Ducky Boss for Black Company (On Hold)

Post Reply
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Ducky Boss for Black Company (On Hold)

Post by Pender Lumkiss »

HJ Rolls:
-experience and Wisdom, background edge: Rich
-Education: Command +d6 battle

Need to pick two more
-Experience and Wisdom 15 , professional edge: Scholar Battle.
-Psionic 13: As an action, your character can give an ally an immediate attempt to break out of illusion or puppet at +2, and he can do this once per round until they break free. This benefit also aids anyone under the effects of the mind walk Mega Power Modifier.
Field Team Six Bennies
3/6
User avatar
Ducky
Posts: 131
Joined: Sun Oct 28, 2018 6:19 am

Re: Ducky Boss for Black Company

Post by Ducky »

Ducky Boss

Novice Female Altara, Knight of the White Rose

Iconic Framework: Knight of the White Rose

Attributes: Agility d10, Smarts d4, Spirit d8, Strength d8, Vigor d8
Skills: Athletics d8, Battle d8+2, Common Knowledge d4-3, Driving d6, Faith d8, Fighting d12+2, Language (Native) d8, Notice d4+1, Persuasion d8+1, Psionics d6, Stealth d8
Pace: 6; Parry: 9; Toughness: 16 (7)
Strain: 8/8
Hindrances: Big Mouth, Clueless, Code of Honor, Quirk (Talks like a bad 80s valley girl), Wanted (minor, Splugorth)
Edges: Alertness, Attractive, Brave, Command, Expert, Martial Artist, Professional, Rich, luck edge
Armor: Mystic Knight Armor (Armor 7)
Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), Battle Fury Blade (Range Melee, Damage Str+2d6+4, AP 12), Survival Knife (Range Melee, Damage Str+d4), TW Flaming Sword (Range Melee, Damage Str+d12, AP 6), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Languages: Native, Native (native, d8)
Current Wealth: 15,000 cr
Arcane Background: Miracles (Rifts® TLPG)
  • PPE: 10
  • Powers: Bolt (Savage Worlds: Adventure Edition p156), Smite (Savage Worlds: Adventure Edition p168), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 10
  • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Empathy (Savage Worlds: Adventure Edition p160), Mind Link (Savage Worlds: Adventure Edition p164-165), Relief (Savage Worlds: Adventure Edition p166)
Special Abilities
  • Attractive::
  • Bad Reputation (Minor): Infamous as servants of
    Splugorth Slavers, the average person fears Altara — most folks who discover who and what they are initially have Uncooperative Reactions.
  • Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which compensates for most of the penalties. They cannot read, however, see colors, or otherwise detect purely visual information
  • Genetic Engineering: Crafted through bio-wizardry to be perfect warriors,
    Altara begin with a starting Agility, Strength, and Vigor of d6
  • Instilled Ignorance: Taught only what they need to serve their masters, extreme rainwashing is used to dampen Altarain intellectual acumen, leaving them naive about the world.
  • Minor Psionic:
  • Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
  • Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a -2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
  • Superior Senses: Begin with the Alertness Edge.
  • Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.
  • Miracles: Power Points: 10; Powers: Bolt (Savage Worlds: Adventure Edition p156), Smite (Savage Worlds: Adventure Edition p168), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • Psionics: Power Points: 10; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Empathy (Savage Worlds: Adventure Edition p160), Mind Link (Savage Worlds: Adventure Edition p164-165), Relief (Savage Worlds: Adventure Edition p166)
  • Arcane Background (Miracles): Begin with bolt and two other powers, and have the Faith skill at d6, and 10 PPE. They may use the Trappings and Power Modifiers available to Mystics for their Miracles.
  • Arcane Background (Psionics): As a Minor Psionic, Rose Knights begin with three powers, Psionics skill at d6, and 10 ISP.
  • Energy Invulnerability: Gain +20 MDC Armor versus arcane and mundane energy sources (including electricity, fire, ion, lasers, particle beams, and plasma). They ignore the AP of damage. Vibro-Blades, Rail Guns, and many magic weapons—ignores this effect.
  • Intense Combat Training: Begin with Fighting d6 and the Martial Artist Edge.
  • Ley Line Magic Mastery: May draw extra energy for their Rituals, adding two dice to their pool when rolling for available PPE.
  • Ley Line Rejuvenation: While on a ley line, a Mystic Knight gains a natural healing roll once per day.
  • Ley Line Sense: The Mystic Knight can sense a ley line within 10 miles, and he can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). He can also sense any nearby Rifts within 10 miles, as well as the arcane tremors created by the eruption of new or recurring Rifts within 50 miles.
  • Onslaught: May use the bolt Mega Power Modifiers of Greater Bolt and Onslaught. Their bolts take the form of blue beams of energy from their eyes or hands.
  • PPE Channeling: Can power or recharge mundane batteries for no appreciable PPE. They can recharge E-clips for weapons as well at a cost of 1 PPE per shot.
  • Steal Ley Line Energy: As an instant reaction, Siphon PPE drawn by any other caster from a ley line during rituals. A Knight must be within his Spirit × 2 and make an opposed arcane check of his Faith against the arcane skill of the other caster at the final round of the ritual's Dramatic Task.
  • Cybernetics: Suffer a −1 to arcane skill rolls for each point of Strain.
  • Distrusted Order: They gain +1 to social checks and Reactions start one level higher than normal with those friendly with the order. Suffer a −2 penalty to Persuasion when interacting with most anyone who doesn't call the Garden home.
  • Enemies: The evil Mystic Knights and True Federation hunt the Rose Knights as traitors, making them the target of many bounty hunters and mercenaries. Like all wielders of magic, Coalition forces have orders to shoot them on sight.
  • Vow of the White Rose: All knights swear to follow their order’s code. If violated, they suffer for not living up a Higher Standard as Mystics.

Advances
Novice Advances
  • Raise Attribute: Vigor
  • Edge: Brave
Current Load: 53.25 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
Ducky Stat Block
Skills of note: Fighting d12, Notice d6+2
Edges of Note:

Melee damage with her sword: 1d12+2d10+5 AP2 MD
Bennies
2/3
-1 benny for reroll kn battle
User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Ducky Boss for Black Company

Post by Daniel »

Cool character—looking good.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

Post Reply

Return to “Retired Crew”