0.2 Travel & Arrival in Texas (Charge!)

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Daniel
Daniel (Lars)
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0.2 Travel & Arrival in Texas (Charge!)

Post by Daniel »


TRAVELING TO TEXAS

A quick flight by Death Head Transport takes you the the Devils Gate. The arch in St. Louis is quite the sight to see from above. The arch is a permanently open and shifting Rift. The base the CS has here surrounds the whole area. All guns pointed inward at the Rift.

Landing at the base you’re transferred to a CS Mark V and driven to the Mississippi River and transferred to a CS Navy boat.

Say one thing for the CS Navy. Say they eat well! More than a few times aboard the Naval vessel that transports your team towards Texas you question your career choice. The meals! They’re great. Not that slop the Army feeds you.

The ships crew are friendly enough but leave you Army guys alone. Only one quick battle ensues between ship and a group of under feed and under equip D-Bee mercenaries desperate enough to try taking on the CS. It’s short. No casualties to CS personal.

Arriving in the Gulf of Mexico you transfer to a CS submarine. These sailors are more gruff and less talkative. Foods still good.

Arriving off the coast of Texas the sub lifts up and floats on the water as the top hatch is opened and the subs Commander escorts your team up and stands on the top with you. A few sailors haul up some gear and start assembling a craft. The shore looks to be a few hundred feet away. (295 ft. / 90 meters).

The Commander states: ”Good luck boys. One of our subs is always in the area. You can use this raft and paddles to get ashore. Here, these are the comms details to radio us. In the event you return.”

He grins jokingly and waves bye heading back into the sub. The two sailors finish setting up four small one person rafts and look at the large Cyborg, at the waves crashing against the sub then at each other. Shrugging they head back into the sub. The hatch closes and the sub starts slowly lowering under the gulf.


GETTING ASHORE

Your scene modifiers for this post will be determined by your first roll. Pick a skill to use, Survival, Boating, etc that you use to get ashore.
  • Raise: Looking good and feeling good. Another glorious day in the CS Army! +2 to Next roll. Oorah!
  • Success: It’s all good. You were concerned there a moment. Major Zelhart was right, them squids are knuckleheads. No - or + to next roll.
  • Failure: Swimming lessons were for the upper class and you never really wanted to be in the water. You have one fatigue for remaining scene and are at -2 to next roll.
  • Critical Failure: Well damn. That didn’t go how you thought it would. Stooped Navy punks. The rest of the team had to save your bacon and get you ashore at their expensive. You are at -2 to next roll AND everyone else on team take a -1 to next roll. You didn’t die at least.
The result will impact your next roll (Pecos Riders).


PECOS RIDERS

A half an hour inland by foot brings you close to the hidden stash that Cobra and his team have nearby. The mission map gives a little information on the town. Uvalde seems to have lucked out during the Great Cataclysm, with most of the area’s people and infrastructure spared the worst of the initial destruction. The town become the center of a network of farms, ranches, forts, homes, and businesses. In addition to the buildings at the center of town, a collage of tents, wagons, vehicles, and other portable structures encircle Uvalde. These belong to a largely transient population of raiders, including Warlord Grange and his allies who use the city as their headquarters during the winter months.

Under command of the infamous Warlord Grange, the collection of the vilest raiding groups in the Pecos Badlands are known as the Pecos Riders. The outfit earned its name from the fact the majority ride horses or other animals.

As the CS soldiers get closer to Uvalde, it’s around half a mile away. Close enough to be seen but far away enough to not be noticed by the town, sounds of excitement can be heard from close by. Several voices all talking at once until one voice barks louder than the others.

“Enough!! We split it up fair or I’ll rip your lousy heads off and pull out your spines! I don’t care who found it while taking a piss. We are a gang. Now someone get to work opening that lock so we can see what loot we have found!”

Based on your map the stash looks like it’s been found by these Pecos bandits. As your team rallies and communicates silently to decide what to do you hear a pop, zzzzzzzzzz, boom as a flare gun is fired into the night sky. The entire dry brown flatlands is illuminated and you see a lizard like D-Bee pointing out towards you all.

”Boss I knew’d I senseda sumthin! Day’s sneek’n up on uzz!”

The other louder voice turns out to belong to a very tall Wolfen wearing robes with arcane symbols on it. He bellows: ”More loot and dinner! Get ‘em!”


QUICK COMBAT
Fighting, Shooting, arcane etc. type of skills.

Modifiers:
Based on above Roll.

Players can go in whatever order they want.

Arcane types use 3d6 Power Points each round. Wait arcane types? We’re the CS! Characters with ranged weapons fire at their weapon’s standard Rate of Fire, 2d6 times. Based on your narrative.

The group “wins” if there are at least as many total successes (one for each success and raise) as there are player characters. So 6 characters means 12 etc. If you win the bandits are killed and or driven off based on your narratives. Support rolls don’t count as successes.

Less than 12 (for 6 players) Succeses and GM will post another round.

Failed rolls results in 1 wound. Critical Failure results in 1d4 wounds.

Enjoy. This weekend we arrive in New Del Rio!
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• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
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• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
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Runt
Posts: 28
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Runt »

Throughout the entire trip, Runt is a reassuring presence. Whether assisting the sea sick, a credit for his thoughts about the mission or taking on some mundane task (as long as its not bellow his rank), the huge dog boy does what he can to lend a hand without complaint. He wants the squad ready to perform at peak performance as soon as feet touch ground.

