2.0 New Del Rio

Post Reply
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

2.0 New Del Rio

Post by Technospawn »

New Del Rio
9th April 110 PA
Evening


The oasis was very refreshing and after just a few short hours of rest you feel refreshed and ready to push on. You know you have to reach the city before dark or you will be locked out for the night. As the group pushed to make it in time not everything went well. There was obstacles, complications, and even some hidden treasure. But the team finally made it to the city right as they were closing the gates.


Write an interlude (Trek) about your trip down and earn 1 benny.
@Bosco = hearts
@Vroches = clubs
@Cyrus Cyrillus = diamonds, you find $15k in gear
@Zurathas = diamonds, you find $15k in gear
@Zeth Towani = spades
@Set = hearts


You have arrived in the city and cleared the gate. It is getting dusk and places are closing their doors for the night. You have very limited time to find a place to stay and some good food before the inns secure their doors for the night. The meeting is scheduled for tomorrow at noon in the market.


Ok it is time for everyone to roll. Because of the lateness of the hour people are clearing the streets and the inns are closing. Rolls will be at -1.

You can make networking rolls to find vampires in the city
Yes the new sheriff has a bounty on the blood suckers.
Yes the new sheriff has a bounty on the blood suckers, but several city council members are on the take and trying to hinder the bounty program. There may even be hidden blood sucking dens in the city.


You can roll networking to find a place to stay.
You find a place that is only slightly over priced and no one is trying to kill you.
You find a clean little inn off the main path. The inn keeper is a sweet little old lady that absolutely adores you. She is very nice and bakes you all kinds of cookies and pies. When you look closer the inn is protected by a state of the art security system so no one messes with it or her.


Or you can roll to scout the market.
As you scout the market you can tell this is going to be a mess. The market will be crowed with people tomorrow. If anything goes wrong you will be at -2 trying to avoid hurting the civilians.
You find a decent over watch spot and think you can maintain good sight lines on the market but you don't see all the exits. You reduce the modifier to -1
You find a great spot for you and your team to set up. Clear sight lines on all exits and can clearly see anyone coming or going. You reduce the modifier to 0.


You may only perform one action above.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Zurathas
Posts: 30
Joined: Wed Oct 06, 2021 7:07 am

Re: 2.0 New Del Rio

Post by Zurathas »

Zurathas took the opportunity at the oasis to focus on his wound. True to his nature,
Draconic Regeneration: 1d10!!: [5] = 5
WD Regeneration: 1d6!!: [8!!] = 8
on its own, leaving not even a hint that he had been cut mere hours before.

The journey from the oasis was more than eventful. His brother @Set managed to let his curiosity infect the mortals with some sort of discomfort. (Zurathas was clearly too strong to be bothered by such an affliction.)
The canyon was a formidable challenge. Zurathas easily could have carried them all over, but @Zeth Towani showed the dragon something he hadn't seen before, so while he was eager to display his physical strength and prowess, his curiosity about ritual magics got the better of him. He even took direction from the mage on where and what to scrawl into the dirt.
Once over, Zurathas took just a moment to practice and commit to memory what Zeth had done. He crept behind a rock outcropping to draw a circle. Sitting behind the rock, though, was the carcass of a humanoid, its bones picked clean by who-knows-what. The unfortunate being's pack was still there, and still mostly intact. Bones need not treasure. I, however, will put it to good use. Within were a few minor baubles and sundries. Among them, though, was a universal translator, still charged. His psionic ability to speak languages was more than sufficient, but the desire to marshal his strength for any situation compelled him to put the item to use. He kept the rest of the pack with him in the off chance something else within could be of use. He absorbed it into his draconic form, then rejoined his mates. Certainly, they had no need of his newfound treasure.

Arriving in New Del Rio, he takes to the streets to begin planning the meet. His human form practically

Stealth for scouting: 1d8!!: [17!!] = 17
WD Stealth: 1d6!!: [5] = 5
giving him easy access to the area to help scout the market.
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
User avatar
Zeth Towani
Posts: 31
Joined: Fri Jun 12, 2020 4:12 am

Re: 2.0 New Del Rio

Post by Zeth Towani »

Interlude
Drawing energy from the ley line allows Zeth to quickly recover from the ordeal in the valley and the oasis gives him a moment to recharge his mystical batteries. Rejuvenated he easily occupies his mind during the long drive to New Del Rio. One thing about being an interdimensional criminal there were long periods of laying low between jobs. Zeth is startled from his meditations by a sudden stop. Something had forced the driver to brake hard. looking out the window he immediately saw the problem. A gaping chasm extended for miles in either direction.

It looked like a great scar on the earth and certainly was out of place. Perhaps the work of a major earth elemental or maybe quakes caused by the ley line storm. Regardless, it would take unknown days to go around. The dragon offered to fly the vehicle over the chasm but he was really still too young for such a task and the great down drafts over the chasm made flying perilous.

Dejected the group made ready to lose time when Zeth had an idea, "One time we stole this massive ore shipment from a secure hold on Center. If you don't know what Center is it's like the junction between every place in the Megaverse! Billions of people coming and going all the time. Anyway we couldn't just up and carry this thing out. So we broke in, and timing was everything here, and used an old ritual we stole from the UWW to teleport the thing. Only catch was on Center they have phase fields that block magic! So we bribed a guy to lower it for us, but timing was everything. If he screwed us we would have bounced off the field and been pancakes. Anyway here I am alive to tell the tale...and I remember the ritual. Not sure where we find the reagents. Oh wait, we had some left over."

Working with the other magic users Zeth draws a circle around the vehicle and begins to imbue it with power. He reaches into thin air and pulls some items from his dimensional envelope. Handy things. After an hour of prep the vehicle and the group "pop" across the chasm appearing safely on the other side.

New Del Rio
Happy for the chance to stretch his legs Zeth head to the market to scope things out, "I've seen markets of all shapes and sizes. The scariest one was definitely Splynn but the weirdest one was on this place, nevermind, I can't describe it," He shudders then takes a short stroll around the market noting important landmarks, shops, potential entrances, and exits.
Notice 1d6!!+4 / 1d6!!+4: [3]+4+[16!!]+4 = 27 = 20 total
just like for a job.
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: 2.0 New Del Rio

Post by Setrakian »


Interlude
Hearts = Trek: How the party endured a trying hardship on the journey.
Setrakian stood up from the edge of the small oasis the group had found. Stretching and yawning he started to walk back towards Zurathas.

Riding on the back of his brother was always a rush. The Dragon Juicer inwardly reflected how lucky he was to have found Zurathas and have such a great friend and brother.

Tripping over a small metal box Setrakian landed face first in the dirt. Immediately after face planting the blood raged in his system kicking his body and mind into mega-gear!

Growling Setrakian looked about wildly for the source of the attack.

A small metal box lay overturned in the dirt, knocked loose by tripping over it.

Picking up the metal box the juicer pulled it open. Inside was a small wooden box with a skull painted in wild colors.

He shook it. Sniffed it. Eyed it real close then licked it.

Breaking it in half a small puff of vapor plumbed out of it and disappeared. Setrakian looked into the empty box and sighed. Worthless. Tossing the box down on the ground he pulled the colorful skull necklace out of the metal box. Tossing the metal box into the pool of water Setrakian put on the
Child’s Necklace
Child’s Necklace
He liked it.

An hour later they soared over the desert.

Out of nowhere Setrakian’s stomach cramped. He suddenly had the chills, felt dehydration, dizziness, fatigue, touched his forehead and felt fever, lightheadedness, and he was sweating a lot.

