Officer? He will be good at Stealth and will be able to go Intangible at will.

Also... thinking of a Nega-Psychic maybe instead of the Mild Melter... I believe it would still count as the Psychic
Having another sneaky type would be a good thing! "Al" is 100% mundane at the moment, no magic, no psi and no cybernetics, so...yeah.
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PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Yumi Overdrive wrote: Thu Nov 24, 2022 12:42 am All their hives are really far inland though, dead center in the middle of North America. It’d be hard to get there from Atlantis!
There are hives off the great lakes west of Mantisque/Northern Gun. You’ll just have to travel through the great lakes.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Add 2 advances
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Here’s the combat mage basics, before any rolls (added the two extra advances.)


MARS Combat Mage
„Race human

Stats
Agility D6
Strength D4
Smarts D12
Spirit D6
Vigor D6

Edges

Filthy Rich (campaign - trade rolls for magic staff, TW Wingboard)
Arcane Background- Magic Power (archetype)
Channeling Edge (archetype)
Master of Magic (archetype)
Blaster (archetype)
Expert Blaster (archetype)
Master Blaster (archetype)
Power points I (human)
One With Magic I (points)
Wizard (advance)
New Powers (advance)
Power Points II (advance)
Advance 6 One With Magic II (advance)

Powers
Blast
Barrier
Teleport
Healing
Stun

Hindrance
Code of Honor
Loyal
Quirk - Cryptic Wizard

Skills -15/0 points
1 Occult d10
2 Spellcasting d12
-Athletics D4
2 Common Knowledge D8
2 Notice D8
Persuasion D4
-Stealth D4
2 Academics D6
2 Fighting D6
2 Shooting D6
2 Intimidate D6

Points
2 Smarts to d10
2 Edge One With Magic I

Advance 1 Smarts to d12
Advance 2 +1 Spellcasting, Occult
Advance 3 Wizard
Advance 4 New powers
Advance 5 Power Points
Advance 6 One With Magic II


Gear

NG-S2 Survival Pack
TW Combat Mage Armor
TW Firebolt Pistol

Last edited by Jade Grimhilde on Thu Nov 24, 2022 11:08 pm, edited 2 times in total.
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Fyndhal wrote: Thu Nov 24, 2022 3:27 pm WIP character:
https://savaged.us/s/alaquisaren
I’d ask what his roll is but then a Jack-Of-All-Trades fits into lots of rolls.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

PaperDragon wrote: Thu Nov 24, 2022 6:36 pm
Fyndhal wrote: Thu Nov 24, 2022 3:27 pm WIP character:
https://savaged.us/s/alaquisaren
I’d ask what his roll is but then a Jack-Of-All-Trades fits into lots of rolls.
Mainly going for Thief/Face combo. Not really a combatant (if I'm going to have to fight, I wanna be a LONG way away with the sniper rifle!)
User avatar
Tiny Tim
Posts: 232
Joined: Sun Nov 10, 2019 2:15 pm

Re: CRUSH IT!

Post by Tiny Tim »

Are we able to use Signature Items and Patron Items?
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Tiny Tim wrote: Fri Nov 25, 2022 7:32 am Are we able to use Signature Items and Patron Items?
Yes
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Tiny Tim wrote: Fri Nov 25, 2022 7:32 am Are we able to use Signature Items and Patron Items?
Which book are these from? I'm not familiar with them.

EDIT: Also, reconsidering the Elf Thief. While he's VERY good at breaking and entering, he's really not great in terms of combat and has the potential to steal too much spotlight in skill challenge scenarios (D6 for all untrained skills is...really good.) I'll kick around a few more ideas and see where I land.
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Tiny Tim
Posts: 232
Joined: Sun Nov 10, 2019 2:15 pm

Re: CRUSH IT!

Post by Tiny Tim »

Fyndhal wrote: Fri Nov 25, 2022 12:51 pm
Tiny Tim wrote: Fri Nov 25, 2022 7:32 am Are we able to use Signature Items and Patron Items?
Which book are these from? I'm not familiar with them.