Luckily, the naval troops take care of many of the squad's needs. Runt finds time for personal training. He's not the hyperactive type that always need to be doing something. Instead, he knows how imperative it is for his body to be ready for any threat without warning. He puts his new juicer implants to use practicing his axe tossing from various angles, speed and even midair trying his hand at combat parkour.

One of the navy lads is rather impressed with Runt's proficiency with the vibro axes. He's seen the dog boy "shadow box" with his two vibro hachets, open his eyes, throw both hachets and hit two separate targets dead on. The mercenary raiders had a strange vibro weapon on board when they attacked, and no one really wanted it. Instead of selling it off, the sailor convinces the CO to pass it off to Runt who can obviously put it to good use.

The submarine trip is a different beast. Runt doesn't voice his discomfort, but he is
Success (8)
PTSD Spirit 1d6!: [6!, 2] = 8
Wild 1d6!: [2] = 2
in a metal coffin hundreds of feet under the ocean with no way of knowing what death could be moments away. Pacing replaces training. Icy stares take the place of quiet companionship. Runt maintains his professionalism, but only just.

The large dog boy practically bursts out the hatch when the crew surfaces and provides rafts to get the squad ashore. Runt eyes the four rafts dubiously, looks towards the submariners, and shrugs back when they shrug.

Runt adresses the squad when the rafts are finished, "It's not that far. I'll swim ashore. @Klanker, we both know how you're getting ashore. Radio me if you find trouble. I will come."

Without anything else to say, Runt
Success (7)
Swimming Ashore Athletics 1d12!: [4] = 4
Wild 2 1d6!: [6!, 1] = 7
and makes his way to shore uneventfully.

Its quiet - not the quiet of prey going silent near an approaching predator. It's the quiet of the march. Soldiers putting one foot in front of the other with a clear goal in mind. These are the good parts of the job and Runt is content.

That changes when Uvalde is on the horizon. The squad comes up on some raiders. There's just enough time for orders to be rattled off before the squad is spotted. Sensibly, Runt leads the charge.

Runt has a secret. He's not a pschopath, a sadist nor a massochist. He is, however, good at his job, and performing it well is one of his few joys. He's heard the rumors. Runt always survives, dog must be yellow. No. If there's even one man standing, he won't run. Runt survives because he's the only one who can. 'This time will be different...'

Allowing himself a feral grin while the others cant see, Runt uses all of his newfound Juicer speed to
Success and Two Raises (12)
QC Athletics 1d12!: [6] = 6
Wild 3 1d6!: [1] = 1
GM can has a Benny!
QC Athletics 2 1d12!: [3] = 3
Wild 4 1d6!: [5] = 5
I Just know I'm going to regret this, but I can never resist trying to do well during my first scene...Burn 1d6: [6] = 6
faster than ever before. '30...20...15...10!' Runt counts the distance out in his head. Then he draws a vibro-hachet and deftly throws it at the head of the lizard-like scout who spotted the squad. He doesn't need to watch to know the lizard is dead. The wet schlick of vibro-blade splitting head confirms it soon enough.

He kicks off the ground at a ninety degree angle towards the mage. A few feet puts it in optimal range, and Runt tosses another hachet. His aim is off. He chides himself for not training enough. Juicer strength will need to be accounted for when throwing weapons. Still, the hachet makes a satisfying wet sound as it sinks into the mages chest.

They outnumber him. It doesn't matter. Runt pulls out his Vibro-Trident. As they converge on him, he defends himself. 'Rabble.' The bandits leave themselves wide open to the rest of his squad. The gunfire distracts the ones who moved to engage him. Another bandit takes aim at @Checkers. 'NO!'

Heedless of the fact that it's his last weapon, Runt sends the trident soaring. He nearly breaks free of the melee to physically intercept the bandit, but his trident flies true and another bandit hits the ground. Checkers is safe.

Runt sees no need to waste ammo, so he doesn't bring his shotgun to bear. Instead, he relies on his fists and grappling skills. Any enemy approaching finds themselves attacking each other or wrapped up and used as a body shield.

The fight ends quickly. Overall, its a great first live fire operation and Runt is pleased with the team's results.
Runt, Dog Boy Mega-Juicer
Pace: 14(d8); Parry: 6; Toughness: 17(5); Burn: 7/8 (d6)
In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts- linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
,
The bio-comp system managing the drugs and chemicals within the Juicer’s body also works overtime to ensure his continued health and good repair. The Juicer gains Slow Regeneration (a natural healing roll once per day). There’s a continuously replenishing supply of nanites and chemical concoctions available for “emergency repairs.” As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge. The system holds a maximum of three charges and requires eight hours to recover one charge.
,
–2 to actions at 5″ (10 yards) or more distance.
,
The hero may discard and redraw Action Cards of 5 or lower.
,
This Edge allows Juicers to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
,
Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
,
Unstoppable targets never suffer more than one Wound from a single attack; make any Soak rolls before applying this limit.


Wounds: 0/3; Fatigue: 0/2;
Bennies: 3/3; Conviction: 0/1
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Frida
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Frida »

Frida kept to herself during the flight to Devils Gate. It wasn’t that she was a brooding loner, it was just that she preferred to remain strapped in to the side seats as the rocking aircraft was in motion. She hadn’t told the others, but it was her first time in flight, much less inside of a high speed military aircraft. But then again, those were the only types of aircraft that dared brave the ever dangerous skies. Records of the Golden Age of Mankind held tales of days when the skies hadn’t been filled with monstrous creatures willing and able to destroy any non fortified vessel taking flight, allowing for mankind to travel across the entire world with ease.

