List o' cards is here
[dice:2aextscr]43156:0[/dice:2aextscr] = Inspiration - Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
[dice:2aextscr]43156:1[/dice:2aextscr] = Lucky Break - Play this card to completely negate the damage from one attack.
[dice:2aextscr]43156:2[/dice:2aextscr] = Out of the Frying Pan - Play to avoid death, capture, or some other bad situation for your hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
[dice:2aextscr]43156:3[/dice:2aextscr] = Sudden Death -Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Q4 18 Adventure Cards
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Q4 18 Adventure Cards
Novice [dice:xehjc3sk]43165:0[/dice:xehjc3sk]
Seasoned [dice:xehjc3sk]43165:1[/dice:xehjc3sk] Re-Roll: [dice:xehjc3sk]43165:4[/dice:xehjc3sk] Re-Roll: [dice:xehjc3sk]43165:5[/dice:xehjc3sk]
Veteran [dice:xehjc3sk]43165:2[/dice:xehjc3sk]
Nemesis [dice:xehjc3sk]43165:3[/dice:xehjc3sk]
49: Parley All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
12: Florence Nightingale Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
28: Deadly Blow Play after damage is rolled to double the total of a successful melee attack.
30: Revelation Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
Seasoned [dice:xehjc3sk]43165:1[/dice:xehjc3sk] Re-Roll: [dice:xehjc3sk]43165:4[/dice:xehjc3sk] Re-Roll: [dice:xehjc3sk]43165:5[/dice:xehjc3sk]
Veteran [dice:xehjc3sk]43165:2[/dice:xehjc3sk]
Nemesis [dice:xehjc3sk]43165:3[/dice:xehjc3sk]
49: Parley All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
12: Florence Nightingale Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
28: Deadly Blow Play after damage is rolled to double the total of a successful melee attack.
30: Revelation Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
Libertas Magicorum
OOC Comments
Re: Q4 18 Adventure Cards
[dice:zqzjkass]43258:0[/dice:zqzjkass]
[dice:zqzjkass]43258:1[/dice:zqzjkass]
[dice:zqzjkass]43258:2[/dice:zqzjkass]
[dice:zqzjkass]43258:1[/dice:zqzjkass]
[dice:zqzjkass]43258:2[/dice:zqzjkass]
Contact
Enemy
Better You Than Me
Jitters
Temp Stats
Adventure Card
Contact
Enemy
Better You Than Me
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q4 18 Adventure Cards
[dice:2uh22ttz]43880:0[/dice:2uh22ttz]
Adventure Cards (play 2 in Q4 2018)
Adventure Cards (play 2 in Q4 2018)
- Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
- Bullseye!: Play after damage is rolled to double the total of a successful ranged attack.
- Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.[/OOC]
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Q4 18 Adventure Cards
Just saw this post. No Free Adventure cards this quad. Please see the EP purchases if you wish to use adventure cards.
That being said Jude can keep the rolls as only he got the adventure calls option on the journey to tbhe Witchwell Inn and can play one additional adenture card this quad (0+1=1).
Note: The GM may allow adventure card draws as an award. I’ll update this post in a week.
That being said Jude can keep the rolls as only he got the adventure calls option on the journey to tbhe Witchwell Inn and can play one additional adenture card this quad (0+1=1).
Note: The GM may allow adventure card draws as an award. I’ll update this post in a week.
Field Team Six Bennies
Re: Q4 18 Adventure Cards
What's the deal with the Adventure Cards?
Jitters
Temp Stats
Adventure Card
Contact
Enemy
Better You Than Me
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Q4 18 Adventure Cards
Its an optional thing the group can do. They are still available as an ep purchase, or folks might have gotten a special roll granting access to them.
Field Team Six Bennies