Tolkeen Dragon

A forum for creating characters to test various projects and because making Savage Rifts characters is such a blast!
Post Reply
User avatar
Icosa
Gold Patron
Gold Patron
Posts: 757
Joined: Fri Mar 31, 2017 9:06 am
Location: 1st SET

Tolkeen Dragon

Post by Icosa »

Shayuri
Novice Female Dragon Hatchling, Royal Frilled Dragon Hatchling

Iconic Framework: Royal Frilled Dragon Hatchling

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+3, Vigor d10
Skills: Athletics d6, Common Knowledge d4, Fighting d6, Language (Native) d8, Notice d6, Occult d6, Persuasion d6, Psionics d6, Shooting d4, Spellcasting d6, Stealth d4
Pace: 6; Flying Pace: 12; Parry: 5; Toughness: 37 (18 M.D.C.); Size: Large (6, Size mod +2)
Strain: 6/6; Wounds: 4
Hindrances: Curious, Outsider (major, )
Edges: Major Psionic, New Powers (Warrior's Gift)

Weapons: Unarmed (Range Melee, Damage Str), Bite (Range Melee, Damage Str+3d4, AP 6, M.D.C.), Claws (Range Melee, Damage Str+3d4, AP 10, M.D.C.), Toxic Breath (Range Cone or 18" MBT, Damage ), Tail Lash (Range Melee, Damage Str+d8, M.D.C.)

Language: Native (native, d8)
Current Wealth: 0 cr

Arcane Background: Magic (Rifts® TLPG)
  • PPE: 20
  • Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Deflection (Savage Worlds: Adventure Edition p157-158), Entangle (Savage Worlds: Adventure Edition p161)
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 20
  • Powers: Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited)), Healing (Savage Worlds: Adventure Edition p162), Object Reading (Savage Worlds: Adventure Edition p165), Speak Language (Savage Worlds: Adventure Edition p168), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
Special Abilities
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • Armored Hide*+: Have +18 MDC Armor and +6 Toughness in dragon form plus Size bonuses.
  • Bite/Keen Claws*: Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size. In addition, their bite has Reach equal to the additional Wounds granted by Size. Royal Frilled dragons gain +4 AP to claw attacks.
  • Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
  • Fear (-2)*: Hatchlings are terrifying and cause Fear checks to all who see their dragon form. Additionally, when Royal Frilled dragons extend their frills (a free action), opponents check Fear or resist Intimidation at a −2 penalty (stacks with similar effects).
  • Toxic Breath*†: Can breathe a purple poisonous cloud using the Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at (-2 with a raise) or be Incapacitated for 1d4 minutes; double with Critical Failure.
  • Resistant to Fire and Cold†: –4 damage from all heat and cold based attacks.
  • Infravision: Half illumination penalties when attacking targets that radiate warmth.
  • Inherently Magical: Arcane Background (Magic), 20 PPE, Spellcasting d4, and three powers. The Power Points Edge gains +10 PPE instead of +5.
  • Extended Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his 3x Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
  • Mighty†: Strength of d12+3 and Vigor d10 without limit.
  • Major Psionic: Arcane Background (Psoinics), 20 ISP, Psionics d4, speak language, two other powers, and the Major Psionic Edge; increasing their ISP to 20.
  • Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
  • Size 6 (Large): 15 –20 feet from snout to tail-tip and weigh up to 7 tons, gaining a fourth Wound level and +6 Toughness (in addition to the Armored Hide bonus).
  • Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.
  • Tail Lash*: A Hatchling in dragon form can attack all opponents adjacent to its rear or side as an action using his Athletics skill and ignores Scale penalties for this particular attack, which may be Evaded. Inflicts Str+d8 Mega Damage.
  • Flight*: Has Flying Pace of 12" and may "run". Flight is usable in another form if it has wings.
  • Cybernetics: Dragons cannot take cybernetics at any point. Their bodies reject such foreign implants.
  • Enemies: Hunted with extreme prejudice by CS forces. Many arcane factions seek to control dragons or use their body parts.
  • Form Limits: If a dragon transforms into a humanoid race with a restriction it suffers the same penalties as that race. Most gear can only be used in humanoid form.
  • Hatched: Dragons are born not made. They do not choose a race.
  • Outsider (Major): Have the Outsider (Major) Hindrance.
  • Territorial: Dragons tend to dislike their own and treat newcomers as invading their territory.
  • Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character.
  • Very Young: Begin with Dragonese/Elven language, and 3 points to adjust their attributes and only 10 skill points without other benefits.
  • Eccentric: Take the Arrogant, Curious, Suspicious (Major) or Vengeful (Major) Hindrance for no added benefit.

Current Load: 0 (501)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
OOC Comments
Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
Post Reply

Return to “Supporting Cast”