The elder blood raged through his system again.

And again.

And again.

Setrakian spent the entire ride to New Del Rio with cramps, headache and a few bouts of vomiting. Puke flying out across the desert from the back of Zurathas.

Anyone (human) that came close to Setrakian would experience the food poisoning like effects of the minor curse that lasted half a day. Thankfully around the time they arrived in New Del Rio they felt better.

Arriving in New Del Rio
Playing with the skull necklace he’d found Setrakian stood in the shadows of an alley watching the townsfolk go about their lives.

Exhausted from the earlier sickness his elder blood had battled he just stood there in a trance like calm.

Zurathas was exploring and Setrakian would wait for the dragon to return.



Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: 2.0 New Del Rio

Post by Ames Jean-louis »

Interlude: Diamonds (about halfway through the journey)

Cyrus summoned his horse and rode out ahead of the party scouting the area as they could not afford another delay on the way to New Del Rio. This was a welcome exercise for the T-Man, the terrain was very different than the hunting grounds of Splynn, yet somehow familiar to Cyrus. He couldn’t place as to why, but the American Southwest somehow felt like home.

Looking up, he could not spot the dragon brothers who were usually providing aerial reconnaissance. No matter, Cyrus touched the tattoo on his left forearm and summoned the blood hawk. The monster resembled a falcon, although it was much bigger, and its blood red feathers and jet-black talons and beak gave it a demonic look.

The creature beat its wings and flew into the air without a sound. The blood hawk also had the ability to sense the supernatural and Cyrus instructed it to return if it sensed any sign of danger. A few moments later it did return, but it wasn’t agitated. It had spotted something, but evidently there was no threat. It flapped and screeched indicating something a short distance to the south but otherwise sat docile, perched on Cyrus’ arm. Dismissing the creature back to the intricate artwork on his arm, Cyrus guided the warhorse to where the blood hawk evidently felt there was something worth investigating.

Soon, it was very apparent as to what the summoned monster had discovered. There had been a battle, and a particularly tense one from what it looked like. Cyrus got off his horse and began to sift through the aftermath. What he found only hardened his resolve about getting to New Del Rio and the next phase of their mission.

Upon his return to the camp, he found that the group had stopped for lunch. Unceremoniously, he tossed what he had found on the ground. A scorched skull with elongated canines thudded in the dirt along with an armored vest, neural mace, and stun gun.

“You should all take a good look at this and take heed. That is a secondary vampire. You can tell by the fact that the skull still resembles that of a human. A wild one would have more feral features, bordering on being canine. I found it a distance away from a cave containing that vest and those weapons.

I don’t know what happened, but if I had to guess, someone got lucky enough to kill it before it could get to them. I did not find a body, so whoever it was knew what they were doing.

These things are smart. That vest is meant to protect it against stakes and those stun weapons are probably for its victims. I had heard of such tactics but never have seen proof until now”


Cyrus let his new sink in. He then picked up the vest and weapons. He slowly and deliberately crushed the skull with his boot.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

New Del Rio

Upon arriving to New Del Rio, Cyrus was reminded of the Splynn dimensional market and the depths of depravity intelligent beings could lower themselves too. He staggered a bit as the memories sought to
Spirit for Minor PTSD 1d8!!: [7] = 7 1d6!!: [1] = 1
him. He had heard that elite vampire hunters and Reid's Rangers knew how to work a crowd like this and root out where the infestation was likely located. They could pinpoint the corruption at its source. Cyrus did not have that kind of training and was not very subtle in his attempt to get information.

Searching the crowd, he looked for an individual apart from the crowds heading home for the evening. Someone who looked like a low-life, drug user, or just suspicious in general. Of course, everyone looked suspicious to Cyrus. Nevertheless, it did not take too much searching to find the sort he was looking for.

The T-man made a beeline towards a particularly filthy and destitute man ducking into an alley. Out of sight of the dwindling crowds on the streets, he threw the man up against the wall of a building, pinning him there with his forearm and letting his new found neural mace hum beneath the mans nose.

"
Intimidate 1d6!!: [4] = 4 1d6!!: [5] = 5 -1
"
, Cyrus growled.

Success on Networking (intimidate) to find vampires
Instantly, almost accustomed to this kind of treatment, the man told Cyrus about the Sheriff and his bounties.
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
User avatar
Crystal Clad
Posts: 41
Joined: Sun Oct 31, 2021 11:08 pm

Re: 2.0 New Del Rio

Post by Crystal Clad »

OOC Comments
Bennies 3/3
PPE 20/20

First, let's check for PTSD:
Spirit 1d6!!: [3] = 3
Wild Spirit 1d6!!: [2] = 2
Whee! -1 Benny out of the gate!

Now the Interlude Card
1d4: [1] = 1 = Spades:
Trek: A difficult obstacle the group negotiated along the way.

Find a place to stay
Networking 1d4!!+1: [2]+1 = 3
Wild Persuasion 1d6!!+1: [4]+1 = 5
Forgot the -1 Scene Penalty, net 4
Success!

Final Stats:
Bennies 2/3
PPE 20/20
Crystal did not sleep well at the campsite; she'd tossed and turned in her sleep. Apparently, leaving the city for the field had its downsides, not the least of which were night terrors, dreams of being pursued by shark-men through the vast desert underneath a starless sky, with a moon like a laughing maw. She woke up with a start, just after tumbling into a dark mine that collapsed behind her, leaving her with a limited air supply, fast running out.....

She remained fairly subdued during the drive to the city, at least the first leg. However, she becomes more animated as Zeth begins talking about the ritual; she's able to help--apparently, her understanding of dimensional harmonics is exemplary. Finally feeling like she's contributing a little more than being a glorified chauffeur, she perks up a bit, humming softly to the ATV, which seems to respond to her.

When a freak solar flare briefly knocks out their sensor systems, instead of having to wait it out (and thus, possibly, be delayed long enough to be stuck outside the walls another night), she does something with her visor, using it to view the city from afar--by checking the sun's position in the sky, she's able to make sure they stay on the right route.

Once they get there, however, she gets down to business. She wasn't going to go hunting vampires, and didn't have much purpose in finding a sniper nest. But she could help the group out by finding them some decent accommodations. She goes around chatting with people; the lateness of the hour mollified a bit by the fact that a pretty face opens a lot of doors (albeit, some she had no intention of stepping through). Eventually, she is able to report to the others a modest success--a simple lodging-house, clean, with a decent reputation. It's a bit pricier than maybe it should' be, but beyond that, it will do quite nicely.
Crystal Clad
Character Sheet
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 13 (6); Strain: 0
Skills: Persuasion d4+1; Common Knowledge d4^; Athletics d4
Stealth d6; Notice d8
Techno-Wizardry d12; Occult d12
Repair d12+4*; Science d6; Electronics d6*
Driving d6; Fighting d4; Shooting d6
Research 1d4=2*; Hacking 1d4-2*; Thievery 1d4-2*; Performance 1d4-1
BUILD ROLL: 1d12+4
Hindrances: Overconfident; Thin-Skinned: -2 vs. Taunt; PTSD: 1/Session, Roll Spirit or -1 Benny;
Quirk; Device Dependent: Need gear to use Powers; Enemy: Coalition States
Edges & Abilities: AB: Weird Science; Artificer: Create Arcane Devices; Arcane Machinist: Create Gizmo 6/Session
Master of Magic (Hind): Can use Mega-Modifiers; Ms. Fix-it Edge: Repairs take 1/2 time on a Raise
Machine Maestro: +1 to * skills; +2 if device is TW; Attractive (factored in)
Powers: Energy Disruption; Remote Viewing; Teleport
PPE: 20
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: 2.0 New Del Rio

Post by Technospawn »

New Del Rio
10th April 110 PA
11:30am


While yesterday had not been a total success, things had gone ok. @Crystal Clad has managed to find a safe place to stay. It was a little higher than the group expected but it was in a good part of town. @Cyrus Cyrillus had been able to find that there are vamps lair in the city. This was good intel for the team to have.