EDIT: Also, reconsidering the Elf Thief. While he's VERY good at breaking and entering, he's really not great in terms of combat and has the potential to steal too much spotlight in skill challenge scenarios (D6 for all untrained skills is...really good.) I'll kick around a few more ideas and see where I land.
They are site specific items. You can see the Patron Items (for if you are a Patron of the site) here...

viewtopic.php?f=157&t=2335

The Signature Items are bought for EP, and are explained here...

(10 EP) Gain a Signature Item. This custom unique piece of gear could be an enchanted, TW, or Weird Science Super tech item that grants a benefit fitting with your character concept. This will be created using the TW creation rules or the Major Object Creation edge in discussion with your GM. For power level use a Heroic level as a guide for modifier limits and rank restrictions. Limit one per character.

As for the Vagabond stealing too much spotlight with the d6's for untrained skills, if someone has specialized in that skill they will outperform you. If not, then it isn't a priority for them and IMO it should be fine.
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
User avatar
Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Quirk - Cryptic Wizard
LMAO

And I'm working on a character that's better in a fight (considerably) and almost as good in terms of being a thief. Loses the Face potential all together, though.

https://savaged.us/s/lucky
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Fyndhal wrote: Fri Nov 25, 2022 12:51 pm
EDIT: Also, reconsidering the Elf Thief. While he's VERY good at breaking and entering, he's really not great in terms of combat and has the potential to steal too much spotlight in skill challenge scenarios (D6 for all untrained skills is...really good.) I'll kick around a few more ideas and see where I land.
Having width in skills in the party is never a bad thing, IMHO. Even if someone’s an d10+ expert in a skill, they can still whiff the roll (likely at the worst possible moment), while your guy has a decent chance of the D6 exploding for a raise and could take up the slack instead of having the party fail. And there are so many areas of knowledge to cover with skills, more than a party is likely to cover, ANY of which might come up at any time (or come out of a Rift).
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Just to make sure, how do we handle rolls on the tables? Wait until the thread is up and roll in the character post? I got impatient and used a physical die when working up the Savaged.US site, but that may not be kosher.
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Yumi Overdrive wrote: Fri Nov 25, 2022 10:39 pm Just to make sure, how do we handle rolls on the tables? Wait until the thread is up and roll in the character post? I got impatient and used a physical die when working up the Savaged.US site, but that may not be kosher.
That's what I did, yeah.
User avatar
Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Speaking of vehicles, could I trade two Rich rolls to get the TW wing board from the Mystic Gadgets equipment table?
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PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

We have a forum!
viewforum.php?f=457
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Yumi Overdrive wrote: Sat Nov 26, 2022 1:22 pm Speaking of vehicles, could I trade two Rich rolls to get the TW wing board from the Mystic Gadgets equipment table?
Yes, for it.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

I'm okay with die rolls outside the forum.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: CRUSH IT!

Post by Snake Eyes »

If there is room, I'd like to request a spot here. I have no character concept in mind so I'm game to fill a role.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Enter: Jade Grimhilde - https://savaged.us/s/43qbaxz1

I have everything on there except the "strong suit of armor" free upgrade. One question... are there any languages outside of the list in the TLPG that are prominent in Atlantis?
User avatar
Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

I cannot reply in the Character Talk thread.
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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: CRUSH IT!

Post by Daniel »

GM needs to add people to the group.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: CRUSH IT!

Post by PaperDragon »

Lars wrote: Sun Nov 27, 2022 9:27 pm GM needs to add people to the group.
Well that’s a sad duh moment for me.added!
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Well, I am part of the user group, but still cannot post over there. Isn't organization fun? LOL

@PaperDragon Saw your ping, but still can't reply to that thread. See image below; note there is no "Post Reply" option.
Image
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

I'm still bouncing around between the two character ideas. The Elf is, without a doubt, better across the board in terms of skills, but he's also going to die in one hit from any sort of heavy hitter. The Cat, is more limited in terms of skills, but is much, much tougher. I also have more of an idea of his backstory than I do with the Elf just yet...

