Chivalric Robo Jock

A forum for creating characters to test various projects and because making Savage Rifts characters is such a blast!
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Tribe of One
Posts: 1208
Joined: Wed Aug 30, 2017 9:28 am

Chivalric Robo Jock

Post by Tribe of One »

Human Robot Jock
Rolls
1d20: [10] = 10 Wealthy and Connected
1d20: [11] = 11 Gregarious and Resourceful

1d20: [5] = 5 Exp&Wis
1d20: [6] = 6 Education
1d20: [10] = 10 Training

4d6: [4, 5, 6, 5] = 20 x100
2d4: [1, 3] = 4 x500
4,000 credits

Rich/Filthy Rich rolls
1d20: [9] = 9 Trade in for Core Electronics Package
1d20: [4] = 4 CCW of Choice: Giant Vibro-Greatsword
1d20: [12] = 12 Trade in
1d20: [7] = 7 Vehicle Interface Package

Hindrances: Code of Honor and Elderly (Infirm)
Human Edge = Filthy Rich

Use Filthy Rich money to get Bionic Strength 1 and Cyber Wired Reflexes 1
GM Bennies: 7/7
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Tribe of One
Posts: 1208
Joined: Wed Aug 30, 2017 9:28 am

Re: Chivalric Robo Jock

Post by Tribe of One »

Gideon the Squire
Seasoned Male Human, MARS Robot Vehicle Ace, and Knight Aspirant

Iconic Framework: MARS Robot Vehicle Ace

Attributes: Agility d10-1, Smarts d10, Spirit d8, Strength d6-1, Vigor d6-1
Skills: Academics d6, Athletics d6, Common Knowledge d8+2, Electronics d8+4, Fighting d10, Hacking d4+2, Language (American) d8, Notice d10, Persuasion d8, Piloting d10+2, Repair d10+4, Shooting d10, Stealth d4
Pace: 5; Parry: 7; Toughness: 12 (5)
Strain: 2/6
Hindrances: Code of Honor, Elderly (Infirm: Neuromuscular disease)
Edges: Ace, Charismatic, Connections (), Filthy Rich, First Strike, Frenzy, I Know a Guy, Mr. Fix It, Rich, Robot Vehicle Jock, Scrounger
Armor: Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2)
Gear: NG-S2 Survival Pack (Contains: Wooden Stakes, Tool Kit, Wooden Cross)
Language: American (native, d8)
Current Wealth: 8,000 cr

Special Abilities
Robot Vehicle Jock: Begin with Electronics d6, Piloting d6,
plus the Ace and Robot Vehicle
Jock Edges.
Killing Machine: While piloting a robot vehicle the ace gains the use, bonuses,
and effects of all personal Combat Edges and associated aneuvers.
4 Advances: MARS Packages start with 4 advances at Seasoned


Cyberware
Bionic Strength Augmentation (1 strain, Custom): Raise Strength one die stepCore Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die stepVehicle Interface Package* (1 strain, Custom): Grants +2 to related Boating, Driving, Piloting, and Electronics checks

Vehicles
Triax X-1000 Ulti-Max (Size: 4 (Large); Handling: ; Toughness: 34 (18); Pace: 11; Running Die: d8; Top Speed: 45mph/73kph; Strength: d12+5; Notes: MDC Armor, Propulsion Jets (water/vacuum Pace 6), Force Field (+8 Toughness, stops working if Wounded, 24 hour recharge, energy weapons can’t fire out), Rarity –5)
Weapons

2 × Mini-Missile Launchers (Shoulders, Forward, RoF 4, 15 Shots each)Mini-Missile - Range 100/200/400, Damage see warhead, ROF 1, M.D.C.
Anti-Personnel Laser (Coaxial mount in the Rail Gun)Anti-Personnel Laser - Range 75/150/300 , Damage 4d6, ROF 1, AP 5, M.D.C.
VX-180 Heavy Rail Gun (Handheld, Two Hands, RoF 2, Reaction Fire, +1 Shooting)Heavy Rail Gun - Range 100/200/400, Damage 4d12+4, ROF 3, AP 18, M.D.C.


Contains: Giant Vibro-Greatsword



Advances
Novice Advances
Edge: First StrikeRaise Attribute: SmartsRaise Skills: Repair/NoticeSeasoned Advances
Edge: Frenzy
------------------

Current Load (normal/combat): 45.25 / 19 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
GM Bennies: 7/7
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