Hopefully today would go better. The legionnaires were schedule to meet the contact at noon in the market. From the intel the three had passed on the contact was an old human male wearing a red sombrero and blue serape. The three think that the contact will help if approached correctly.

As the team arrived in the market it was utter chaos. People were packed tight in the space, surging from stall to stall haggling over the wares. The was going to be very difficult to get the contact and get clear of the market if any of the other teams were here. It was a good thing @Zurathas and @Zeth Towani had scouted the market out yesterday.


Ok this is the first team vs team objective.
This is a Dramatic Task.
You need 12 tokens in 2 rounds.
If no teams gets 12 tokens the contact is taken by the vamps. Because you successful at finding the vamps you can follow the vamps if they get the contact. The attempt to follow them will be a contested roll.
Each round will be 1 week.

Modifiers
  • Everyone is at -2 due to the number of civilians in the market.
  • Because of the scouting raises yesterday the team gets a +2
  • Total scene modifier is 0 after scouting. This is adjusted by your card below.


Cards
  • I will roll 1d56 for each of your cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
  • 1, 2, 3, 4 are considered Jokers and will add +2 to your roll.
  • Cards divisible by 4 are considered Clubs for hindrances affected by Clubs and add a -2 complication to the task (excepting 4 which is a joker).


Outcome
  • The first team to 12 tokens wins. They get the critical intel and all team members get Conviction. Remember the contact is a retired legionnaire so the FOM and CS teams will have to include a write up of how they get the intel from the contact.
  • Any team with 8 or more tokens get partial intel. Include in your write up how you got the intel.
  • Any Crit Failure will cause a wound to an ally or a market goer.


    Crystal 1d56: [33] = 33
    Bosco 1d56: [3] = 3 Joker
    Vrochos 1d56: [7] = 7
    Cyrus 1d56: [11] = 11
    Zurathas 1d56: [33] = 33
    Zeth 1d56: [25] = 25
    Setrakian 1d56: [14] = 14
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Crystal Clad
Posts: 41
Joined: Sun Oct 31, 2021 11:08 pm

Re: 2.0 New Del Rio

Post by Crystal Clad »

2 Tokens
Techno-Wizardry via Remote Viewing to locate the contact
Scene Penalty Net +0
Techno-Wizardry 1d12!!: [8] = 8
Wild TW 1d6!!: [3] = 3
Raise! Two Tokens
Crystal nodded to the others when they got to the market. "It's even more crowded than I expected. I'm gonna try to shortcut this a bit. If nothing else, even if one of the other teams gets there first, I can eavesdrop pretty well." She moved off to a spot in the market that wasn't being completely overrun by the crowd, and paid a few credits to some kids to keep her from being jostled by the teeming mob.

Lowering the crystal Infinity Visor over both eyes, she set to work trying to find the contact with her --the sombrero and serape were useful details to get a focus on. Sure enough, after several minutes of fiddling with the dials on the side of the helm, she managed to get a lock on the target. Of course, there wasn't a whole lot of detail to figure out his position--people in a crowd are people in a crowd. Still, she was able to get some useful details, especially when he passed specific booths.

Her voice came over the group's comms. "Okay, keep your eyes peeled for a guy selling parrots; he just passed by the vendor a moment ago. Oh, and he stopped for a moment at some place selling... I dunno, some sort of meat-on-a-stick." It's not the instant-win she was hoping for, but it should help the others pin him down quickly enough.
Crystal Clad
Character Sheet
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 13 (6); Strain: 0
Skills: Persuasion d4+1; Common Knowledge d4^; Athletics d4
Stealth d6; Notice d8
Techno-Wizardry d12; Occult d12
Repair d12+4*; Science d6; Electronics d6*
Driving d6; Fighting d4; Shooting d6
Research 1d4=2*; Hacking 1d4-2*; Thievery 1d4-2*; Performance 1d4-1
BUILD ROLL: 1d12+4
Hindrances: Overconfident; Thin-Skinned: -2 vs. Taunt; PTSD: 1/Session, Roll Spirit or -1 Benny;
Quirk; Device Dependent: Need gear to use Powers; Enemy: Coalition States
Edges & Abilities: AB: Weird Science; Artificer: Create Arcane Devices; Arcane Machinist: Create Gizmo 6/Session
Master of Magic (Hind): Can use Mega-Modifiers; Ms. Fix-it Edge: Repairs take 1/2 time on a Raise
Machine Maestro: +1 to * skills; +2 if device is TW; Attractive (factored in)
Powers: Energy Disruption; Remote Viewing; Teleport
PPE: 20
User avatar
Zurathas
Posts: 30
Joined: Wed Oct 06, 2021 7:07 am

Re: 2.0 New Del Rio

Post by Zurathas »

Zurathas, having scouted prime locations for watching over the market, stands (in his human form) with a clear line of sight over most of the market. He has the advantage though of
Psionics: 1d6!!: [4] = 4
WD Psionics: 1d6!!: [1] = 1
and uses it to full effect. He aids @Crystal Clad by scanning those locations for active arcane entities.
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
User avatar
Zeth Towani
Posts: 31
Joined: Fri Jun 12, 2020 4:12 am

Re: 2.0 New Del Rio

Post by Zeth Towani »

This market is crowded but not nearly as crowded as that T'Zee market in Thundercloud. The colony was only a few years old but the T'Zee bred like nobodies business. The earth people say "breed like rabbits", but they've never seen a T'Zee...and better off for it too. Those folks are ugly.

Thinking like a thief, takes his spot in the market with good sight lines and keeps an eye out for suspicious activity.

Thievery 1d6!! / 1d6!!: [3]+[4] = 7
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: 2.0 New Del Rio

Post by Setrakian »

Notice
1d8!!: [13!!] = 13
1d6!!: [3] = 3

2 Tokens



Looking around the market the Dragon Juicer leaps from roof top to roof top. Seeing Zurathas in human form in the market Setrakian smiles.

Over time the Juicer eyes each of his team and several others that look out of place. He plays a little game in his mind of tracking everyone of interest and running scenarios of how to kill each of those not on his team.
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
Bosco
Posts: 7
Joined: Sat Oct 23, 2021 9:47 pm

Re: 2.0 New Del Rio

Post by Bosco »

Notice 17- 4 tokens

Notice 1d10!! 1d6!!: [15!!]+[1] = 16 +2
Bosco takes a deep sniff and his senses are flooded with the overpowering stench of rotting meat. The undead. He absently licks his lips as he gets down on his haunches., tracking the scent.

"Blood suckers" he says, to no one in particular.
User avatar
Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: 2.0 New Del Rio

Post by Ames Jean-louis »

Cyrus
Notice 1d6!!: [5] = 5 1d6!!: [2] = 2
the market paying specific attention to the dark shadowed alleys and those who chose to stick with them. He grunts in acknowledgement to Bosco's comment. Vampires were definitely a concern. The market was packed, much like it was in Splynn. The difference being that the hawkers selling their wares did not need to shout over the screaming of their wares.