”For a pure and clean world, for all mankind.” Frida mumbled to herself, thinking back to herself one of the popular slogans the Department of Propaganda had belayed during the recruitment videos, showing a ruined landscape with an encroaching formless darkness held back only by a team of Coalition grunts, holding aloft a flag atop a pile of d-bee corpses. Visions of a utopia that humanity once had filled her thoughts. That often dreamed about freedom of movement across the continent, oceans and skies that connected everyone together in a planet made just for them.

Reaching for her trauma kit, Frida retrieved a familiar pill bottle filled with potent tranquilizers. With a crack of the lid, she popped one in her mouth and consumed it with an unceremonious gulp. Immediately she felt the euphoric hit of her nerves calming down, her focus returning to the here and now instead of promises of what might one day be.

The ship journey had been worse, once again relying on her tranquilizers to keep it together as the brown water craft made its way down the Mississippi, relying on the more experienced naval force to deal with the brunt of the assault as the d-bee raiders had come to a swift end. She had spent the aftermath patching up the minor grazes and wounds that the crew had received during the scuffle, though there had been nothing major for her to deal with. Though she enjoyed the food for certain, the medication ended up suppressing her appetite enough that she stuck to small portions to avoid the rocking nausea that would come when mixing drugs and a moving watercraft together.

The cloistered trip in the Mark V and the final leg of the journey in the submarine had been much easier for her to handle. The cramped quarters of both vehicles made her feel back at in some of the clean room facilities at the Lone Star Complex lab, the others might notice her being more sociable in such an environment, though still saying the most awkward things as she tended to blurt out irrelevant facts and tangents relating to where they were going or some of the d-bees they had encountered during the prior battle.

When the submarine had surfaced, Frida had awkwardly attempted to utilize the provided raft, taking a few moments before she realized she was only spinning it in a circle over and over again. Her gaze moving over to the juicer dog boy that had given her a grim departing message back before they had boarded the Deaths Head transport. He seemed to be effortlessly eschewing the provided boat, using his own strength to make it ashore. Coming to a snap decision then, Frida decided to follow the lead of the self described survivor of the group, and


Raise (10)
Athletics [1d6!]: [6!, 1] = 7
Wild die [1d6!]: [6!, 4] = 10


”Feet tucked together, head tucked inside of arms, hands together and fingers closed.” Frida mumbled to herself as she took to the waves, her EBA making the act of breathing relatively easy, yet the bulky white metal armor had the drawback of being clunky and awkward for swimming movements. ”Kick the legs, breathe into stroke, pull arm towards hip, rotate hip. Kick the legs, breathe into stroke....” She repeated over and over again as she fell into a robotic rhythm of motion, completely lost in the mantra, following the textbook training of swimming she had watched on the vid discs before her arrival. The focused movements suddenly stopping in startled surprise as she found herself safely to shore with barely a wasted motion.

Frida kept up the rear of the group from there, not only because it was a smart idea to let the hardened soldiers take point but also because her level of fitness was nowhere near a match for theirs, causing her to lag behind ever so slightly, though her conditioning training helping with her endurance levels to the point where she never had to stop her movements.

Much like she had when swimming, Frida took a


1 Success (7)
(+2 bonus due to raise on swimming ashore, +2 bonus due to Henry's Inspire roll)
QC Shooting [1d6!]+2: [2] = 2 +4 = 6
Wild die [1d6!]+2: [3] = 3 +4 = 7
Times fired for Rof 1 weapon [2d6]: [1, 4] = 5
where she immediately took a prone position behind a small ridge, holding her pistol in both hands as she carefully lined up shots with the moving targets ahead of her. ”Look down the sight, take two breaths, fire on the second exhale. Look down the sight, take two breaths, fire...” repeating the Principles of Marksmanship training. The fortunate situation of Runt performing reckless battle hardened maneuvers, allowed her to draw little attention to herself. Unfortunately her orthodox approach at a medium distance while firing a pistol did not translate well to a real world scenario. Her heart beat within her ears as the medic took shot after shot at the raiders, small pulsing beams flying from the pistol as the majority of the shots either missed or failed to penetrate the makeshift armor they wore.

Fortunately a more effective method came to mind as she eventually shifted targets towards the much larger horses that the bandits rode. The wider targets proved to be much easier to hit and also served to knock over the riders to debilitating injury, or at least disoriented enough for the better marksmen among them to finish off before they had a chance to get back up. The wailing screams of the creatures filling the air as their unarmoured husks fell one by one, Frida suddenly remembering similar noises coming from a centaur she had... Processed not long ago. ”A pure and clean world, for all mankind. A pure and clean world, for all--” she muttered to herself as she continued to fire her drills, seeming to take little notice as to how well the overall battle was going.
Last edited by Frida on Thu Oct 07, 2021 8:35 am, edited 7 times in total.
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Henry
Daniel (Lars)
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Henry »

Henry, Smarts d8 JoaT Boating
1d8!!: [6] = 6 1d6!!: [9!!] = 9
Raise means +2 on next Roll
Note. Goofed up. Roll one allowed for Inspire and the +2 to everyone. Roll two Battle got 1 Success. Don’t do the third roll in QC.

Battle Roll 1d8+2!!: [3]+2 = 5

1d6!!: [1] = 1
Raise so +2 to everyone on final roll. SHOOTING
[/roll]
EVERYONE GETS A +2 to Shooting roll.