Decisions, decisions.
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Fyndhal wrote: Tue Nov 29, 2022 12:29 pm I'm still bouncing around between the two character ideas. The Elf is, without a doubt, better across the board in terms of skills, but he's also going to die in one hit from any sort of heavy hitter. The Cat, is more limited in terms of skills, but is much, much tougher. I also have more of an idea of his backstory than I do with the Elf just yet...

Decisions, decisions.
Jade the combat mage has Protection with the Mega Power Modifiers, so she can add 6-8 MDC armor to other party members for just one more power point when things get hairy.
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Jade Grimhilde wrote: Wed Nov 30, 2022 12:10 am Jade the combat mage has Protection with the Mega Power Modifiers, so she can add 6-8 MDC armor to other party members for just one more power point when things get hairy.
That helps! Seeing Goliath is a Kill Cat is another point in favor of playing Al over "Lucky." However, it might be completely moot, since my thread in the main forum no longer exists and I still can't post over there. Not really sure what's going on at this point. @PaperDragon what's going on?
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Tiny Tim
Posts: 232
Joined: Sun Nov 10, 2019 2:15 pm

Re: CRUSH IT!

Post by Tiny Tim »

Phillip's go to move is to go Intangible and go stand in the middle of some sort of MDC structure while his Puppeted involuntary minion does his work for him
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Fyndhal wrote: Wed Nov 30, 2022 11:40 am
Jade Grimhilde wrote: Wed Nov 30, 2022 12:10 am Jade the combat mage has Protection with the Mega Power Modifiers, so she can add 6-8 MDC armor to other party members for just one more power point when things get hairy.
That helps! Seeing Goliath is a Kill Cat is another point in favor of playing Al over "Lucky." However, it might be completely moot, since my thread in the main forum no longer exists and I still can't post over there. Not really sure what's going on at this point. @PaperDragon what's going on?
I still can't post in the threads there, I suspect I botched things by changing my display name after being invited...

In any case, everyone remember to add Rich as well as Filthy Rich, since the former is a prerequisite and enhances the latter.

I hadn't thought about the sharing PPE... the whole party can chip in energy to Jade's defensive spells!
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Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: CRUSH IT!

Post by Snake Eyes »

Tiny Tim wrote: Wed Nov 30, 2022 2:32 pm Phillip's go to move is to go Intangible and go stand in the middle of some sort of MDC structure while his Puppeted involuntary minion does his work for him
I have been told that this is a violation of some kind of restriction on the psi-ghost. I used it on my PCs in the 12th AAT and was told by the list of GMs that they cannot go intangible and also puppet someone. I don't remember the explanation as it was in Hangouts, but it might be worth reviewing before you settle on that concept.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Tiny Tim
Posts: 232
Joined: Sun Nov 10, 2019 2:15 pm

Re: CRUSH IT!

Post by Tiny Tim »

Well, he was going to use Mind Link to go with it... but I will ask our GM what they think
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Intangibility includes this sentence in its description:
He is unable to affect the physical world, and it cannot affect him.
That includes maintaining effects on others, IMO.
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Jade Grimhilde wrote: Wed Nov 30, 2022 9:34 pmI still can't post in the threads there, I suspect I botched things by changing my display name after being invited...
None of us can. It's a permissions Issue.
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Does Al only speak Elvish, BTW? Granted, a Vagabond can get by a little in any language with their unskilled bonus and one can see an Elf not wanting to speak other tongues, but it could be tricky if only Jade can understand him. On the other hand, one can actually do people speaking different languages in a game by using spoiler blocks so only those who understand can see what's being said.
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Jade Grimhilde wrote: Thu Dec 01, 2022 4:49 pm Does Al only speak Elvish, BTW? Granted, a Vagabond can get by a little in any language with their unskilled bonus and one can see an Elf not wanting to speak other tongues, but it could be tricky if only Jade can understand him. On the other hand, one can actually do people speaking different languages in a game by using spoiler blocks so only those who understand can see what's being said.
He has a language translator, but considering his background, I'd probably change it to being whatever the main language in Atlantis is.
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