All of a sudden, the contact was located. However, he seemed to be surrounded by clean cut jarhead types doing a bad job at blending in.

"I think we may be too late."

Success 1 Token
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: 2.0 New Del Rio

Post by Technospawn »

New Del Rio
10th April 110 PA
12:01pm


As you spot the contact, there is a commotion and suddenly the contact is being led away by a couple people. With no time to plan you begin to act. You have to move quickly or lose the contact and that valuable intel.

You team is currently 2 cards away from the contact. You can take any of the normal chase actions. Everyone is on foot, the market is too crowded for vehicles. The scene modifier is also -2 to all actions because of the crowd. Anyone on overwatch or flying does not suffer the -2 as long as they do not try to move into the crowd. You can only move the contact as a team so the team gets one movement roll. I will deal action cards but they are to determine complications and edges only, they do not affect posting order so do not wait. Anyone trying to run or flee is also at -2 from running. Each member will need to flee if they want to escape. Anyone that fails is potential captured.

Crystal 1d56: [21] = 21
Bosco 1d56: [52] = 52 CLUBS
Vrochos 1d56: [49] = 49
Cyrus 1d56: [43] = 43
Zurathas 1d56: [52] = 52
Zeth 1d56: [29] = 29
Set 1d56: [55] = 55
Chase 1.PNG
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: 2.0 New Del Rio

Post by Setrakian »


Movement Action Roll 15 (Success with 2 Raises)
Setrakian runs across rooftops, tracking the mooks that are trying to usher the contact away. The Dragon Juicer then jumps down into the street and catches up to the contact. Running amid the mooks and adjacent the contact he grins at the man he was sent to meet.
Rolls

CHANGE POSITION (Action or Free Action): A character or driver may change his position by making a maneuvering roll as a free action. Success allows him to move up or down one Chase Card, and up to two with a raise. The character may also Change Position as an action, adding +2 to his roll. Either way, this maneuver may only be used once per turn.

Speed Bonus: If a rider, runner, ship, or vehicle’s Top Speed is faster than the fastest of his rivals, he adds +1 to his maneuvering roll to Change Position, or +2 if he’s twice as fast.


-2 jump down to street
+1 faster Pace (but not double)
+2 Action
Change Positions (to get to the same card as CS in order to grab contact)
-2 for running? If so still Success with 2 raises….


Athletics Roll: 1d10!+1: [10!, 4]+1 = 15
Wild die: 1d6!+1: [3]+1 = 4
15 -2 since running so 13. Either Way, Success with 2 raises.
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Zurathas
Posts: 30
Joined: Wed Oct 06, 2021 7:07 am

Re: 2.0 New Del Rio

Post by Zurathas »

Zurathas is tired of being hemmed in by this crowd. Frustrated at finding out their contact has been intercepted, he loses his patience. He moves to find a place to change and take to the skies.
With a monstrous leap off of a short wall, he assumes his natural form and begins

Athletics with Club: 1d8!!-2: [5]-2 = 3
WD Athletics: 1d6!!-2: [3]-2 = 1
Benny Athletics: 1d8!!-2: [9!!]-2 = 7 add 2 for Movement as Action - raise
WD Benny Athletics: 1d6!!-2: [3]-2 = 1
towards the contact, free of the confines of the mob. "There! I see them! AHEAD!"
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
User avatar
Crystal Clad
Posts: 41
Joined: Sun Oct 31, 2021 11:08 pm

Re: 2.0 New Del Rio

Post by Crystal Clad »

OOC Comments
Teleporting as Maneuver: Change Position
Techno-Wizardry 1d12!!-2: [6]-2 = 4
Wild TW 1d6!!-2: [4]-2 = 2
Technically a 6, since this is a normal action, not a free action. No change this time, tho'.
Success: Move 1 Card to 5 Spades
PPE cost 3d6: [4, 2, 5] = 11


Free Action: Evasion
-2 to be hit

Crystal, seeing the Draco Bois tearing off through the crowd, flips her visor off and activates her belt, disappearing in a chromatic shift, and then reappearing some distance away. She misjudges the range, unfortunately, and only halves the distance between herself and the Contact.
Crystal Clad
Character Sheet
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 13 (6); Strain: 0
Skills: Persuasion d4+1; Common Knowledge d4^; Athletics d4
Stealth d6; Notice d8
Techno-Wizardry d12; Occult d12
Repair d12+4*; Science d6; Electronics d6*
Driving d6; Fighting d4; Shooting d6
Research 1d4=2*; Hacking 1d4-2*; Thievery 1d4-2*; Performance 1d4-1
BUILD ROLL: 1d12+4
Hindrances: Overconfident; Thin-Skinned: -2 vs. Taunt; PTSD: 1/Session, Roll Spirit or -1 Benny;
Quirk; Device Dependent: Need gear to use Powers; Enemy: Coalition States
Edges & Abilities: AB: Weird Science; Artificer: Create Arcane Devices; Arcane Machinist: Create Gizmo 6/Session
Master of Magic (Hind): Can use Mega-Modifiers; Ms. Fix-it Edge: Repairs take 1/2 time on a Raise
Machine Maestro: +1 to * skills; +2 if device is TW; Attractive (factored in)
Powers: Energy Disruption; Remote Viewing; Teleport
PPE: 20
User avatar
Zeth Towani
Posts: 31
Joined: Fri Jun 12, 2020 4:12 am

Re: 2.0 New Del Rio

Post by Zeth Towani »

Free Action Move, Raise, two cards. Teleport Success. 1 Card for whole group, 12 PPE
Athletics 1d8!! / 1d6!!: [14!!]+[5] = 19
Spellcasting 1d10!! / 1d6!!: [5]+[1] = 6
Benny Spellcasting 1d10!! / 1d6!!: [3]+[2] = 5
3d6: [3, 5, 4] = 12
Zeth rolls his eyes as everyone races after the contact. There are more efficient means of travel. Sprinting to keep close contact he taps each person in the group to follow him. As he gets up next to them he swirls his hands in a round circle opening a portal in front of the group to step through vaulting them closer, or even ahead of their targets.
User avatar
Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: 2.0 New Del Rio

Post by Ames Jean-louis »

Cyrus tapped the winged heart tattoo on his left bicep. Time seemed to slow down around him and he began to
Tattoo Activation (free) Spirit 1d8!!: [2] = 2 1d6!!: [2] = 2 Spend Benny to reroll 1d8!!: [2] = 2 1d6!!: [1] = 1 3d6: [2, 6, 5] = 13 Failed No PPE expended. Athletics 1d8!!: [6] = 6 1d6!!: [3] = 3 -2
but the tightly packed market jostled him a bit and the magic was fleeting. Fortunately, his natural athleticism and tall stature allowed him to make progress. As Zeth reached out and touched him, time actually dilated and he moved even further forward. He nodded to the temporal wizard and gestured towards the flares at his belt.

“There are vampires still about and we need to get this contact away from those who have him…I would assume without hurting him. I will distract them and prevent any vampires from getting too close as these flares produce magical daylight. Make sure the team is prepared and ready to grab him”

Success: Move one square plus whatever the additional the teleport provides.
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
User avatar
Vroches
Posts: 28
Joined: Wed Oct 06, 2021 1:45 pm

Re: 2.0 New Del Rio

Post by Vroches »

Two more cards 1d56 or 1d56: [28]+[30] = 58


Athletics change position free 1d8!! or Wild 1d6!!: [4]+[11!!] = 15



Vroches sees how badly things have gone, some other team has beat them to their contact and is kidnapping him. Once in the air he is surprised to see the sky is full of dragons, mechs and even a Sphinx. There must be as wide a variety of creatures here as in Dwemer.