Shooting d8-2 MaP, 1d8-2!!: [4]-2 = 2



Dyna Bot Athletics d8
1d8!!: [3] = 3
Failure means -2 on n DT Roll, 1d8!!: [2] = 2 [/roll]

1d8-2: [5]-2 = 3


Shooting-2 but also +2



Inspire Edge: everyone will have a +2 to Shooting roll


Henry watched DV8, the Dyna Bot that had been assigned to assist the team flounder and tip head first into the Gulf. Henry rolled his eyes and looked at the raft.

As the CS soldiers jumped off or fell off the sub as it sank under the waves Henry rubbed his temples. Ironically enough he felt confident using the raft due to being raised as a military brat whose father was a general. Surfing classes at 14 resurfaced in his mind. Those odd indoor classes had taught him ways to balance on a board.

Twisting off the side rails of the raft the Ranger jumped out to sea the raft under him. Splashing and hooting he climbed into a standing position and rode the raft to shore.

Ashore Henry waited and watched the others in case there was any need of help. DV8 trudged up the shoreline out of the water seaweed all over it and a crab sitting on its head clicking it’s claws angrily.

”Good job DV8, you got crabs.”

After the team set off on foot he commanded the DV robot to stealth and recon mode, scouting ahead.

When the light from the flare brightens the night and the CS and bandits face each other DV8 is one of the first to fire. Shots from the large electromagnetic railgun rip across the the distance blasting several feet over the heads of the bandits. In the light everyone can see the robot is still covered by seaweed and the shots miss every time. Far in the distance we’ll behind the bandits a crop of agave plants and several cactus trees are obliterated.

The bandits return fire.

Henry ducks behind the robot, ”They're shootings at us!”

Henry takes a deep breath to calm his nerves as the fire fight erupts across the desert. Pulling the JA-11 off his back he charges around the robot that is now shooting trees and bushes even farther away from the bandits.

”Thats right DV8 kill those cactus! Stoopid robot!”

Heavy energy beans rip out from the JA-11 rifle Henry is holding white knuckled.

Across the CS radio the entire team hears his voice, calm, smooth, as is he’s relaxing on the beach sipping a drink and eyeing a lass, ”Rock on LT! Get ‘em! You guys are all amazing. These low life bandits don’t stand a chance, we are CS! We bring order to mass hysteria. Charge!!!!!!”

Henry bolts forward blasting away looking like a movie hero saving the day.

BOOOM!

One of the bandits fires a grenade launcher at the CS. Seeing the launcher pointed towards the team leader Lieutenant Frida, Henry drops the rifle and jumps in front of her. DV8 attempts to shield Henry.

They both go fly through the air as the grenade detonated at their feet. Sand, rock and brush explode everywhere.

As the fight ends DV8 stands up looking a bit dented but not too bad off. The seaweed that was impairing the robot’s sensors is burned away at least.

Henry rolls onto his back and mutters, ”Charge… ugh. Did we win?”

The Dyna Bot reaches down to lift up Henry.

”No, leave me a moment DV8. Give me the secret weapon first!”

DV8’s leg pops open and from an internal compartment it pulls a flask out handing it to the Staff Sergeant. Henry takes a drink from it and hands it back to the robot to put away.

”Don't judge me DV8, I’m not the one who got crabs on the first day.”
Henry Character Sheet:
https://savagerifts.com/sr/viewtopic.php?p=76990#p76990
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Klanker
Posts: 38
Joined: Sun Nov 10, 2019 4:51 pm

Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Klanker »

Athletics (-1 due Cyborg, -1 due Armor)
  • Athletics: 1d4!!-2!!: [6!!]-2 = 4
    Wild: 1d6!!-2!!: [2]-2 = 0
    Result: 4 - Success.

Shooting (+2 due Targeting Eye)
  • Shooting: 1d12!!+2!!: [3]+2 = 5
    Wild: 1d6!!+2!!: [1]+2 = 3
    • Bennie Reroll
      • Shooting: 1d12!!+2!!: [11]+2 = 13
        Wild: 1d6!!+2!!: [1]+2 = 3
    Result: 13 - Success with 2 Raises.

The ride to the submarine was uneventful for Klanker. This wasn't a bad thing. It gave him more time to acclimatize himself to his new body, his new self. Getting used the new to him senses was taking some time.... especially since he was given an Expanded Detection and Security Array. Getting used to his new body more would have to wait until he was out in the field with enough space to move... and for any possible falls. Even the DB's trying to rob from them is barely enough of a threat to spool up his railguns.

In the submarine with the Navy, it was almost torture for Klanker. Looking at his new teammates wolfing down the food and commenting on how good it was made Klanker mentally sigh as he shovelled down the required amounts of it, unable to either taste it or even properly smell it. To make it worse, when they were leaving the submarine, the Commander's mocking tone and lack of consideration for this new hulking metal body and its needs. With a jump, Klanker was able to clear the side of the submarine without damaging himself or it, and even managed to land feet first without sinking his feet in too deep. With a now common mental sigh to himself, Klanker started the hike to the shore. When his head breached the waves, he gave his gear a quick shake to get the majority of the water off and mentally made a note of where might need more attention tonight for extra preventative maintenance.

As they approach Uvalde, Klanker can see the DB point his gun up to the sky before the flare shoots out. Now is when he will shine.

Lifting both of his Railguns, Klanker starts hosing down the any and all of the bandits he sees, concentrating fire on the dangerous mage looking Wolfen first.