Fyndhal wrote: Thu Dec 01, 2022 5:11 pm
Jade Grimhilde wrote: Thu Dec 01, 2022 4:49 pm Does Al only speak Elvish, BTW? Granted, a Vagabond can get by a little in any language with their unskilled bonus and one can see an Elf not wanting to speak other tongues, but it could be tricky if only Jade can understand him. On the other hand, one can actually do people speaking different languages in a game by using spoiler blocks so only those who understand can see what's being said.
He has a language translator, but considering his background, I'd probably change it to being whatever the main language in Atlantis is.
What IS that language? I can't find a reference to the native tongue of Atlantis and there aren't any added in the book either. Elvish/Draconic seems logical, but I'm not certain.
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

According to this thread, *probably* Dragonese, but...not 100% certain.
https://palladiumbooks.com/forums/viewt ... =8&t=72662
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

When are we planning on starting this in earnest?
Aeuoud Ulysses
Posts: 20
Joined: Sat Jul 04, 2020 10:25 am

Re: CRUSH IT!

Post by Aeuoud Ulysses »

Psi Ghost Mind Melter here. Will be the silent eyes and the stealth soldier. When and where is this game taking place?
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Sea Serpent
Posts: 16
Joined: Fri Dec 02, 2022 8:27 pm

Re: CRUSH IT!

Post by Sea Serpent »

I have a proposal for the Pilot of the ship.
I hope you all like him: viewtopic.php?p=82137#p82137
I made him with savaged.us: https://svgd.us/sea_serpent
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Tiny Tim
Posts: 232
Joined: Sun Nov 10, 2019 2:15 pm

Re: CRUSH IT!

Post by Tiny Tim »

Aeuoud Ulysses wrote: Sun Dec 04, 2022 7:23 pm Psi Ghost Mind Melter here. Will be the silent eyes and the stealth soldier. When and where is this game taking place?
I am already rolling up a Psi-ghost Mind Melter... one specializing in Puppet and simular Powers... and good at Stealth and Intimidation
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: CRUSH IT!

Post by Fyndhal »

Psi-Ghost looks to be the Meta Choice here. Tiny Tim, Phillip Masters and Aeuoud Ulysses all going that direction, two of them as Mind Melters. :)
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

DavidSol wrote: Sun Dec 04, 2022 7:45 pm I have a proposal for the Pilot of the ship.
I hope you all like him: viewtopic.php?p=82137#p82137
I made him with savaged.us: https://svgd.us/sea_serpent
Shouldn’t he have one more Advance? 4 for MARS and two for a more experienced game per the GM?
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Sea Serpent
Posts: 16
Joined: Fri Dec 02, 2022 8:27 pm

Re: CRUSH IT!

Post by Sea Serpent »

Aren't there three novice advances, at 5, 10 and 15 xp points, then 1 seasoned one at 20 Xp, and the final forum one at 25?
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: CRUSH IT!

Post by Jade Grimhilde »

DavidSol wrote: Mon Dec 05, 2022 9:17 pm Aren't there three novice advances, at 5, 10 and 15 xp points, then 1 seasoned one at 20 Xp, and the final forum one at 25?
The book says "4. Build your character as normal, and when finished, give her four Advances. This means she begins play as a Seasoned Rank character."

And then...
PaperDragon wrote: Thu Nov 24, 2022 4:57 pm Add 2 advances
So 6 total.
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Sea Serpent
Posts: 16
Joined: Fri Dec 02, 2022 8:27 pm

Re: CRUSH IT!

Post by Sea Serpent »

Sweet! Thanks! I will add 1 more
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