4th Quarter 2108 GM feeback

They're silent but deadly...
GM: Pender Lumkiss
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Please Rate Your GM

Poll ended at Tue Jan 15, 2019 2:45 pm

5- One word, Epic! Story is entertaning and it moves at the right pace.
3
100%
4- Two words, Try harder. Story is moderately fun and or the pace is a tad slow. Please clarify.
0
No votes
3- Three words, I feel meh. Story is ok and needs some work. And or pace needs to be a bit faster. Please clarify.
0
No votes
2- Four words, Don’t quit your job. We appriciate the work but damn do you need some help. Any co-gm’s out there?
0
No votes
1- Five words, Please stop being a gm. Yeah story went off the rails and or you stopped posting all together. Lets just end it.
0
No votes
 
Total votes: 3

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Pender Lumkiss
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Joined: Thu Mar 09, 2017 9:00 pm

4th Quarter 2108 GM feeback

Post by Pender Lumkiss »


GM Poll 4th Quater 2018
Poll will close within 14 days.

Pender, Game Master (GM)

How to “rate” the GM, their Duties:
• Post Rate
• Notify Players via Hangouts of new posts.
• Be available to Players.

☞ Maintain a GM post rate at a minimum of one adventure post per week.
☞ Have the IM contact info of each player in their group.
☞ Notify all players in the group via IM or PM of new GM posts, and other important updates.
☞ Be available for IM chat at least one day a week.

Note: The above is used to “rate” the GM. I hope that I succeeded you all in the mission of being your GM. Additionally, I hope that I presented a fun game. I look forward to more story with the current cast of characters. Please, when you vote, post a response saying you voted. If you are up to it, I’m open to feedback BOTH on how I did as GM, and ALSO any feedback you have on the story. Especially if you have something in your backstory that you would find interesting to explore, please just call it out to me. With characters so complex and wild it is sometimes a challenge to get every characters backstory touched upon. Thank you. - Pender

GM Rating Reward Table
Earn 5 EP
Earn 4 EP
Earn 3 EP
Earn 2 EP
Earn 1 EP
Fired 0 EP
Field Team Six Bennies
3/6
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Jude Maverick
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Location: Chicago suburbs

Re: 4th Quarter 2108 GM feeback

Post by Jude Maverick »

Great job, as usual :)
Character Tracker
Jude Maverick Character Sheet
Parry: 6; Toughness: 17 (8 natural, +1 duster, 4 armor, 4 personal force field [nonmagical attacks only, ignores AP)
You Know What to Do: During the first round of combat you gain and extra card draw and +2 to your trait rolls, +2 damage, +2 pace (stacks with a joker).
Battle Hardened: +2 Soak
Brave: +2 Fear
Common Bond: Share bennies
Elan: +2 when spending Bennies
Hard to Kill: When making rolls for Incapacitation or death, ignore Wound modifiers
I Know a Guy
Strong Willed: 2 vs. Tests of Will
Trademark Weapon: +1 Shooting with JA-11
Healing Stone: 15/15 PPE
Armor: 15/15 PPE
Necklace: 9/15 PPE
Nike Airs: Teleport/Teleport Others (K. Electronics roll)
Rifle Ammo: 59 (Spare clips: 2 x 20; 1 x 16; 2 x 30; 2 x 60)
Pistol Ammo: 16 (Spare clips: 2 x 16)
Bennies: 4/7
Adventure Cards
  • We Have the Talent: You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.
  • Enemy: Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
  • Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
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