As Vorches sees the dragons and the... is that a sphinx? Take to the skies he realizes the other teams he was told of are closer than desired. So close they needed delayed. Concentrating his amplies his shootign skills to make sure he does not harm any innocents then whipping out his pistols he begins firing. Shot after shot disarming the enemies, knocking signs down on them. Each shot making it harder and harder for the other team to escape.

First Action Shooting 1d8!! or 1d8!! or 1d8!! or 1d6!!: [2]+[5]+[1]+[2] = 10

Second Action Shooting 1d8!! or 1d8!! or 1d8!! or 1d6!!: [4]+[1]+[4]+[3] = 12
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: 2.0 New Del Rio

Post by Technospawn »

New Del Rio
10th April 110 PA
12:05pm


OK sorry guys I do not see a viable way to make the chase scene work and keep everyone "happy". We will save chases for players vs mobs and not player vs player.

Once the contact was grabbed you began pursuit immediately and as you scrambled to get close you could overhear some of the what the contact was telling the other team.
Deep in the vampire kingdoms is the river Tonto. Now the river has changed course and just flows... The jungle has reclaimed the r.......it but look for what was there before.
.... old river bed they have discovered an ancient temple. ..... god. There are even rumors of power ....
.... magic before the CS .....
Somewhere behind you a dragon roared and then a cyborg opened with his rail guns. The market was in chaos. When you come around a corner you see that the contact is gone. Somehow he had vanished into thin air.

You also notice you have turned down a very dark alley and there were several shapes detaching themselves from the walls. Looks like the vamps had come to play too.

The chase is over. This is a Dangerous Quick Encounter to get clear of the city.
You are all spread out form the chase so you will need to take one of the following actions:
  1. Roll notice at -4 (due to chaos and crowd) to find the rest of the team and regroup. Once regrouped one of the team will have to make the survival roll at -2 to get clear of the city.
  2. Roll Survival at -2 (unfamiliar with the city layout) to get clear of the city. Flyers ignore the -2 because they can see over the city.
  3. Roll stealth at -2 (actively looking for you) to go to ground and hide till the chaos ends and try and sneak out later.

You can roll to support the rolls above but this will incur a MAP. The MAP will apply to all rolls you make this turn.
  1. Roll battle to help regroup the team.
  2. Roll an attack to slow down the vampires and their thralls.

GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Zurathas
Posts: 30
Joined: Wed Oct 06, 2021 7:07 am

Re: 2.0 New Del Rio

Post by Zurathas »

Despite his keen draconic eyes scanning from high above the city, their quarry somehow manages to vanish from sight. Radio calls of alley shadows coming to life draw his attention. Zurathas, then, with encouragement from his brother @Set,
Notice: 1d6!!-4: [4]-4 = 0
WD Notice: 1d6!!-4: [5]-4 = 1
Benny Notice: 1d6!!-4: [4]-4 = 0
Benny WD Notice: 1d6!!-4: [4]-4 = 0
CB Benny Notice: 1d6!!-4: [8!!]-4 = 4
CB WD Benny: 1d6!!-4: [4]-4 = 0
for signs of his teammates. He swings low to call out to them as he passes over, doing his best to herd them all towards the city exit. The cyborg rattling off a railgun in a crowded city piques his interest. Still, his primary concern is the health and safety of his group. The reckless borg will have to wait.
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
Bosco
Posts: 7
Joined: Sat Oct 23, 2021 9:47 pm

Re: 2.0 New Del Rio

Post by Bosco »

OOC Comments

Notice 1d10!! 1d6!!: [2]+[4] = 6
The dog boy's sharp canine senses help him pick out the others. His gruff voice barks out over the comms, eventually helping to get everyone together in the same place.
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: 2.0 New Del Rio

Post by Setrakian »


Setrakian Rolls
  • Notice (to regroup) d8 -4 Scene
1d8!!-4: [7]-4 = 3 1d6!!-4: [8!!]-4 = 4 Notice Roll = Success
  • Attack roll vs Vampires.
    Fighting d12+4 -2 MAP
1d12!!+2: [6]+2 = 8 1d6-2: [6]-2 = 4 Fighting Roll = Success & Raise
  • Yelled up encouragement to Zurathas and Common Bond to grant Zurathas a bennie to use to help get group all back together.

Narrative Here

Necrotic wisps of black smoke ripple off the dragon claws Setrakian wears. These deadly claws cut into the vampires as the dragon juicer grins and run in among the beasts.
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Vroches
Posts: 28
Joined: Wed Oct 06, 2021 1:45 pm

Re: 2.0 New Del Rio

Post by Vroches »

Vroches sees the chaos erupt and finds himself frustrated. He looks for a landmark even those in the ground can see then keying up the radio says. "Everyone, this is Vroches, meet up at the bell tower. We can figure out the rest then."



Notice 1d8!! or 1d6!!: [23!!]+[5] = 28

Survival (flyer) 1d8!! or wild 1d6!!: [2]+[2] = 4
Benny Survival (flyer) 1d8!! or wild 1d6!!: [13!!]+[4] = 17


Stealth 1d8!! or Wild 1d6!!: [15!!]+[2] = 17


User avatar
Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: 2.0 New Del Rio

Post by Ames Jean-louis »

Cyrus did his best to avoid injuring any of the panicked market-goers. Even with his height, it was difficult to see where his team had gotten to. There were just to much chaos. He did his best to
Notice -4: 1d6!!: [2] = 2 1d6!!: [4] = 4 Benny: 1d6!!: [4] = 4 1d6!!: [4] = 4 Second Benny: 1d6!!: [4] = 4 1d6!!: [5] = 5
for anyone familiar, but the 'borg who thought it was a good idea to unleash with two rail guns in a crowded market, made it impossible. Sometimes Cyrus wondered if the Splugorth had the right idea about some things. Such a stunt would have had what organic matter he had left dumped into a transmutation torture tank for a few decades.

At that moment, Vroches came over the radio. Cyrus seemed to remember
Survival -2 1d6!!: [1] = 1 1d6!!: [2] = 2 Benny: 1d6!!: [4] = 4 1d6!!: [3] = 3
the bell tower was. Looking to cut down a dark alley, he noticed the all too familiar shapes of vampires crawling along the walls of the building. Several dead eyed humans also skulked about in the shadows, likely thralls. It took all of the Atlantean's self control to destroy the abominations, but the mission was too important. He
True Invisibility: 1d8!!: [2] = 2 1d6!!: [8!!] = 8
the black sun on his left bicep and all of a sudden it was as if he never existed. He quickly made his way away from the chaos of the market square but quickly realized he had no idea where the bell tower was. Once far enough away, but still maintaining his invisibility, he pulled out his radio.

"This is Cyrus, I have no idea where this bell tower is. I will get to high ground and signal for Zurathas to come pick me up. Look for the Blood Hawk."

Cyrus
1d8!!: [2] = 2 1d6!!: [3] = 3 Benny: 1d8!!: [13!!] = 13 1d6!!: [9!!] = 9
his left forearm and to anyone watching, a crimson raptor appeared out of nowhere and took flight.