One of the first things they told us in basic... always shoot the wizard first. Magical types need time to fully get combat capable, and can also mess with large numbers of troops. If you fill them with enough holes, all of their magic is useless as their blood soaks the ground. Always geek the wizard first.
Last edited by Klanker on Fri Oct 08, 2021 9:22 am, edited 2 times in total.
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Bennies: 1/3
-2 due Vigor Reroll vs. Fatigue
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Marvin
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Marvin »

Navy Pukes…. The only thing worse was malnourished Deebs. From the top of the command cabin Mr. Marvin let loose with his custom rifle blowing holes in the sad Deebs. Though he hid it well, to Mr. Marvin’s dismay, barely any blood splattered due to their extreme emaciation. The battle was over quick. The goodness within the heart of former Juicer twinged as the Deebs retreated clearly just looking for a meal. His last parting shot remarkably missed and instead clipped a crate of food stuffs knocking it into the water below. Get some meat on your bones Deebs, next time we meet I want to see your blood fly.

Once the team transfered to the submarine Mr. Marvin found himself roaming the halls of the Navy Vessel. He bumped in the skinny looking Captain, Brady Taggert. Mr. Marvin’s blood lust was always just below the surface of his calm friendly demeanor, I doubt it would be too hard to crush his wind pipe.

The captain’s high pitched yelling cut through his pleasent daydream, “What the frak was that Army Personal Marvin? I heard what you did on the surface. Did you fraking mis the Deebes and knock a crate of smoked Iron Mountain Sausage into the murky depth?”. The way the Captain said Army riled Mr. Marvin’s feathers.

The expert marksman sheepishly smiled holding in the desire to snap the man’s neck, “Sorry Sir! Sir! If I had known such delicious meat was in the crate I would have aimed higher!”

The Captain was on a warpath, “Take your Sorry’s and shove it army mutie! You disgust me, get out of my sight!” Mr. Marvin turned about face and walked away. Sleep well Captian Taggert, that was the last time you will ever yell at a subordinate.

No surprise that the captain was not on hand to deliver the groups orders. Mr. Marvin hid a smirk and simply barked like a good soldier, ”Sir Yes Sir, Hail Emperor Prosek!” Mr. Marvin waved back at the commander as he departed returning a wide unnatural grin. Commander, will you find your Captain asleep in bed, or stuffed, neck broken, into an escape hatch…
Survival 5, Shooting 8
Survival: 1d8!!: [5] = 5 wild 1d6!!: [1] = 1
Shooting with Spirit Bow: +2 (expert, professional)+1 sharpshooter, +2 Grimes! 1d12!!: [3] = 3 wild 1d6!!: [1] = 1 benny from rp post: 1d12!!: [2] = 2 wild 1d6!!: [2] = 2
Boating?. Mr. Marvin watched his companions work to get the boat to shore. Grimes might have some command ability, but once his body falls quietly in the jungle someone else will need to direct this motley group. If they turn to me, I should know what they can do. Occasionally Mr. Marvin yelled over the crashing waves, “Rock on the right! Sharnado to the left! In rode the the mighty 500!” Five hundred of course either being Klanker’s model number or the dingys’.

Against the raiders Mr. Marvin opted for a bow and arrow, rather than his 6ft long rifle. The arrows seemed to form out of nothing and were made of a white blue solid energy. Not standard, or off standard issue. Again Mr. Marvin seemed to be making note of his companions weapons and skill. More importantly he also was formulating a contingency plan should they go Mercer.

Klanker, overwhelming range fire power. His acute optics make stealth or surprise problematic. 1000 foot shot through the eye irreparably damaging his cortical processor.

Frida, a new recruit, basic training apparently still fresh. Pistol at medium range. Single shot from 100 feet into the head should shatter the skull.

Checkers, a simple gentle nature. No need to kill him, ever.

Runt, very close combat specialist. Mega juicers are problematic to kill in one shot. Suffocation is recommended. Hopefully it never comes to it.
Mr. Marvin frowned, thinking about how to put down a psychotic cyborg gone haywire and Human medic was one thing, but a fellow mutant and a juicer touched a nerve he thought he had lost in his dark heart. But Grimes, such sIlky words …. I already got your grave dug out here.
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Checkers »

WIP
Boating 1d4!, Wild 1d6!: [3]+[3] = 6
Benny to re-roll Boating 1d4!, Wild 1d6!: [3]+[4] = 7


Checkers watches the rest of his crew either avoid or struggle with the boats with some amusement. Then, he plops himself down in one and nearly capsizes it. He lets out a less than manly "squeak" and looks round to see if anyone notices as he stabilizes the raft.

He gets to shore without further incident, and falls in with the rest of the team.

Shooting 1d10!, Wild 1d6!: [8]+[2] = 10 +2 for Shotgun rules, +1 for Heavy Pulse, +1 for TM Weapon, +1 for Sharpshooter, +2 from Henry, -2 for Snapfire (negated by HJ result) = ___ total
He fires 2d6: [1, 4] = 5 times using up 15 shots (3 for each Heavy Pulse).


When the fighting breaks out, he is dismayed to find that @Runt gets into the fray faster than him. He charges behind the veteran dog boy, taking shot after shot with his ion rifle, dropping bandits with each gentle trigger squeeze.

He doesn't notice one of the bandits getting a bead on him until it looks like it might be too late, and then there is suddenly a trident protruding from the bandit's chest. Runt's trident.

Dammit, that was cool, Checkers laments.

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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Daniel »


THE BUNKER

As the dust settles and the flare above burns out the last few bandits lucky to be breathing flee the area. Once again the mighty war machine that is the coalition states has destroyed their enemies. The members of the First Force Recon wiped the bandits out with precision skill.

