Kaulgrim, Vronwor Lord Magus (On Hold)

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Kaulgrim
Posts: 13
Joined: Thu Jan 27, 2022 7:02 pm

Kaulgrim, Vronwor Lord Magus (On Hold)

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Kaulgrim

Veteran Male Vronwor, MARS Lord Magus, and Black Company

Iconic Framework: MARS Lord Magus

Attributes: Agility d8, Smarts d10, Spirit d8, Strength d12+1, Vigor d10 (d8)
Skills: Academics d6, Athletics d8, Common Knowledge d6, Fighting d8, Language (Native) d8, Notice d8+2, Occult d8, Persuasion d4-2, Psionics d8, Shooting d8, Spellcasting d8, Stealth d6, Survival d6
Pace: 8; Parry: 6; Toughness: 23 (6 M.D.C.); Size: Normal (3)
Strain: 8/8
Hindrances: Curious, Loyal, Quirk (Details preparation of enemy flesh for consumption.), Ruthless (major)
Edges: Alertness, Brave, Elan, Iron Will, Luck, Magi of Dweomer, Major Psionic, Master of Magic, New Powers (Fear, Invisibility), New Powers (Smite, Stun), One With Magic (Novice), One With Magic (Seasoned), One With Magic (Veteran), Power Points, Power Points, Rapid Recharge (), Strong Willed
Armor: NG-EX10 Gladius Exoskeleton EBA (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Kittani Double Bladed Plasma Axe (Range Melee, Damage Str+2d12+3, M.D.C.), TW Mage Staff (Range Melee, Damage Str+d4+2, M.D.C., +2 Parry), TW Shard Pistol (Range 15/30/60, Damage 3d4, ROF 3, AP 4), Vibro-Halberd (Range Melee, Damage Str+d10, M.D.C., Reach 1)
Language: Native (native, d8)
Current Wealth: -42,000 cr
Arcane Background: Magic (Rifts® TLPG)
  • PPE: 20
  • Powers: Blind (Savage Worlds: Adventure Edition p156), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Dispel (Savage Worlds: Adventure Edition p158-159), Entangle (Savage Worlds: Adventure Edition p161), Fear (Savage Worlds: Adventure Edition p161), Invisibility (Savage Worlds: Adventure Edition p164), Puppet (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition), Sloth/Speed (Savage Worlds: Adventure Edition p167), Stun (Savage Worlds: Adventure Edition), Teleport (Savage Worlds: Adventure Edition p169-170)
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 20
  • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
Special Abilities
  • Bizarre Physiology: Those unfamiliar with Vronwor biology suffer a −4 penalty to Healing and cybernetics checks. Juicer and Crazy augmentations don’t work for them. Compatible medical supplies/services and cybernetics cost quadruple the listed price.
  • Curious: Begin with the Curious Hindrance.
  • D-Bee (Major): Initial Reactions to Vronwor typically start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
  • Environmental Weakness (Radiation): Suffer a −4 penalty to resist the hazard and +4 damage from radiation-based attacks.
  • Four Arms: Vronwor ignore 2 points of Multi-Action penalties each turn.
  • Giant Strength: Vronwor begin with d8 Strength and possess an unlimited Strength maximum.
  • Natural Psionics: Innate aptitude for Psionics. Vronwor begin with d4 Psionics, the Arcane Background (Psionics) Edge, 10 ISP, and may choose powers from the standard list. If a Vronwor chooses an Iconic Framework providing Arcane Background (Psionics), he gains two additional powers to his starting total (e.g., a Vronwor Burster starts with five powers).
  • Non-Standard Build: Subtract 2 from Trait rolls when using equipment not designed for them (including weapons and vehicles) and they cannot wear commonly available armor or clothing, which must be custom-designed and fitted—tripling purchase and repair costs. Glitter Boy armor (and the Iconic Framework) is not an option, neither is most power armor. Equipment and food cost double the listed price. Any Starting Gear is assumed to be custom built for the character.
  • Paranthropophagous: −2 to Persuasion rolls among those unfamiliar with the hero's restraint and good nature.
  • Size 3 (Normal): Vronwor stand 13 – 14 feet tall and weigh 1100 –1400 lbs. Their Size grants them +3 Toughness.
  • Magic: Power Points: 20; Powers: Blind (Savage Worlds: Adventure Edition p156), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Dispel (Savage Worlds: Adventure Edition p158-159), Entangle (Savage Worlds: Adventure Edition p161), Fear (Savage Worlds: Adventure Edition p161), Invisibility (Savage Worlds: Adventure Edition p164), Puppet (Savage Worlds: Adventure Edition p166), Sloth/Speed (Savage Worlds: Adventure Edition p167), Teleport (Savage Worlds: Adventure Edition p169-170)
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • Psionics: Power Points: 20; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
  • One With Magic - Ley Line Sense: Can sense a ley line within 10 miles, and he can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). He can also sense any nearby Rifts within 10 miles, as well as the arcane tremors created by the eruption of new or recurring Rifts within 50 miles.
  • One With Magic - Ley Line Rejuvenation: While on a ley line, gains a natural healing roll once per day.
  • Languages Known: Native (native, d8)
  • Lord Magus Spellcasting: Occult d8, Spellcasting d8, the Arcane Background (Magic) and Power Points Edges, 15 PPE, and begin with five powers.
  • MARS Advances: The Lord Magus begins play as a Seasoned hero.
  • Lord Magus Edges: Magi of Dweomer Edge and One With Magic Edge.
  • Add a power from the Mind Melter's list (Hero's Journey): Add a power from the Mind Melter's list
Starting Bennies: 5
Advances
Novice Advances
  • Raise Attribute: Vigor
  • Edge: Elan
  • Edge: Iron Will
Seasoned Advances
  • Edge: One With Magic (Seasoned)
  • Raise Attribute: Vigor
  • Edge: New Powers (Fear, Invisibility)
  • Edge: Major Psionic
Veteran Advances
  • Edge: One With Magic (Veteran)
  • Raise Attribute: Smarts (d10)
Current Load: 105 (126)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
Kaulgrim
Kaulgrim
Pace: 6; Parry: 6
Toughness: 16 (5)
Pertinent Edges: Alertness, Brave, Strong Willed, Iron Will, Elan, Rapid Recharge (PPE)
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Kaulgrim
Posts: 13
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Re: Kaulgrim, Vronwor Lord Magus

