- Traveling to Gloom; Encounter with the Shock Dog Raiders.
Paragould is a town in the far eastern part of Arkansas, located atop a famous geographic anomaly known as
The region went through dramatic physical upheavals during the cataclysms of old, and there’s a lot of mining opportunity in the hills and other formations outside of the town, which is the key to its growth and survival.
- A Request for Help
Just as you are coming within sight of the forest camo-APC’s an individual riding a old dirt bike as fast as they can bursts out of the tree line to the north of the road where you are. It’s followed by six smaller forest camo hovercycles that are quickly gaining on the dirt bike rider. The dirt bike rider sees you and turns towards you. The hovercycles chase the bike. The ATVs down the road don’t seem to have seen you yet.
Wearing either no armor or well hidden armor the woman rode with reckless abandon towards the BC.
Laser shots from the hovercycles fire at her and a rocket launched at her hits close enough to the dirt bike that it overturned and she flew through the air.
Mid air the woman shape changes into a large black wolf and hits the ground running towards the BC APC.
Blasts of laser strike out towards her and the BC APC from the distance. The three larger APCs are headed towards you and firing missiles.
The woman stops running and returned to human form. Aiming a bow at the approaching hovercycles she fires a bolt of energy at them.
Yelling back over her shoulder at the BC she screams: “Give us a hand? I’m security for Iron Horse Transportation and these damned raiders have captured our train and taken over the town!.”
- Encounter with two objectives
Driving - Only 1 person can drive but can be assisted. The Driver who rolls Driving has a Scene modifier of -4 to the Driving roll. See Support Rolls below.
- Crit Fail - The raiders are good. Your APC is damaged and you will have a dramatic task to fix it while being attacked.
- Failure - Your APC is damaged with two wounds. You’ll need to spend a day to fix it. Everyone rolls Vigor at -2 to see if they have 1 fatigue.
- Success - there are a lot of raiders but you zig zag and avoid damage to the APC.
- Raise - you are awesome. Look at you Ace. No damage to APC and you gain a permanent +2 to driving this APC.
- Crit Fail - player character rolls 1d4 injuries and ends up causing some issue so all other PCs must take one wound. If any one PC gets a critical failure we will go into a second round of combat due to reinforcements of the Shock Dogs arriving!
- Failure - player character rolls 1d4-1 injuries, if one PC has a failure the final results are based on whoever got the highest.
- Success - there might be more of them but you’re the Black Company! You destroy almost all of these raiders. A few escape back into the woods towards the town of Paragould.
- Raise - you are awesome. You destroyed all of the Shock Dog Raiders and prevent any of them from calling reinforcements.
Whoever is Driving makes their Driving roll but can also do one Support roll to help with combat. Driver can only do one support, pick someone to help, not everyone. This support roll is at -4.
Whoever is in combat makes their roll but can also roll a Support roll to help the driver drive. Any support to the driver (success or greater) adds a +1 to their driving roll. That’s a plus one per supporting player. Max one player can give is plus one but each player can try adding to the pluses. Potentially you could add a +6 to supporting the driver. This support roll is at a -2.
- Details on the Opposition, Shock Dog Raiders
* Six small desert fox hovercycles with forward lasers and mini missiles. (400 ft away/ 121 meters).
* Spell caster in the woods who orders 6 Brodkil to attack you (they are on TK wing boards). Spell caster can fire bolts also.
* Sniper in the woods. (1000 ft away/ 304 meters).
… Alternatively you can ditch the woman and flee the area carrying on to Gloom. This will require a Successful Driving skill roll to get away.
One Player rolls Driving at -4 with no support. Everyone else too busy in combat trying to get the raiders to stop following you.
- Crit Fail: APC is destroyed by the raiders and a Dramatic Task ensues to fight off the Shock Dogs and the APC is not repairable.
- Failure and the APC breaks down with two wounds and a Dramatic Task ensues to fight off the Shock Dogs and get rolling again.
- Success and vehicle takes one wound and you get away.
- Raises: no wounds and you get away. Next post arrival at Gloom.