Hero

Post Reply
User avatar
Hero
Posts: 40
Joined: Fri Oct 01, 2021 11:34 pm

Hero

Post by Hero »

WIP


HJ Rolls: 3d20: [12, 8, 10] = 30
12: CCW -2 Disarm Resist
5 EP to Rob Educ 11: +1 Perform/Persuasion in South America, d6 Academics
5 EP to Rob Psi 17: +1 all Social Rolls, free Reroll on Fear/Empathy

F&G (Selected):
Charmingly Fluent: Begin with the Linguist Edge. Gain +1 Persuasion with native speakers of a language foreign to your hero, and Reactions begin two steps higher.
Up Close & Personal: +2 DT Fighting, TMW w/Starting Weapon

Begin with +3 skill points.
„ Begin with Soldier and any four other
Combat or Leadership Edges.
„ Select any two weapons of choice
from Close Combat and/or Ranged
Weapons—Personal. If one of the
choices is grenades, take an assortment
of eight of any type.
„ Begin with standard Starting Gear plus
any one Body Armor and an extra 5d6 ×
1000 credits in gear or valuables.
Starting Cash 5d6: [6, 1, 2, 5, 6] = 20
Poverty = 10K
Body Armor: Gladius
Weapons of Choice: Large Polymer Shield, TW Earth Shaker

Total EP cost: Two Robs and a Signature Item, 10 EP
Player Name: Soren/Freemage
Google Handle: Soren
Hero
Rank: Novice 3
Race: Rulian
Iconic Framework: Merc Soldier
Attributes: Agility d8-1, Smarts d6, Spirit d10, Strength d8-1 (d12 in Armor), Vigor d6
Pace: 6/d6; Parry: 16; Toughness: 16 (6) Melee/20 (10) Ranged

Skills (Core +18, +2 DT Fighting):
  • Persuasion d10 (+2 Atlantean Natives, +3 everyone else, x2 Free Reroll)
  • Common Knowledge d4
  • Stealth d4
  • Notice d6
  • Athletics d4
  • Academics d6
  • Fighting d12(+3 with Trident, Parry calculated with Trident and Shield)
  • Taunt d10 (+1, +3 Test+Fighting, +6 Trident Test+Fighting, x3 Free Reroll, 1/rd MBT, No MAP Fighting, Raise = Provoke)
  • Intimidate d10 (+1, +3 Test+Fighting, +4 Trident Test+Fighting, x2 Free Reroll, 1/rd MBT, No MAP Fighting)
  • Perform d8 (+1 in South America)
  • Psionics d4
  • Survival d4

Hindrances
  • Arrogant (Major): Picks toughest target on battlefield
  • Loyal (Minor): Never leave an ally behind
  • Poverty (Minor): 1/2 starting cash, burn half of cash every game week
  • Major D-Bee (Race): Base Human Reaction Unfriendly, Human Supremacist Hostile
  • Alien Physiology (Race): -2 Healing checks, x2 Medical costs
  • Telepathically Vulnerable (Race): -2 vs. Empathy, Mind Link & Puppet
Edges
  • Intelligent & Spiritual (Race): d12+1 max for Smarts/Spirit
  • AB: Psionics (Race): 10 ISP, empathy, mind link, mind reading
  • Linguistic Savant (Race): Roll Smarts to communicate in target's language for 24 hrs; Success = +1 Reaction Level; Raise = Re-roll Social Rolls; Known Languages are treated as rolling a Raise; learn 2 languages instead of 1, at Smarts die
  • Natural Telepaths (Race): Free mind link at 40", Reroll attempts to perceive surface thoughts/emotions
  • Take 'Em Down (IF): MDC target w/MD Weapon = +4 AP
  • Improved Take 'Em Down (IF): TeD attacks get one free damage re-roll
  • Dirty Fighter (IF): Test at +2 if next action is a Fighting Attack
  • Tricky Fighter (IF): No MAP for Test + Fighting Attack
  • Soldier (IF): Strength +1 DT for Encumbrance/MinStr; free Vigor re-roll vs. Environmental Hazards
  • Trademark Weapon--Kittani Energy Trident (F&G): +1 Fighting/+1 Parry
  • Charmingly Fluent (F&G): +1 Persuasion w/ Non-Atlantean natives
  • Poly-Sci (HJ): +1 Persuasion/Perform South America
  • Powerful Presence (HJ): +1 all Social Rolls
  • Linguist (HJ): 6 additional languages known (due to Savant); Native Atlantean, Spanish, American, Dragonese/Elven, Euro, Gobblely, Chinese
  • Rabble-Rouser (Hind): Taunt/Intimidate 1/rd as an MBT centered on me
  • Charismatic (N1): Free Persuasion re-roll
  • Humiliate (N2): Free Taunt Re-roll
  • Strength Bump (N3): To d8
  • Provoke (S1): Taunt Raise = Target is at -2 on any action targeting anyone other than me, lasts until a Joker is drawn or encounter ends
  • Counter-Attack (S2): First Fighting Attack that misses me, I can attack back
  • Spirit Bump (S3): To d10
  • Skill Bump (S4): Intimidate/Persuasion to d10
  • Imp. Trademark Weapon (V1) +1 Fighting, +1 Parry
  • Skill Bump (V2) Survival d4/Notice d6
  • Imp. Counter-Attack (Gear): Can strike first three people who miss me in melee
  • First Strike (Gear): Attack against first enemy who moves adjacent to me, before they can attack
  • Imp. First Strike (Gear): First Strike against first three enemies who move adjacent to me.
  • Elan (V3): +2 to Benny Re-rolls
  • Killer Instinct (V4): Free Re-Roll when initiating opposed Test
  • Improved Trademark Weapon (H1): Total +2 to Fighting Rolls/Parry with Trident
Initial Reactions:
  • Atlantean Native Speakers: Cooperative
  • Unbiased, Known Language other than Atlantean: Helpful
  • Human Community: Friendly
  • Human Supremacist: Cooperative
User avatar
Hero
Posts: 40
Joined: Fri Oct 01, 2021 11:34 pm