As night settles back in you can still see the distant lights of the town of Ulvade in the distance glowing but quiet. Night vision or flashlight lets the CS soldiers locate the partial uncovered bunker doors that the bandits had stumbled onto.

In order to open the bunker door a code must be typed into the door lock. (Electronics 1 success needed).

The crudely built bunker looks like it was once part of a building’s basement. A ramp was dug and metal sheeting laid down with wooden sliding large bay doors built to allow vehicles to be hidden. There is a parking area, a row of beds for a dozen people and a gathering area with tables, chairs and a broken refrigerator.

The vehicle down here takes up most of the area. A CS flag hangs on the far wall by the tables. Sitting on one of the tables is what looks like a bulky computer with a blinking light attached to a small generator.

To access the computer takes a code that ISS Agent Mr Marvin has.

Accessing the computer reveals several vid-recordings.

• First recording: Recording from a high ranking CS officer named Lyboc to Cobra’s team advising the covert team to track the legion group.

• Second recording: Cobra’s team advising Lyboc that the legion group is looking for an item and Going to New Del Rio to find a Mystic that has knowledge of a hidden temple near where the item might be. The mystic is a retired legionnaire. The Mystic is going to be in the market square at noon on few days.

• Third Recording: Lyboc advising that Recon 3 was destroyed but Recon 1 is in route. Keep watch on the legion group until Force 1 arrive.

After searching the bunker there are no real items of great value.

There is the Mk2 APC.

There is a gun locker with 8 water pistols and a 5 gallon jug with a note taped to it saying - Taken from Father Jose Martinez at the St. Mary’s Church in Ulvade. According to the father this water is special, blessed and hurts vampires. Who knows if it’s true but what the hell. ~ O’Neal, Sgt.

It’s probably a good idea to head out asap. Before any more bandits might come along.

Loading up and heading out the CS group pile into the APC. Together CS Lieutenant Frida Bishop, Staff Sgt. Henry Grimes, Sergeant Runt, Corporal’s Checkers and Klanker along with the ISS Agent Mr Marvin who everyone thinks is just another army Corporal, head off across the desert of Texas towards New Del Rio in the Mk2 APC driven by DV8 the combat robot.

Please feel free to RP as you wish. The group is traveling towards New Del Rio in the APC. Technospawn will post the next GM post over the weekend. Thank you for rolling with my prelude posts. ~ Lars
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Frida »

As the final flare fell from the sky and the remaining bandits departed, Frida took an extra moment to make sure that they were well and truly gone before getting up from her prone position, holstering her C-18 to the side of her EBA, the metallic laser pistol making a soft ka-thunk as the magnetized latch held it in place and closed over it. The pounding sensation of her heart beating quickly, keeping her frozen in place as she popped off her helmet, reaching a shaking hand into her trauma kit to pull out and quickly ingest a tranquilizer. Her pupils dilated as the pill took effect, and the wave of calming focus took over, allowing her to take control of the aftermath as was expected of her.

With icy blue eyes now narrowed to a dead-pan expression Frida took a step forward to reach Henry and the crab infested battle bot that had accompanied him. The sparking wires from the partially blown off metal plates indicated that it was damaged, though it seemed functioning enough to make it to a safer area on its own power, it could wait.

Placing a finger behind her ear, Frida activated her radio, accessing the encrypted channel for their team,. Speaking in mumbled by the book procedure to every member. ”Runt this is Bishop.” Frida spoke out, eschewing the use of standard CS call signs. Though the channel was likely illegible, it didn’t hurt to remind the others that they were posing as mercenaries rather than CS forces. ”Grimes is down, You’re in charge of aftermath. Get me ammo counts and report other injured. Acknowledge, over.

The dog boy juicer was far more experienced than Frida... In truth they all were, so she left it unsaid to take basic precautions to ensure none of the bandits came back while she was dealing with the immediate injury ahead of her. Kneeling down next to Henry, her eye began to scan him up and down, displaying a line image readout on her HUD of his condition. If she had noticed the drink from the secretive flask within DV8 before she got there, she didn’t give any indication to the seated figure. “Concussive internal bleeding and lodged fragmentation within the RUQ.” Unlike her earlier mumbling on the radio, her tone suddenly took on a confident air of authority as she described the problem. The holographic status terminal emitting from the sleeve of her EBA as it had before, displaying a list of more intricate medical details and possibilities. Small precision scalpels, forceps and needles suddenly jutted out of her wrists through metallic flaps as she

Success and 2 Raises (12)
Healing 1d12!+4: [8]+4 = 12
Wild Die 1d6!+4: [4]+4 = 8
, even going so far as to hold him in place if he protested the treatment.

As Frida pulled out piece after piece of the fragments with the small forceps, a whirring sound came from a micro suture machine from her opposing wrist, sewing up the damaged internal tissue with machine precision using biodegradable thread. She continued to speak to her potentially unwilling patient while she worked. ”Due to the cover positioning of the ridge, the chance of major injury from the fragments or concussion to myself would have been statistically low, with superficial scarring being the most likely scenario. Please do not attempt to use yourself as direct shielding should this happen again in the future. You need to be alive to take command when I am killed.”

The holo computer to her right gave off a slight warning beep, as Frida glanced over to it to read the message. Rolling her visible eye in disbelief. ”Pancreatic cancer as well? Really? Do they not give them mandatory health inspections annually anymore?” She thought to herself with mild annoyance. Sighing as she decided to take care of that as well while she had him open. Applying a targeted tumour phage culture from a tube dispenser towards the affected area. The treatment would have the excess tissue devoured within the day, leaving behind a healthy organ in its place. It was of such minimal concern that she didn’t even bother mentioning it to the Staff Sergeant before closing him up with a skin sealant gel that resembled caulking paste. With barely a nod of acknowledgement, she stands back up, returning to her usual awkward low mumbling now that the medical situation had been dealt with. She had meant to say Thank You to him... But for some reason her throat nearly closed on itself when she tried as the nervousness returned, clearing her throat once more before returning to the comm system.