Summary: Failed Notice, Failed Survival, True Invisibility should be good for Stealth, sent up my blood hawk so I should be easy to find. Spent all my Bennies doing so. Ugh.
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
User avatar
Parsons
Posts: 12
Joined: Sun Nov 07, 2021 2:32 pm

Re: 2.0 New Del Rio

Post by Parsons »

Parsons had had to con his way onto the Federation of Magic team heading to New Del Rio. Conning people was not difficult nor was keeping the truth from them. He had struggled with getting a bead on the team's location.

He had managed to get a "ride" across a few ley lines and junctioned at a pyramid and finally dropped into a memorable oasis west of NEw Del Rio. The trip from the oasis to New Del Rio had been the real time suck. Figuring he was days behind the Federation of Magic team, he pressed ahead figuring to reach the next location and pick up the "scent" of the other members.

It was only rarely that anyone ever remembered him and that was when they had managed to get through his disguises and facades. He was good at evasion and getting what he wanted, which was likely why the Black Market outfits sought him so regularly. Like now, El Occulta had caught wind of some operations going down in the Jungles of Mexico and called in a favor to the Immortal Hand to have Parsons intercept the FoM team and make sure that whatever was found was turned over to El Occulta.




So this is how Parsons found himself now staring down the chaos of the New Del Rio market. His senses going off like crazy as supernaturals collided with mundanes and the whole mass was like a giant body of water waiting for the next interruption.

He knew nothing of the contact or the meeting, just that he needed to locate the FoM team and talk his way into their good graces. It was pretty simple in his mind, the Immortal Hand had caught wind of operations in the south and had sent Lord Dunscon the assistance of one of their best acquisition men, him. He would explain profusely the delay in getting there, as he was not a proficient Ley Line Walker and negotiating transport had been "touchy" but he was here now.




Realizing that the mass was unpredictable and challenging at best, Parsons decided to locate the highest point in town and see what he could deduce as to where the FoM Team's location was or at least where some of the members were.

Parsons quickly identifies the nearest shadows and does his best to

Scene Mod -2
Armor Mod +2
Shadow Cloak Invisibility
Stealth 1d4
Stealth 1d4!!: [3] = 3
Wild (Stealth) 1d6!!: [4] = 4
a ... bell tower. These old/new towns are amazing.
User avatar
Crystal Clad
Posts: 41
Joined: Sun Oct 31, 2021 11:08 pm

Re: 2.0 New Del Rio

Post by Crystal Clad »

OOC Comments
Starting Stats:
Bennies 2/3
PPE 9/20

Sneaking around:
Stealth 1d4!!-2: [3]-2 = 1
Stealth 1d6!!-2: [5]-2 = 3
1 Wound
Benny to Soak:
Soak 1d6!!: [11!!] = 11
Wild Vigor 1d6!!: [8!!] = 8
Crystal sighs heavily as the quarry gets away, though she notes down what she can of the snippets they overhear. Looking around, she realizes none of her companions are close enough to gather to, and the idea of trying to make it to the clock tower right at this moment seems impractical, so instead, she responds over the radio, "Crystal, here. I'm going to try to sneak out on my own; I'll link up with you all once we're outside the plaza someplace."

She does run into a group of glassy-eyed thugs, but even the minimal combat training she's had is enough to get her clear of the fight with only minimal bruising. Maybe we can try a more direct approach with the fragments of intel I overheard....
Crystal Clad
Character Sheet
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 13 (6); Strain: 0
Skills: Persuasion d4+1; Common Knowledge d4^; Athletics d4
Stealth d6; Notice d8
Techno-Wizardry d12; Occult d12
Repair d12+4*; Science d6; Electronics d6*
Driving d6; Fighting d4; Shooting d6
Research 1d4=2*; Hacking 1d4-2*; Thievery 1d4-2*; Performance 1d4-1
BUILD ROLL: 1d12+4
Hindrances: Overconfident; Thin-Skinned: -2 vs. Taunt; PTSD: 1/Session, Roll Spirit or -1 Benny;
Quirk; Device Dependent: Need gear to use Powers; Enemy: Coalition States
Edges & Abilities: AB: Weird Science; Artificer: Create Arcane Devices; Arcane Machinist: Create Gizmo 6/Session
Master of Magic (Hind): Can use Mega-Modifiers; Ms. Fix-it Edge: Repairs take 1/2 time on a Raise
Machine Maestro: +1 to * skills; +2 if device is TW; Attractive (factored in)
Powers: Energy Disruption; Remote Viewing; Teleport
PPE: 20
User avatar
Zeth Towani
Posts: 31
Joined: Fri Jun 12, 2020 4:12 am

Re: 2.0 New Del Rio

Post by Zeth Towani »

Vampires, ugh.

Zeth has seen half the Megaverse and no matter where he's been everyone hates vampires. They disgusting leeches on the arse of of the universe. They are also hard to kill.

The temporal warrior knows better than to tangle with a pack of them in the dark if it can be avoided. He quickly tries to
Stealth 1d6!! / 1d6!!: [11!!]+[3] = 14
(Raise!).
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: 2.0 New Del Rio

Post by Technospawn »

New Del Rio
10th April 110 PA
2:00pm


As @Zurathas scans for his lost teammates he loses focus and slams into the bell tower. He recovers quickly and resumes his scanning. Luckily he is not wounded and just has a few
1 fatigue
. Standing next to the bell tower and barking in his radio @Bosco does not see the debris until it is almost to late to dodge it. He dives to the ground and smacks his knee, standing back up he looks himself over and he only has
1 fatigue
.

Fighting clear of the vampires @Set makes a run for it and makes it to the bell tower to regroup with Bosco. Somewhere during the fighting and running he managed to pick up
1 fatigue
.

@Vroches swoops in from overhead and lands next to Bosco and Set. He approaches them so quietly, both of them jump when he calls out to them.

@Cyrus Cyrillus could not make it to the bell tower but he had managed to get clear and was trying to signal @Zurathas to pick him up. So far he was safe and he had not seen a vampire in over 30 minutes.

@Crystal Clad fought clear of the thralls and had cleared the market square. She did not know where her team was but she could handle that in time. Right now she had to keep moving, every corner she turned was just more thralls and vamps.

Narratively explain how you regroup the team and then get clear of the city. No rolls this time.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Parsons
Posts: 12
Joined: Sun Nov 07, 2021 2:32 pm

Re: 2.0 New Del Rio

Post by Parsons »

Parsons watches as the dragon @Zurathas crashes into the belltower. Being up in the actual bellfry, he grabs arailing and braces for impact. At this point, he has half a mind to override the dragon just to alleviate confusion and get back on task with the mission.

Of course, he only appears as a shadow, as his cloak envelopes him and hides him from the casual observer.

As Zurathas regain control of himself, Parsons speaks to him, "Don't fly anymore. You are drawing too much attention."

"Perch on top of the tower and just use your eyes and not your entire body."