Post by Kaulgrim »

4/4/2022: V2) +1 Smarts
Kaulgrim
Kaulgrim
Pace: 6; Parry: 6
Toughness: 16 (5)
Pertinent Edges: Alertness, Brave, Strong Willed, Iron Will, Elan, Rapid Recharge (PPE)
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Kaulgrim
Posts: 13
Joined: Thu Jan 27, 2022 7:02 pm

Re: Kaulgrim, Vronwor Lord Magus

Post by Kaulgrim »

The Giant's Shell
Revised item: Gladius Exoskeleton EBA
Base Item: Armor +6; Toughness +4; Min Str d12; Weight: 80; Rarity -2; Cost: 150,000 (x3 for Vronwor) = 450,000
Notes: MDC, Str d12+1, +2 Pace, no Str min when powered

TW conversion
Minor: +1 Toughness (5,000)
Minor: +1 Toughness (5,000)
Minor: +5 PPE to power the item (5,000)
Major: +1 Vigor (10,000)
Major: +Iron Jaw Edge (50,000)
Major: Dodge Edge (50,000)
Final item: The Giant's Shell
Armor: 6; Toughness: 6; Min Str: d12; Weight: 80; Rarity: -2; Cost:
150k x3 for build = 450k, +90k for TW conversion, +15k for minor upgrades + 70k for major upgrades

Notes: EBA, MDC; When Powered: Str d12+1, +2 Pace, +1 die type Vigor; 5 PPE battery to power the armor; Dodge Edge, Iron Jaw Edge, 1 PPE / hour to run.
Kaulgrim
Kaulgrim
Pace: 6; Parry: 6
Toughness: 16 (5)
Pertinent Edges: Alertness, Brave, Strong Willed, Iron Will, Elan, Rapid Recharge (PPE)
Current Status Post
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Kaulgrim
Posts: 13
Joined: Thu Jan 27, 2022 7:02 pm

Re: Kaulgrim, Vronwor Lord Magus

Post by Kaulgrim »

Current status post, 1/28/2022
Bennies: 4 (-1 Fighting)
Wounds/Fatigue: 0 / 0
Current status: N/A
Notes: n/a
Kaulgrim
Kaulgrim
Pace: 6; Parry: 6
Toughness: 16 (5)
Pertinent Edges: Alertness, Brave, Strong Willed, Iron Will, Elan, Rapid Recharge (PPE)
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