”Runt, this is Bishop. Grimes is back in charge.” Letting the juicer know who to report his findings to now that the chain of command had been re-established. From his position, Henry could hear a near silent repetition coming from the Lieutenant, barely audible words that had not been transmitted over the radio.

”Look down the sight, take two breaths, fire on the second exhale. Look down the sight, take two breaths, fire on the second....” the rote direction cut off as Frida placed the helmet of her EBA back on, sealing it in place with a small click.

The kill cat and cyborg had proven to know what they were doing during the battle, having put her own firing skill to shame as the battle had taken place, the pair having taken down the most dangerous targets first, and working their way down in a sort of reverse triage until the rest had been demotivated enough to retreat. Frida briefly wondered what she was doing in command of such a capable crew, one which likely had little trouble operating independently of one another. The time sensitive nature of the mission had made it so she hadn’t been able to read their dossiers in full, though she had made a note to do so as soon as she had some downtime.

The submarine trip had given Frida a little to do just that, though her first attempt at such had been to look at Mr. Marvin’s file. Something which proved to be an incredible waste of time, as the amount of redacted text left only the most useless of conjunctions in place with no discernible information left that could be of use to her. They might as well have given her an empty folder for what good it did.

Rousing from her thoughts, the group had reached the entrance of the bunker where the terminal had a ready prompt for the pass code. Command had neglected to give her this info, so Frida pulled up her holo terminal and searched her files for the maintenance manual of the keylock. With quick motions of another wrist mounted micro screwdriver, she popped off the front panel and

Success and Raise (9)
Electronics 1d12!+2: [7]+2 = 9
Wild Die 1d6!+2: [2]+2 = 4
with a jumper wire. With a small beep the pass code on the lock was reset to 12345, allowing the lock to disengage and allow them entry. Watching the others as she allowed them to take point once again into the darkened area.
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Marvin »

Grimes seems like he will make it. A shame.. Mr. Marvin, a corporal in the best army this side of the Atlantic wiped his brow. He looked down at the Grimes sized hole he had started, Another time perhaps. He flashed Frida a smile too wide to be natural and as friendly as a spider could say to a fly, “Nice Job Sir. If we need to store anything long term or for retrieval I got this hole here.”

After a couple of moments he finished the dig and stored his collapsible shovel. In his line of work a shovel was just about as good as rifle and sometimes far more necessary. Ever the good soldier Mr. Marvin followed @Frida wondering just how she was able to get this posting. “Sir, I was wondering from which State do you hail from? Myself I spent much of my youth in Iron Heart. Do you know the lakeside town of Sault Ste Marie? A kind family who ran a little Bakery adopted me. ” Mr. Marvin always found telling people he was adopted fostered pity and who didn’t like sweets. Pity, lead to apathy, and those who were apathetic died easily. Not that he was planning on killing Frida, it was just out of habit and best practice in case she ever went Mercer.

After the door was unlocked, Mr. Marvin of course sidled up to the computer like an old friend saying hello. Entered his code and let the message play for all. Makimg a note that Grimes was back in command, he also radioed the higher rank officer just in case he had found something else to occupy his time, “Grimes, this is Mr. Marvin do you copy? I got something that you need to see. Seems like there is an object of interest in play.” He paused, “I recommend Runt, Checkers and Klanker secure a perimeter, it looks like the Federation has been invited to the dance.”
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Henry »


Three recordings in a bunker that housed a Mk2 APC and some refreshing special water.
As the lieutenant patched SSgt Grimes up he kept at first trying to stand up saying he was fine. Eventually he just shut up and excepted the help.

Once Frida was done Henry stood up, swayed a bit then ground his teeth with determination.

”When I yell Sarge! I mean you Sergeant Runt. I want Klanker and Checkers to secure the perimeter and DV8 go interface with the Mk2! I want to be ready to roll A-Sap! And Sarge… see if this dung hole has any provisions we might need!”

Marching past Frida apparently ignoring her he whispers at her as he briskly with a purpose walks towards Marvin.

”Thank you ma’am.”

The videos make SSgt Grimes grumble and seem to annoy him.

The next few hours as the team gather supplies and prepare to head out Henry checks in with each team member to see how they are doing and spends a little time watering some plants in the bunker that are in need of water. One small cactus plant he transplants to a small pot and places the succulent on the dashboard of the APC.

“Listen DV8. This plant sitting on the dash… this is how I know you are driving proficiently. It falls and I will sell you to the local lizard d-bees in Mexico that eat metal.”
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Runt »

"Understood, ma'am.", replies to @Frida calmly then puts a little steel in his gravelly voice, "Corporals @Checkers, @Klanker, and Marvin status report! Ammunition levels primarily. Check your supplies, too. We need to know if anything was damaged during the engagement."

Runt retrieves his silver trident and vibro-hachets from the felled bandits and examines them carefully. Only blood, no damage. He cleans the weapons thoroughly and places them where they belong. The massive dog boy checks his pockets and harness and everything is in place. When he's finished, the others have already reported back.

"It was a light engagement, ma'am. My weapons are in good repair and I expended no ammunition during the firefight," Runt reports to the Lieutentant.