Parsons assumes the dragon is part of the FoM unit and begins looking for the dragon's associates among the morase of market goers.
User avatar
Zurathas
Posts: 30
Joined: Wed Oct 06, 2021 7:07 am

Re: 2.0 New Del Rio

Post by Zurathas »

Zurathas' claws are ready to slice whatever it is that just spoke to him. "I WILL HAVE YOUR...." The wisdom of the phantom's suggestion, though, gives him pause. He clings to the bell tower and lowers his voice to little more than a whisper. "...Prudent suggestion. Bold to make such a brazen suggestion to a dragon you don't know. Maybe attention is my point? Tell me who you are and why you would offer help?" While in the midst of conversation, the dragon surreptitiously scans as @Parsons suggested, finally catching sight of most of his allies in order to direct them to the city's exit. He shifts to his human form and lands inside the tower, clicking his radio to begin herding them. "I warn you, I can retake my true form in a thought, should you come across the foolish idea to harm me." His eyes move back to the shadowy form sharing his belfry.
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
User avatar
Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: 2.0 New Del Rio

Post by Ames Jean-louis »

Cyrus scans the skies trying to spot any sign of the dragon. The close buildings of the city would make spotting Zurathas nearly impossible unless the dragon flew directly overhead. Patiently, the Atlantean waited for his blood hawk to have better luck.

Hearing the crash of the dragon into the belltower, he realized quickly that if he had gone any further in the direction he was headed, the team would have likely never have found him. He knew the blood hawk construct summoned by his tattoo would have heard, and most likely seen, the crash.

Risking breaking radio silence, Cyrus pulled out his radio.

"This is Cyrus, I am need of extraction. The hawk will point you in the right direction."

-------------------------------------------------------------------------------------------------------------------------------------

The blood hawk had indeed spotted Zurathas. It looped lazily around the crumbling tower in a circle big enough so that's outer perimeter went over Cyrus' position. Every time it went over the Tattoo Warrior, it dipped and let out a screech.
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
User avatar
Vroches
Posts: 28
Joined: Wed Oct 06, 2021 1:45 pm

Re: 2.0 New Del Rio

Post by Vroches »

Hearing @Cyrus Cyrillus's call Vroches looks around and from his sky high vantage begins giving instructions on where each could turn to move them closer to each other. The process took some time, but travel in a city was always slow for people walking.
User avatar
Crystal Clad
Posts: 41
Joined: Sun Oct 31, 2021 11:08 pm

Re: 2.0 New Del Rio

Post by Crystal Clad »

Crystal, hearing the radio call, makes for the clock tower, using a prismatic teleport to cover the last leg of the trip rather than trying to force her way past the vampiric minions getting in her way. "Let's get free of the city. I have an idea--I may be able to get some more intel to go along with what we managed to overhear from the contact before he bugged out."
Crystal Clad
Character Sheet
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 13 (6); Strain: 0
Skills: Persuasion d4+1; Common Knowledge d4^; Athletics d4
Stealth d6; Notice d8
Techno-Wizardry d12; Occult d12
Repair d12+4*; Science d6; Electronics d6*
Driving d6; Fighting d4; Shooting d6
Research 1d4=2*; Hacking 1d4-2*; Thievery 1d4-2*; Performance 1d4-1
BUILD ROLL: 1d12+4
Hindrances: Overconfident; Thin-Skinned: -2 vs. Taunt; PTSD: 1/Session, Roll Spirit or -1 Benny;
Quirk; Device Dependent: Need gear to use Powers; Enemy: Coalition States
Edges & Abilities: AB: Weird Science; Artificer: Create Arcane Devices; Arcane Machinist: Create Gizmo 6/Session
Master of Magic (Hind): Can use Mega-Modifiers; Ms. Fix-it Edge: Repairs take 1/2 time on a Raise
Machine Maestro: +1 to * skills; +2 if device is TW; Attractive (factored in)
Powers: Energy Disruption; Remote Viewing; Teleport
PPE: 20
User avatar
Parsons
Posts: 12
Joined: Sun Nov 07, 2021 2:32 pm

Re: 2.0 New Del Rio

Post by Parsons »

Parsons steps out from his Shadow Cloak which takes the shape and fit of a knee length black leather duster. The Silver skulls pinned to the lapels fill the points of a two pentagrams. His silver skull topped cane appears in his hand.

Tapping the underside of the bellfy roof, "Dragon, your friends are on the move. Better lead them to safety. Whatever you were after is apparently gone."

Staring down into the city, Parsons is quite certain that there are LOTS of vampires moving about in the shadows.

Shouting up to the dragon once more, "Make haste, dragon, before we become one of the enslaved."

As he goes invisible and descends the tower, he tosses a comment back towards @Vroches, "There are worse things than dragons in this world."
User avatar
Zeth Towani
Posts: 31
Joined: Fri Jun 12, 2020 4:12 am

Re: 2.0 New Del Rio

Post by Zeth Towani »

Zeth chuckles as he emerges from the shadows and listens to the dragon bluster and the new comer Parsons trying to have the last word. Dragons live a long time and have long memories. Winning verbal barbs while their young tends to lead to problems later. Either you die of old age, and the dragon lives on or it eats you. Keeping his wisdom to himself he nods knowingly at the notion there are things worse than dragons. He's seen a few himself.

"We have what we came for, let's get out of here before the authorities decide to ask us questions. Being detained delays us unnecessarily. I can move us all out of the market quickly if needed."

Regardless of who takes him up on his offer Zeth teleports to the side street he used to survey the market earlier.

Not the first time I had to bug out of a marketplace before the authorities arrive. First time I had to do it without stealing something though.
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: 2.0 New Del Rio

Post by Technospawn »

New Del Rio
10th April 110 PA
6:00pm


The group had cleared the market and regroup near the East gate. @Cyrus Cyrillus had finally been extracted and was just now approaching the group with @Vroches. @Crystal Clad had mention a plan to get more intel. The group need to decide what they were doing and quick. The gate would close in 30 minutes. Already the shadows were lengthening and no one harbored any illusions about what the vamps would do once they were free to move about. With the numbers they saw today the city guard would not stand a chance. Whatever was in the temple the vamps wanted it bad to risk this big of an assault outside the kingdoms. Time was swiftly slipping away.

What is your next move?
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Crystal Clad
Posts: 41
Joined: Sun Oct 31, 2021 11:08 pm

Re: 2.0 New Del Rio

Post by Crystal Clad »

Crystal frowns. "I'll be honest; I'm not sure what to do about the bloodsuckers. But with the added info, I think I've got enough intel to get a lock on the Temple and its immediate surroundings with my Infinity Goggles. That could give us enough details to strike out for the approximate location. But I'll need to have time and safety to do it, so probably can't get that until morning."
Crystal Clad
Character Sheet
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 13 (6); Strain: 0
Skills: Persuasion d4+1; Common Knowledge d4^; Athletics d4
Stealth d6; Notice d8
Techno-Wizardry d12; Occult d12
Repair d12+4*; Science d6; Electronics d6*
Driving d6; Fighting d4; Shooting d6
Research 1d4=2*; Hacking 1d4-2*; Thievery 1d4-2*; Performance 1d4-1
BUILD ROLL: 1d12+4
Hindrances: Overconfident; Thin-Skinned: -2 vs. Taunt; PTSD: 1/Session, Roll Spirit or -1 Benny;
Quirk; Device Dependent: Need gear to use Powers; Enemy: Coalition States
Edges & Abilities: AB: Weird Science; Artificer: Create Arcane Devices; Arcane Machinist: Create Gizmo 6/Session
Master of Magic (Hind): Can use Mega-Modifiers; Ms. Fix-it Edge: Repairs take 1/2 time on a Raise
Machine Maestro: +1 to * skills; +2 if device is TW; Attractive (factored in)
Powers: Energy Disruption; Remote Viewing; Teleport
PPE: 20
User avatar
Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: 2.0 New Del Rio

Post by Ames Jean-louis »

Cyrus raises his eyebrows and tilts his head slightly at Crytal's comment.