Re: Hero

Post by Hero »

Gear

NG-EX10 Gladius Exoskeleton EBA
+6MDC/+4T
Powered = d12+1 Str, +2 Pace
96 hr battery
Min Str d12
80 lbs

Northern Gun Streetwolf Special Armored Tactical Suit (Rifts Patron Item)
Image
• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor. Hero wears this under his armor, and will use it if in a situation that requires him to remove the Gladius.
• No Minimum Strength Requirement (5 lbs.)
Features:
The internal pockets can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:


Large Polymer Shield
Parry +3
Ranged Cover -4
Ranged Armor +4
Hardness 10

Stryker (Signature Item, Base Item Kittani Energy Trident)
This wicked energy trident is designed to be brought to bear against anyone approaching the wielder, with internal gyros that make it easy to spin into an attack position in less than a second. In addition, it can emit a low-frequency buzz that unsettles and infuriates enemies, despite being almost inaudible to normal human hearing range. Finally, it has been coated with a silver alloy.
Damage: Str+3d4+3 MD, AP 12 (AP 16 vs. MD opponents)
MinStr d10
Notes: +1 to Disarm or Test opponents. Thrown Range 3/6/12.
May fire a blue-green laser (Range 24/48/96, 4d6 Mega Damage, AP 2, RoF 1, Shots 30, 3RB)
Trapping: Silvered
Minor (x2): Taunt +2
Minor (x1): Parry +1
Major: First Strike
Major: Imp. First Strike
Major: Improved Counter-attack
Cost: 280,500 Cr
12 lbs

TW Earth Shaker
Damage: Str+2d6+2 MD
Costs 1 PP to activate for 5 rounds (free action)
+3 PP on successful hit activates havoc against the target and anyone in a Cone Template
Optionally by striking the ground the wielder may activate havoc in a Medium Blast Template centered on himself (the wielder himself is not affected).
HJ Mod: Enemies are at -2 to resist Disarm attempts.
6 lbs

Dragonbane Blade (Patron Item)
Image
Legendary Enchanted Dagger
Damage: Str+2d6, Mega Damage, AP 8
Magic Features
• Dragon Slayer: The wielders of these blades find themselves with the powers of anti-draconic champions, gaining the Champion edge as it relates to Dragons only. Additionally the weapon's AP doubles against dragons.
• Radiates Enmity: The bearer of this blade, due to its powerful and palpable enchantments, suffer a –2 penalty to Persuasion rolls when dealing with dragons and dragons may become hostile with little provocation.
• Claw-Seeking Blade; Additionally this weapon adds +1 to Parry and +1 to Fighting.
• No Min Str (1 lb.)


Silver and turquoise Rhino-Buffalo necklace/amulet
8000 Cr value
User avatar
Hero
Posts: 40
Joined: Fri Oct 01, 2021 11:34 pm

Re: Hero

Post by Hero »

Powers
Psionics d4; ISP 10

Read the Room (empathy)
Trapping: Scan the face(s) of the target(s), learning their reactions and tells


Psychic Network mind link
Trapping: Faint dilation of the pupils

Window to the Soul (mind reading)
Trapping: Makes eye-contact with the opponent--even if their eyes are obscured (won't work on eyeless targets)
User avatar
Hero
Posts: 40
Joined: Fri Oct 01, 2021 11:34 pm

Re: Hero

Post by Hero »

Background

Outline, to be fleshed out:

Raised as a gladiator in the slave pits of Atlantis. Was given the name "Hero" as combination marketing pitch/mockery by his owner.

Big fan favorite due to showmanship and effective taunts.

Refused a fight against an unarmed prisoner, on the grounds that it was not challenging enough. Was dragged to a cell.

While in the cells, was bought by a disguised agent of the TL (Coake? Someone else?), who was moved by his display of mercy.
User avatar
Hero
Posts: 40
Joined: Fri Oct 01, 2021 11:34 pm

Re: Hero

Post by Hero »

Changelog
25/12: Xmas Bonus Advance (V1)
1/1: Advance (V2)
4/1: Advance (V3)
Restart: 2 Advances to H1
Post Reply

Return to “Members”