He runs through the status of ammunition and supplies for Frida as she wraps up with the Staff Seargeant. The dog boy takes up position by the door and keeps lookout. You never can be too vigilant.

Once everyone @Henry is patched up, Runt follows his new orders, "Corporals Klanker and Checkers! Set up a perimeter. I want this bunker more secure than Emporer Prosek taking a stroll through his gardens."

He stares them down with his one good eye for a moment to make sure they hop to it then he enters the bunker and begins sorting through the supplies. Recon 3 didn't leave much behind, but among what is available Runt digs out a
Things I added to my sheet after I replaced my trident with a signature item.
.

The massive dog boy approaches Henry to ask for them, "Staff sergeant, I found these amongst what little Recon 3 left for us. Permission to add them to my arsenal, sir?"
Runt, Dog Boy Mega-Juicer
Pace: 14(d8); Parry: 6; Toughness: 17(5); Burn: 7/8 (d6)
In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts- linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
,
The bio-comp system managing the drugs and chemicals within the Juicer’s body also works overtime to ensure his continued health and good repair. The Juicer gains Slow Regeneration (a natural healing roll once per day). There’s a continuously replenishing supply of nanites and chemical concoctions available for “emergency repairs.” As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge. The system holds a maximum of three charges and requires eight hours to recover one charge.
,
–2 to actions at 5″ (10 yards) or more distance.
,
The hero may discard and redraw Action Cards of 5 or lower.
,
This Edge allows Juicers to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
,
Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
,
Unstoppable targets never suffer more than one Wound from a single attack; make any Soak rolls before applying this limit.


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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Henry »


“No!”

Leaning out the APC Henry eyes Runt.

“Eh? I was talking to rust bucket. What’s that? Oh. Yes. Go for it.”

Turning away and looking at DV8, “Of course the succulent is mission priority!”
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Re: 0.2 Travel & Arrival in Texas (Charge!)

Post by Frida »

Frida’s eyes danced as she watched Mr. Marvin enter in the authorization with a casual motion as if the gesture held no significance. Frida’s dilated pupils latched on to him for a short while even as the first message began to play, nearly missing its contents. Were it not for the effect of her medications she might not have been focused enough to pick up on that detail, though she decided to remain silent on the matter for now. Everything about the corporal had been casual and pleasant, being completely laid back even as he dug a 6 foot deep hole in the ground at the conclusion of the battle. Thinking back to the short exchange they had had after Grimes had been patched up.

Marvin wrote: Sat Oct 09, 2021 8:31 am “Sir, I was wondering from which State do you hail from? Myself I spent much of my youth in Iron Heart. Do you know the lakeside town of Sault Ste Marie? A kind family who ran a little Bakery adopted me. ”
Frida stared silently at Mr. Marvin for several moments as another awkward silence overtook the area. Noting the corporals powder white skin, hairless features and sunken eyes. Unlike the mutant animals that the GED had developed, Psi-Stalkers were a naturally occurring phenomenon. Her peers often described them as disgusting mutations that had been allowed to breed out of control, with begrudging admission for their use in the CS. But Frida had theorized among a much smaller group of scientists that they were an evolution of humanity more suited to survival in the psi rich environment of post-rifts Earth. Though much like how her kind had eradicated and replaced homo erectus when the evolutionary arms race was taking place many millennia ago, she wondered if the homo psychicae comedentis felt a similar fate for sapiens was in order. At least with the Coalitions stance against magic and its controlled registration of psionics, it helped keep the current dominant species of humanity off of the proverbial dinner plate.

He had... Said things to her. Providing trivial information about himself and then requesting the same of her. ”Why?” Frida wondered, continuing to stare as second after awkward second passed in silence. ”Was this... Small talk? Yes, it must be, others have tried this with me before.” The Lieutenant suddenly tensing up as a gripping fear took over her. A social situation had started and she had been entirely unprepared! Suddenly the terror she should have felt during the battle took over as her breathing quickened.

”Smelting and vehicle manufacturing.” Frida blurted out suddenly, inserting facts about CS Iron Hearts main industries to Mr. Marvin then. ”I mean, they also likely bake. Yes. Did you like... Bread?” Came the unexpected question from the medic then. Not any questions about his adopted family, or what it was like living in Iron Heart as one of his kind... But if he had digested the readily available bread. Frida had vivisected psi-stalkers before, having experimented with different composite material cybernetics to see if there were ways to bypass the psychic rejection electronic parts caused within them. Though the experiments had proved fruitless, she had remained fascinated with their dual digestive systems, with their smaller stomachs being simply a redundant backup to the energy processing organs they enjoyed.

“Lone Star.” Frida then mumbled out, remembering the actual question Marvin had asked her. “I worked in a hospital.” Leaving it at that. She wasn’t sure if she was supposed to say more as the dead silence landed on them once again.


”Yes that was probably the most horrifying experience of my life” Frida thought to herself as she came back to the here and now. The team had been moving out quickly in the APC, with Frida standing next to DV8 as the robot drove. Trying to get it to keep still as she


Success and 1 Raise (8)
Repair 1d10!+2: [6]+2 = 8
Wild die 1d6!+2: [5]+2 = 7

back into their proper place. They had been lucky to find that box of spare actuators within the bunker. It had made the job much easier and she would likely finish in half the time thanks to that. Though she nearly dropped her tools as the in motion vehicle hit a particularly huge bump, causing the crew to shake roughly here and there as they readjusted themselves.

They were a strange bunch, that much was for certain.
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