"The only thing to do with vampires is to eradicate them at every opportunity. This is a simple truth that we forget at our own peril

"I will concede, however, that our mission will do more to destroy the growing infestation than what we can do here and now. You say you have enough information to get a lock on the Temple, but is it enough? The other players in this game have an advantage that we do not. The Coalition may have the determination to do what it takes, but their beliefs cloud their judgement. The Tomorrow Legion...well I do not think they are capable of making the hard choices and should stick to their...I believe the old American term was hippie dippy...ways.

"We alone can see this through and I say we seize the advantage. We have seen the contact and can likely discern his location easily enough. I say we teleport in and take him--or at least get All that he knows."
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
User avatar
Zurathas
Posts: 30
Joined: Wed Oct 06, 2021 7:07 am

Re: 2.0 New Del Rio

Post by Zurathas »

Zurathas alights near the rest of the group, setting @Parsons down before landing. He stretches and puffs out his chest a little as he tells @Crystal Clad, "Time and safety are uncommon conditions in this time and place. We have no way to know how many vampires are here. A dozen I could keep at bay. More than that..." He shrugs. "I would be fine. So would my brother. The rest of you would be at risk. So let us do as @Cyrus Cyrillus suggests. Teleportation and wrest the information we need from the target."
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
User avatar
Vroches
Posts: 28
Joined: Wed Oct 06, 2021 1:45 pm

Re: 2.0 New Del Rio

Post by Vroches »

Vroches nods in agreement. "It seems we mostly agree that @Cyrus Cyrillus's plan is the best way to go. Let do it."

Then giving his attention to @Crystal Clad "So if you need time, how much time, and will there be something we can do to support you?"
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: 2.0 New Del Rio

Post by Setrakian »


Bloodthirsty. Ruthless. Death Wish. Deranged and determined. Setrakian had heard it all before. It was why he had given up the study of becoming a Shifter like his brothers. Action called him and after his first taste of elders blood there was no going back to reading spell books…

The dragons blood flowed into his bruises and tired mind, invigorating him. His blades cut at the vampires he encountered and he tore heads from bodies as he clashed with the bloodsuckers.

The itching thought that he was unaware of if Zurathas was alright was the only reason the Dragon Juicer cut and ran towards the bell tower.

Without his concern for his brother Zurathas, Setrakian likely would have hunted down more vamps to destroy.

Catching up with the others he breathed heavily and was covered in blood. Seeing Zurathas was well put a lopsided grin on Set’s face and he absently noticed the vampire skull in his own blood covered hand. Dropping the skull Setrakian made his way to Zurathas.
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Zeth Towani
Posts: 31
Joined: Fri Jun 12, 2020 4:12 am

Re: 2.0 New Del Rio

Post by Zeth Towani »

Zeth sigh deeply in relief as talk turns from the folly of fighting vampires to a more reasonable snatch and grab via teleportation.

"You know we did a job like that on Gemini Prime once. Pop in, grab the mark pop out. Granted it was a prison - ever seen a Seljuk? Like human dinosaurs with a bizarre adherence to an honour code. You can imagine how they felt when we took some poor sop out of one of their holding stations. Anyway, you want a hit and run. I am your sentient being!"
User avatar
Crystal Clad
Posts: 41
Joined: Sun Oct 31, 2021 11:08 pm

Re: 2.0 New Del Rio

Post by Crystal Clad »

Crystal nods to the others. "Alright, if we want to do that right now... I need just a minute to focus the goggles, and it has to be undisturbed. But it'll be tough if he's actively trying to hide out from the scrying." Assuming the others are able to establish a defensive perimeter, she makes a game attempt to zero in on the Contact.
By the Numbers

PPE: 9/20
Casting Remote Viewing: Target is known, but not at a 'known location': -4 to roll.
Cost: 3 PPE, +2 Strong Modifier (negates two points of penalties)
Final cost 5 PPE, Final Roll at -2
Techno-Wizardry 1d12!!-2: [9]-2 = 7
Wild Techno-Wizardry 1d6!!-2: [13!!]-2 = 11
Unresisting Target (sadly, unlikely): Raise.
Resisting Target (probable): Roll Smarts: 11 or greater, he resists.
Possible modifiers to resistance roll:
Arcane Resistance: +2
Imp. Arcane Resistance: +2, again
Conceal Arcana: Roll Arcane Skill instead of Smarts
Conceal Arcana w/ Strong, OR Exalted Conceal w/ Success: +2 to Arcane Skill roll
Exalted Conceal w/ a Raise: +4 to Arcane Skill
Crystal Clad
Character Sheet
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 13 (6); Strain: 0
Skills: Persuasion d4+1; Common Knowledge d4^; Athletics d4
Stealth d6; Notice d8
Techno-Wizardry d12; Occult d12
Repair d12+4*; Science d6; Electronics d6*
Driving d6; Fighting d4; Shooting d6
Research 1d4=2*; Hacking 1d4-2*; Thievery 1d4-2*; Performance 1d4-1
BUILD ROLL: 1d12+4
Hindrances: Overconfident; Thin-Skinned: -2 vs. Taunt; PTSD: 1/Session, Roll Spirit or -1 Benny;
Quirk; Device Dependent: Need gear to use Powers; Enemy: Coalition States
Edges & Abilities: AB: Weird Science; Artificer: Create Arcane Devices; Arcane Machinist: Create Gizmo 6/Session
Master of Magic (Hind): Can use Mega-Modifiers; Ms. Fix-it Edge: Repairs take 1/2 time on a Raise
Machine Maestro: +1 to * skills; +2 if device is TW; Attractive (factored in)
Powers: Energy Disruption; Remote Viewing; Teleport
PPE: 20
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: 2.0 New Del Rio

Post by Technospawn »

@Crystal Clad concentrated hard on her goggles, but no matter when she looked she could not see the contact anywhere.
Smarts 1d6!!: [3] = 3
Wild 1d6!!: [13!!] = 13
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Crystal Clad
Posts: 41
Joined: Sun Oct 31, 2021 11:08 pm

Re: 2.0 New Del Rio

Post by Crystal Clad »

Crystal frowns to the others. "My apologies; he's definitely resisting being found. I'm afraid by the time I've got enough juice to try again, he'll definitely be long gone." She scowls in frustration.
Crystal Clad
Character Sheet
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 13 (6); Strain: 0
Skills: Persuasion d4+1; Common Knowledge d4^; Athletics d4
Stealth d6; Notice d8
Techno-Wizardry d12; Occult d12
Repair d12+4*; Science d6; Electronics d6*
Driving d6; Fighting d4; Shooting d6
Research 1d4=2*; Hacking 1d4-2*; Thievery 1d4-2*; Performance 1d4-1
BUILD ROLL: 1d12+4
Hindrances: Overconfident; Thin-Skinned: -2 vs. Taunt; PTSD: 1/Session, Roll Spirit or -1 Benny;
Quirk; Device Dependent: Need gear to use Powers; Enemy: Coalition States
Edges & Abilities: AB: Weird Science; Artificer: Create Arcane Devices; Arcane Machinist: Create Gizmo 6/Session
Master of Magic (Hind): Can use Mega-Modifiers; Ms. Fix-it Edge: Repairs take 1/2 time on a Raise
Machine Maestro: +1 to * skills; +2 if device is TW; Attractive (factored in)
Powers: Energy Disruption; Remote Viewing; Teleport
PPE: 20
Post Reply

Return to “Soujourns”